IRC logs for #openttd on OFTC at 2019-06-01
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01:06:54 *** snail_UES_ has joined #openttd
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02:48:30 <SimYouLater> It's blatantly clear that I'm not competent enough at coding to do it myself. Thanks in advance.
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10:59:00 <peter1139> Corr, 790 carolies already
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11:08:16 <andythenorth> how many calories in coffee?
11:12:45 <Wolf01> How many carolies 8 biscuit sandwiches with nutella?
14:11:26 <peter1139> coffee, pretty much none, until you add milk & sugar.
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14:32:55 <andythenorth_> how many calories in 1/4 of a small camembert?
15:21:30 <peter1139> If he's having a 1/4 of it, it's probably not small :D
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17:43:39 <andythenorth_> how many calories in a can of coke?
17:44:12 <andythenorth_> 139kcal apparently
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19:23:49 <nielsm> check the contents of the train
19:24:16 <nielsm> if it isn't loaded with goods _from_ Heinälä (not west)
19:24:53 <Nicd> none of my trains have goods carriages
19:25:56 <Nicd> only goods trucks are those between Heinälä and Heinälä West
19:26:24 <Nicd> I set them to "unload and return empty" at Heinälä, but the stuff is just left there and I get no money
19:26:24 <nielsm> but heinälä also receives goods from the sawmill
19:26:39 <Nicd> ohh because it's so close?
19:26:57 <Nicd> ah because of the railway station
19:27:01 <nielsm> well my question boils down to: are the trucks empty when they arrive at West?
19:28:38 <Nicd> oh dear I was just too fast in coming here because now they started to make money
19:29:01 <Nicd> though now I have goods in Heinälä too to take care of, or will they go away if I never pick them up?
19:29:49 <nielsm> yeah if you never pick it up it'll disappear eventually
19:30:02 <Nicd> ok thanks and sorry for the silly question
19:30:17 <Nicd> and thanks to all OpenTTD devs <3
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20:20:38 <Wolf01|Phone> So... Video card broke :|
20:22:11 <Wolf01|Phone> Now I must decide between a NVidia 1060 or something like it
20:22:39 <andythenorth> in the land of Intel Iris
20:22:56 <Wolf01|Phone> I play games, you know
20:23:31 <andythenorth> I play WoT Blitz
20:23:40 <andythenorth> on settings that have to be lower than last year's iPad
20:23:58 <andythenorth> in fact, iPad outperforms my laptop on lots of scores :P
20:24:59 <V453000> the performance of ipads is completely retarded, considering there aren't really applications to actually do serious stuff on it
20:25:32 <Wolf01|Phone> I could steal the old NVidia 240 from the old pc and see if the other hardware has problems, but it should just be the video card
20:25:58 <V453000> I heard Factorio runs ok on 1080Ti Wolf :P
20:26:37 <Wolf01|Phone> Yes but isn't available on Amazon, just checked 😋
20:29:05 <Wolf01|Phone> At least not under 1500€
20:29:21 <Wolf01|Phone> And there's only one
20:29:23 <V453000> wtf 1500 for it is completely retarded
20:29:31 <V453000> I guess people buy them because fuck RTX
20:29:43 <LordAro> bitcoin on the up again?
20:29:58 <Wolf01|Phone> I'm going to spend not more than 400€
20:34:18 <Wolf01|Phone> And some adapters because my TVs are dvi
20:44:59 <Wolf01> Let's see if it works, or I need some other config
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20:46:13 <Wolf01> I don't usually query nickserv to identify
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21:44:37 <LordAro> hmm, DorpsGek_II died again
21:59:46 <peter1139> 1080s disappeared about a week after the 2080 became available.
21:59:51 <peter1139> I missed out on a 1080Ti for £600 :(
22:00:19 <peter1139> That fact that sounds 'cheap' is ridiculous...
22:05:13 <Wolf01> So what do you suggest? Even a 1050 should be better than my defunct 780 gtx
22:08:21 <peter1139> 1650 is the current 'low-end' stuff.
22:16:04 <LordAro> so anyone think dev post is worth writing?
22:16:15 <LordAro> i'm not sure what's happened this month, tbh
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22:38:36 <Wolf01> Write that nothing happened 😜
22:40:33 <snail_UES_> are railtype labels case sensitive?
22:41:03 <LordAro> iirc the labels are just strings of bytes internally, so yes
22:42:05 <snail_UES_> has something changed lately? my trackset defines 10 railtypes. They all appear in the OTTD version I compiled about a year ago
22:42:39 <snail_UES_> however, today I just re-downloaded OTTD from github and compiled it… on this version, using the same NewGRF, one railtype has disappeared
22:43:52 <LordAro> railtypes have been fiddled about with in recent months
22:43:56 <LordAro> perhaps not since 1.9 though?
22:46:14 <snail_UES_> possible. My last-but-one version of OTTD was compiled 1 year ago
22:47:46 <snail_UES_> is there any changelog anywhere? I’d like to understand why my railtype has disappeared
22:53:09 <LordAro> 1.9 changelog is in the usual place
22:53:24 <LordAro> i'd be surprised if anything was *supposed* to have disappeared
22:53:33 <LordAro> purely depending on the grf, of course
22:56:09 <snail_UES_> LordAro: why would a railtype be supposed to disappear?
22:56:42 <LordAro> probably needs a peter1139 to look into the detail
22:56:53 <LordAro> a bug report may be required
22:58:16 <andythenorth> does it happen in 1.91 binary?
23:00:07 <snail_UES_> it happens in the version I just downloaded and compiled from github
23:00:34 <snail_UES_> unfortunately, after I compiled, the title on my window shows “OpenTTD norev000”, no idea why
23:00:56 <LordAro> because for some reason you downloaded a copy of the source code, without any version information
23:00:58 <snail_UES_> it has always done this, but this is the first time I see the isse with the disappearing railtype
23:01:04 <LordAro> rather than checking out the git version
23:02:08 <LordAro> you very very rarely want to do that
23:02:24 <LordAro> download an actual release, or learn how to do a git checkout
23:02:33 <LordAro> norev000 is utterly useless to us
23:03:25 <snail_UES_> ok, let me try 1.9.1 from your link
23:03:55 <snail_UES_> nope, the problem persists
23:04:13 <snail_UES_> that railtype is still missing from the list (version 1.9.1)
23:04:42 <LordAro> screenshots and links to grf and everything
23:08:05 <andythenorth> thanks snail_UES_
23:09:56 <snail_UES_> ok, I think I got it...
23:10:20 <snail_UES_> some time ago, michi_cc did some work to add a flag to always allow/disallow 90-degree curves
23:10:40 <snail_UES_> I think the same bit he used, was later re-used for another feature (hiding railtypes from the list)
23:10:52 <snail_UES_> and my code still had that bit set from michi’s tests
23:11:04 <peter1139> You better update it :p
23:11:14 <snail_UES_> yep :) so no bug report needed
23:11:39 <snail_UES_> was the feature allowing/disallowing 90-degree curves deprecated?
23:16:20 <peter1139> It was never a feature, until it was actually added later.
23:18:46 <andythenorth> snail_UES_: do you have any railtypes using curve speed bonus?
23:22:16 <snail_UES_> andythenorth: nope, because my NG trains are so slow anyway :D
23:22:36 * andythenorth waits for snail to TGV :P
23:22:48 <snail_UES_> the quickest one goes at a whopping 100 km/h and is released in 2010… earlier than that max speed is 90
23:23:02 <snail_UES_> long wait :) but they will eventually be doe
23:23:07 <andythenorth> I couldn't see any result from setting curve speed bonus, but I didn't trust my tests
23:23:17 <andythenorth> was hoping for someone to show it working :P
23:23:30 <snail_UES_> I think you’d see results only with truly high-speed trains
23:23:46 <snail_UES_> as for my vehicles, they’re hardly slowed down by curves at all, given their low max speed
23:24:13 <snail_UES_> LordAro: thanks for the link, got it now
23:25:05 <snail_UES_> I think I’ll always allow 90-degrees curves for all NG tracks except for the later “high-speed” ones, to give them an advantage over SG in games
23:25:26 <snail_UES_> since their min curve radius is significantly narrower in real life
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