IRC logs for #openttd on OFTC at 2019-05-30
            
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00:16:10 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z opened pull request #7612: Feature: Allow showing Newspaper and Ticker messages in parallel https://git.io/fj0BN
00:16:25 <Eddi|zuHause> i'm not 100% sure this implementation is right...
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00:42:44 <SimYouLater> So, I'm trying to create a version of the American Bridge Replacement Set that doesn't have glitched tube bridges. The "fix" that Andrew posted is literally identical to the bugged code, presumably by mistake. How can I fix the NFO code?
00:43:11 <Eddi|zuHause> what are you looking at?
00:45:19 <SimYouLater> As in what code?
00:45:26 <Eddi|zuHause> yes
00:45:33 <Eddi|zuHause> and what supposed "fix"
00:45:43 <SimYouLater> https://www.tt-forums.net/download/file.php?id=208043
00:45:48 <SimYouLater> That's the fix.
00:46:08 <SimYouLater> https://www.tt-forums.net/download/file.php?id=207883
00:46:14 <SimYouLater> ...and that's the code.
00:48:42 <SimYouLater> https://www.tt-forums.net/viewtopic.php?f=26&t=75209&start=100
00:48:56 <SimYouLater> ...and the topic where the issue was discussed.
00:52:14 <Eddi|zuHause> maybe you're blind, but i clearly see the difference
00:52:20 <SimYouLater> Where?
00:52:20 <Eddi|zuHause> the lines after "//bronze tubular steel bridge (0A)"
00:52:53 <SimYouLater> I literally did a text compare and they were identical, but let me triple-check.
00:52:55 <Eddi|zuHause> in the .txt they start with 0B, 0C, 11, ...
00:53:06 <Eddi|zuHause> and in the .nfo with 0A, 0D, 10, ...
00:54:03 <Eddi|zuHause> just the first entry in each line
00:56:26 <SimYouLater> Found it. Thanks.
00:56:59 <Hazzard> Is there a reason cheats are not controllable from the console?
00:57:16 <Eddi|zuHause> yes. nobody implemented it
00:57:39 <LordAro> (because no one's seen a need for it)
00:57:51 <Eddi|zuHause> plus, there's never a consensus what a cheat should be, or we should even have separate cheats
00:58:30 <Eddi|zuHause> also, the people who use console are often multiplayer servers, and that is mutually exclusive with cheats
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01:02:24 <SimYouLater> So, it looks like I can't encode it with GRFWizard (doesn't update the grf at all). How do I compile using grfcodec?
01:02:47 <Eddi|zuHause> you write "grfcodec -e grfname"
01:04:35 <SimYouLater> 'grfcodec' is not recognized as an internal or external command,
01:04:35 <SimYouLater> operable program or batch file.
01:05:07 <Eddi|zuHause> if you can't figure that one out, you're beyond help
01:06:03 <SimYouLater> Does it have something to do with the Path?
01:06:28 <SimYouLater> Or do I need to use cd?
01:06:30 <Eddi|zuHause> yes
01:06:47 <SimYouLater> cd C:\TTDTools\GRFs\american_bridges_source_0.4.0
01:07:05 <SimYouLater> It still gives me that error. Unless you meant the path.
01:07:11 <Eddi|zuHause> yes
01:07:51 <LordAro> SimYouLater: you should start by looking up how terminals work out which executable to run
01:07:54 <LordAro> then go from there
01:08:05 <LordAro> (hint: PATH)
01:10:36 <SimYouLater> Okay, look. I am not a programmer. I will never be a programmer. Still, I also refuse to sit and wait patiently (or be an impatient nagger). So I'm not going to look up command lines, I'm going to look at a tutorial that tells me how to do one thing and one thing only.
01:11:02 <SimYouLater> I have a tutorial for installing NML to PATH.
01:11:11 <SimYouLater> Is there a tutorial for NFO PATH?
01:12:41 <LordAro> and neither is this the place for getting help with such things
01:12:44 <LordAro> but
01:13:03 <SimYouLater> I looked it up, can't find a tutorial.
01:13:16 <LordAro> if you're really clever, you should be able to adapt the NML solution for NFO/grfcodec
01:13:23 <SimYouLater> And yes, I googled "GRF Codec install"
01:13:26 <LordAro> they should be extremely similar
01:13:27 <SimYouLater> Oh.
01:13:33 <SimYouLater> Hmm... I'll try.
01:16:50 <LordAro> no one's asking you to become a programmer, but you do have to accept that NFO is a programming language and you are going to have to understand at least some of what you're randomly typing into your computer
01:18:39 <Eddi|zuHause> not to mention that this particular thing has nothing to do with programming...
01:22:08 <SimYouLater> I think I did it. Now I just need to test. Thanks for the help and for putting up with me.
01:28:25 <SimYouLater> It works!
01:31:26 <Eddi|zuHause> congratulation, you might not be beyond hope just yet (just barely)
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09:02:58 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #7612: Feature: Allow showing Newspaper and Ticker messages in parallel https://git.io/fj0gw
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09:23:53 <juzza1> having some trouble compiling openttd on VS 2019. installed everything mentioned here https://github.com/OpenTTD/OpenTTD/blob/master/docs/Readme_Windows_MSVC.md with vcpkg, still getting errors about linking lzma. here's the output of vcpkg and the errors from vs: https://gist.github.com/juzza1/a5b073dae50f9e368481207c6140e138
09:25:43 <juzza1> same errors with visual studio 2017 too
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09:51:16 <andythenorth> mmmm
09:51:20 * andythenorth makes NRT stuff
09:57:21 <andythenorth> ha
09:57:28 <andythenorth> pikka's AI has figured out how to build multiple docks
09:57:36 <andythenorth> emergent behaviour :P
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11:07:02 <michi_cc> juzza1: My local (working) install lists 5.2.4-1 for lzma. Not sure how to find out what changed from -1 to -2.
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11:37:40 <juzza1> michi_cc: thanks, downgrading lzma to that version solved it. seems like this is the offending commit: https://github.com/microsoft/vcpkg/commit/a9303736fdda58cf5ff3ccc969be917580493c91
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13:31:44 <juzza1> before i make a go at it, any reasons why granular fast forward speed (like 2x, 3x, 4x, unlimited) would be a bad idea?
13:32:37 <juzza1> maybe one being that there is not guarantee of any multiplier depending on map complexity/cpu speed, so maybe it would be confusing to some
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13:47:20 <DorpsGek_II> [OpenTTD/OpenTTD] James103 opened issue #7613: Generating too many news messages at once crashes the game. https://git.io/fj0w2
13:56:19 <LordAro> heh
13:56:45 <LordAro> juzza1: that would probably be the main issue
13:57:02 <LordAro> most "mature" games can barely manage 2x
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14:06:22 <juzza1> yeah, true. an advanced setting to just cap the speed at some multiplier/percentage would probably be better
14:06:30 <Samu> hi
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14:06:50 <juzza1> right now without a cap it's just a bit difficult to use in early game, when the game speed goes up to 20x
14:06:56 <LordAro> juzza1: perhaps, yes
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14:17:20 <Samu> https://www.pathofexile.com/private-leagues/league/You+will+die+league
14:17:21 <Samu> lol
14:17:25 <Samu> this is dumb
14:18:56 <Samu> Deleted!
14:34:40 <Arveen> i can already manage to rip chars in regular league :P
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15:17:09 <FLHerne> juzza1: Agreed, and I think it should probably be set at somewhere <10x by default?
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16:22:40 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7612: Feature: Allow showing Newspaper and Ticker messages in parallel https://git.io/fj0Kb
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18:47:27 <juzza1> FLHerne: seems reasonable
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19:14:58 <Wolf01> o/
19:16:49 <andythenorth> hi Wolf01
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