IRC logs for #openttd on OFTC at 2019-04-03
            
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00:00:27 <Samu> assert(next != INVALID_NODE); // node must exist somewhere and must be found before a leaf is reached
00:00:32 <Samu> asserted
00:00:58 <Samu> it was removing a sign from a station
00:01:08 <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector https://git.io/fjk1R
00:01:51 <Samu> _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index));
00:02:05 <Samu> Remove MakeStation sounds weird
00:10:38 <Samu> how do I report this bug? it was when I was testing my stuff, not master, but it's caused by kdtree :( may not be able to reproduce it
00:16:45 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick opened issue #7461: kdtree asserting when removing station https://git.io/fjIzj
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00:53:04 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick opened issue #7462: Server exiting to main menu hangs client https://git.io/fjIgM
00:55:23 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on issue #7462: Server exiting to main menu hangs client https://git.io/fjIg9
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01:05:26 <Samu> strange, i'm getting a really long hang again, or did it really hang?
01:16:42 <Samu> https://imgur.com/a/qGhl6Sb
01:16:58 <Samu> variable opcodes in multiplayer
01:30:46 <Samu> "it works! everything works!"
01:36:03 <peter1138> Yeah, no, that's not what it's for ;?
01:36:04 <peter1138> :/
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01:53:23 <Samu> testing syncability, seems good
01:53:36 <Samu> AIs run on the server only
01:54:19 <Samu> luckily
01:54:58 <Samu> max_opcode only affects the AI instance :)
01:57:00 <Samu> perhaps what's annoying me is that it's overperforming. It's below 10 ms, when I was aiming for it to be between 10-30 ms
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02:26:21 <peter1138> Why should one AI get more ticks than another AI? That's rather unfair.
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02:28:35 <Samu> because it was slowing down the game :(
02:29:02 <peter1138> You setting an unreasonably high max opcodes is what slows down the game.
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02:32:32 <Samu> i'm noticing the game script opcodes don't change
02:32:39 <Samu> weird, must find out why
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02:36:48 <Samu> nevermind, it is changing
02:38:15 <Samu> very difficult to debug this in debug mode
02:38:21 <Samu> times are always high
02:38:32 <Samu> the adjustment is just brutal there :(
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02:46:36 <peter1138> Yes, well...
02:49:44 <Samu> it's either 250000 or 500 in the next few seconds t.t
02:49:45 <peter1138> Hmm, I need to fix stuff for AIs :/
02:50:03 <Samu> what's wrong?
02:50:26 <peter1138> production/acceptance checks use their own algorithms, ignoring the rest of the code.
02:50:57 <peter1138> It is done in reverse compared to how players place stations.
02:51:32 <peter1138> For players the code is "if I place this station here, what tiles will it cover"
02:51:38 <Samu> oh :/
02:52:04 <peter1138> AIs need "what tiles will cover this industry"
02:52:58 <Samu> never tried connecting industries with ai :(
02:53:04 <Samu> i wouldn't know
02:53:49 <peter1138> Your AI must be pretty boring then.
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03:13:56 <Samu> im still not satisfied. the subtractions are still too strong
03:16:10 <peter1138> Rate limit it
03:26:03 <Samu> funny, when visual studio debug module is attached to openttd, even if it's release build, there's still some delays
03:26:31 <Samu> GS was averaging 4,40 ms with it, 0,08 ms without
03:40:45 <DorpsGek_II> [OpenTTD/OpenTTD] Beercules48 opened issue #7463: Inverted scrolling with ricght click no longer working in 1.9.0 https://git.io/fjIai
03:52:13 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7463: Inverted scrolling with right click no longer working in 1.9.0 https://git.io/fjIaS
03:52:14 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN closed issue #7463: Inverted scrolling with right click no longer working in 1.9.0 https://git.io/fjIai
04:01:41 <Samu> about my hang topic, it can be closed
04:01:51 <Samu> it was due to my savegame format
04:02:04 <Samu> lzma:9 and map size being 4096x4096
04:03:19 <Samu> it could display a Zzz cursor though
04:10:50 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7366: Add: List recently executed commands in crashlog output. https://git.io/fjIab
04:20:14 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on issue #7462: Server exiting to main menu hangs client https://git.io/fjIax
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05:54:40 <Samu> aha, peter1138 I discovered why the average was below 10 ms
05:55:17 <Samu> I was miscalculating the addition of opcodes, turns out it was at times subtracting instead
06:05:42 <Samu> there it is
06:06:39 <Samu> https://imgur.com/QBUbCm2 GS/AI total is right between 11.11 ms and 33.33 ms - that was my goal!
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08:14:44 <andythenorth> o/
08:15:09 <andythenorth> so shall I play a test game in Arctic?
08:15:17 <andythenorth> last one was Temperate
08:21:02 <peter1138> Hi
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08:48:29 * andythenorth needs station catchment visualisation :P
08:48:37 <peter1138> There's a PR for that.
08:48:40 <andythenorth> i switched back to master, I miss it :P
08:49:04 * andythenorth switches back
08:49:08 <peter1138> Did you try the updated version?>
08:49:19 <andythenorth> with fewer bugs?
08:49:20 <andythenorth> no
08:49:25 <peter1138> Well then...
08:50:00 <peter1138> Review it, and thne it can be in master? ;)
08:50:05 * andythenorth pulls
08:52:49 <andythenorth> fewer bugs
08:53:17 <andythenorth> hmm train station + trams + cdist?
08:53:21 <andythenorth> or just walk the station?
08:55:57 <peter1138> Hehe
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09:00:34 <peter1138> --TileList_IndustryProducing--
09:00:34 <peter1138> - Count(): 92
09:00:34 <peter1138> + Count(): 36
09:00:39 <peter1138> Hmm, that's somewhat different :/
09:08:47 <peter1138> --TileList_IndustryAccepting--
09:08:47 <peter1138> - Count(): 47
09:08:47 <peter1138> + Count(): 40
09:08:58 <peter1138> --TileList_IndustryProducing--
09:08:58 <peter1138> - Count(): 92
09:08:58 <peter1138> + Count(): 70
09:09:03 <peter1138> Ah, Hmm, well.
09:12:14 <peter1138> --TileList_IndustryProducing--
09:12:14 <peter1138> - Count(): 92
09:12:14 <peter1138> + Count(): 90
09:12:16 <peter1138> Ah ha!
09:12:18 <peter1138> Seems better :-)
09:12:21 <peter1138> Obiwan.
09:13:40 <LordAro> :)
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09:20:26 <andythenorth> ha ha, I serviced my town and caused it to 'grow'
09:21:22 <andythenorth> https://dev.openttdcoop.org/attachments/download/9361/town_growth_lolz.png
09:21:33 <andythenorth> it has replaced most of the central buildings with fountains and statues
09:21:49 <peter1138> Shit, I'm gonna be late
09:21:53 <andythenorth> oof
09:21:59 <peter1138> Well, must get this PR done :p
09:22:06 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7464: Fix: Industry coverage area is no longer rectangular. https://git.io/fjIo3
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09:34:24 <LordAro> peter1138: 1.10 only, right?
09:34:40 <LordAro> i've lost track of what's gone where
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10:04:35 <peter1138> Yes, 1.10 only.
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10:25:07 * andythenorth wonders if mail is quadratic
10:25:12 <andythenorth> seems to be a lot of it :P
10:30:11 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN requested changes for pull request #7366: Add: List recently executed commands in crashlog output. https://git.io/fjIKC
10:31:02 <peter1138> Same as passengers I believe?
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10:54:54 <DorpsGek_II> [OpenTTD/OpenTTD] eekee commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fjIKx
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11:11:30 <planetmaker> moin
11:11:35 <planetmaker> @logs
11:11:35 <DorpsGek> planetmaker: https://webster.openttdcoop.org/index.php?channel=openttd
11:24:16 <DorpsGek_II> [OpenTTD/website] orudge opened pull request #74: Update: New bank details for donations https://git.io/fjI6w
11:29:55 <DorpsGek_II> [OpenTTD/website] planetmaker approved pull request #74: Update: New bank details for donations https://git.io/fjI6S
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11:42:08 <DorpsGek_II> [OpenTTD/website] orudge merged pull request #74: Update: New bank details for donations https://git.io/fjI6w
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12:38:06 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7461: kdtree asserting when removing station https://git.io/fjIP8
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12:55:59 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fjIP7
13:02:48 <milek7> TrueBrain: hm, there's side effect of this pkgconfig patch
13:02:58 <milek7> checking icu-lx... not found
13:02:58 <milek7> /home/milek7/OpenTTD/config.lib: line 2791: with_icu-lx=0: command not found
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13:16:25 <Eddi|zuHause> _ and - mixed doesn't sound right
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13:21:35 <milek7> detect_pkg_config needs to be changed to accept with_ param name as first argument, not value
13:23:27 <Eddi|zuHause> but, is that discussion relevant if we're replacing config.lib with cmake soon(tm)?
13:24:40 <LordAro> Soonᵀᴹ
13:28:45 <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity https://git.io/fjk5H
13:31:19 <milek7> it's just needs to check for libtimidity_config=""
13:33:01 <DorpsGek_II> [OpenTTD/OpenTTD] eekee commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fjIX2
13:33:13 <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 commented on pull request #7454: Restore libtimidity https://git.io/fjIXa
13:44:39 <Xaroth> Every now and then I get messages that people star libottdadmin2 o_O I haven't done anything with that in 5.5 years
13:44:42 <Xaroth> I blame planetmaker.
13:56:13 <planetmaker> hehe
13:56:50 <planetmaker> it's still about the only usable... library for the admin port
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14:19:08 <peter1138> Hi
14:33:36 <Xaroth> wait what
14:33:43 <Xaroth> planetmaker: it still works?
14:35:46 <Xaroth> I.. might be tempted to give it an update at some point then.
14:36:36 <Xaroth> maybe port it to py3 and add asyncio support
14:37:24 <planetmaker> yes. at least to py3
14:37:41 <planetmaker> that probably is quite needed meanwhile
14:37:49 <planetmaker> asyncio for sure would be nice :)
14:38:09 <planetmaker> Xaroth, and you'd be surprised how little changed in terms of admin port
14:38:31 <_dp_> yeah, asyncio might have been one of the reason I made my own lib
14:38:59 <planetmaker> python?
14:39:18 <Xaroth> got a link, _dp_?
14:40:10 <_dp_> Xaroth, nah, it's internal
14:40:14 <Xaroth> k
14:40:32 <_dp_> also not a standard admin port, a lot of extras
14:46:22 <planetmaker> 2to3 doesn't give a big diff for it
14:48:57 <Xaroth> yeah, but if I'm going to rewrite parts of it I might as well do it properly :P
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15:07:40 <Samu> hi
15:17:02 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on issue #7461: kdtree asserting when removing station https://git.io/fjIMS
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15:21:55 <heffer> TrueBrain: thanks for the ping earlier. I have pushed the new version two days ago and it's currently sitting in updates-testing
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15:52:15 <Samu> that moment when I can't reproduce a crash...
15:52:32 <Samu> arg!
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16:03:37 <Samu> crash! openttd, crash!
16:15:30 <nielsm> well it turns out that midi "reset all controllers" messages do in fact _not_ reset all controllers, but just a select few
16:21:28 <peter1138> MIDI PANIC!
16:22:23 <Eddi|zuHause> nielsm: that would have been too easy, wouldn't it? :p
16:23:27 <planetmaker> sounds lovely
16:23:51 <planetmaker> sounds like every controller wants its own personal pet message :P
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16:25:24 <nielsm> however, sending a GM Reset sysex should reset more things
16:25:29 <Samu> I can't reproduce the crash
16:26:39 <nielsm> my current plan is to extend MidiFile to supply a "prefix" and a "suffix" for a song, a prefix to init for the song, and a suffix to reset special parameters from the song
16:26:41 <Samu> must require some particular steps that aren't happening now
16:27:37 <Samu> but it's AI related
16:27:53 <Samu> from what I can gather, it was a station sign expiring
16:29:49 <Samu> have any ideas what could have triggered it?
16:30:41 <planetmaker> that's about impossible to guess. Especially as you used a non-default version
16:32:18 <Samu> well it's also not happening on my test builds either
16:32:26 <Samu> :(
16:32:38 <planetmaker> cosmic rays
16:32:57 <Samu> it was just that time :(
16:37:09 <Samu> gonna run multiple openttd masters
16:37:18 <Samu> and wait for some crash to happen, if any
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16:41:55 <peter1138> Hmm, odd, regression testing works.
16:42:40 <pnda> Does www.openttd.org have any accessible API?
16:43:52 <pnda> For an event handler that runs when a new news post is posted on the website
16:45:11 <_dp_> oh, yeah, and api for http://servers.openttd.org/en/ would be nice as well
16:45:40 <peter1138> _dp_, there is an "API" for that ;)
16:46:08 <peter1138> pnda, news posts are static content, so... not really.
16:47:51 <pnda> Well I do know that the https://www.openttd.org/feed.xml file exists. Just that I can't make a function run as soon as that changes, which is what I would need.
16:47:53 <Xaroth> planetmaker: do you still actively use libottdadmin2?
16:48:01 <_dp_> peter1138, oh, interesting, where can I find it?
16:48:16 <peter1138> _dp_, server list in openttd ;)
16:48:35 <peter1138> I'll get my coat.
16:48:50 <_dp_> peter1138, eh, no, that's not a very good api for web)
16:49:36 <_dp_> was considering that at some point but thought it's easier to just parse the page xD
16:50:01 <pnda> But you would then have to access it quite often....
16:50:18 <_dp_> how does that page get info though?
16:50:30 <_dp_> and actually where is even the source for servers.openttd.org?
16:50:43 <pnda> Probably through some backend PHP or NodeJS application.
16:50:49 <_dp_> doesn't seem to be in website repo
16:51:46 <peter1138> Indeed, it's older infrastructure that needs to be rewritten.
16:51:48 <_dp_> pnda, I don't need it too often, just like every 5 min or smth
16:52:06 <peter1138> It'll be direct access via... whatever language the old site was.
16:53:09 <_dp_> btw, there is probably some api on azure to catch website rebuilds
16:54:32 <pnda> Hmm. Just thought of the idea of having some kind of webhook to check for changes in this folder on the repo: https://github.com/OpenTTD/website/tree/master/_posts
16:54:54 <peter1138> Bear in mind that master is not the published site.
16:55:37 <pnda> Well yeah it's this: https://www.staging.openttd.org/
16:56:07 <pnda> But it's fairly accurate
17:00:08 <Xaroth> planetmaker: https://github.com/Xaroth/libottdadmin2/tree/rewrite-py3
17:01:43 <Samu> uhm... i didn't get a crash, but one of the openttds simply vanished
17:01:55 <Samu> closed itself without notice
17:02:04 <Samu> no crash log either
17:02:29 <Samu> do you know what this means?
17:02:34 <Xaroth> You broke it?
17:02:49 <Samu> it was a master openttd
17:03:02 <Xaroth> Sooooo, you broke it?
17:03:13 <Samu> gonna try search in the windows log stuff
17:03:59 <Samu> bah, what's the real name of it, my memory isn't as it used to be
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17:06:20 <planetmaker> he @ Xaroth :)
17:07:11 <Xaroth> planetmaker: still a bit of work to go, but feel free to play with it already.
17:07:47 <Samu> ah, found it
17:07:52 <Samu> openttd has stopped working
17:08:09 <Samu> c0000005
17:08:34 <Samu> windows error report
17:09:44 <Samu> can't do anything with a windows error report?
17:10:39 <planetmaker> I shall give it a shot as I find time :)
17:10:49 <Samu> C:\Users\All Users\Microsoft\Windows\WER\ReportArchive\AppCrash_openttd.exe_7f469884a3ae699d5e61dad8c8419e53e55edb9_ee64905e_1cbc6b6b
17:11:06 <Samu> but there is no dump :( bah
17:13:32 <Samu> i feel so useless again
17:14:00 <Samu> crashes happening in front of me and no way to get a crash report / log / dump
17:16:11 <planetmaker> Xaroth, but it fits very well in my "goal" to update all of coop servers this year... and they rely on this. And using py3 instead py2 for all I can use... definitely :)
17:16:28 <Xaroth> good :)
17:16:40 <Xaroth> I will also do some testing when I've set up a test system (including ottd server)
17:17:33 <Xaroth> I had expected the code to be in a much worse shape than it was, for 5-year-old code :P
17:18:27 <Xaroth> if you have any specific stuff you'd like added, you know where to find me (or just file a PR/issue)
17:22:47 <planetmaker> ty, I do :)
17:32:52 <Eddi|zuHause> i don't think i'll be rewriting CETS for py3
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17:40:53 <Alberth> o/
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17:56:56 <andythenorth> so how broken is NRT then peter1138 ?
17:56:57 <andythenorth> https://dev.openttdcoop.org/attachments/download/9362/stuff.png
17:57:12 <andythenorth> all those industries need connected, trains will suck
17:57:23 <andythenorth> might bring back HEQS little tram trains
17:58:19 <peter1138> It's not.
17:58:32 <V453000> andythenorth: hold by beer :P
17:58:36 <peter1138> I need to merge and then split again, though.
17:59:44 <andythenorth> V453000: is your beer good?
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18:01:46 <V453000> 100%
18:03:47 <supermop_work> andythenorth: what is the mine going to the arc furnace, and why is the coke going to the brickworks
18:03:50 <supermop_work> ?
18:10:45 <andythenorth> supermop_work: temp. graphics. The mine is a cryo plant (oxygen). The brickworks is a carbon black plant (burns coal tar -> carbon black -> tyre plant)
18:11:48 <supermop_work> isn't the point of an arc furnace that you want to be removing the extra oxygen, not adding more in?
18:14:48 <andythenorth> they blast oxygen throught the melt with a lance
18:15:01 <andythenorth> or I might be wrong :P
18:16:20 <supermop_work> thats a different kind of furnace i believe
18:16:51 <supermop_work> oh
18:16:55 <supermop_work> no you are right
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18:27:32 <andythenorth> oh, did we break something? o_O https://www.tt-forums.net/viewtopic.php?p=1220088#p1220088
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18:40:24 <Alberth> R685 zou best op een dev release kunnen wijzen
18:40:34 <Alberth> hmm, wrong language :p
18:40:48 <Alberth> R685 could indicate a development release
18:43:40 <Samu> can't manage to crash openttd :(
18:44:31 <Samu> the crash I'm having now is openttd simply vanishing
18:44:58 <Samu> WER logs it, tells me where the dump is located, but when I check for it, it's no longer there
18:45:12 <Pikka> andythenorth, only ECS, not a big deal :)
18:52:04 <V453000> :D
18:52:11 <V453000> Pikka doing houses? :)
18:52:26 <Pikka> sometimes!
18:52:58 <V453000> better than never
18:53:40 <Pikka> perhaps!
18:53:51 <Pikka> really needs some Class 37 though
18:54:22 <V453000> have you managed to finish UKRS3?
18:54:22 <Pikka> and CivilAI...
18:54:33 <Pikka> nope, that's what needs the Class 37
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18:54:50 <V453000> iz what I thought :) is that all it needs?
18:55:12 <Pikka> still a bunch of locos to go... what it really needs though is cargo graphics for the wagons
18:55:28 <Pikka> all the wagons are in, but most don't have visible cargos yet
18:56:17 <V453000> :)
18:56:23 <andythenorth> Pikka: you need 3 generations of class 37 of course
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18:56:38 <Pikka> at least
18:56:57 <Pikka> something about headcodes and snowploughs
18:57:08 <andythenorth> you need vehicle variants
18:57:15 <andythenorth> did anyone volunteer?
18:58:00 <Pikka> are you volunteering? ;)
18:58:06 <andythenorth> I am the tester
18:58:17 <Pikka> typical
18:58:20 <andythenorth> I help peter1138 greatly with entertaining screenshots
18:58:26 <andythenorth> much lolz
18:58:33 <andythenorth> you can project manage Pikka
18:59:02 <V453000> speaking of project managing, I just had a look at BRIX trello and I got a bit daunted :D
18:59:10 <andythenorth> just delete most of it V453000
18:59:25 <andythenorth> so I stopped using any trackers for newgrf
18:59:27 <V453000> well no it's just a list of not-done-at-all things
18:59:37 <V453000> not things-to-rework-for-100th-time
18:59:38 <Pikka> andythenorth, we can make a proper traditional British Rail NewGRF, with people working hard in all roles except drawing and coding
18:59:45 <andythenorth> oh yes
18:59:48 <V453000> :D
18:59:57 <andythenorth> V453000: obvs trackers are good at work for collaboration
19:00:06 <andythenorth> but newgrf, now I just have a text file with 'todo'
19:00:13 <V453000> well if I work on BRIX 2 or 3 times a year, it's helpful to keep a todo
19:00:16 <andythenorth> and I put the important stuff at the top
19:00:21 <andythenorth> AND NEVER SCROLL TOO FAR
19:00:24 <V453000> :D
19:00:28 <V453000> yeah sure
19:00:39 <V453000> except you can move to a different txt :P
19:00:40 <V453000> hack
19:01:08 <andythenorth> all your trello cards will have gone brown anyway
19:01:16 <andythenorth> it has that cute / useful / shit aging effect
19:01:32 <V453000> what
19:01:36 <V453000> I've never seen that
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19:04:59 <Samu> Pikka, I want to make an AI competition "soon"(c)
19:05:08 <Samu> is your AI ready?
19:05:09 <Samu> :p
19:05:16 <Pikka> well
19:05:59 <Pikka> maybe? I've actually done quite a lot - everything except the big new feature I wanted to add :)
19:06:26 <Samu> well, I heard of a possible 1.9.1, i can wait
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19:06:41 <Pikka> should I release it as-is, and save the passenger trains for the next version?
19:06:55 <Pikka> let me just check it's currently working :P
19:07:08 <Samu> no need to rush if it's not finished
19:07:10 <andythenorth> did we fix GS yet? :)
19:07:24 <andythenorth> maybe it got derailed
19:07:54 <Pikka> eh, I really wanted to get it out ASAP after 1.9.0... got a bit distracted this week
19:08:25 <Pikka> if it's in a functional state, I should release it, and add the new feature in the next version (which will be v20, nice round number for new features)
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19:10:14 <Pikka> oh, there was one smaller feature I wanted to add, it won't take long... I'll do that and release a v19 then
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19:11:11 <andythenorth> should I start my new GS? o_O
19:11:48 <peter1138> Hi
19:12:06 <andythenorth> hi hi
19:12:18 <Pikka> mmm new GS
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19:15:09 <V453000> what would it do andythenorth ?
19:15:19 <andythenorth> actually it's 3 GS
19:15:29 <andythenorth> https://paste.openttdcoop.org/pzw5wpafl
19:15:40 <andythenorth> because if I make it just one, it will confuse people
19:16:25 <andythenorth> better link https://paste.openttdcoop.org/paqjqngdc
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19:18:56 <V453000> vehicle ladder?
19:19:04 <V453000> aka you unlock vehicles for completing quests?
19:19:08 <andythenorth> maybe yes
19:19:17 <V453000> is that possible to do? o_O
19:19:17 <andythenorth> obvs. that only works with specific newgrfs
19:19:27 <V453000> that's obvious yes :)
19:19:29 <andythenorth> it's probably not possible to do
19:19:44 <V453000> well :)
19:19:48 <V453000> would be a good idea
19:19:53 <andythenorth> i could just move all the GS into one?
19:19:58 <andythenorth> call it UltimateGS?
19:20:08 <andythenorth> I mean *all* the GS
19:20:34 <V453000> there's no difference between the first two, is there?
19:20:50 <andythenorth> one is NoCarGoal, but with fixes for broken FIRS
19:21:01 <andythenorth> the second is BusyBee, but with fixes for broken FIRS
19:21:06 <V453000> yay
19:21:15 <andythenorth> the third one is SiliconValley, but with fixes for broken FIRS
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19:21:52 <V453000> I see
19:22:19 * andythenorth might be being naughty
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19:22:59 <andythenorth> we are close to a deadline at work, it's a big UI change. Our process for making the UI good is to sledge the fuck out of the product, all the stupid parts
19:23:04 <andythenorth> it's quite brutal
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19:23:22 <V453000> :D
19:23:29 <andythenorth> meanwhile, in OpenTTD land :P
19:23:30 <andythenorth> GS
19:23:46 <andythenorth> I like GS, I'm just bored of it being the solution to newgrf problems :P
19:23:50 <andythenorth> we can do better :)
19:23:58 <V453000> I started working on train depots yesterday, train stations today
19:24:36 <andythenorth> \o/
19:24:59 <V453000> meanwhile wife is about to give birth anyday, so away from work
19:25:11 <peter1138> Congrats
19:25:49 <andythenorth> more of them V453000 :o
19:25:52 <andythenorth> omg
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19:26:58 <andythenorth> peter1138: this station catchment is winning, who can review it? :P
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19:28:23 <nielsm> I made lasagna
19:28:57 <peter1138> andythenorth, the display of it?
19:29:08 <V453000> last time wife was pregnant I was making BRIX rails, and somehow warmer weather gives me openttd-stalgia as well ... lets see how long it lasts and how much I can get done meanwhile
19:29:20 <andythenorth> peter1138: yes, it's great
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19:29:58 <nielsm> so will that be V453002 ?
19:30:18 <andythenorth> well played
19:30:24 <V453000> yes
19:31:06 <andythenorth> ooh pikka's AI built a train
19:31:18 <Pikka> stranger things have happened
19:31:19 <V453000> screenshot of the station cathment thing? :D
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19:33:09 <Samu> I want to display max_op_codes on the frame rate window, but the way that window is coded makes it for a very hard task :o
19:33:20 <Samu> what to do :(
19:33:40 <andythenorth> make newgrfs
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19:40:37 <Wolf01> o/
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19:43:20 <Wolf01> I'll never run out of ginger ale again, thanks amazon
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19:51:05 <frosch123> did they delivered 30 barrels instead of 30 bottles?
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20:04:14 <Wolf01> No, I discovered there is on amazon, so I don't have to buy single bottles at higher price
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20:08:31 <andythenorth> but is cat?
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20:14:27 <Samu> yes, real time monitoring max opcodes! https://imgur.com/a/AHz7tpz
20:14:41 <Samu> not quite where I wanted
20:14:46 <Samu> but it's something
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20:25:30 <_dp_> o/
20:25:52 <andythenorth> hi
20:25:57 <_dp_> andythenorth, have you ever though of doing servers?
20:26:06 <_dp_> andythenorth, much more can be done with a server than GS
20:26:23 <_dp_> andythenorth, and I can easily give you config access on citymania if you want
20:26:32 <andythenorth> it's an interesting idea
20:26:43 <andythenorth> so I just run my own OpenTTD server?
20:26:44 <Xaroth> I had once the idea to create a GS that would communicate with an external system via the admin port
20:26:45 <_dp_> we also have a lot of expirience with citybuilders and mapgens
20:26:46 <andythenorth> and lock FIRS to that?
20:27:00 <Xaroth> i.e. take GS out to the real scripting worl
20:27:04 <Xaroth> s/worl/world/
20:27:10 <_dp_> andythenorth, yeah, I can give you a server or ever several
20:27:30 <andythenorth> are they patched clients only?
20:27:34 <andythenorth> or vanilla OpenTTD?
20:27:45 <_dp_> Xaroth, that's how btpro works, mega-gs with a lot of admin port stuff
20:27:56 <Xaroth> I figured as such
20:28:18 <_dp_> andythenorth, we can do vanilla np
20:28:29 <andythenorth> hmm
20:28:36 <andythenorth> well the game behaviour needs to change
20:28:39 <_dp_> andythenorth, though patched have more features without much restrictions
20:28:47 <andythenorth> what about this web OpenTTD client?
20:28:47 <_dp_> andythenorth, as it's mostly configurable
20:29:04 <andythenorth> I could patch OpenTTD locally, and run it as a browser game for people?
20:29:08 <andythenorth> with just my newgrfs baked in?
20:29:15 <andythenorth> milek7 ^ o_O
20:29:28 <_dp_> andythenorth, web client huh...
20:29:41 <andythenorth> https://milek7.pl/openttd-wasm/
20:29:41 <milek7> yes
20:29:42 <_dp_> andythenorth, never though of it but I guess it's not a problem to host one on citymania
20:30:01 <andythenorth> this is probably better than my previous idea of rebuilding OpenTTD myself
20:30:13 <_dp_> andythenorth, though I personally don't like web one much
20:30:28 <andythenorth> hmm
20:30:52 <andythenorth> once TrueBrain has figured out the security on it, I can probably just get binaries built on a patched OpenTTD
20:31:26 <andythenorth> so many options suddenly :)
20:31:59 <_dp_> andythenorth, idk, custom patched ttd seems like something not many will play
20:32:22 <_dp_> andythenorth, that's why I still stick to compatible-client/server path
20:32:52 <_dp_> andythenorth, it's much harder to do stuff in compatible way sometimes th
20:33:06 <milek7> sadly wasm performance is still much worse than native
20:33:36 <andythenorth> I'm not really bothered if anyone plays, except it's useful for finding bugs
20:33:50 <andythenorth> I mean, it's nice to get download counts and see screenshots
20:33:51 <_dp_> xD
20:33:57 <andythenorth> but it's not why I do it :)
20:36:01 <_dp_> still nice if someone else uses it
20:36:10 <_dp_> like I don't even play the game anymore
20:36:31 <Alberth> like most people here
20:37:03 <_dp_> so doing stuff mostly for those few players that still are
20:39:56 * andythenorth playing now :)
20:40:19 <V453000> I actually played yesterday too "D
20:40:20 <V453000> :D
20:40:55 <Xaroth> I start it up every now and then
20:41:02 <Xaroth> and within 30 minutes get bored because it's too easy :(
20:41:41 <planetmaker> <Xaroth> I had once the idea to create a GS that would communicate with an external system via the admin port <-- I actually still believe that the admin port might want to have direct access there...
20:42:00 <Xaroth> the admin port has access iirc
20:42:05 <Xaroth> but it goes via via, or something silly
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20:43:08 <planetmaker> yeah ... something like that
20:43:48 <Xaroth> ServerGamescript packets, yeah
20:48:01 <Samu> frame rate window doesn't gather the GS name :(
20:48:04 <Samu> why not?
20:48:30 <planetmaker> There's only one and you can find out easily
20:48:42 <planetmaker> yet... why not?
20:49:04 <Samu> i see it would requre more strings
20:49:16 <Samu> more work for translators
20:49:25 <Samu> also more includes
20:51:23 <Samu> I still dunno if I want a SHADEBOX
20:51:26 <Samu> or not
20:51:45 <Samu> perhaps I do, but it also takes space :(
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21:16:46 <andythenorth> Xaroth: try new FIRS Steeltown
21:16:51 <andythenorth> it lasts at least 45 mins :P
21:16:56 <andythenorth> oh it's not finished though
21:17:10 <pnda> In GRF Coding, is there an attribute for a vehicle on how much passengers are satisifed/station ratings go up?
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21:20:24 <Xaroth> andythenorth: that's not much more than I normally get out of a game of openttd :P
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21:21:42 <Samu> I'm satisfied with my current implementation https://imgur.com/YVFqcXg
21:22:03 <_dp_> try
21:22:15 <_dp_> ops, sry
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21:22:40 <Samu> PAXLink graph has a good example
21:22:42 <pnda> This is included in 1.9.0 right?
21:23:08 <Samu> it raised ms, then after a while, the autoadjustment lowered it
21:23:13 <_dp_> Xaroth, try beating someone here: https://citymania.org/best-scores
21:23:22 <_dp_> Xaroth, should take a few years ;)
21:23:31 <_dp_> Xaroth, if you're into competitive stuff at least
21:24:02 <pnda> Uh this may be a Bug, when I drag the OpenTTD window to be windowed, but as windows fullscreen, the resolution in OpenTTD is "other"
21:24:10 <Samu> long spikes decrease max opcodes right to the minimum
21:24:52 <Samu> like AI 14
21:24:54 <Samu> Dictator AI
21:25:06 <Samu> minimum is 500
21:26:12 <Samu> the GS/AI total always tries to maintain inside the 11.11 - 33.33 interval
21:26:20 <Samu> I like what I've done
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21:27:53 <Samu> with a single picture, it's hard to see what it can do :(
21:28:12 <Samu> someone should test it and tell what he thinks :(
21:28:19 <pnda> Wait I am getting 190frames/s. Wasn't it like limited to 30 or so?
21:29:25 <LordAro> pnda: not when fast forwarding
21:29:34 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #7042: Use intrinsics for bit twiddling? https://git.io/fhnch
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21:30:34 <pnda> LordAro it was just in a normal game, normal speed
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21:31:12 <LordAro> pnda: that's less expected
21:32:25 <pnda> Now that's a AI which places a lot of signs https://cdn.discordapp.com/attachments/442748131898032138/563083339762761728/unknown.png
21:33:37 <Pikka> someone forgot to turn their debug off :)
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21:40:23 <Pikka> Samu, CivilAI v19 is up, let me know how badly it crashes :)
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21:44:43 <LordAro> supermop_work_: you *really* need to fix your connection
21:44:57 <supermop_work_> more like my work needs to
21:45:05 <LordAro> well, either or
21:45:39 <LordAro> have you considered a bouncer?
21:45:48 <supermop_work_> i am fixing it by quitting my job
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21:46:40 <LordAro> that could work as well
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21:52:55 <V453000> such graphics much wow https://dev.openttdcoop.org/attachments/download/9363/BRIX-train-station-00-template.png
21:53:55 <Pikka> very
21:54:36 <V453000> https://dev.openttdcoop.org/attachments/download/9364/BRIX-train-station-01-basic-mesh.png am at this stage now, painting tomorrow :)
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21:55:25 <V453000> I must say I'm super proud of my workflow I've set up last time I have worked on BRIX - a python resizer and 32bpp->8bpp converter. Means I can just iterate graphics and it's 3 clicks away from being in the game
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21:57:35 <andythenorth> ugh frigging industry closure
21:58:04 <andythenorth> trees super
21:58:27 <V453000> trees be old and done, now I'm doing tha station
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22:00:55 <planetmaker> pretty nice :)
22:01:18 <andythenorth> ugh this industry closure has ruined my map
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22:01:24 <andythenorth> it's a complete moron
22:01:47 * andythenorth must fix the grf
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22:04:05 <V453000> idk if it's the nostalgia but I just want to make things the same as original ttd graphics :D
22:04:50 <V453000> ofc with some little touches
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22:06:04 <andythenorth> needs doing
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22:08:54 <V453000> off, bai
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22:10:34 <Samu> woah Pikka terraforming rivers... that's a lot of money
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22:12:21 <Pikka> where? :D
22:13:11 <Samu> https://imgur.com/mrGL4W2 Padborough Bay South
22:13:19 <Samu> there was some river tiles there
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22:14:15 <Pikka> :D
22:15:52 <Pikka> Thomas McBus doesn't let rivers get in his way
22:16:22 <Samu> 4 coal lines from the same coal mine
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22:17:00 <Pikka> I may have removed something I shouldn't... unless it's a very productive coal mine?
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22:17:34 <Samu> 64 coal per month
22:17:41 <Samu> 72 now
22:17:50 <Pikka> hmm... I think I know what I did there :) I'll fix it in v20
22:20:26 <andythenorth> industries fixed :P
22:20:45 <andythenorth> Pikka: Chutney Haulage builds roads where I want trains :P
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22:21:08 <Pikka> well
22:22:07 <Pikka> turn on "disable inter-city road network building" in the AI settings? :O
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22:26:45 * Pikka bbl
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22:29:29 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on pull request #7193: Fix #6468: Load correct version of AI as specified during the time of its save. https://git.io/fjIdT
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22:41:11 <glx> started uninstalling VS2015 3h ago, still not finished
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22:54:41 <DorpsGek_II> [OpenTTD/OpenTTD] EgyLynx commented on issue #7439: Server reports CRR_AUTOCLEAN instead of CRR_MANUAL to admin port https://git.io/fjIdu
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23:28:27 <glx> all these join/timeout are really annoying
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23:32:55 <peter1138> evening
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23:34:36 <peter1138> supermop_work___, fix it!
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23:46:05 <LordAro> @kick supermop_work this is too much
23:46:21 <LordAro> eh.
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23:48:33 *** peter1138 sets mode: +b *!*@38.105.230.30
23:48:48 <peter1138> Bloody punctures.
23:48:55 <LordAro> peter1138: oh no
23:49:08 <Samu> I don't see anything
23:49:47 <Samu> https://imgur.com/OYQrRb3
23:50:39 <LordAro> https://i.imgur.com/5iuoORT.png
23:50:45 <LordAro> you clearly have join/parts hidden
23:51:27 <Samu> holy crap lol
23:51:35 <glx> I could split my view to "hide" them, but usually it's ok here
23:51:57 *** supermop_work_ has quit IRC
23:52:14 <glx> but I hide them for twitch
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