IRC logs for #openttd on OFTC at 2019-01-01
            
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00:35:35 <Wolf01> Happy new year CET users!
00:42:06 <Alberth> happy new year too wolf!
00:42:44 <Alberth> although soon we may be in different time zones :p
00:43:55 <Alberth> but we'll see what the EU decides
00:44:54 <glx> and every member after the decision
00:45:18 <planetmaker> happy new year :)
00:45:51 <Wolf01> -15" to GMT :P
00:45:56 <Samu> need 15 minutes
00:46:14 <Wolf01> s/"/'
01:00:17 <Wolf01> Happy new year GMT users!
01:00:35 <Samu> thx
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01:30:53 <Samu> oh no, can't append more orders...
01:31:35 <Samu> looks like i need to use clone orders next
01:31:44 <Samu> shared orders*
01:32:28 <glx> it's indeed a good idea to use shared orders for vehicles on the same line
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01:35:18 <Samu> my aircraft code is becoming a big mess
01:35:46 <Samu> more than it already is
01:51:58 <planetmaker> only code which is being used grows hairs :)
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04:56:40 <Samu> AIVehicle.GetGroupID(vehicle) == vehicle_to_depot[0]
04:57:13 <Samu> doing this instead of creating a list of vehicles in the group
04:58:13 <Samu> it shall never crash the AI again (I hope)
05:03:32 <Samu> wtf, when unsharing orders, it deletes the entire orders?
05:03:37 <Samu> that's lame
05:14:11 <Samu> why do you make working with AIs so difficult
05:20:44 <Samu> if I had 100 orders in the list and i wanted to unshare a single vehicle, I'd have to rebuild the entire list again..
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09:29:38 <andythenorth> moin
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09:40:50 <Alberth> moin
09:40:56 <Alberth> freaking pixel stuf
09:47:31 <andythenorth> :P
09:47:38 <andythenorth> rebase?
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09:50:41 <nielsm> happy new year :)
09:50:58 <nielsm> unless you live on some pacific island where there's still a few hours to go
09:54:02 <Alberth> is there a standard image -> pixel colour text-file dump program and vv ?
09:54:11 <Alberth> ie like hexdumps
09:57:43 <Alberth> imagemagick doesn't apparently
09:57:56 <nielsm> I'm not sure I understand what you're after
09:58:15 <Alberth> I have 2 images and there different, and I have to merge the differences
09:58:52 <Alberth> git can only say "different", and has a one line description
09:59:11 <Alberth> I need a tool that can show me which precise pixels are different
09:59:14 <andythenorth> is it openttd.png?
09:59:16 <nielsm> try converting to PPM format
09:59:16 <andythenorth> or so?
09:59:21 <nielsm> that's a text-based image format
09:59:29 <Alberth> openttdgui, but fair enough
09:59:36 <andythenorth> can scan pixels with PIL
09:59:48 <andythenorth> I'd use two layers in photoshop, and set them to diff blend
10:00:25 <andythenorth> Alberth: specifically I can fix this one for you, but right now...I am not feeling my best :P
10:00:27 <Alberth> ppm would work
10:01:23 <Alberth> but you'd expect someone has written a hex-dump for images, to convert to text and back
10:01:29 * andythenorth had a small sleep on the bathroom floor, from 1am-3am :|
10:01:43 <Alberth> weird place for a bed andy :)
10:01:51 <andythenorth> I have had worse, and better
10:01:53 <andythenorth> mostly better
10:01:59 <Alberth> :)
10:02:30 <andythenorth> there is a pixascan function in pixa which dumps out pixel values in an array of tuples, but it's "doing it the hard way"
10:03:40 <Alberth> https://paste.openttdcoop.org/pej6sox8c I have this now, which does the job
10:03:43 <nielsm> would it make sense (for future diffing) to split the spritesheets into single image per sprite?
10:03:46 <nielsm> or smaller sheets at least
10:04:24 <Alberth> yeah, I wondered also why each sprite is not separate
10:04:28 <andythenorth> this spritesheet is the most common source of rebase conflicts
10:04:33 <Alberth> but it's a mess if you have to edit them
10:04:34 <andythenorth> and the tools can't handle it
10:05:02 * andythenorth looks at it
10:06:03 <Alberth> basically you want a set of tools that understands sprite sheets
10:06:52 <Alberth> or failing that, understands some form of "this is a sprite rectangle" description
10:07:19 <andythenorth> like openttd? o_O
10:07:48 <andythenorth> it's trivial-ish to find the blue boxes with PIL
10:08:13 <Alberth> I wrote that too at some point I think
10:08:22 <andythenorth> at least github shows the image https://github.com/OpenTTD/OpenTTD/blob/master/media/extra_grf/openttdgui.png
10:08:27 * andythenorth might just eyeball the diff
10:08:39 <Alberth> nope
10:09:05 <Alberth> you'll miss a few pixels
10:10:35 <andythenorth> https://dev.openttdcoop.org/attachments/download/9236/openttdgui.diff.png
10:10:52 <andythenorth> transparent pixels from https://github.com/OpenTTD/OpenTTD/blob/master/media/extra_grf/openttdgui.png
10:10:57 <andythenorth> and the NRT UI sprites
10:12:23 <Alberth> yep, 3 pixels in the middle somewhere and the big addition at the bottom
10:14:25 <Alberth> custom image copy will do
10:20:49 <Alberth> https://paste.openttdcoop.org/prf1tgo63
10:22:34 <andythenorth> repeatable rebase :D
10:24:09 <Alberth> not quite, I changed some other files manually :)
10:25:18 * andythenorth wonders about always scripting comple rebases :P
10:25:24 <andythenorth> 'over-engineered' o_O
10:25:29 <andythenorth> complex *
10:25:56 <Alberth> do go near conflicts, and it's perfectly scriptable: git rebase master
10:26:19 <Alberth> *dont
10:27:32 <Alberth> rewriting the whole thing on top of current master is likely not a bad idea from a technical point of view
10:27:40 <Alberth> the big downside is time
10:28:08 <andythenorth> somebody started a rewrite
10:28:21 <andythenorth> then somebody else said "don't bother, just merge it"
10:28:26 <andythenorth> but eh :)
10:30:48 <Alberth> one commit for entire nrt is never going to be accepted I think
10:31:52 <Alberth> but 2 source files left, so looking good
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10:34:53 <andythenorth> TB and peter both seemed happy with one big commit
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10:35:03 <andythenorth> just got stuck on '64 types or not'
10:35:25 <andythenorth> to which the answer is 'of course 64, why are we discussing this' :D
10:35:36 * andythenorth wonders how TrueBrain is today
10:41:40 <Alberth> https://paste.openttdcoop.org/pasw3w5dr any idea how to resolved this?
10:42:14 <Alberth> compatible_roadtypes in master vs rtid.basetype in nrt
10:43:25 <Alberth> hmm, should check what nrt modified I guess
10:45:24 <Alberth> right, nrt wins here
10:46:25 * andythenorth has been learning how to draw https://www.tt-forums.net/viewtopic.php?p=1216789#p1216789
10:46:51 <andythenorth> rtid wins
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10:49:45 <Alberth> quite subtle changes
10:52:04 <Alberth> https://paste.openttdcoop.org/p9f7vy0ym this one is very "oh dear"
10:58:53 <andythenorth> yes :(
10:59:08 <andythenorth> but NRT savegames don't need preserved
10:59:37 <andythenorth> stuff like this is always a problem for long-running forks
11:00:07 <andythenorth> maybe all savegames should be on the blockchain
11:00:34 <Alberth> savegame number 999 would have been much easier here :)
11:00:50 <andythenorth> yes
11:01:07 <Alberth> ah well, let's hope not too many magic 201s
11:01:12 <andythenorth> then it would have got reviewed as 'pls change the savegame number, it's silly' :D
11:02:01 <Alberth> well, until that point, it's quite useful to avoid conflicts with default openttd :)
11:02:40 * andythenorth might risk breakfast
11:02:44 <Alberth> hmm, maybe change them to constanys,,, :p
11:02:44 <andythenorth> living dangerous
11:03:09 <Alberth> made some warm toast just now, want one?
11:03:45 <andythenorth> might not be warm when it arrives
11:06:22 <nielsm> hmm, wonder if I should make a thread for my Winter Wonderland project...
11:07:06 <Alberth> yes
11:07:24 <nielsm> and recruit some help painting new art for all the wanted things :)
11:07:42 <Alberth> there is a whole lot of language changes in translated languages, what happened there?
11:15:35 <andythenorth> between NRT and master?
11:15:56 <andythenorth> could you paste a diff?
11:16:07 <andythenorth> nielsm: pixels eh? I might have to hide
11:16:50 <andythenorth> https://www.google.com/search?q=lego+winter+village&tbm=isch
11:17:31 <andythenorth> does everyone in Denmark get a free Lego set at Christmas?
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11:22:25 <nielsm> haha no
11:22:52 <andythenorth> what kind of sprites do you want? Toyland-ish?
11:23:53 <nielsm> no realistic-ish
11:24:05 <nielsm> more akin to larger-than-life christmas films
11:24:23 <andythenorth> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#assembly_plant
11:24:44 <andythenorth> glitter factory :P http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#chemical_plant
11:25:07 <nielsm> okay there's a bit of magic involved ;)
11:25:22 <andythenorth> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#copper_refinery
11:25:30 <andythenorth> is glitter mined? o_O
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11:25:47 <andythenorth> christmas tree farm? http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#forest
11:26:00 <nielsm> right now it's described as condensed from the sparkly winter night
11:26:09 <andythenorth> I always fancied this for a wooden toy factory http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#furniture_factory
11:26:17 <Alberth> https://paste.openttdcoop.org/pnzpz0vyz
11:26:27 <andythenorth> this literally already is a reindeer farm http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#herding_coop
11:27:32 <andythenorth> Alberth: wondering if NRT disallowed road/tram crossings, so maybe it splits the string
11:27:37 <andythenorth> @seen wolf01
11:27:37 <DorpsGek> andythenorth: wolf01 was last seen in #openttd 10 hours, 27 minutes, and 20 seconds ago: <Wolf01> Happy new year GMT users!
11:27:44 <nielsm> I'm thinking there should also be a candy canes production chain, probably something simple
11:27:53 <andythenorth> toyland already has one? o_O
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11:28:06 <nielsm> toyland has a Sweets chain yes
11:29:10 <nielsm> candyfloss/toffee/suger => sweet factory => houses
11:29:14 <nielsm> sugar*
11:31:00 <andythenorth> candy cane producer :P http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#soda_ash_mine
11:31:03 <Alberth> oh toffee quarry, such an annoying noise :p
11:31:05 <nielsm> maybe have a Candy Well that pumps boiling candy mass up from the underground, which has to be shipped express (before solidifying) to the candy cane twister
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11:32:05 <Alberth> open wagon with bubbling liquid candy cane
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11:34:38 <Wolf01> o/
11:35:28 <andythenorth> summoned
11:35:49 <andythenorth> nielsm: it's outrageous, you'll want cargo support from train sets next :P
11:35:58 <andythenorth> industry set authors are the worst :(
11:36:24 <Wolf01> NRT heh
11:36:36 <nielsm> :D
11:37:18 <Wolf01> IIRC there was a way to disallow tram over road on the same direction, but we decided to let the tram cross the road
11:37:43 <nielsm> my intention is to include a minimal vehicle set that supports the cargo types, with part of the idea being that there should not be a tech progression in vehicles at all
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11:39:53 <nielsm> by the way, any chance of this one getting approved? :D https://github.com/OpenTTD/OpenTTD/pull/6872
11:40:57 <andythenorth> oh why did I remove the label?
11:41:15 <andythenorth> user error
11:51:50 <nielsm> boiling candy, measured by volume or weight?
11:56:36 <andythenorth> corn syrup is done by volume
11:56:42 * andythenorth looking for molten steel unit ;P
11:57:15 <Alberth> https://paste.openttdcoop.org/p60jpnebz :o
11:59:15 <nielsm> woah
11:59:23 <andythenorth> oof that confused me :)
11:59:29 <andythenorth> I thought someone had already merged it
11:59:34 <andythenorth> I would feel bad if that was the case
11:59:35 <Wolf01> Mmmh, I must lego
12:01:15 <Alberth> more arm wrestling today eh?
12:01:34 <Wolf01> Yes
12:02:16 <nielsm> https://0x0.st/s5FE.png
12:02:25 <nielsm> some typos in strings
12:02:30 <Wolf01> I must get the mechanics to work, I have only 2 months for refinements
12:02:55 <andythenorth> cane twister :)
12:03:02 <andythenorth> a long thin industry :P
12:05:06 <Alberth> candy wells would be too easy?
12:05:43 <Alberth> btw you can drive on frozen water :)
12:09:56 <Alberth> andy: late christmas present: https://github.com/Alberth289346/OpenTTD/tree/nrt-block-based
12:10:58 <Alberth> it compiles with some string problems in the translations, and an unused variable
12:11:45 <andythenorth> :)
12:11:57 <Alberth> I completely deleted two translation change sets, due to conflicts, not sure which one they were but they are findable by trying to merge again
12:13:45 <andythenorth> oof I merged upstream/master instead of rebasing
12:13:50 * andythenorth is such a git fool
12:14:10 <andythenorth> was trying to sync my fork before updating the NRT PR
12:14:19 <Alberth> you only merge --ff :p
12:14:44 <andythenorth> I haven't pushed, I'll delete my repo
12:15:19 <Alberth> just reset the references to their old place
12:16:27 <andythenorth> done
12:19:13 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth updated pull request #6811: Feature: Add NotRoadTypes (NRT) https://git.io/vhlfg
12:19:22 <andythenorth> Wolf01: ^ NRT is back
12:20:22 <andythenorth> let's see if it builds
12:20:27 <Wolf01> Nice, I could port the old branches to a new clone of it
12:21:02 <Wolf01> On the latest builds I couldn't even try it, it didn't load the grfs, any of them
12:22:14 <Alberth> maybe making a diff from the old nrt to master and a diff from the merged nrt to master, and compare them?
12:23:20 <Alberth> ie check what each version adds, it should be the same or explainable different
12:26:09 * andythenorth wonders how to feel better
12:26:19 <SpComb> alcohol?
12:26:19 <Alberth> eat a cookie
12:26:38 <andythenorth> the only think I want are eggs
12:26:41 <andythenorth> and there are none here
12:27:23 <Alberth> restaurant?
12:27:48 <Alberth> all closed I guess
12:28:44 <andythenorth> shop
12:28:53 <Borg> andythenorth: play OpenTTD !!
12:28:57 <Borg> :)
12:29:03 <andythenorth> oof
12:42:13 <andythenorth> oh maybe CF isn't building yet
12:42:19 <andythenorth> mumble mumble azure triggers
12:42:32 <andythenorth> I can't trivially build locally :P
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12:44:43 <andythenorth> I have to make another branch with 6917 and NRT merged together :P
12:44:54 <andythenorth> and remember to not merge that to NRT
12:45:06 <andythenorth> programming is mostly bureaucracy :)
12:46:05 <nielsm> hmm, I need to fix something here, helicopters and ships can't carry sweaters
12:47:43 <andythenorth> NRT built :D
12:47:46 <planetmaker> moin moin
12:50:52 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6811: Feature: Add NotRoadTypes (NRT) https://git.io/fht6V
12:51:27 <andythenorth> NRT for April 1? o_O
12:53:03 <andythenorth> nielsm: so will your industries use all the cbs that need 16 cargo support? o_O
12:53:25 <nielsm> that's what I'm doing right now, although it's not necessary
13:06:32 <nielsm> hm how do you make an industry layout for a water based industry, that gets the dock/heliport station?
13:06:49 <planetmaker> that is a specific tile type which you need to use
13:06:54 <planetmaker> tileID
13:07:44 <planetmaker> basically you need to re-use the original tileID from the oil rig
13:08:00 <andythenorth> FEh or something
13:08:03 * andythenorth looks
13:08:31 <planetmaker> firs harbour will know :P
13:08:44 <andythenorth> seems to be tile 24
13:08:49 <andythenorth> has to be very specifically place
13:08:51 <andythenorth> placed *
13:09:05 <planetmaker> 0xFE or 0xFF was 'needs to be clear' or sth similar
13:11:08 <andythenorth> yeah 18h https://newgrf-specs.tt-wiki.net/wiki/IndustryDefaultProps#Industry_Layouts
13:11:10 <planetmaker> https://newgrf-specs.tt-wiki.net/wiki/NML:Default_industry_tiles <-- ha, even wiki doesn't exactly have it :|
13:11:13 <andythenorth> 24d
13:11:49 <andythenorth> placed in the same y column, on adjacent x rows
13:13:47 <nielsm> https://0x0.st/s5F5.txt <- this one doesn't give me the station, I need to place more than one 0x18 ?
13:18:24 <planetmaker> is it 0x18, not 0x1C?
13:18:43 <planetmaker> or 0x1A? I need to check :D
13:22:28 <planetmaker> meh, how do I get oil rigs without NewGRFs? :D
13:22:40 <nielsm> year past 1960
13:23:08 <andythenorth> it's 2 0x18
13:23:19 <andythenorth> in same y column, adjacent x rows
13:23:57 <planetmaker> I only get oil wells :|
13:24:03 <andythenorth> fund one
13:25:03 <nielsm> yay https://0x0.st/s5Cr.jpg
13:25:15 <planetmaker> stupid me. Of course funding :)
13:25:37 <andythenorth> nice
13:25:39 <andythenorth> sea mine
13:26:25 <nielsm> graphics die when I override the industrytile
13:27:48 <planetmaker> yes.... the handling of that tile property certainly could be improved in OpenTTD
13:28:02 <planetmaker> But I assume it's a bin of worms
13:28:51 <planetmaker> as it includes stations and stuff
13:30:41 <nielsm> what format should nearby_station_name be in, just a {STRING} for the town name or what?
13:30:46 <nielsm> (industry prop)
13:31:11 <nielsm> looks like that workd
13:31:25 <nielsm> https://0x0.st/s5C-.png
13:32:13 <andythenorth> just a string
13:32:14 <andythenorth> yes
13:33:48 <andythenorth> planetmaker: is this something you could review? o_O https://github.com/OpenTTD/OpenTTD/pull/6872
13:33:51 * andythenorth can't :|
13:34:01 <andythenorth> I would miss something :P
13:34:37 <planetmaker> I do fear the same. But can give it a shot
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13:42:00 <nielsm> eh, nmlc doesn't warn me about multiple cargo types with identical ID
13:44:39 <planetmaker> the later definition overwrites the first, I assume
13:45:21 <planetmaker> the reason is that it is allowed to have different carog(ID) { property: bla} blocks which each add different properties to the same cargo
13:45:31 <planetmaker> which you can do for every feature
13:45:36 <nielsm> https://0x0.st/s5C8.png some more station names :P
13:47:34 <planetmaker> toyland! :)
13:47:45 <planetmaker> what kind of industries do you work on?
13:48:05 <nielsm> https://0x0.st/s5CK.txt
13:48:35 <planetmaker> cool :)
13:49:50 <planetmaker> I think my favourite is the "stardust collector" :)
13:50:16 <nielsm> I'm open to suggestions for how to make the rest a bit more magical too
13:52:11 <nielsm> pack of current version: https://0x0.st/s5CN.zip
13:52:46 <nielsm> (requires patched nml to compile, since I'm using the new syntax for industry cargo_types and produce cb
13:58:57 <planetmaker> I have coal mins in the sea :D
13:59:08 <nielsm> graphics is pretty broken atm ;)
14:00:04 <planetmaker> (butcher, candy drill). But sure, that's the default for unavailable graphics. Expected for WIP
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14:12:51 <andythenorth> oof, this thread is dangerous for Horse http://www.rmweb.co.uk/community/index.php?/topic/14790-imaginary-locomotives/page-53
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14:30:21 <Alberth> :)
14:40:54 <andythenorth> meh
14:40:54 <andythenorth> photoshop has lost the filesystem refs for the current open files
14:40:54 <andythenorth> and it's drawing error artefacts
14:43:16 <nielsm> ...why is it not disabling all the default trains
14:43:17 <DorpsGek_II> [OpenTTD/OpenTTD] btzy updated pull request #7005: Fix #7004: Redraw linkgraph overlay correctly after zoom https://git.io/fhtUO
14:46:45 <andythenorth> nielsm: have you set them all to disable? o_O
14:46:45 * andythenorth asks the obvious
14:47:24 <nielsm> disable_item(FEAT_TRAINS, 0, 115); -- yet https://0x0.st/s5Ca.png
14:47:37 <nielsm> (the crossed out are the ones I expected to be gone)
14:48:09 <andythenorth> ? https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/templates/header.pynml#L46
14:48:22 <Eddi|zuHause> more than one newgrf loaded?
14:48:28 <nielsm> ah yes...
14:48:33 <nielsm> thanks Eddi|zuHause
14:49:05 <nielsm> now I get what I expected :)
14:50:04 <nielsm> I did have "old wagons new cargoes" loaded, forgot about it since it didn't actually do anything in toyland
14:50:09 <nielsm> except just re-enable everything
15:02:09 <planetmaker> nielsm, you need to explicitly disable them all
15:02:16 <planetmaker> hm
15:02:23 <planetmaker> you seem to hav done so
15:04:14 <nielsm> yes it was as eddi suggested, I had another grf loaded that "broke" things
15:05:23 <planetmaker> I was just slow in reading-back :)
15:09:02 <nielsm> https://0x0.st/s5Cu.png
15:09:07 <nielsm> wooh
15:09:16 <nielsm> graphics so broken here too :D
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15:32:14 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6872: Add: Houses can accept up to 16 different cargo types via NewGRF https://git.io/fhtXA
15:34:56 <planetmaker> hm... I think I missed sth
15:35:34 <planetmaker> CB 2A/2C needs some extension or replacement. Or is there?
15:36:28 <planetmaker> and 2E
15:36:48 <planetmaker> though... no, 2E should be fine
15:39:26 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6872: Add: Houses can accept up to 16 different cargo types via NewGRF https://git.io/fht1t
15:41:41 <planetmaker> nielsm, NUM_CARGO is of type CargoID. So I disagree with your disagreement
15:41:53 <V453000> Happy new year yo!
15:41:55 <planetmaker> cargo_type.h:66
15:41:59 <planetmaker> happy new year :)
15:42:03 <V453000> :0 pm alive
15:42:05 <V453000> hi :)
15:42:37 <nielsm> planetmaker, that's the highest allowed CargoID value
15:42:42 <planetmaker> hey :) how're you? :)
15:43:07 <nielsm> that's different from the number of slots for CargoID values that can be accepted by a tile
15:43:09 <planetmaker> nielsm, and you can never accept more cargoes than there are cargoes
15:43:28 <andythenorth> V453000: alive :o
15:44:20 <V453000> I'm great, but Factorio has completely consumed my life. :D I don't even log into IRC anymore :( which is a bit sad, but I'm here now! :D How is OpenTTD and you?
15:45:30 <Samu> I can create hierarchy groups
15:45:42 <Samu> but can't undo it
15:45:55 <Samu> is that intended?
15:46:31 <planetmaker> nielsm, and from comparison, stuff seems to be handled similar in e.g. industries_type.h has no const ints or so for numbers
15:46:36 <planetmaker> which define maximumsx
15:46:38 <Samu> and AIs don't seem to have access to this hierarchy feature
15:47:32 <planetmaker> on your argument it uses int for NUM_INPUTS and OUTPUTS...
15:54:58 <planetmaker> but it should be an uint constant, I think :) anyway... does that CB for accepted cargoes need modification? Or... is it not necessary?
16:06:20 <Samu> uhm, my aircaft management is creating too many empty groups :(
16:08:20 <planetmaker> one group per route you service. And add new vehicles to that group via shared orders when it needs more vehicles
16:08:21 <andythenorth> V453000: should we find you on Slack? o_O
16:09:57 <Samu> emtpy groups belong to no route, this is the problem
16:10:07 <V453000> we do use that weird thing at work, but I got quite used to using Discord for Factorio, but I'll try to come here more often :)
16:10:30 <Samu> which means i need to do what LuDi has done to road routes
16:10:31 <planetmaker> there are discord2irc bridges available. So I am told
16:10:37 <andythenorth> I never used Discord, but I probably should
16:10:42 <andythenorth> push-to-talk seems winningest
16:11:13 <Samu> an array of routes with all the variables
16:11:21 <V453000> :0
16:11:39 <Samu> properties
16:11:50 <planetmaker> I never got enough patience to checkout any discord2IRC bridge myself, though
16:13:16 <TrueBrain> we switching to Discord you say? :P
16:13:21 <TrueBrain> Slack is also fine by me
16:13:22 <andythenorth> uh oh
16:13:24 <andythenorth> it's TB
16:13:24 <TrueBrain> both are prepared :P
16:13:27 <TrueBrain> just say the word!
16:13:33 <TrueBrain> happy new year all :)
16:13:34 <Eddi|zuHause> we should totally switch the forum over to steam community pages!
16:13:40 <andythenorth> HNY TB
16:13:47 <andythenorth> what music shall I listen to next?
16:13:52 <andythenorth> there may be a hangover
16:13:52 <planetmaker> we should have openttd on steam tbh
16:13:55 <TrueBrain> Teletubbies
16:15:21 <TrueBrain> I wonder what is needed to create a new release ..
16:15:55 <planetmaker> do we have normal builds?
16:16:38 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7002: Add: [Win32] regression testing with MSVC https://git.io/fhtMg
16:17:16 <TrueBrain> "normal" :P
16:17:21 <planetmaker> nightly
16:17:23 <TrueBrain> no
16:19:48 <planetmaker> https://devs.openttd.org/~frosch/diffs/release.diff <-- I find this diff ;)
16:20:10 <TrueBrain> there are a lot of things we need to explore .. how to do 'release' branching in git(hub)
16:20:20 <TrueBrain> how are we going to do the tags, etc
16:20:26 <TrueBrain> we need a release pipeline
16:20:30 <planetmaker> yep... uncharted territory
16:20:30 <TrueBrain> a place to store the resulting binaries
16:20:43 <TrueBrain> hmm .. quiet a few things that need to be 'fixed' I guess
16:20:48 <planetmaker> you don't want openttd.org for that anymore?
16:20:57 <TrueBrain> I do, but not the old infrastructure if possible
16:21:05 <planetmaker> btw... we got a bill from digital ocean today
16:21:09 <TrueBrain> yup
16:21:20 <TrueBrain> auto-paid via CC
16:21:45 <planetmaker> I find it interesting that they set the due date to the date of issuing the bill
16:22:14 <TrueBrain> didnt notice ;) Guess that is because it is paid via CC?
16:23:31 <Samu> LuDi was right!
16:23:41 <Samu> that guy was an expert
16:24:31 <TrueBrain> planetmaker: btw, these emails with the bill will arrive every month now
16:24:33 <Samu> only needed 1 version to have the right management code
16:24:52 <planetmaker> I figured as much ;)
16:25:12 <TrueBrain> hmm .. should we also publish our binaries on GitHub under releases?
16:25:22 <TrueBrain> the more places we put stuff, the harder it is to track download numbers
16:25:33 <TrueBrain> but .. is that really something we need to track
16:25:55 <TrueBrain> we know millions of people play OpenTTD .. not sure that metric is still relevant :)
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16:26:03 <planetmaker> I really would like a pipeline to steam. I think that would give us definitely some extra audience
16:26:09 <planetmaker> and make it easy for folks to update
16:26:32 <TrueBrain> possibly also good to look into Epic Games Launcher too
16:26:47 <TrueBrain> and Windows Store is already done
16:26:55 <TrueBrain> but itmight be good that we document that a bit better
16:27:06 <TrueBrain> as I am not sure how many people know how to publish a new version on Windows Store
16:27:15 <planetmaker> 1?
16:27:33 <planetmaker> I think we have a wiki for that purpose which could document it. Minus the credentials
16:27:43 <TrueBrain> any place would be a good place :D
16:27:52 <planetmaker> everyone knows wiki
16:27:56 <TrueBrain> for me, the wiki has become one big noise-box
16:28:01 <TrueBrain> I dont trust any information on it :D
16:28:24 <TrueBrain> pretty sure a lot of information is out-dated :)
16:28:30 <planetmaker> don't need to. But this stuff would be ideal there
16:28:43 <planetmaker> I wouldn't trust any other info either to (still) work
16:28:47 <TrueBrain> at least a markdown page telling what steps to take :P
16:28:50 <planetmaker> same problem, different place(s)
16:28:55 <TrueBrain> either way, documented somewhere public
16:28:58 <TrueBrain> I guess we agree on that :D
16:29:02 <planetmaker> ^^
16:29:16 <TrueBrain> so, who wants to figure out Steam, Epic, document Windows Store, etc?
16:29:18 <planetmaker> and easily updated -> wiki :)
16:29:42 <Samu> openttd on steam? omg nooo
16:29:47 <planetmaker> hm... I'm reluctant to make promises I might not be able to keep :D
16:29:55 <TrueBrain> if you really want to continue this talk: the world moved away from wikis in general; I wonder if it is the proper place for procedures :)
16:30:06 <planetmaker> did it?
16:30:07 <TrueBrain> might be good to have a repository for these kind of things, simply listing how to do shit
16:30:24 <planetmaker> but yes, could be in our OpentTD repo, too
16:30:35 <TrueBrain> lot of modern projects have a 'doc' repository
16:30:40 <TrueBrain> where people contribute their stuff
16:30:40 <planetmaker> just add another directory for extended documentation and ... ^
16:30:41 <TrueBrain> (via PRs)
16:30:45 <TrueBrain> pretty modern :)
16:31:05 <planetmaker> advantage: everything in one place. Agreed
16:31:05 <TrueBrain> issue with wikis, as it turned out, you cannot trust the information :P
16:31:33 <TrueBrain> its funny how things change over time :D
16:32:59 <Samu> path of exile uses gamepedia
16:33:10 <andythenorth> I like docs in repos
16:33:16 <TrueBrain> gameplay manuals are fine as a wiki
16:33:19 <Samu> i think it can extract most things from the game via API
16:33:21 <TrueBrain> procedures ... not so much :D
16:33:37 <andythenorth> docs is one of those perennial issues, like formatting :P
16:33:54 <TrueBrain> either way, I like the idea planetmaker, more exposure
16:33:58 <andythenorth> but I prefer version controlled docs, with clear history
16:34:05 <TrueBrain> so in that care publishing the files on GitHub is also a good idea
16:34:14 <TrueBrain> s/care/case
16:34:29 <planetmaker> andythenorth, we agreed on: add it to repo :P
16:34:40 <planetmaker> however wikis have history, too ;)
16:34:43 <TrueBrain> DigitalOcean has 'spaces', which is just a fancy CDN :)
16:34:44 <planetmaker> but more hassle
16:34:51 <TrueBrain> guess we can use that as primary hub
16:34:53 <planetmaker> "agreed upon" :P
16:35:05 <andythenorth> shall I update the wiki to say that docs should not go in wiki? o_O
16:35:17 <TrueBrain> lets first build the alternative ;)
16:35:19 <andythenorth> oof
16:35:33 <andythenorth> we only had a few non-conformities for ISO 27001
16:35:35 <planetmaker> not yet
16:35:36 <andythenorth> the funny one was
16:35:43 <andythenorth> we changed the change control process
16:35:49 <andythenorth> but we didn't have change control for that change
16:35:56 <TrueBrain> (like EVERYONE here knows what ISO 27001 is about :P)
16:36:11 <andythenorth> I am talking to an audience of 1 or 2
16:36:12 <andythenorth> :P
16:36:15 <planetmaker> of course :P
16:36:18 <TrueBrain> :D
16:36:50 <andythenorth> our auditor has special skills to find the thing we did wrong :P
16:37:00 <TrueBrain> its the reason his job exists
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16:37:26 <andythenorth> her *
16:37:29 <andythenorth> but yeah
16:37:30 <TrueBrain> okay .. so the main thing I am missing for a new release (or nightlies for that matter), is a pipeline, and a webpage which helps you find the download
16:37:56 <TrueBrain> pipeline is pretty easy; more a matter of figuring out
16:37:58 <andythenorth> webpage needs some process?
16:38:10 <andythenorth> we can't just code-generate a jekyll page?
16:38:18 <TrueBrain> hmm
16:38:19 <TrueBrain> interesting
16:38:25 <TrueBrain> for some reason I did not consider that
16:38:28 <andythenorth> I mean we could run some wsgi app thing
16:38:37 <TrueBrain> no no, static pages are better :P
16:38:37 <andythenorth> or we could template jekyll templates :P
16:38:46 <Samu> openttd launcher
16:38:46 <andythenorth> templating templates is such fun :P
16:38:49 <TrueBrain> we have at most 1 release per day
16:38:54 <TrueBrain> euh, 2 releases per day
16:38:55 <TrueBrain> nightly + release
16:39:05 <TrueBrain> so yeah, that can be static
16:39:14 <andythenorth> use some dumb text replacement to inject vars to the jekyll pages
16:39:22 <TrueBrain> we just need "something" to parse some "structure" to know what exists
16:39:22 <andythenorth> or maybe it even supports injection at run time
16:39:38 <TrueBrain> we can just make a script that creates a collection
16:39:44 <TrueBrain> after that, run jekyll
16:39:48 <TrueBrain> I mean, that part is pretty easy
16:39:54 <andythenorth> this starts to look plausible https://gist.github.com/nicolashery/5756478
16:40:28 <andythenorth> maybe not
16:40:31 <andythenorth> I misread it
16:40:38 <TrueBrain> also kinda is a solution for 'website', just generate a new version every night
16:40:53 <TrueBrain> the only reason I wanted to avoid that, is because we store it on hub.docker.com, and you cannot set a "retention" there
16:40:59 <TrueBrain> which means A LOT of dockers over time :P
16:41:14 <TrueBrain> s/dockers/containers
16:41:38 <andythenorth> TrueBrain: my assumption is we need to get some data into Jekyll for links etc?
16:41:51 <TrueBrain> yeah, if we have a script that creates the collection
16:41:52 <andythenorth> but do we publish binaries to a predictable naming format?
16:42:17 <TrueBrain> yes; we have two things in place for that
16:42:18 <TrueBrain> http://finger.openttd.org/versions.txt
16:42:32 <TrueBrain> http://fr.binaries.openttd.org/binaries/releases/1.8.0/released.txt
16:42:42 <andythenorth> we'd need the rev number / hash / MD5 etc though hmm
16:42:46 <TrueBrain> both allow any form of scripting to build everything we need
16:42:50 <andythenorth> ok so Jekyll has all these hooks https://jekyllrb.com/docs/plugins/hooks/
16:43:03 <TrueBrain> again, we can do this before jekyll :)
16:43:06 <andythenorth> I was trying to shortcut by constructing predictable URLs in the template but nvm
16:43:06 <planetmaker> it's amazing what Valve wants to know when you try to register a dev account :D
16:43:34 <TrueBrain> andythenorth: I don't follow?
16:43:50 <TrueBrain> I was thinking just to create pages like 'screenshots' .. just not commited in git, but autogenerated on build?
16:43:51 <andythenorth> it's fine, just trying to get my head around what's needed
16:44:11 <TrueBrain> you have another suggestion that also works?
16:44:15 <TrueBrain> (anything goes)
16:44:27 <andythenorth> no, the collections idea is straightforward
16:44:42 <andythenorth> injecting vars to jekyll is a sideshow, I just got distracted
16:44:51 <TrueBrain> :D
16:45:02 <TrueBrain> the only downside of "my" idea, is that it needs creating a container a lot and often
16:45:41 <TrueBrain> the same 'git' version will result in different containers
16:45:46 <TrueBrain> which is a bit of an anti-pattern
16:48:09 <TrueBrain> planetmaker: lately I have been using info@ btw for any account signup (and only linked truebrain@ when they had "team" support after that)
16:48:20 <TrueBrain> (hence the increased amount of emails in info@ from all kinds of companies :P)
16:48:26 <planetmaker> good practice, I say :)
16:48:34 <TrueBrain> I thought so too ;)
16:49:07 <TrueBrain> andythenorth: if we do a collection, it does solve the whole website problem, the remaining CABBAGES, not?
16:49:21 <andythenorth> I reckon so
16:49:27 <TrueBrain> (with the exception of server-listing)
16:49:42 <TrueBrain> so all I need to do, is figure out how to do this properly with the Docker Hub
16:52:01 <TrueBrain> the collection has to be 2D: projects / versions
16:52:13 <TrueBrain> as we also list downloads for stuff like opengfx, etc
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16:52:56 <TrueBrain> we used to offer URLs to make it easier to download specific versions
16:52:59 <TrueBrain> I wonder how useful that is
16:53:21 <planetmaker> yep... OpenTTD, OpenGFX, OpenSFX, OpenMSX, grfcodec, nmlc(?), osie(?), strgen(?)
16:53:32 <planetmaker> I find it VERY useful to access older versions via direct URL
16:53:52 <TrueBrain> you can always access them via the CDN, that is not the issue
16:54:02 <TrueBrain> https://www.openttd.org/en/download-opengfx/0.5.0
16:54:04 <TrueBrain> I mean that URL
16:54:07 <TrueBrain> how useful is thatone?
16:54:28 <planetmaker> yes, I mean that. It's useful for auto-updaters or so. For people who need specific versions for specific servers or so
16:54:42 <planetmaker> it would break any auto-download or linking from servers to their required versions
16:54:58 <TrueBrain> I dont see how it breaks auto-downloads, as they should never touch that URL
16:55:03 <TrueBrain> we have different things for them in place
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16:55:10 <TrueBrain> servers linking to versions I agree with
16:55:27 <TrueBrain> I guess that makes the main question if that should also work for nightlies
16:55:40 <planetmaker> especially there it makes also sense
16:55:53 <planetmaker> no worries it the URL breaks when the download is gone
16:56:55 <TrueBrain> so how long are we going to keep nightlies?
16:57:04 <planetmaker> 3 month?
16:57:11 <planetmaker> 2? 1?
16:57:23 <TrueBrain> as long as we are fine with a preset amount, it is not an issue
16:57:31 <TrueBrain> otherwise the collection will be HUGE :P
16:57:42 <TrueBrain> okay, indeed, there are hits on specific versions
16:57:46 <TrueBrain> (was looking in the access logs)
16:57:49 <TrueBrain> 1 in 20 orso
16:58:07 <TrueBrain> crawlers mostly :D
16:58:12 <planetmaker> we never kept all nightlies. They were gone after some time
16:58:38 <planetmaker> maybe 90 versions
16:58:40 <TrueBrain> yeah, 90d "officially" .. but it meant: 90+Nd, depending how lazy I am to run the script
16:58:53 <TrueBrain> and I only run the script if we ran out of space on mirrors
16:59:00 <TrueBrain> which we never do anymore, as I only mirror the latest version
16:59:07 <TrueBrain> but as the CDN allows us to have any version available
16:59:23 <TrueBrain> 250GB of storage
16:59:28 <TrueBrain> so yeah .. 90d fits fine
16:59:42 <TrueBrain> 90 versions might indeed be better
16:59:42 <TrueBrain> k
17:00:11 <TrueBrain> so that means that whenever we release something, either a nightly, a release, or anything else we offer a download page for, we need to trigger a new build of 'website'
17:00:15 <TrueBrain> that is easy enough tbh
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17:01:01 <TrueBrain> okay, that makes a lot of things a lot easier
17:01:17 <TrueBrain> (I was about to write a dynamic application to do this ... but this is a much better idea; nice thinking andythenorth :D)
17:01:35 <andythenorth> because I can't program
17:01:55 <andythenorth> I often have to find low-code ways to do stuff :P
17:02:59 <TrueBrain> Docker Hub has no retention policy what I can find
17:03:06 <TrueBrain> so ... we need to have something that cleans up once in a while
17:03:10 <TrueBrain> just to be a good neighbour
17:04:33 <TrueBrain> planetmaker: I am curious if we can automate Steam .. having a new nightly there every night might be valuable .. but if it is manual ... :D
17:05:00 <TrueBrain> 0.5.2 2015-04-12 extra/opengfx <- how old is opengfx? :P
17:05:06 <TrueBrain> (2015-04-12)
17:05:06 <TrueBrain> damn
17:05:14 <TrueBrain> we also have to make repositories for a few of these things, I see
17:05:46 <TrueBrain> and a new finger format ..
17:06:09 <TrueBrain> asking questions for the fact of asking questions: do we want to offer these download URLs for patchpacks too on openttd.org ?
17:16:27 <TrueBrain> the silence is killing! :P
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17:21:15 <TrueBrain> right, lets first wrap around our current infrastructure; we can extend later :)
17:21:28 <TrueBrain> andythenorth: what are the odds that if I make the collection available, you can make the pages that come with them? :P
17:21:48 <TrueBrain> first, food!
17:22:30 <andythenorth> TrueBrain: some
17:22:37 <andythenorth> less CABBAGE
17:22:51 <andythenorth> I was sick for like 1 hour in the night time though :P
17:22:59 <andythenorth> self inflicted
17:24:02 <andythenorth> hmm
17:24:06 <andythenorth> liveries per train? o_O
17:39:18 <Samu> i found a bug
17:40:03 <Samu> https://imgur.com/LpDo72c
17:40:22 <Samu> it says it's not a drive through road station tile
17:40:31 <Samu> but it is
17:40:57 <Samu> @calc 0x10345
17:40:57 <DorpsGek> Samu: 66373
17:41:31 <Samu> seems to happen only during savegame load
17:41:45 <Samu> or script load
17:42:37 <Samu> or maybe not, as i seem to repeat the code even after the load
17:42:50 <Samu> would still say it's not a drive through road station tile
17:43:37 <Samu> must investigate
17:47:15 <andythenorth> this is why I wanted liveries per vehicle group :D https://www.tt-forums.net/viewtopic.php?p=1216810#p1216810
17:48:15 <Samu> https://imgur.com/trOmlOj - this is when i restarted the AI, now it says it's articulated viable, because it just built it
17:48:31 <Samu> seems to be the savegame being corrupted?
17:48:37 <Samu> or not storing the correct information?
17:49:19 <Samu> this is 1.8.0 btw
17:55:15 <Samu> ah sheesh, false alarm, seems to be the wrong road type information
17:55:29 <Samu> it's trying to look for tram for some reason
17:56:10 <Samu> good thing I investigated
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18:00:24 <planetmaker> TrueBrain, I'm curious as to that, too.
18:00:32 <planetmaker> (whether steam can be automated)
18:00:34 <Samu> problem solved, that was it
18:00:53 <Samu> AIRoad.SetCurrentRoadType(AIRoad.ROADTYPE_ROAD);
18:01:02 <planetmaker> I looked around there some weeks ago in order to investigate. I wasn't exactly successful in finding out... but I got the impression that it should be feasible
18:01:41 <planetmaker> I guess I got to register an account for OpenTTD there... But the problem is... before you actually can do anything, you gotta pay a one-off fee... or so it seems.
18:01:52 <planetmaker> which is 100$ IIRC
18:02:43 *** Gabda has joined #openttd
18:03:03 <Gabda> hi!
18:04:06 <Gabda> is there an easy way to checkout a PR from github without adding the commiter's repo as a new remote?
18:04:17 <nielsm> as far as I know, no
18:04:51 <Gabda> it was a fast and disappointing answer :(
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18:07:57 <planetmaker> doesn't simply work git fetch URL?
18:14:10 <Gabda> it doesn't, it says it couldn't find the remote
18:17:00 <Gabda> ok, I found an easy way, it is possible without adding a new remote
18:17:35 <LordAro> https://help.github.com/articles/checking-out-pull-requests-locally/
18:17:41 <LordAro> google is hard
18:17:53 <LordAro> ;l
18:17:56 <LordAro> ;)*
18:19:04 <Gabda> i found this one as well, but I was looking for the "active" part, but couldn't see that anywhere
18:19:21 <DorpsGek_II> [OpenTTD/DorpsGek-github] pyup-bot opened pull request #21: Scheduled monthly dependency update for January https://git.io/fht9w
18:19:24 <DorpsGek_II> [OpenTTD/DorpsGek-github] pyup-bot commented on pull request #20: Scheduled monthly dependency update for December https://git.io/fht9r
18:19:25 <DorpsGek_II> [OpenTTD/DorpsGek-github] pyup-bot closed pull request #20: Scheduled monthly dependency update for December https://git.io/fpoPl
18:19:36 <Gabda> but the "inactive" part works well :)
18:19:36 <LordAro> ono
18:20:16 <DorpsGek_II> [OpenTTD/DorpsGek-irc] pyup-bot opened pull request #17: Scheduled monthly dependency update for January https://git.io/fht9o
18:20:19 <DorpsGek_II> [OpenTTD/DorpsGek-irc] pyup-bot commented on pull request #16: Scheduled monthly dependency update for December https://git.io/fht9K
18:20:20 <DorpsGek_II> [OpenTTD/DorpsGek-irc] pyup-bot closed pull request #16: Scheduled monthly dependency update for December https://git.io/fpoPB
18:21:15 <DorpsGek_II> [OpenTTD/DorpsGek-runner] pyup-bot opened pull request #12: Scheduled monthly dependency update for January https://git.io/fht9i
18:21:18 <DorpsGek_II> [OpenTTD/DorpsGek-runner] pyup-bot commented on pull request #11: Scheduled monthly dependency update for December https://git.io/fht9P
18:21:19 <DorpsGek_II> [OpenTTD/DorpsGek-runner] pyup-bot closed pull request #11: Scheduled monthly dependency update for December https://git.io/fpoPE
18:21:39 <Eddi|zuHause> scheduled monthly spam
18:25:21 <LordAro> mhmm
18:25:32 <LordAro> TB should do something about them :p
18:37:35 <TrueBrain> the only thing I am going to do about it, is enjoy them :D
18:38:21 <TrueBrain> bah, new libarary
18:38:26 <TrueBrain> this takes more effort :P
18:39:27 <LordAro> :p
18:42:44 <DorpsGek_II> [OpenTTD/OpenTTD] Gabda87 commented on issue #6438: raising/lowering 'Maximum no. competitors' setting in multiplayer https://git.io/fhtHz
18:45:09 <Samu> oh, a comment on my issue
18:45:39 <Samu> cool stuff
18:46:15 <Samu> meanwhile I'm waiting for the ai to reach 5000 road vehicles
18:46:16 <Gabda> it is a nice issue, and easy to reproduce
18:46:52 <Gabda> and I think a deep one
18:50:00 <Samu> testing eGRVTS v2.0 - r188 with my ai
18:50:06 <Samu> started in year 1700
18:50:09 <DorpsGek_II> [OpenTTD/OpenTTD] Gabda87 commented on pull request #7003: Feature #6918: Add option to adjust font size separately from GUI size. https://git.io/fhtHD
18:50:43 <Samu> the "25 road vehicles per route" rule is bad with this newgrf
18:56:39 <Samu> it's averaging 38-42 per route when i leave it in auto
18:57:38 <andythenorth> Wolf01: finished it already? :o https://www.eurobricks.com/forum/index.php?/forums/topic/169286-6-axis-arm/
19:17:59 <planetmaker> TrueBrain, so, from our friends from wesnoth: steam offers a command line client which of course can be used in scripts. So automatic upload is possible
19:25:56 <TrueBrain> who is wesnoth?
19:25:58 <TrueBrain> but that is good news :)
19:27:13 <TrueBrain> now how to build this collection .. hmm .. difficult
19:30:18 <TrueBrain> planetmaker: btw, I dont see an issue with that 100 dollar if it is a one-time fee .. something orudge should be able to arrange :)
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19:36:34 <planetmaker> www.wesnoth.org. Probably the nicest-looking strategy game there is
19:36:56 <planetmaker> and probably with the biggest community. Bigger than ours. Speaking of open source
19:38:22 <TrueBrain> never saw that name before :D
19:38:24 <TrueBrain> sorry :P
19:39:11 <TrueBrain> so a community to look how to do things, you say ... :D
19:39:34 <planetmaker> concerning the 100$: I agree. But it has to be agreed-upon :) And indeed I say that :P Or at least a look doesn't hurt
19:39:46 <planetmaker> We play in the same league, so might learn from eachother
19:40:05 <Borg> how I can get current quater value?
19:40:35 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7002: Add: [Win32] regression testing with MSVC https://git.io/fhtQx
19:41:37 <planetmaker> value of what?
19:43:24 <Borg> current quater number..
19:43:38 <Borg> first one is 0 probably
19:43:57 <Borg> yeah.. I can calculate it myself teoretically..
19:44:06 <planetmaker> eh... we have quarters anywhere?
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19:44:25 <Borg> static Money GSCompany::GetQuarterlyCompanyValue
19:44:29 <Borg> here for example
19:44:36 <Borg> CURRENT_QUARTER
19:44:42 <Borg> but.. what is it value?
19:45:35 <Alberth> look at the date, first 3 months is 1st quarter, 2nd 3 mionths 2nd quarter, etc
19:46:14 <Alberth> not unlike RL :)
19:47:28 <Borg> yeah.. thats what I can do..
19:47:35 <Borg> but still weird we dont have function for that..
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19:50:08 <Alberth> functions only exist for information that is needed somewhere
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19:50:21 <Alberth> apparently this information is not needed
19:55:51 <planetmaker> There's a reason AI and GS libraries exist
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20:14:02 <andythenorth> oof
20:14:02 <andythenorth> who plays on maps bigger than 512x256?
20:14:02 <andythenorth> I get the fear even at 512x512
20:14:15 <TrueBrain> andythenorth: another minor issue .. https://www.staging.openttd.org/screenshots/1.4-cargodist.html <- title of document is a bit weird
20:14:26 <TrueBrain> you would expect something like: OpenTTD | Screenshots | 1.4 Cargodist
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20:14:31 <TrueBrain> not sure if that is possible :)
20:14:52 <andythenorth> I'll look
20:15:14 <TrueBrain> (I now have the same issue for downloads :D)
20:15:16 <andythenorth> :P
20:15:21 <TrueBrain> basically, you expect the title to be a crumblepath
20:15:25 <andythenorth> yes
20:15:28 * andythenorth wonders if NRT is merged yet :P
20:15:44 <TrueBrain> should we merge it before or after 1.9 is branched? :)
20:15:57 <TrueBrain> if you merge now, we need a good solid window for user-testing
20:16:01 <TrueBrain> something to consider :)
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20:17:24 <andythenorth> 2.0 :P
20:17:49 <andythenorth> it had a lot of testing in older versions, due to the binaries you were building
20:17:58 * andythenorth forks website and stuff
20:18:27 <TrueBrain> okay, downloads is working .. just the data is not auto-generated yet :D
20:18:36 <TrueBrain> andythenorth: can a page read the conten tof another page, that you know?
20:18:45 <TrueBrain> all 'stable' download pages have the same header
20:18:52 <TrueBrain> but it is different from 'catcodec', to name one
20:19:00 <TrueBrain> I want to write that content once, and use it where possible
20:19:05 <TrueBrain> hmm .. new collection, I guess
20:19:11 <TrueBrain> or, data!
20:19:32 <andythenorth> I don't know if that can be done in vanilla jekyll
20:19:49 <andythenorth> but it can definitely be done
20:20:00 <TrueBrain> hmm .. data doesnt have markdown
20:20:10 <andythenorth> you could write frontmatter vars into something, and read it
20:20:26 <andythenorth> or there's all the hooks and plugins
20:21:06 * andythenorth changes the remote on local checkout, that's nice
20:21:14 <LordAro> mm, i'd suggest there's not enough testing (and fixing) time for NRT if it's merged now
20:21:28 <andythenorth> it's the fixing that bothers me
20:21:53 <andythenorth> when are we building binaries for it? o_O
20:22:02 <andythenorth> and where will we publish them?
20:22:02 <andythenorth> oh...
20:22:04 <andythenorth> wait :P
20:22:26 <nielsm> random note to add to catcodec downloads: the program does not work with the dos music cat files, only the sound effect files
20:23:44 <andythenorth> ha ha Jekyll's only dumb feature so far: _dir_names
20:23:47 <TrueBrain> nielsm: please queue that in an internal stack; soon you can make a PR for that :D
20:24:36 <TrueBrain> andythenorth: what is that?
20:24:48 <andythenorth> means I can't navigate to them on keys
20:25:20 <TrueBrain> `{% assign type = page.id | split: "/" | slice: 2 %}`
20:25:23 <TrueBrain> curious if that is a good idea ..
20:25:30 <andythenorth> if the dir is named 'layouts' I can press 's' to select the dir in file browser
20:25:30 <andythenorth> they're all '_foo' so I can't :P
20:25:30 <andythenorth> nvm
20:25:35 <andythenorth> it probably works
20:25:44 <andythenorth> I have a branch and was lookign for a better way
20:25:51 <andythenorth> slices like that are usually fragile
20:25:57 <andythenorth> and page titles often fail un-noticed
20:25:58 <nielsm> (I tried working on a program to produce new files like gm.cat but with a bit too much ambition I got stuck and lost interest again)
20:26:26 <TrueBrain> andythenorth: I need it to match my subdirectory in the collection to the meta information I have :P
20:27:01 <andythenorth> seems fair
20:31:16 <TrueBrain> 10 minutes of debugging later .. right .. I have to restart 'serve' if I add a collection
20:31:18 <TrueBrain> *facepalm*
20:31:43 <andythenorth> oof
20:31:43 <andythenorth> config needs reloaded no?
20:31:58 <TrueBrain> it detects it changed, not?
20:34:35 <LordAro> not in production mode? or is that some other site generator?
20:35:05 <andythenorth> I didn't see any resolution to this https://github.com/jekyll/jekyll/issues/2302#issuecomment-118544758
20:35:34 <andythenorth> TL;DR config.yml doesn't auto-reload, at least in 2015
20:35:36 <Borg> hmmmm
20:35:38 <Borg> HMMMMMM
20:35:43 <Borg> a new idea popped in
20:35:49 <Borg> and I need help w/ it...
20:35:54 <Borg> Transfer Industry!
20:36:06 <andythenorth> ?? o_O
20:36:18 <Borg> well.. I always dreamed for coop games
20:36:32 <Borg> so one player sends cargo to another..
20:36:54 <andythenorth> oil rig station
20:36:55 <Eddi|zuHause> not really how industries work...
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20:37:05 <Borg> and it seems the only way to do it.. would be via industry that accepts and produces same cargo
20:37:18 <Borg> Eddi|zuHause: nah. it can be all done w/ production CB..
20:37:21 <Eddi|zuHause> there is the infrastructure sharing patch
20:37:25 <andythenorth> TrueBrain: do you want 'News' to be a crumble too?
20:37:28 <andythenorth> also https://github.com/andythenorth/website/commits/truebraincrumbs
20:37:40 <andythenorth> Borg: seems reasonable
20:37:43 <nielsm> you'd have station rating losses with a "sharing industry" though
20:37:49 <Eddi|zuHause> but it has problems with payment
20:37:56 <nielsm> and it wouldn't work together with cdist
20:37:57 <andythenorth> only about 31% losses
20:37:57 <TrueBrain> andythenorth: sounds like a good idea, not?
20:38:01 <andythenorth> I'll do it
20:38:15 <TrueBrain> ah, nice solution :D
20:38:52 <Eddi|zuHause> nielsm: cargodist should be fine, but if you're routing through an industry every player needs to make sure they are using "unload and leave empty" orders to not pick up cargo they just delivered
20:38:53 <andythenorth> classic
20:39:06 <TrueBrain> meh; why is ".id" a full path
20:39:09 <TrueBrain> I just want the filename
20:40:16 <DorpsGek_II> [OpenTTD/website] andythenorth opened pull request #5: Truebraincrumbs https://git.io/fht58
20:40:25 <Eddi|zuHause> Borg: imho industries are the wrong hacky workaround for this
20:40:30 <TrueBrain> wait, there is .. it is called "label" lol
20:40:32 <andythenorth> TrueBrain: there are iirc filters for that
20:40:39 <andythenorth> or that var
20:40:51 <TrueBrain> why this ", because TrueBrain" :(
20:41:06 <andythenorth> to see you make that face mostly
20:41:10 <Borg> Eddi|zuHause: yeah.. you are right.. we should have transfer stations for that :D
20:41:22 <TrueBrain> :( now fix it :P
20:41:30 <Borg> but... as a workaround.. it might be not bad :) w/ transfer industry
20:41:36 <Borg> Ill think more abou tit
20:41:38 <andythenorth> Borg: just use industries, the losses are 'wastage'
20:41:45 <andythenorth> theft
20:41:50 <Borg> andythenorth: I cant
20:41:57 <Borg> on my current server.. I cant reach oil rigs
20:42:03 <Borg> help from other player would be neat
20:42:09 <Borg> we play sectorized OpenTTD :D
20:42:19 <Borg> more fun and chalenging
20:42:26 <andythenorth> no, I mean do your production cb idea
20:42:28 <andythenorth> it's fine
20:42:33 <Borg> andythenorth: ahh :)
20:42:44 <Borg> yeah.. small loses will be the cost of transfer :D
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20:43:07 <TrueBrain> and ... the docker broke again :(
20:43:11 <TrueBrain> will check in a moment why
20:43:11 <Borg> how many industries (custom) I can add?
20:43:15 <Borg> is there a limit?
20:43:19 <TrueBrain> this ruby stuff is not very stable is it :(
20:44:04 <andythenorth> oh FFS, I thought I could rebase to edit that commit
20:44:08 <Eddi|zuHause> a "transfer industry" like that could make use of the 16 cargos per industry stuff
20:44:14 <andythenorth> but the rebase doesn't save any change to the commits
20:44:44 <andythenorth> I am going right off my use of git
20:45:07 <Eddi|zuHause> andythenorth: huh? surely rebasing should allow editing
20:45:15 <TrueBrain> git rebase -i upstream/master
20:45:19 <Eddi|zuHause> otherwise how are you going to solve conflicts?
20:45:31 <Borg> Eddi|zuHause: how? :) production CB can handle only 3 in 2 out..
20:45:44 <Eddi|zuHause> Borg: i think that's a work in progress
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20:45:59 <andythenorth> Eddi|zuHause: it's a user issue
20:46:01 <DorpsGek_II> [OpenTTD/website] andythenorth updated pull request #5: Truebraincrumbs https://git.io/fht58
20:46:30 <Borg> Eddi|zuHause: oh.. ok
20:49:25 <TrueBrain> finally, got my download-meta to work
20:49:28 <TrueBrain> that was interesting :D
20:50:55 <TrueBrain> right, now first, why is this docker broken again ..
20:54:16 <andythenorth> :|
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20:55:18 <andythenorth> fixed the commit btw
20:57:46 <TrueBrain> I really really do not understand Ruby :(
20:58:22 <TrueBrain> http_parser is for some reason disapeared or something
20:58:29 <LordAro> looks like something needs a verbose flag :p
20:58:42 <andythenorth> I have no clue, but what broke?
20:59:03 <TrueBrain> installing Jekyll fails, because it cannot find http_parser.rb-0.6.0
20:59:05 <TrueBrain> while it is there
20:59:10 <TrueBrain> worked yesterday, broke today
21:00:42 <TrueBrain> manually installing work .. lol
21:01:07 <andythenorth> oof airports
21:01:07 <andythenorth> planetmaker: is ogfx+ airports your work? :)
21:01:34 <TrueBrain> Dockers should make things more reproducable :(
21:03:36 <planetmaker> andythenorth, mostly, yes
21:03:40 <andythenorth> is nice
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21:03:51 <andythenorth> is there any way to have larger airports, with grass tiles?
21:04:00 <andythenorth> like small airport can have concrete
21:04:05 <planetmaker> yes and no
21:04:26 <TrueBrain> so 'gem install' works but 'bundle install' does not .. hmm
21:04:32 <andythenorth> planetmaker: needs the sprites?
21:04:39 <planetmaker> the state-machine is tied to the upper-left(?) tile. You can define the airport as you like, but vehicles will follow the state-machines
21:04:59 <andythenorth> I just want to swap sprites
21:05:02 <planetmaker> you can define it with holes in it (and actually I did for one or two where it allows that).
21:05:08 <andythenorth> grass version of commuter airport
21:05:12 <planetmaker> And you can make irregular layouts, put sprites as you want
21:05:24 <planetmaker> works basically like industries or objects
21:05:30 <LordAro> TrueBrain: i don't really understand the difference between gem & bundle
21:05:44 <TrueBrain> I don't understand Ruby :D
21:06:16 <LordAro> :p
21:06:23 <andythenorth> isn't it just the usual packaging shit?
21:06:36 <planetmaker> andythenorth, I don't quite understand: are you requesting some specific airport?
21:06:46 <andythenorth> yes :)
21:07:01 <planetmaker> Currently they should re-use the ground sprites from the tiles they are build upon, iirc
21:07:05 <andythenorth> the 'small' airport has both grass version and concrete version
21:07:11 <andythenorth> I hoped for same for 'commuter'
21:07:15 <planetmaker> ah
21:07:25 <andythenorth> for use in countryside :P
21:07:28 <TrueBrain> yeah, bundle helps piining versions
21:07:32 <TrueBrain> so you know what is installed
21:07:55 <andythenorth> it's just all the same crap as python, with same issues
21:08:13 <TrueBrain> except that I somewhat understand pypi
21:08:18 <TrueBrain> I do not understand this :D
21:14:29 <andythenorth> commuter airport seems to have highest throughput?
21:14:38 * andythenorth trying to get a lot of small planes moved in 1920
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21:18:33 <planetmaker> hm... my current version DOES have 'Small, Modern Small, Vintage Commmuter and Commuter airports
21:19:55 <andythenorth> oh maybe I have an old one?
21:20:53 <andythenorth> 0.4.2
21:20:57 <andythenorth> last release
21:21:36 <andythenorth> wonder if the bundles version is safe to use
21:22:06 <planetmaker> https://cloud.planetmaker.de/index.php/s/BG4m4w9F2wLHt3K <-- like that?
21:23:11 <andythenorth> very and exactly that :)
21:24:33 <andythenorth> oops
21:24:34 <TrueBrain> okay, it is only 2 packages that fail .. hmm
21:24:41 <andythenorth> don't add that to a running game :D
21:29:50 <planetmaker> https://paste.openttdcoop.org/pbpxyn75a <-- seems I should just release the current dev version as... 0.4.3 or so :)
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21:30:19 <andythenorth> seaplane port :D
21:30:30 <planetmaker> which cannot be built on water :D
21:31:21 <planetmaker> it's visible in the screenshot as well. There used to be one NewGRF (by Pikka?) which had a sea plane
21:31:51 <andythenorth> these airports are great :)
21:31:58 <andythenorth> just need grass large and hub ones :P
21:32:03 * andythenorth could check out the repo
21:32:12 <planetmaker> grass large and hub :D
21:32:22 <planetmaker> you could simply download the current dev build from bundles server
21:32:42 <planetmaker> http://bundles.openttdcoop.org/airportsplus/nightlies/
21:33:03 <DorpsGek_II> [OpenTTD/website] TrueBrain opened pull request #6: Fix: for yet-unknown-reasons 'bundle install' no longer installs http_parser.rb and safe_yaml https://git.io/fhtFt
21:33:20 <andythenorth> I got the one from push
21:33:27 <andythenorth> had to throw away my savegame, but eh
21:33:55 <TrueBrain> right .. this should "work again"
21:34:46 <TrueBrain> hmm .. I want to make a collection out of collections
21:35:04 <andythenorth> ha
21:35:07 <andythenorth> turtles
21:36:00 <TrueBrain> yup
21:36:15 <TrueBrain> as now I want to know the latest version in openttd-releases of the downloads collection
21:36:43 <DorpsGek_II> [OpenTTD/website] TrueBrain merged pull request #6: Fix: for yet-unknown-reasons 'bundle install' no longer installs http_parser.rb and safe_yaml https://git.io/fhtFt
21:36:49 <TrueBrain> andythenorth: you can rebase now and push again
21:37:31 <TrueBrain> we can also make a collection per download type ..
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21:37:56 <TrueBrain> possibly a bit cleaner
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21:38:43 <DorpsGek_II> [OpenTTD/website] andythenorth updated pull request #5: Truebraincrumbs https://git.io/fht58
21:38:53 <TrueBrain> no, that just looks very weird
21:41:06 <DorpsGek_II> [OpenTTD/website] TrueBrain approved pull request #5: Truebraincrumbs https://git.io/fhtFE
21:41:38 <andythenorth> TrueBrain: is there an ascii art tree diagram of what you're trying to do? o_O
21:41:45 <andythenorth> or shall I just leave you to it?
21:42:04 <TrueBrain> I am just fiddling with how to do downloads the best/easiest
21:42:11 <TrueBrain> so also toying with Jekyll :D
21:42:23 <TrueBrain> I now made a collection 'downloads'
21:42:28 <TrueBrain> in which I put a folder 'openttd-release'
21:42:32 <TrueBrain> and 'openttd-nightly'
21:42:38 <TrueBrain> in there, md files with information about the release
21:42:57 <TrueBrain> that seems to be working fine
21:43:11 <DorpsGek_II> [OpenTTD/website] TrueBrain merged pull request #5: Truebraincrumbs https://git.io/fht58
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21:46:06 <TrueBrain> just I now want to find the latest openttd-release version .. that means I need to filter on an id like /downloads/openttd-release
21:46:07 <TrueBrain> which feels odd
21:46:40 <TrueBrain> andythenorth: can you use variables in the header? So I can use a variable in section_title?
21:46:58 <andythenorth> I'm not sure
21:47:04 <andythenorth> I don't know if it will cascade
21:47:10 <TrueBrain> meh; goldplating
21:47:15 <TrueBrain> looks good btw, crumble like this
21:47:17 <TrueBrain> lot better :)
21:47:21 <andythenorth> if it's just symbol replacement, vars might work
21:47:40 <andythenorth> these languages are usually pretty simple and just replace symbols :P
21:48:27 <andythenorth> but simple is preferable
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21:55:33 <TrueBrain> hmm, we have 'stable' and 'testing' I guess
21:57:08 <planetmaker> actually we used to have 'stable', 'testing' and 'nightly'
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21:57:41 <planetmaker> where 'stable' is release, 'testing' is a released beta or rc-version. And nightly... well... just that
22:05:34 <TrueBrain> that is what I meant, yes :)
22:05:49 <TrueBrain> but both 'stable' and 'testing' are 'releases', which is a bit annoying :P
22:05:50 <Borg> btw, anyone addressed this already? http://ds-1.ovh.uu3.net/~borg/tmp/openttd_ind_repaint.png
22:05:54 <TrueBrain> (nightlies are too, but those are easy to explain)
22:06:02 <TrueBrain> but I found a nice solution :D
22:06:06 <TrueBrain> I think ......
22:06:18 <TrueBrain> (releases btw we keep forever)
22:08:30 <TrueBrain> andythenorth: https://github.com/TrueBrain/OpenTTD-website/commit/34c8735cfefd126e583ad0fc20f6cf7c8702f8b8
22:08:31 <TrueBrain> how did I do?
22:09:38 * andythenorth tests it
22:09:49 *** Thedarkb1-T60 has quit IRC
22:09:56 <andythenorth> oh it's not a PR yet
22:10:27 <andythenorth> it's good that you alphabetised the collections in config.yml
22:10:44 <TrueBrain> :D
22:10:48 *** Thedarkb1-T60 has joined #openttd
22:10:52 <TrueBrain> the css and js are a copy of the current work btw
22:10:55 <TrueBrain> didnt touch those
22:11:31 <andythenorth> hmm I add you as a remote, and cherrypick your commit maybe? :P
22:11:36 * andythenorth 'my first git' still
22:11:41 <andythenorth> after like 7 years
22:11:54 <TrueBrain> it is a branch, so you can switch to it after you add mine as remote, yes
22:12:06 <TrueBrain> there is one commit before mine that fixes stuff :D
22:12:07 <planetmaker> Borg, and what is to address there? It's a screenshot
22:12:44 <Borg> planetmaker: there is draw issue, look at Net power: <NUM> <- distorted.. in power plant
22:12:45 <andythenorth> the repaint on industry prod amounts
22:12:52 <Borg> yeah..
22:13:00 <andythenorth> I thought frosch fixed that
22:13:03 <TrueBrain> owh, I need to stort on the date, I see
22:13:09 <Borg> andythenorth: its 1.8.0
22:13:13 <andythenorth> lot of commits recently though, I'm not checking :P
22:13:15 <Borg> if its in nighty.. then its ok :)
22:13:23 <andythenorth> it was happening for me as well, some time ago
22:13:26 <andythenorth> haven't seen it recently
22:13:32 <TrueBrain> can Jekyll convert byte to things like MiB/KiB, depending on the size ..
22:13:45 *** Wacko1976 has quit IRC
22:13:57 <Borg> andythenorth: in 1.8.0 it happens still at least for NewGRF texts
22:14:11 <andythenorth> TrueBrain: I'll look
22:16:18 <planetmaker> 103 minutes left for me :P
22:16:33 <andythenorth> TrueBrain: this suggests handling it ourselves, but I'm still reading docs https://stackoverflow.com/questions/52255235/convert-human-readable-file-size-to-bytes-in-ruby
22:16:39 <andythenorth> planetmaker: until?
22:16:41 <andythenorth> you explode?
22:17:28 <planetmaker> until my commit from 30 minutes ago becomes invalid :P
22:17:40 <planetmaker> the update to ogfx-airports changelog
22:19:00 <andythenorth> TrueBrain: can't find anything :)
22:20:01 <planetmaker> it's bad habit to have such changes rotting for years without publishing them
22:20:13 <TrueBrain> string_of_size is suggested
22:20:29 <planetmaker> I really have to learn again how I can actually draw more skidd marks when the airport is in heavy usage :D
22:20:37 <planetmaker> I didn't even guess anymore that it's possible ;)
22:20:59 <TrueBrain> andythenorth: but that doesn't work .. lame :(
22:21:20 <andythenorth> :(
22:21:34 *** Borg has quit IRC
22:21:44 <TrueBrain> ah, jekyll-octopod does
22:22:27 *** Thedarkb1-T60 has quit IRC
22:22:51 <TrueBrain> bit much, a dep for 1 filter :D
22:26:18 <andythenorth> :P
22:28:19 *** Samu has quit IRC
22:28:33 <TrueBrain> ha
22:28:35 <TrueBrain> solved it :D
22:28:41 <TrueBrain> (took that single function and put it in a local plugin)
22:29:17 <TrueBrain> that looks a lot better
22:29:29 <TrueBrain> right, so the URLs are a bit different .. every project will have NNN-releases
22:29:33 <TrueBrain> and they can have NNN-nightlies
22:29:37 <TrueBrain> if they exist
22:29:47 <TrueBrain> I just wonder .. openttd-releases or openttd-release .. what looks better in the URL?
22:30:04 <andythenorth> potato / potato
22:30:12 <andythenorth> I favour releases
22:30:15 <andythenorth> there are n of them?
22:30:27 <TrueBrain> screenshots is also plural, so yeah
22:30:57 <TrueBrain> okay ... seems to me I only have to script the rest together
22:31:05 <TrueBrain> nightlies are a bit weird, as they are also called 'trunk' currently
22:31:25 <TrueBrain> if this works .... gonna be great :D
22:31:30 <TrueBrain> but first I have to get some sleep, as I have to work tomorrow :(
22:31:35 <TrueBrain> night all!
22:31:47 <andythenorth> +1
22:31:50 <andythenorth> bye
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23:09:53 <DorpsGek_II> [OpenTTD/OpenTTD] J0anJosep commented on pull request #6983: Feature: Town name filtering https://git.io/fhtAj
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23:36:49 <planetmaker> ups... forgot --dry-run. Well. I guess we have a new release of OpenGFX+ Airports :) Enjoy!
23:37:32 <LordAro> ha
23:37:52 <Eddi|zuHause> what? other people try to not push right to production? :p
23:39:11 <glx> or prevent it by requiring PR
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