IRC logs for #openttd on OFTC at 2018-10-08
            
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00:02:14 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #6934: Unable to delete a level crossing whose rail is yours but whose road is owned by another company https://git.io/fxsFP
00:03:03 <Samu> https://paste.openttdcoop.org/pgokmc1gs making visual studio enter if statements :p
00:03:09 <Eddi|zuHause> not sure if that helped anyone...
00:04:08 <Samu> if visual studio ever stops at line 8, then I was wrong
00:06:33 <Samu> oh crap, visual studio stopped at line 8, I was wrong
00:20:57 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #6934: Unable to delete a level crossing whose rail is yours but whose road is owned by another company https://git.io/fxsbg
00:23:58 <Samu> ookay, it stops at line 8 when aircraft is moving in an airport and breakdowns there
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00:24:53 <Samu> speed limit in that place is 200, below 320 for boken down
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00:27:06 <Samu> AMED_EXACTPOS = 1 << 4, ///< Go exactly to the destination coordinates.
00:27:30 <Samu> yep, it's true, the aircraft is heading for takeoff
00:27:56 <Samu> apparently this isn't considering taxiing
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00:31:24 <Samu> AMED_BRAKE = 1 << 5, ///< Taxiing at the airport.
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00:40:59 <LordAro> Samu: is it worth asking you to stop posting lines of code straight into irc?
00:41:03 <LordAro> again
00:45:39 <Samu> sorry
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00:51:53 <Samu> are you busy? was going to ask to take a look at https://paste.openttdcoop.org/p4ykc3h3j#line-24
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09:19:06 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth closed issue #6934: Unable to delete a level crossing whose rail is yours but whose road is owned by another company https://git.io/fxsdx
09:19:11 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #6934: Unable to delete a level crossing whose rail is yours but whose road is owned by another company https://git.io/fxGtw
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15:52:43 <Samu> please someone explain me what's being requested here, I can't figure out what it is https://github.com/OpenTTD/OpenTTD/pull/6932/files/4d4198b059d3bf4a3fdc94dc56bd2a3c4e8a8948
16:07:43 <LordAro> what do you not understand?
16:13:05 <Samu> This needs a similar condition as "(v->vcache.cached_max_speed < speed_limit)" in the case below.
16:13:33 <LordAro> well what's below?
16:14:28 <Samu> ihttps://github.com/OpenTTD/OpenTTD/pull/6932/files/4d4198b059d3bf4a3fdc94dc56bd2a3c4e8a8948#diff-9c7b810bde1e9a328e481df1a0bd5cb8R644
16:14:32 <Samu> https://github.com/OpenTTD/OpenTTD/pull/6932/files/4d4198b059d3bf4a3fdc94dc56bd2a3c4e8a8948#diff-9c7b810bde1e9a328e481df1a0bd5cb8R644
16:14:58 <Samu> i dont know what condition to make
16:15:47 <Samu> can't figure out what's failing with my code
16:15:53 <Samu> everything looks fine
16:17:19 <Samu> I'm experimenting different code
16:18:53 <Samu> https://paste.openttdcoop.org/pmxadixsr
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16:27:26 <Samu> this code is worse
16:30:07 <Samu> now I got this code https://paste.openttdcoop.org/pnlm7apwn
16:31:53 <Samu> what if v->cur_speed is inferior than SPEED_LIMIT_BROKEN
16:37:57 <Samu> hard_limit should only be set to false, if the new speed limit is the actual speed limit.
16:38:12 <Samu> if (speed_limit > SPEED_LIMIT_BROKEN
16:38:27 <Samu> that takes care of that request, doesn't it?
16:39:57 <Samu> but the first request is where I'm lost
16:40:09 <Samu> don't know what frosch123 wants
16:47:21 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #6932: Change: Gradually slow down aircraft speed on breakdown https://git.io/fxGAO
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16:47:51 <Alberth> o/
16:47:58 <planetmaker> \o
16:48:40 <Samu> Alberth: can u save me from embarrassment :(
16:49:26 <Samu> guess only frosch123 can help me on this, but he scares me
16:49:41 <Alberth> speaking in riddles eh?
16:50:09 <Samu> it's about my pull request
16:51:27 <LordAro> "he scares me"
16:52:04 <Alberth> hi lord & planet person
16:53:00 <Alberth> I have to start a guessing game what you mean?
16:53:16 <Alberth> quite sure I don't want to do that, thank you
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16:56:10 <Samu> Alberth: frosch123 requested these changes https://github.com/OpenTTD/OpenTTD/pull/6932/files/4d4198b059d3bf4a3fdc94dc56bd2a3c4e8a8948
16:56:32 <Samu> i'm unsure if I did that with my recent commit https://git.io/fxGAO
16:56:57 <Samu> i've been on this for about 10 hours, can't figure out
17:00:27 <Alberth> the one below use the cached max speed I think, you use speed limit. Why?
17:04:00 <Samu> because that check will still be tested afterwards
17:06:02 <Samu> yeah, i confess, I dunno
17:06:50 <Samu> I know what I did appears to be working, but i'm not too sure what's happening
17:09:52 <Samu> i know that I have to set hard_limit to false when the aircraft cur speed is higher than the breakdown speed limit
17:09:58 <Samu> to make it slow down
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17:13:58 <Samu> if the aircraft cur speed is lower than the breakdown speed limit, i'm not sure what needs to be done about the hard_limit
17:14:32 <Samu> code apparently still sets it to false
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17:38:52 <Samu> guess i'm gonna wait for frosch
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18:29:50 <Samu> frosch123: I wasn't sure what I had to do in here, https://github.com/OpenTTD/OpenTTD/pull/6932 , would you help me out?
18:30:00 <Samu> i tried
18:31:12 <Samu> posted a commit but it doesn't seem to address all that was requested
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18:54:13 <Wolf01> o/
18:54:30 <Wolf01> ISP destroyed the phone lines
18:54:41 <Wolf01> Luckily internet works
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19:26:16 <Eddi|zuHause> how does that even work? i thought phone and internet is the same line nowadays
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19:39:36 <andythenorth> o/
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19:48:53 <Wolf01> <Eddi|zuHause> how does that even work? i thought phone and internet is the same line nowadays <- I still have analog phone :P
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19:57:20 <andythenorth> such
19:57:21 <andythenorth> very
19:57:24 <andythenorth> trains
20:14:50 <SpComb> traaaaaaaaaains
20:14:53 <Samu> andythenorth: can you place industries on sloped rivers?
20:15:29 <Samu> i know you can place industries on sloped tiles, but does that include water on them?
20:17:13 <Samu> oh, apparently it wouldn't matter. Sloped rivers don't contain water tracks
20:17:45 <Samu> suits my purposes
20:19:00 * andythenorth revives watermill industry idea
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23:29:16 <Samu> can't build a rail station on a coast tile with 1 corner raised, but i can build a road station there
23:29:30 <Samu> any special reason why?
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23:31:33 <Samu_> oh, drivethrough stations can't be built, only normal road stations can
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23:34:59 <Samu_> train depots can
23:35:12 <Samu_> that's not consistent
23:36:40 <nielsm> why not? it's dead-end tiles that can be built there
23:37:57 <Samu_> because a rail station couldn't
23:39:20 <nielsm> that's not a dead-end tile
23:39:32 <nielsm> it has two connecting sides, opposite of each other
23:39:53 <Samu_> I see
23:40:44 <Samu_> only 1 rail track is allowed on these tiles
23:41:02 <nielsm> you could also write it as, a track connection (road or rail) must not connect edges of different height
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23:41:30 <Samu> damn my internet
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23:43:38 <Samu> the ethernet cable is failing too
23:43:43 <Samu> great!
23:45:37 <Samu> ok, I need to take care of road vehicle stations
23:45:44 <Samu> roads
23:45:51 <Samu> unsure about trams
23:45:58 <Samu> houses
23:46:11 <Samu> train depots, road depots, unsure about tram depots
23:47:58 <Samu> industry tiles, object tiles, airport tiles
23:48:10 <Samu> then i'm unsure about what to do with terraform
23:48:31 <Samu> or CMD_LANDSCAPE_CLEAR in general
23:52:38 <Samu> ok, trams do the same as roads
23:52:44 <Samu> but roads don't do the same as rail
23:53:53 <Samu> tunnelbridge tiles, can't forget these
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