⏴ go to previous day
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02:07:46  <Samu> i stripped down aystar to suit my needs :p what used to take 560 ticks is now down to 484
02:08:02  <Samu> @calc 560/484
02:08:02  <DorpsGek> Samu: 1.15702479339
02:08:10  <Samu> @calc 484/560
02:08:10  <DorpsGek> Samu: 0.864285714286
02:08:16  <Samu> real nice
02:08:44  <Samu> i'm off to bed, cyas
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10:45:08  <Samu> return (_AIMap.DistanceManhattan(cur_tile, goal_tile) + _AIMap.DistanceSquare(cur_tile, goal_tile) > self._best_estimate ? self._max_cost / 2 : 0) * self._cost_tile;
10:56:33  <Samu> the bounding box isn't a box, but a circle.
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12:02:28  <Samu> Note that this estimate is not allowed to be higher than the real cost 	 *  between node and any of goal_nodes.
12:02:34  <Samu> uh oh :(
12:04:04  <Samu> why not?
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12:48:34  <Samu> stripped FibonacciHeap
12:49:54  <Samu> Peek not needed, Exists not needed, removed
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13:01:58  <Samu> when comparing my version of the RoadPathFinder with the original Pathfinder.Road-4-1library, mine is still slower
13:02:23  <Samu> 173 ticks vs 412 ticks
13:02:42  <Samu> the bridges really are an overhead
13:03:51  <Samu> the original only starts bridges on non-flat tiles, mine also starts in them
13:04:22  <Samu> may also*
13:05:29  <Samu> before yesterday, that 412 was 560
13:06:15  <Samu> it's just impossible to beat the original in speed if I account bridges the way I do
13:06:41  <Samu> but I have to
13:07:06  <Samu> else, the routes look dumb
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15:39:30  <Samu> CanBuildConnectedRoadPartsHere is bugged
15:39:47  <Samu> i thought it was a function that would deal with slopes
15:40:09  <Samu> slopes and foundation
15:41:02  <Samu> Lookup function for building road parts independend on whether the "building on slopes" setting is enabled or not.
15:41:12  <Samu> https://noai.openttd.org/api/trunk/classAIRoad.html#81c64d4ffcc7da59e4b3c168060814cf
15:50:56  <Samu> AIRoad.CanBuildConnectedRoadPartsHere(tile, start, end)
15:56:35  <Samu> maybe it''s not bugged, it returned -1, must investigate this better
15:58:54  <peter1138> Bah, overclock CPU -> bluescreen :/
15:59:08  <peter1138> Probably don't need to but it's an 8700K so overclocking is kinda the point :p
16:02:29  <Samu> what's the best cpu for openttd fast forward?
16:03:42  <peter1138> Whatever goes fastest.
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16:13:51  <Samu> oh, i see the problem
16:14:13  <Samu> end = start = 53966
16:15:11  <Samu> why would the Parent tile be the same where it started
16:15:23  <Samu> sometimes I dont get the pathfinder
16:19:04  <Samu> erm, no
16:20:00  <Samu> the next_tile is somewhat in error here, why would the pathfinder want to walk backwards?
16:20:57  <Samu> next_tile aka the end tile
16:24:26  <Eddi|zuHause> just patch out the bluescreen, problem solved
16:31:41  <peter1138> I undid it.
16:31:47  <peter1138> Stable again now.
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16:55:57  <Samu> hmm the error wasn't here
16:56:13  <Samu> it's somewhere else that's failing, :(
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18:17:21  <Alberth> moin
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18:57:25  <DFG-2018> hello
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18:57:54  <DFG-2018> does anyone wanna play multiplayer or is a multiplayer game going on somewhere?
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19:24:34  <Wolf01> o/
19:27:01  <Alberth> o/
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19:58:01  <Samu> i can't use the estimator for reducing the number of neighbour checks
19:58:05  <Samu> :(
19:58:17  <Samu> i thought I could
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20:22:38  <nielsm> well yes, if you don't want to consider a neighbor at all, don't return it from the neighbors function
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21:41:44  <Samu> went up, from 412 to 435 ticks :o
21:41:51  <Samu> cus of estimator
21:42:33  <Samu> 173 ticks with original pathfinder vs 435 with mine
21:43:04  <Samu> better confirm, brb
21:44:04  <Samu> confirmed
21:44:15  <Samu> @calc 173/435
21:44:15  <DorpsGek> Samu: 0.397701149425
21:44:37  <Samu> @calc 435/173
21:44:37  <DorpsGek> Samu: 2.51445086705
21:44:41  <Samu> 2.5x slower
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22:51:17  <Wolf01> 'night
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23:51:37  <Samu> @calc 173/335
23:51:37  <DorpsGek> Samu: 0.516417910448
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