IRC logs for #openttd on OFTC at 2018-08-02
            
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09:41:59 <gentz> So I got it to "work", my patch. But it's slower than an autoclicker
09:42:07 <gentz> And you can't chat while using it
09:42:23 <gentz> I guess the server throttles the number of sent commands
09:42:43 <gentz> or something.
12:26:41 <dihedral> how often does your code run?
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14:36:44 <snail_UES_> hi there
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15:52:01 <Alberth> hi hi
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17:02:52 <gentz> dihedral, it issues 3 commands at most once every tenth time "UpdatingLandscapingLimits" is called. (used to be everytime)
17:03:55 <gentz> (Before that it issued n+1 commands, where n was the # of tiles selected not of the right hight)
17:05:50 <gentz> Now only on the bigger selections do I experience this "throttling" effect, which sorta've nullifies the point of my patch, to level large mountains :?
17:05:57 <gentz> *:/
17:06:23 <dihedral> working with the terrain is much more beautiful :-P
17:07:47 <gentz> dihedral, is there a collect place I should be calling "DoCommandP"? I suspect my current location is wrong
17:11:41 <peter1138> dihedral :-)
17:17:24 <dihedral> gentz, i have never touched DoCommandP in a manner that was de-sync free
17:19:05 <gentz> It only took 2 rewrites to get it dsync free. Easy peasy (/sarcasm)
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17:28:26 <andythenorth> @seen danmack
17:28:26 <DorpsGek> andythenorth: danmack was last seen in #openttd 2 days, 22 hours, 45 minutes, and 26 seconds ago: <DanMacK> Ahhhh
17:33:17 <Alberth> o/
17:33:28 <gentz> o/
17:46:38 <nielsm> so did anyone patch nml yet? :P
17:47:33 <andythenorth> @seen frosch123
17:47:33 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 2 days, 17 hours, 59 minutes, and 16 seconds ago: <frosch123> the bots woke up again :)
17:52:11 <peter1138> I wouldn't know what's involved.
18:21:51 <gentz> I've uploaded my smart leveler here: http://openttd.btpro.nl/index.php/forum/30-btpro-openttd-client-talk/3050-1-8-0-compiling-running-on-arch-linux#6700
18:22:01 <gentz> Enjoy!
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18:39:06 <peter1138> Watch as the btpro admins get annoyed :p
18:39:54 <ST2> hehe
18:39:57 <ST2> we won't :D
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19:03:42 <Wolf01> o/
19:03:45 <Wolf01> Furries again?
19:05:04 <Alberth> o/
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19:52:22 <andythenorth> yo
20:00:29 <Wolf01> https://steamcommunity.com/games/598960/announcements/detail/1710690564421852674 really really interesting
20:00:30 <Wolf01> o/
20:00:43 <Wolf01> A lot of mechanics I wanted to see in OTTD
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20:58:39 <andythenorth> oof
20:58:44 <andythenorth> I accidentally read forum thread
20:58:55 <andythenorth> MB is being wilfully awkward again
21:00:19 <Wolf01> Don't read MB
21:00:49 <gentz> MB?
21:01:01 <andythenorth> nvm
21:02:12 <nielsm> I posted about my 16-in-16-ou patch on the forum yesterday and some people are acting like raising limits above what might make good gameplay (with current UI at least) is ruining the game in itself
21:02:36 <nielsm> if someone makes a bew newgrf industry chain with 16 cargoes on one industry, blame that author, not the game permitting it
21:02:40 <andythenorth> this is one of the several reasons I quit forums
21:02:54 <nielsm> -bew
21:03:02 <nielsm> (wtf what does that even mean)
21:03:06 <Wolf01> :D
21:03:17 <nielsm> oh right, meant to type 'bad'
21:03:39 <andythenorth> obiwan twice
21:04:17 <Alberth> it does make you gui more complicated than needed of course, ie if you pick 8 as max, you don't have to wrestle with the industry chain gui to fit 16 cargoes at one side
21:04:36 <Alberth> or at least, wrestle less :)
21:05:49 <Wolf01> Raise the limit to 64k for everything
21:05:56 <nielsm> https://0x0.st/sV4n.png <- what a maxed out industry window looks like
21:06:03 <nielsm> (one of my glitches early on)
21:06:04 <Wolf01> If andy makes an industry with 64k cargos, his fault
21:06:11 <Wolf01> :P
21:06:35 <Wolf01> Not bad
21:07:30 <Wolf01> We should call the next version "the upper limit update"
21:07:45 <nielsm> OpenTTD Unlimited
21:07:50 <nielsm> with special title screen logo
21:08:06 <nielsm> but NRT needs to be merged too then :)
21:08:57 <Wolf01> Yes
21:09:24 <Wolf01> Could we share the new map array extension to raise the roadtypes too?
21:09:50 <Wolf01> Or is that only for railtypes?
21:10:09 <nielsm> since road and rail can coexist on a tile, I think that's not possible
21:11:12 <Wolf01> That's a special case
21:12:23 <Wolf01> But let's keep an eye open for a full track layout over roads
21:13:15 <Wolf01> I wonder if peter has a patch for it
21:14:25 <andythenorth> he is intending to
21:14:32 <planetmaker> o/
21:15:25 <andythenorth> https://github.com/PeterN/OpenTTD/commits/nrt-block-64-rail/road/tram-types
21:15:37 <andythenorth> Wolf01: NRT has a bug somewhere in forums also
21:17:09 <Wolf01> Yeah
21:19:36 <Alberth> o/
21:20:51 <andythenorth> hi planetmaker
21:21:10 <andythenorth> frosch123 is there anything I can do for nml->github? o_O
21:21:19 <andythenorth> or is it safe to base from your fork?
21:26:29 <peter1138> ^ Yeah, that set of changes needs testing
21:28:00 <nielsm> andythenorth: I think it needs to be moved to the OpenTTD org first before it's sensible to github-fork it
21:28:40 <nielsm> (it's probably fine to clone frosch123's repos down to your own machine, work on it, and then later add the real official repos as a remote and rebase your work onto that)
21:37:21 <frosch123> andythenorth: https://github.com/OpenTTD/nml <- i've disabled issues for now
21:37:31 <frosch123> i'll keep on testing the issue migration on my user
21:37:38 <frosch123> for now devzone is still the official tracker
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21:45:33 <andythenorth> cool :)
21:45:34 <andythenorth> thx
21:46:02 <andythenorth> forked :D https://github.com/andythenorth/nml
21:46:40 <nielsm> ls
21:46:46 <nielsm> wrong window
21:46:50 <andythenorth> I do that too
21:46:59 <andythenorth> pasting passwords is the most embarassing
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22:01:35 <planetmaker> hehe.
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22:48:09 <andythenorth> bed
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23:13:54 <gentz> sim-al2, happen to be here?
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23:17:26 <Wolf01> Nn
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23:25:41 <peter1138> Scrollbars pls
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