IRC logs for #openttd on OFTC at 2018-06-29
            
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02:21:42 <greeter> i'm trying to start a dedicated server, and when i connect i keep getting the error "could not load savegame" anyone have any ideas where to start first in troubleshooting?
02:23:09 <Eddi|zuHause> did you compile yourself?
02:24:22 <greeter> i tried that originally, but i was getting version mismatches, so i decided to use the precompiled binaries instead
02:25:06 <ST2> I saw something similar at tt-forums
02:25:48 <greeter> i tried searching the forums, but i didn't see anything there helpful. i probably didn't see what you saw though
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02:26:10 <ST2> greeter: how you try to load savegame?
02:26:26 <greeter> i haven't tried actually. i'm trying to start a brand new name
02:26:43 <ST2> if save used newgrf's, does the server has same versions?
02:27:03 <Eddi|zuHause> try setting a savegame compression format
02:27:15 <ST2> or disable it
02:27:21 <ST2> for the sake
02:27:35 <greeter> wow, running openttd without the -D option over ssh is interesting lol
02:28:07 <ST2> yeah, close that ssh session and server dies too
02:28:13 <Eddi|zuHause> well, it will try to run through the x-forwarding
02:28:23 <greeter> it's running through text
02:28:55 <ST2> greeter: dedicated servers always run that way
02:29:15 <greeter> but without -D it looks like it's trying to run a client
02:29:20 <ST2> oh, with -D
02:29:48 <ST2> if I may ask, what OS?
02:29:52 <greeter> http://i.imgur.com/i6RsDfz.png
02:29:53 <Eddi|zuHause> all (non -D) runs can be both server and client
02:31:13 <ST2> greeter: what command you're using to start the server?
02:31:24 <greeter> just i've never seen any windowed program try to run in ncurses like that lol. anyhow, let me get the command i've been trying to run
02:31:30 <ST2> (the primary one)
02:31:52 <Eddi|zuHause> it's probably SDL running in ascii-art mode
02:31:54 <greeter> ./openttd -D -c /home/greeter/.openttd/openttd.cfg
02:32:01 <greeter> it is, just never seen it before
02:32:37 <ST2> does the binary has rights to access /.openttd/
02:32:45 <greeter> yes
02:32:50 <ST2> those are usually protected folders
02:33:10 <greeter> just hidden in my case
02:33:21 <ST2> "just"?!
02:33:43 <Eddi|zuHause> dunno if that is some innate SDL ability, or someone actually patched this into openttd
02:33:46 <ST2> what are the rights on openttd binary?
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02:33:55 <greeter> even without using a specified configuration file it comes up with that problem
02:34:20 <ST2> use a cfg on the user folder
02:34:26 <ST2> not on a protected one
02:34:33 <Eddi|zuHause> well, the path above is the default place where it looks for the file
02:34:33 <greeter> alright
02:35:04 <ST2> if it's the default... it's a great security issue
02:35:47 <greeter> ok moved the file to the home folder, going to try again
02:36:33 <greeter> same thing. not sure if this helps but on the server i see this: *** greeter has left the game (could not load map)
02:37:06 <ST2> *** greeter has left the game (could not load map)
02:37:14 <ST2> that's not a server start issue
02:37:23 <ST2> it means server started
02:37:33 <ST2> the previous error
02:37:38 <ST2> did it appeared?
02:37:52 <ST2> cmon greeter, 1 step at a time
02:38:10 <greeter> oh the server starts just fine, i just can't connect to it because i get that error
02:38:24 <greeter> i guess i misspoke earlier, sorry :\
02:38:27 <ST2> ok Eddi|zuHause, what was the SDL thing?
02:38:56 <Eddi|zuHause> greeter: on the server. try setting the savegame compression to uncompressed (just for testing)
02:39:02 <greeter> alright
02:39:29 <Eddi|zuHause> try that with a small map :p
02:39:56 <ST2> well, since server starts, now it's with you Eddi :)
02:41:41 <greeter> hmm i'm trying to find the option to set the map size
02:42:01 <greeter> got it
02:42:41 <greeter> hmm still doing the same thing
02:50:22 <Eddi|zuHause> the map size won't fix your error. just if you try uncompressed savegames, you want them as small as possible to begin with
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02:51:23 <greeter> tried uncompressed but it's still doing that
02:51:37 <Eddi|zuHause> what's the exact error message you get on the client?
02:52:01 <Eddi|zuHause> also, try a more verbose mode on the client, like "openttd -d 3"
02:52:26 <greeter> alright
02:53:14 <Eddi|zuHause> (note that this is a lower case "-d")
02:54:35 <greeter> dbg: [gamelog] ---- gamelog start ----
02:54:36 <greeter> dbg: [gamelog] Tick 11496: game loaded
02:54:36 <greeter> dbg: [gamelog] Revision text changed to 1.3.0, savegame version 180, not modified, _openttd_newgrf_version = 0x130061eb
02:54:36 <greeter> dbg: [gamelog] New game mode: 1 landscape: 0
02:54:36 <greeter> dbg: [gamelog] Tick 11496: game loaded
02:54:37 <greeter> dbg: [gamelog] Revision text changed to 1.8.0, savegame version 197, not modified, _openttd_newgrf_version = 0x18086d62
02:54:40 <greeter> dbg: [gamelog] New game mode: 0 landscape: 0
02:54:42 <greeter> dbg: [gamelog] ---- gamelog end ----
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03:05:22 <Eddi|zuHause> are you sure that is not the title game?
03:05:43 <greeter> hmm i'm not sure how to tell to be honest
03:06:06 <Eddi|zuHause> is that on the server or on the client?
03:06:15 <greeter> that's on the client
03:06:39 <Eddi|zuHause> does that show up before or after you try to join the server?
03:07:38 <greeter> that shows up immediately after getting disconnected. i had to kill the process immediately after to see it because it kept outputting info to the console
03:08:27 <Eddi|zuHause> then that is probably the title game. the important information would be quite a bit before that
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