IRC logs for #openttd on OFTC at 2018-06-25
            
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00:03:06 <stefino> Eddi|zuHause: thanks :)
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00:34:43 <stefino> Eddi|zuHause: there has tobe another bug O.o With activated ctrl+b it is ok, but whed is it switched off, it gives a bugs https://www.youtube.com/watch?v=VN6n6hkJpQE&feature=youtu.be
00:36:41 <Eddi|zuHause> stefino: the bug is still there with the ctrl+B, it's just less visible
00:37:34 <stefino> but where is the problem? I think thas I set boxes corectly
00:38:41 <Eddi|zuHause> i can't really make it out from the video
00:41:24 <stefino> https://paste.openttdcoop.org/pxiy0gjch
00:43:43 <Eddi|zuHause> i'm afraid i don't have enough experience with houses to see the problem
00:46:12 <stefino> and if I have for example animations on industry tiles, I thought it is the same
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00:48:07 <Eddi|zuHause> it is pretty similar
00:49:10 <Eddi|zuHause> note that with industries you have the individual "industry tiles" and the "industry" that groups them together
00:49:33 <Eddi|zuHause> each doing only half the things that an industry does from a player point of view
00:50:01 <Eddi|zuHause> where houses, even though they can be mutli-tile, are missing this combining entity
00:51:06 <stefino> mmm, it is possible :/
00:52:41 <stefino> so thanks a lot for today, I go sleep. bye :)
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04:11:41 <ANIKHTOS> good night all
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08:43:07 <andythenorth> o/
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11:19:00 <peter1138> hi
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11:25:47 <andythenorth> peter1138: o/
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16:11:24 <peter1138> Hmm, should I spend nearly £750 on a new GPU?
16:13:05 <nielsm> only if you promise to implement a GPU accelerated blitter for ottd
16:13:11 <nielsm> ;)
16:14:00 <andythenorth> how many coins can you mine?
16:14:06 <andythenorth> oh that's all 2015 stuff eh
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20:14:36 <__ln__> no reply from the translations manager within 10 days.
20:16:30 <andythenorth> what's the SLA? :)
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20:26:14 <Wolf01> o/
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20:36:55 <andythenorth> so is it NRT merging day?
20:37:03 <Wolf01> \o/
20:37:41 <NovaF117> Heya, it's been a long time since I played OpenTTD and I was looking for suggestions on mods for extra cargo types and industries to work with. I play primarily in the Temperate tileset.
20:38:03 <NovaF117> Suggestions as in what one might recommend, not that I'm lazy.
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20:41:36 <Tony> What we're talkin' about?
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20:42:29 <LordAro> 37s
20:42:38 <LordAro> NovaF117: maybe try firs?
20:42:47 <LordAro> andythenorth usually has things to say about it
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20:49:44 <NovaF117> I downloaded "ECS & FIRS vehicle set", but I don't see it anywhere on the NewGRF setup list.
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20:50:56 <planetmaker_> o/
20:51:01 <LordAro> there's an industry set somewhere
20:51:04 <LordAro> o/ pm
20:52:08 <andythenorth> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/get_started.html
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20:53:32 <NovaF117> I also grabbed "FIRS Industry Replacement Set 3.0.9". But I'm worried about the other one I mentioned not showing up. Since its purpose is to allow standard TTD vehicles to refit for any gargo type.
20:53:57 <NovaF117> *cargo
21:00:09 <supermop_work> yo
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21:28:17 <nielsm> I tried changing fps window updates to only happen 10 times a second and cache the values instead of recalculating on every repaint, and the result makes it very obvious how much time that really takes: https://0x0.st/s9JC.png
21:29:08 <andythenorth> :)
21:29:15 <nielsm> (still this is in a debug build, release builds are much less slow)
21:29:58 <planetmaker_> he :)
21:30:21 <LordAro> hehe
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21:32:35 <nielsm> I'm considering even using a "cycling" model where just one pair of values gets recalculated every update
21:33:03 <nielsm> but that would probably not be useful
21:33:08 <ANIKHTOS> hello all
21:33:12 <ANIKHTOS> how are you??
21:34:23 <LordAro> nielsm: i feel like you might be slowing things down by determining which value to update
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21:37:49 <LSky`> andythenorth do you know what would cause FIRS to generate 100 industries of 2 types, and only 1-10 of others on a map?
21:37:56 <LSky`> https://i.imgur.com/2P89u5h.png
21:42:17 <andythenorth> what version?
21:42:29 <LSky`> 3.0.9
21:42:38 <andythenorth> in that case no :|
21:42:47 <andythenorth> was hoping it was this https://dev.openttdcoop.org/projects/firs/repository/revisions/dac372a55663
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21:43:59 <andythenorth> wonder if anyone else has encountered it
21:44:13 <LSky`> I think it might be something new with JGR 25.02
21:44:32 <LSky`> Huh, 1.8.0 has the same thing
21:44:33 <andythenorth> oh it's a patchpack? o_O
21:44:55 <andythenorth> I think it's most likely a FIRS bug
21:45:06 <andythenorth> might have been reported in forums previously, dunno :)
21:45:49 <LSky`> alright, thanks either way
21:46:00 <LSky`> I like coal and plastic plants as much as the next guy, but 100...
21:51:00 <nielsm> it's just an abundace of raw materials and a poorly implemented 5-year plan
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22:09:53 <nielsm> hmm, I wonder if the framerate stats (at least game loop related ones) should reset when game mode is changed
22:10:19 <nielsm> menu<>game<>editor
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22:13:49 <LordAro> given it could only be wrong for at most a couple of seconds
22:14:15 <nielsm> yeah it's not important right now
22:14:57 <nielsm> maybe later if measurements for individual pathfinder types are made, and elements not getting data are skipped in the display
22:15:24 <nielsm> (link graph delays are already a candidate for that)
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23:31:39 <Wolf01> 'night
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