IRC logs for #openttd on OFTC at 2018-06-23
            
00:04:40 <ANIKHTOS> adiso see you all tomorow
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00:23:31 <Wolf01> 'night
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08:22:46 <Alberth> o/
08:36:51 <andythenorth> o/
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09:46:23 <LordAro> Alberth: now you're stealing my fixes :p
09:46:40 <LordAro> i already did that in #6828
09:47:53 <Alberth> MSYS?
09:48:03 <Alberth> it breaks for Linux too :)
09:48:49 <Alberth> also, why is the town directory gui wider now?
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09:49:03 <Wolf01> Moin
09:53:26 <Alberth> o/
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10:22:39 <LordAro> someone should merge some PRs
10:22:46 <LordAro> over 20 now
10:22:55 <LordAro> like both of mine :)
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10:32:27 <ANIKHTOS> hello
10:32:36 <ANIKHTOS> wish you a good weekend
10:35:21 * nielsm tries to prevent his birds from eating his sandwich
10:36:40 <ANIKHTOS> you have birds???
10:37:04 <nielsm> two cockatiels, both male
10:37:44 <ANIKHTOS> not in a cage??
10:37:50 <ANIKHTOS> i used to have canaries
10:38:00 <ANIKHTOS> it was so nice when they sing but they were on cage
10:38:17 <nielsm> they are happier getting some out-of-cage time daily
10:38:35 <ANIKHTOS> out of jail
10:38:37 <ANIKHTOS> :-)
10:38:49 <nielsm> https://0x0.st/s9a7.jpg
10:39:16 <ANIKHTOS> i time i found a wounded sparrow and i took it home never put it on cage
10:39:25 <ANIKHTOS> the idea was to keep it until it recover
10:39:52 <ANIKHTOS> they are nice
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10:49:32 <nielsm> hmm, linkgraphschedule.cpp line 154 in OnTick_LinkGraph is part of the synchronous game loop, it waits for any unfinished link graph background updates there
10:49:55 <nielsm> maybe that's also worth measuring?
10:50:45 <ANIKHTOS> well make a measurement
10:50:55 <ANIKHTOS> and see if you find anythign worth to measure
11:03:59 <nielsm> yep looks like it does measure something, just going to make a release build and try with one of the really big saves
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11:06:28 <nielsm> oh, wentbourne transport doesn't use cargodist...
11:15:31 <Alberth> :)
11:23:40 <Eddi|zuHause> i feel awfully disconnected since DorpsGek doesn't announce merges anymore
11:24:26 <LordAro> someone should fix that
11:30:37 <ANIKHTOS> back on writing code
11:31:13 <ANIKHTOS> in git sheell the command init makes an empty repo
11:31:16 <ANIKHTOS> how i fill it??
11:32:17 <nielsm> that's only when you start your own thing from scratch
11:32:31 <nielsm> when you start from an existing project you use "git clone"
11:33:47 <ANIKHTOS> okey i have download the files and i have them in a folder called ottd
11:33:59 <ANIKHTOS> how i make that folder a repository??
11:34:05 <nielsm> you don't
11:34:31 <Alberth> "repository" contains all versions that ever existed in the the project
11:34:39 <Alberth> not just what exists today
11:34:47 <Alberth> git clone copies that entire history
11:35:31 <nielsm> you point git clone to the online "master" copy (the origin), it clones all data in that, and gives you a checkout
11:35:35 <ANIKHTOS> then whatt i can have local a brabch??
11:35:54 <Alberth> you can make that folder a new repostiory, but then you don't have any history any more
11:36:07 <ANIKHTOS> when you mean clone it will download all that data??
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11:36:24 <Alberth> git clone makes a copy to your computer, so that's all local
11:36:35 <ANIKHTOS> well loosing th ehistory of ottd will be not a loss
11:36:42 <Alberth> yes, it downloads all history
11:36:43 <ANIKHTOS> i will never check any previous code anyway
11:37:43 <ANIKHTOS> how much is openttd now in size if i download it all??
11:37:58 <nielsm> the total git repisitory with all history is 300 MB
11:40:10 <ANIKHTOS> only???
11:40:30 <ANIKHTOS> 1.8 ttakes 100mb in my computer
11:41:31 <ANIKHTOS> can someoen explain the push pull concept??
11:41:34 <Alberth> binary program code is a lot larger than source text and the changes
11:41:51 <Alberth> git is all local
11:42:04 <Alberth> so everybody has a local copy of all history
11:42:23 <Alberth> sometimes you want to exchange modifications with someone else
11:42:38 <ANIKHTOS> and i need t make a diff file
11:42:59 <Alberth> no, you put changes into git with commit
11:43:42 <Alberth> when you have write access to a git repository at another computer, you can tell git tp push the changes to that computer
11:44:15 <Alberth> similarly, when you have read access at a git repository at an other computer, you can pull changes from there
11:45:10 <Alberth> git clone is thus also a pull, but it's special in making a direct copy of everything, rather than merging some changes with other changes that exist
11:45:58 <nielsm> hmm, https://0x0.st/s9BB.png -- if I sum all the GL elements rightmost number they add up to 11.57 ms, so there's 1.40 ms unaccounted for
11:46:23 <ANIKHTOS> git clone https... to clone the openttd
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11:46:28 <ANIKHTOS> and have it local to work with
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11:46:50 <Alberth> yes
11:46:58 <Alberth> hai andy
11:47:05 <ANIKHTOS> hello andy
11:47:25 <ANIKHTOS> i make the clone and then i make a new branch
11:47:31 <ANIKHTOS> so i put my changes there
11:47:45 <Alberth> very good, always make a clone before you add any changes
11:48:05 <nielsm> a branch?
11:49:18 <Alberth> euhm, indeed, a branch
11:49:29 <ANIKHTOS> https://git-scm.com/book/en/v2/Git-Branching-Basic-Branching-and-Merging
11:49:32 <ANIKHTOS> there nielsm
11:49:50 <ANIKHTOS> and i commiit my changed files in the new branch
11:49:56 <Alberth> he reacted to me writing "clone" instead of "branch" :)
11:50:37 <Alberth> a branch is like a topic you work on
11:50:47 <ANIKHTOS> i got the idea of branch
11:50:53 <ANIKHTOS> that was the esisest to get
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11:51:45 <Alberth> the simplest is if you fork openttd to your account at github, and clone that repository
11:52:04 <Alberth> that way, you have a repository with write access at github
11:52:23 <Alberth> so you can push branches to github
11:52:24 <ANIKHTOS> i have forked it
11:52:29 <ANIKHTOS> but i have mess up the fork
11:52:42 <ANIKHTOS> can i delete it and fork again from scratch??
11:52:59 <Alberth> it's your repository :)
11:53:21 <Alberth> you can indeed delete your repositories
11:56:03 <ANIKHTOS> i found the delete it is hidden in the settings
11:56:07 <ANIKHTOS> i delete the fork
11:56:12 <ANIKHTOS> now lets make a new fork
11:56:50 <ANIKHTOS> https://github.com/OpenTTD/OpenTTD this is the official repo right??
11:57:06 <nielsm> yep
11:57:50 <ANIKHTOS> yes i fork it
11:57:53 <ANIKHTOS> now i can eat it
11:58:00 <ANIKHTOS> i need a knife and some ketchup lol
12:00:54 <ANIKHTOS> so every now and then i need to pull to keep my fork update with the openttd right??
12:02:37 <ANIKHTOS> great one more day somethign new learned
12:03:34 <ANIKHTOS> and more thigns to learn :-) re write the code i lost the other day :-) by a silly mistake and made my code a bit more compact delete some variables
12:06:16 <ANIKHTOS> ClrBit(ge->status, GoodsEntry::GES_CURRENT_MONTH); this line of code clears the data from GES_CURRENT_MONTH ????
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12:07:44 <nielsm> it clears one bit in a variable
12:08:27 <nielsm> specifically, removes the bit indicated by GES_CURRENT_MONTH from the ge->status field
12:11:28 <Alberth> your fork doesn't get updated unless you push to it
12:12:31 <Alberth> the openttd project repository gets updated, you should pull from that to your local copy, and you may push those updates to your fork (but not much needed)
12:13:03 <ANIKHTOS> now with my patch the station info is wrong
12:13:20 <ANIKHTOS> it does nto update the cargo deliver each month
12:13:35 <Alberth> as soon as you push anything to your fork, all missing changes will get copied automatically
12:13:36 <ANIKHTOS> but keeps adding the cargo delivered and the n umber goes up and up and up
12:52:56 <ANIKHTOS> okey i am chanign the vechicles detail windows for my patch
12:53:16 <ANIKHTOS> do you want anythign specific to be shown changed??
12:58:21 <ANIKHTOS> do you think it will be more practical intsead of having last service to have next service date??
12:58:45 <ANIKHTOS> since with the slow patch it will be rather hard to calcualte when the next service will be??
13:04:18 <andythenorth> is it NRT?
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13:07:14 <Alberth> probably SNRT slow not road types
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14:05:29 <Alberth> always nice when the desktop crashes :p
14:05:54 <ANIKHTOS> you crach linux??
14:05:58 <ANIKHTOS> crash??
14:06:04 <Alberth> just the desktop
14:06:33 <ANIKHTOS> makign changes in the vehicle detail window
14:07:04 <Alberth> reading a piece of paper
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14:08:10 <ANIKHTOS> well you are lucky you crash only desktop usuall windows crash all together
14:11:43 <Alberth> not luck, rather proper design of the system
14:12:11 <peter1138> Windows doesn't usually crash.
14:15:28 <nielsm> windows crashing is usually due to either buggy 3rd-party drivers, buggy 3rd-party software, or faulty hardware
14:19:34 <peter1138> buggy software generally just crashes that software these days.
14:19:45 <peter1138> Right, I better shower, bit stinky after that bike ride :p
14:20:02 <peter1138> Good job there's no Internet Smell Protocol
14:22:36 <Alberth> :)
14:53:08 <ANIKHTOS> bool Vehicle::NeedsServicing() const
14:53:23 <ANIKHTOS> whats the function name///
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14:56:20 <Eddi|zuHause> how technical an answer do you need?
14:57:09 <ANIKHTOS> how i can call thsi one??
14:58:55 <Eddi|zuHause> typically you have a variable "v" of type "Vehicle*" and call v->NeedsServicing()
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15:01:36 <ANIKHTOS> thanks you
15:03:40 <ANIKHTOS> i made it knwo vehicle info windows will show next service date
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15:10:52 <ANIKHTOS> eddi is there anything you want to change in vechicle detail window ??? i am making some changes there to make it be in the spirit of slow days
15:11:23 <ANIKHTOS> anyone has any request?? suggestions?? on what the detail window of vehicles needs so show??
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15:11:55 <nielsm> not really, try out some things and see what works
15:13:21 <Eddi|zuHause> ANIKHTOS: if it doesn't have anything to do with the daylength, you should probably do it in a separate patch
15:13:48 <Eddi|zuHause> (and learn git, so you can manage separate patches)
15:14:02 <nielsm> for example look through the thread with my frame rate window work: https://github.com/OpenTTD/OpenTTD/pull/6822
15:14:12 <nielsm> how much it changed from the early screenshots to the later
15:14:38 <nielsm> just experimenting with different ways to present it
15:24:13 <nielsm> cool! oldest open bug closed!!
15:25:20 <Eddi|zuHause> sad, you crated a new oldest bug!
15:29:31 <ANIKHTOS> well some info in the windows need to change
15:29:43 <ANIKHTOS> to be consisent with the day lenght i build
15:30:00 <ANIKHTOS> now it says isntead of 150 day it say 150 cycles
15:30:12 <ANIKHTOS> and it does nto show last servise but nexr servise
15:30:19 <ANIKHTOS> next
15:30:49 <ANIKHTOS> since with the day lenght it would be obnoxious to figure out when the next servise woudl occur by having the last service
15:32:40 <michi_cc> LordAro: PR count reduced, but your PRs have a change request and a rebase error and generally not really my area of expertise, so I'm not going to mess with them :)
15:33:34 <LordAro> the change request was resolved
15:33:42 <LordAro> but yeah, the other needs rebasing :)
15:33:59 <ANIKHTOS> so generally with my day lenght patch what you want to happen?? any feature syou want to see??
15:34:13 <andythenorth> you have to decide that ANIKHTOS :)
15:34:26 <reldred> How long has OpenTTD been on github? Because last time I was around it didn't feel like OpenTTD was moving terribly quickly from a development point of view and now y'all seem to be iterating on shit pretty quickly.
15:35:51 <ANIKHTOS> well andy the north
15:35:59 <ANIKHTOS> if i can make mor epeopel happy why not??
15:36:13 <ANIKHTOS> why not make a patch that more people will like to use??
15:36:43 <andythenorth> ANIKHTOS: trying to make players happy leads to sadness
15:36:52 <reldred> hah
15:36:53 <andythenorth> make what you like to use :)
15:36:57 <andythenorth> srsly
15:37:04 <michi_cc> LordAro: Then you should poke those people to dismiss their change request.
15:38:27 <ANIKHTOS> well it will make me happy if i am not the only one who will use the patch
15:42:37 * LordAro pokes nielsm frosch123
15:50:19 * nielsm looks through uses of ReallocT again
15:51:01 <nielsm> wow why does FontList exist as a class at all, it's just a dynamic array of strings, except worse than std::vector<std::basic_string<TCHAR>>
15:52:11 <Eddi|zuHause> reldred: move to github was right after last release
15:52:28 <Eddi|zuHause> so in april
15:53:11 <Eddi|zuHause> ANIKHTOS: in order to make people use your patch, you must learn git to distribute the patch.
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15:53:56 <ANIKHTOS> i am leaning eddi but too many thigns to learn at once
15:54:09 <ANIKHTOS> and the fun part is writting the code and making it work ;-)
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16:11:26 <chipper> hi all, anyone aware of an active patch for multi-climate worlds? thanks :)
16:19:41 <Alberth> no
16:20:55 <andythenorth> it's not possible :)
16:21:37 <Eddi|zuHause> i don't like how andythenorth turned into the grumpy cynic of this room
16:22:09 <andythenorth> :P
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16:26:31 <chipper> ahh I see, no bother
16:26:38 <andythenorth> :)
16:26:45 <andythenorth> would be nice eh?
16:27:01 <nielsm> I think there are newgrfs which enable at least most industries in a single climate?
16:27:10 <chipper> yup
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16:29:07 <nielsm> but then you also have incompatibilities like banks, oil wells (do they have temperate "production only drops" or regular behavior?), and I think the game can't support towns that can have different special cargo requirements
16:29:14 <stefino> Hi, can somebody help me with building animation? I have 10 sprite animation for this building but nothing happen in the game. Where is the problem? https://paste.openttdcoop.org/pd2ctjx5y
16:32:49 <ANIKHTOS> https://www.tt-forums.net/viewtopic.php?f=33&t=83372
16:33:14 <ANIKHTOS> posted 2 photos to show the change of the vechicle detail window and the statusbar.
16:33:39 <ANIKHTOS> if you see the date in the vehicle window is ahead from the dat ein the status bar :-)
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19:42:16 <Alberth> o/
19:44:41 <Wolf01> o/
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20:17:06 <andythenorth> hi
20:19:13 <ANIKHTOS> ho andy the cynic
20:32:27 <planetmaker_> \o
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20:50:15 <Alberth> o/
20:51:19 <LordAro> o7
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21:26:37 <peter1138> hi
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23:24:43 <peter1138> planetmaker_, you gotta commit too ;)
23:34:43 <Wolf01> 'night
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