IRC logs for #openttd on OFTC at 2018-05-08
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09:33:37 * andythenorth needs to learn to draw steam engines
09:34:51 <andythenorth> but I need the 2 steam engines to look different
09:35:51 <V453000> just do some variation of CC2 / yellow / black details / roofs / fronts
09:36:05 <Eddi|zuHause> make one a "mallet engine"?
09:36:07 <V453000> this one looks fucking awesome though
09:36:42 <andythenorth> but it would be 6/8
09:36:48 <V453000> if you make the steam tank all black on one of them, it's almost automatic win for earlier engine
09:37:09 <Eddi|zuHause> andythenorth: that always looked to me like a crazy abomination
09:37:22 <andythenorth> that kind of breaks the rule that only freight engines are black V453000, but rules are for breaking?
09:37:40 <andythenorth> what is the point of rules, except to watch them crumble?
09:38:22 <Pikka> are freight engines black, though?
09:38:34 <V453000> wasn't aware that you had a rule like that
09:38:35 <andythenorth> they are in RAIL horse
09:38:46 <andythenorth> well they might be if I repaint them
09:38:51 <andythenorth> it's not the most interesting rule tbh
09:39:18 <andythenorth> the diesel engines are just 'whatever looks nice' rule
09:39:32 <V453000> I also tend to make passenger trains more CC, but not strictly
09:39:59 <andythenorth> ok, so using colour is an easy way to make 2 engines look different
09:40:18 <andythenorth> Eddi|zuHause: maybe I do a Euro NG roster? o_O
09:40:32 <V453000> well I find that a good starting step, then you can add a few yellow/CC2 details and you've got a new shape
09:41:12 <andythenorth> when I have drawn more steam engines, I will be better at drawing :P
09:41:41 <andythenorth> loads of places they can vary, now I look
09:42:44 <andythenorth> Pikka: what hap?
09:43:07 <Pikka> fake speedlink livestock wagons
09:43:12 <Pikka> because apparently people need them
09:44:13 <andythenorth> but not your size :)
09:49:11 <andythenorth> yair I was going to suggest the 'special cattle van'
09:49:19 <andythenorth> super realism :)
09:49:21 <Pikka> might take the data panel off, it looks good on the VDA because it's otherwise fairly plain, but the livestocky-cutout-bits are enough busyness for these
09:49:44 <andythenorth> going to do the cow when the door opens? o_O
09:53:08 <V453000> at least andy cheats with names :P
09:54:20 <Pikka> well once the cows are inside you shut the door so they can't get out again, innit?
10:03:33 <V453000> Also that's why you make cows with happy faces, so it's clear they are enjoying the ride and totally don't want to leave
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12:09:23 <peter1138> "I plan to add extra zoom sprites when circa 85% of the work will be ended"
12:09:35 <peter1138> So he's going to do 85% of 1x and *then* start doing 2x? o_O
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12:22:45 <V453000> where do you read that peter1138 ?
12:28:39 <peter1138> Hmm, but he said... no... and then said the same thing :p
12:28:45 <peter1138> I guess "content" is not the same as sprites.
12:30:08 <V453000> Guess I would leave that problem to him :P To some degree it could actually be understandable, making more like sketches first and then doing the final art, but I doubt that's his logic, or that it actually applies in TTD
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14:40:18 <Pikka> hmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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15:37:28 <Borg> now.. sending to depot sends it to Maintenance depot.. not nearest
15:44:09 <Borg> ctrl+send to depot looks useless.. as it sends for service only..
15:47:58 <Borg> okey my mistake it seems to send them to nearest depopt
15:50:49 <Borg> whole 4 mines got closed..
15:51:03 <Borg> sometimes I love OpenTTD random industry production changes.. ;)
15:51:24 <Borg> now my entire industry stopped
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19:26:23 <Mazur> Good perpetual post-apocalyptic night.
19:28:10 * Mazur didn't want to sound too cheerful.
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20:06:47 <Eddi|zuHause> soup? might not be the worst idea
20:26:18 <andythenorth> Pikka: so should I 2x everything?
20:26:52 <Pikka> only if you like that sort of thing
20:31:16 <frosch123> can you use a regular horses as 2x ng horses?
20:31:19 <V453000> just be aware that you will want to do x2 FIRS after that :D
20:33:49 <V453000> I like your x1 work though ... but seeing what Pikka is able to do with x2 also shows potential :)
20:39:57 <andythenorth> chibi 2x looks nice
20:50:51 <Eddi|zuHause> yeah, do a 2x original base set :p
21:46:50 *** ChanServ sets mode: +v tokai
21:47:58 <andythenorth> channel needs more foamers
21:48:33 <andythenorth> but in the absence of that....
21:48:43 <andythenorth> Pikka: what shall I put in north american horse?
21:49:10 <Pikka> lots of gp38s, probably
21:51:02 <frosch123> buffalo, grizzly and coyote
21:55:55 <Pikka> do you really need much more? ;)
21:56:36 <andythenorth> wondering about making pax and freight run at same speed
21:57:03 <Eddi|zuHause> that sounds boring
22:07:46 <frosch123> weren't you reusing same graphics with different names in roasters? or was that some other set?
22:08:13 <andythenorth> I am reusing the same graphics in the UK roster :P
22:08:22 <andythenorth> but also some rosters will overlap
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22:14:16 <andythenorth> do they fit in 8/8? o_O
22:17:47 <andythenorth> dunno whether to scale it differently
22:32:11 <nielsm> the big boy is just ridiculously big, I think it should be like 12/8 or 14/8 long in TT scale? and perhaps ought to be restricted to wider curves if that's even possible
22:37:56 <andythenorth> 132 foot long with tender
22:38:06 <andythenorth> 8/8 is 'about' 60 foot
22:39:11 <Eddi|zuHause> so it's a full tile
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