IRC logs for #openttd on OFTC at 2018-03-21
            
00:11:52 <Wolf01> 'night
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10:14:55 <peter1138> derp
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13:37:58 <dihedral> LANJesus, nice job!
13:38:09 <dihedral> greetings ye all
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15:37:04 <supermop_work> yo
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16:11:52 <supermop_work> hi Alberth
16:12:15 <supermop_work> another blizzard here today
16:12:21 <supermop_work> on the 2nd day of spring
16:15:29 <Alberth> winter seems to have moved :p
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16:49:53 <Sacro> https://open.spotify.com/album/2lA2FPXl3kgs0ZkRb8eWbF?si=JygZqdnUSymC9HD2uiQjfw
16:49:58 <Sacro> Totally on topic
16:52:09 <__ln__> totally
16:54:27 <LordAro> doesn't seem exactly legal
16:55:19 <__ln__> i was thinking about exactly the same thing. and wondering whether that is actually generated from the original midi files directly.
17:00:54 <Eddi|zuHause> this must be a field day for global warming deniers
17:01:01 <peter1138> As the last person on Earth without a Spotify account... I can only guess what it is.
17:01:18 <Eddi|zuHause> peter1138: i guess i join that club
17:02:30 <LordAro> peter1138: TTD soundtrack, essentially
17:05:18 <Sacro> Hmm, sounds like it's straight from the MIDIs
17:05:32 <Sacro> Given the audio lag at times on Fell Apart On Me
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17:16:29 <nielsm> well just made a github fork of the "old" svn-tracking repos there for now, and pushed up my own music branch
17:16:33 <nielsm> https://github.com/nielsmh/OpenTTD/tree/newmusic
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17:26:23 <__ln__> well it's not impossible that this "knight by knight" has paid the copyright holders.... but....
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17:44:46 <dihedral> this was based on the original midi file: http://pub.dihedral.de/openttd/TTDThemeRemix01.mp3
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18:58:34 <Wolf01> o/
19:00:15 <nielsm> I'm running out of ideas for things to do with the music code
19:00:20 <nielsm> any suggestions?
19:01:09 <Wolf01> Make new music
19:03:10 <nielsm> that would take a couple years of practice before bearing any fruit :)
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19:04:00 <Wolf01> o/
19:04:03 <andythenorth> hi Wacko1976
19:04:05 <andythenorth> oops
19:04:12 <andythenorth> hi Wolf01 :P
19:04:19 <andythenorth> usually W gets me Wolf01 :P
19:04:41 <andythenorth> so have you tried the NRT save?
19:04:45 <LordAro> @seen Wacko1976
19:04:45 <DorpsGek> LordAro: I have not seen Wacko1976.
19:04:49 <LordAro> you're probably good
19:04:59 <ST2> he's shy ^^
19:05:01 <andythenorth> I have been working, but NRT sounds completely fucked :P
19:05:08 <Wolf01> Not yet
19:05:14 <andythenorth> I haven't verified the report yet
19:05:31 <Wolf01> TL;DR, what happened?
19:05:51 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1204109#p1204109
19:06:10 <andythenorth> indeterminate behaviour
19:06:19 <andythenorth> some grfs don't work
19:06:33 <andythenorth> crashes on starting vehicles
19:06:47 <LordAro> sounds like a bug
19:06:52 <LordAro> :p
19:07:24 <Wolf01> That could be sure
19:07:27 <andythenorth> think I broke it
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19:07:55 <Wolf01> Using roadsets with NRT wasn't tested at all
19:08:10 <Wolf01> But roadsets with NRT are deprecated
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19:09:00 <Wolf01> The problem might be: why standard vehicles can't go on other roadtypes? I tested that and standard vehicles can go everywhere but HAUL
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19:17:10 <andythenorth> I should test :P
19:17:25 <andythenorth> right now I have my head in newgrf + feeding kids though :P
19:17:48 <Wolf01> Right now I don't have my head
19:18:26 <andythenorth> where's samu? o_O
19:18:36 <Wolf01> Don't call him
19:18:49 <Wolf01> I'm just back from work, uploaded the last bunch of lego pictures and now I want to take a shower
19:19:16 <andythenorth> :)
19:20:50 <Wolf01> Meh, missing 2 grfs, why aren't they on bananas yet?
19:20:55 <Wolf01> :P
19:24:37 <andythenorth> :(
19:24:49 <Wolf01> Ok, I seem I can't find moprv61
19:25:04 <Wolf01> Replace one I with it
19:26:34 <Wolf01> Ok, the other trolleybi topic
19:28:17 <Wolf01> Mmmh, the crash seem that one tile is not road, and a vehicle wants to enter it
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19:50:12 <Eddi|zuHause> i've had such a crash ages ago with a tram trying to enter a tile that was not tram (long before NRT)
19:53:39 <supermop_work> hm
19:53:46 <supermop_work> so not my fault?
19:55:32 <Eddi|zuHause> well, i suppose that crash got fixed back then
19:55:48 <Eddi|zuHause> but maybe it has similar causes
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20:04:25 <Wolf01> One thing is strange: I don't have any road vehicle available, never
20:04:26 <frosch123> any preference between titlegames of 1.1 and 1.3?
20:04:41 <frosch123> or should we annoy peter and reuse 1.4 :p
20:06:26 <Wolf01> supermop_work: I loaded only your 2 grfs, unspooled 21 and mop rv 61, no vehicles
20:06:49 <Wolf01> Year is 1950
20:06:54 <supermop_work> Wolf01: you have to enable them in parameters
20:07:02 <Wolf01> Holy shit
20:07:28 <supermop_work> frosch123: is there one with a tone of level crossings? or 1000 ships without bouys?
20:07:53 <frosch123> 1.4 is the one with continuous sound
20:08:15 <frosch123> all others have moments of silence
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20:18:59 <nielsm> why not make one that plays music via all the sounds
20:19:03 <nielsm> has to be possible
20:19:43 <frosch123> f already did that
20:19:58 <nielsm> good
20:23:14 <supermop_work> what about bouy-less ships crossing level crossings
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20:34:24 <DorpsGek> Commit by frosch :: r27995 /branches/1.8 (bin/baseset/opntitle.dat src/misc_gui.cpp) (2018-03-21 20:34:17 +0100 )
20:34:25 <DorpsGek> [1.8] -Update: the intro game (Emperor Jake)
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20:39:55 <DorpsGek> Commit by frosch :: r27996 /branches/1.8 (7 files in 4 dirs) (2018-03-21 20:39:49 +0100 )
20:39:56 <DorpsGek> [1.8] -Update: Documentation
20:40:21 <Wolf01> Mmmh I don't seem to be able to crash the game
20:41:09 <DorpsGek> Commit by frosch :: r27997 tags/1.8.0-RC1/ (2018-03-21 20:41:03 +0100 )
20:41:10 <DorpsGek> -Release: 1.8.0-RC1
20:41:21 <Wolf01> Sure there is a strange problem in the save
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20:43:21 <andythenorth> are we doing 1.10.x?
20:43:25 <andythenorth> or 2.0.x?
20:43:27 <andythenorth> o_O
20:43:47 <nielsm> always a good question :D
20:44:00 <supermop_work> 1.A.x
20:44:21 <nielsm> comparing current version to 1.0 you could perhaps argue it should be called 4.x instead
20:44:49 <frosch123> name it by the main feature, the year :p
20:45:05 <nielsm> yeah ubuntu naming, 2018.3
20:45:40 <nielsm> Rotting Roundhouse
20:45:46 <Wolf01> supermop_work: 1.A.ii.3
20:46:16 <nielsm> Clanking Consolidation
20:48:29 * andythenorth reads changelog
20:50:42 <Wolf01> supermop_work: which trolleybus is dualpowered?
20:51:07 <andythenorth> hmm
20:51:15 <andythenorth> acs121 really irks me
20:51:27 <andythenorth> this is helping not at all https://www.tt-forums.net/viewtopic.php?p=1204121#p1204121
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21:04:14 <Wolf01> Mmmmh, trams work correctly with non-electric shortcut, road vehicles don't
21:04:56 <supermop_work> Wolf01: there are a few with dual mode in name, available from about 1990
21:05:10 <Wolf01> Ok, that was because they didn't have enough orders
21:05:25 <Wolf01> Adding another order fixed the weird behaviour
21:05:58 <supermop_work> andythenorth: mich auch
21:06:14 <Wolf01> I still can't get it to crash
21:06:38 <supermop_work> Wolf01: ive never been able to reproduce any of the NRT crashes
21:07:03 <Wolf01> Disabling the assert makes the game playable without any other problem
21:07:16 <Wolf01> Dunno how it was triggered
21:08:35 <Wolf01> All the route is stone paved with wires, the only vehicle is a bufo trolley bus
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21:09:29 <Wolf01> Saved the game after some play, let's see if it asserts again
21:10:11 <Wolf01> No, it works fine
21:10:55 <Wolf01> Ok, got another assert
21:12:42 <Wolf01> Oh... it might be the town growth
21:13:09 <supermop_work> never had an issue with town growth
21:13:10 <Wolf01> No
21:13:15 <Wolf01> Found it
21:13:29 <supermop_work> frosch123: wheres the 1.8 changelog?
21:13:44 <Wolf01> Pathfinding problems when it reaches a road crossing
21:14:17 <Wolf01> If you ignore (safely) the assert you can see where it triggers
21:14:32 <Wolf01> But I don't know why it tries to go where there isn't road
21:15:56 <Wolf01> Also it only trigger after visiting a certain stop, and continues to trigger at every crossing until the next stop
21:20:14 <supermop_work> is there a way to reproduce?
21:20:24 <supermop_work> ive never seen this happen
21:20:52 <Wolf01> The savegame makes it reproducible, I can't seem to be able to reproduce it on other games
21:23:49 <andythenorth> supermop_work: https://git.openttd.org/?p=tags/1.8.0-RC1.git;a=blob;f=changelog.txt;h=77a1a5848042b9a87a0d2a2b0dd6b00f91ac67aa;hb=fbb180cf98e1997681293d9a5193685b955c9309
21:23:59 <Wolf01> Ok, NPF is borked
21:24:08 <Wolf01> YAPF doesn't have problems
21:24:18 <Wolf01> As soon as I change to NPF it crashes
21:27:28 <Wolf01> The problem seem to be the A* of NPF which is trying to follow the wrong way for the roadtype
21:27:39 <andythenorth> oh we both posted :)
21:27:47 <Wolf01> First!
21:27:54 <andythenorth> is NPF simply not roadtype aware?
21:28:04 <andythenorth> or is it partially aware, and then broken :P
21:28:14 <Wolf01> It's well aware, but broken
21:28:30 <Wolf01> It is trying to get the subtype from a non-road tile
21:28:41 <supermop_work> so no nrt in 1.8 afterall huh
21:28:53 <Wolf01> Next year
21:29:01 <Wolf01> With backjack and hookers
21:29:31 <ST2> ** with benders voice**
21:29:45 <andythenorth> I am in no rush :P
21:29:59 <andythenorth> it would be nice if it's done, but I don't have a releasable NRT grf right now :P
21:30:37 <Wolf01> BTW, playing a short game I was already pissed off to not have "disable town growth" on highways
21:30:51 <supermop_work> :( now i have to work on RVs for a whole more year
21:30:59 <Wolf01> Hey town, don't mess with my highway
21:31:15 <supermop_work> Wolf01: newest version of spool has no growth on highway
21:31:26 <supermop_work> but i might have not released it yet
21:31:40 <Wolf01> The problem is that towns are still able to make junctions
21:32:14 <andythenorth> we could ban that?
21:32:14 <Wolf01> Mmmh "can't be built on slopes" flag
21:32:26 <andythenorth> road has owner?
21:32:31 <andythenorth> town is not owner?
21:32:52 <Wolf01> I placed the highway, so I was the owner
21:33:19 <andythenorth> no junctions for towns if the flag is set
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21:33:37 <Wolf01> The problem of ownership check is that it isn't reliable, as you can place highways on editor and the check will fail
21:34:11 <Wolf01> Also bankruptcy
21:34:51 <Wolf01> *samu mode on* who is the NPF expert?
21:39:48 <andythenorth> can't we just remove NPF?
21:39:52 <supermop_work> Wolf01: just remove npf
21:39:58 <Wolf01> Lol
21:40:09 <andythenorth> Feature: removed NPF
21:40:19 <supermop_work> or make it the same as yapf but keep the name
21:40:31 <Wolf01> I fixed it
21:40:55 <Wolf01> Added "IsNormalRoadTile(dst_tile)"
21:41:14 <andythenorth> :)
21:41:47 <Wolf01> Dunno if could have problems with other tiles
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21:42:24 <Wolf01> But it doesn't seem to
21:42:36 <Wolf01> Ship it?
21:42:55 <Wolf01> We could revert it if shows up other problems
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21:46:39 <andythenorth> ship it
21:46:54 <Wolf01> Done
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22:01:27 <ST2> well, lets see if some bug pops up ^^
22:01:27 <ST2> https://www.openttd.org/en/server/91434
22:01:29 <ST2> :)
22:01:44 <ST2> started fine so, good job guys :)
22:01:49 <ST2> thatnk you :)
22:02:02 <ST2> -t
22:03:35 <andythenorth> poor grf choice :)
22:03:37 <andythenorth> Squid :P
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22:04:42 <ST2> eh
22:04:47 <ST2> to test xD
22:05:17 <frosch123> anyone wrote an haiku?
22:05:23 <ST2> but people enjoyed it on 1.7.2 - lets put them now on RC1 bug hunt ^^
22:07:28 <andythenorth> I should put Sam alpha on Bananas eh
22:07:32 <Wolf01> Mmmh
22:07:52 <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html
22:09:11 <ST2> usable in 1990 (game year)?
22:10:50 <andythenorth> probs
22:10:56 <andythenorth> there's no bananas release yet
22:19:27 <ST2> I always love to put YETI on newgrf list; people react as "wow, 200MB+... game is huge" :)
22:19:49 <ST2> bet V is doing the happy dance ;)
22:21:52 <Wolf01> andythenorth: should we ask to test NPF?
22:21:59 <andythenorth> yes
22:23:55 <Wolf01> Ok, posted
22:25:07 <andythenorth> thanks
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23:21:25 <andythenorth> bed
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23:37:33 <Wolf01> 'night
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