IRC logs for #openttd on OFTC at 2018-02-20
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00:07:09 <Thedarkb> I obliterated my install, remember?
00:07:44 <Thedarkb> I'm running TinyCore Linux and I'm trying to make an OpenTTD package but it won't cooperate.
00:24:38 <Thedarkb> I'm going to try compiling from the source.
00:28:23 <LordAro> the generic binary *should* work
00:28:36 <LordAro> i'd be interested in seeing why it's segfaulting
00:31:00 <LordAro> at a complete guess, i'd say there's an issue with SDL, given how early it's breaking
00:31:26 <Thedarkb> Will I just install every version of SDL in the package manager and hope for the best?
00:32:21 <LordAro> someone should update it to sdl2 at some point
00:32:55 <Thedarkb> There are a couple of outdated libs in use.
00:33:13 <Thedarkb> gcc is 85% installed
00:33:26 <Thedarkb> Yeah, I had 1.2 when it was crashing.
00:33:28 <LordAro> icu & sdl are the only ones i'm aware of
00:42:39 <Thedarkb> OK, I'm getting SDL 1.2
00:43:59 <Thedarkb> No debugging symbols found.
00:45:08 <LordAro> but would be interesting to see exactly where the segfault occurs
00:45:26 <LordAro> (`run`, followed by `backtrace`)
00:49:06 <Samu> i hate to see rich ais bankrupting
00:55:32 <Samu> LordAro: your ai actually suffers from that
00:57:21 <Samu> soon it will trigger bankrupt warnings
00:57:36 <Samu> if unlucky, it bankrupts with 1500 buses or so
01:02:34 <ST2> that "Check Bankruptcy Before Infrastructure Costs" makes sense - no idea if actually influences other stuff farher ^^
01:03:28 <Samu> it will give hoomans 1 more month at most
01:03:36 <ST2> btw Samu: released server #0 yesterday :)
01:04:40 <ST2> wasn't earlier because was off entire weekend - only came back sunday night ^^
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11:47:37 <Mazur> Anyone know how to find and remove newgrf's with incompatible newgrf versions?
11:48:50 <Mazur> Long Vehicle Linstroduction Dates is version 1, therefoer incompatible, might as well get rid of it.
11:50:15 <Mazur> trunk won't start, so I'm eliminating possible causes.
11:50:42 <V453000> your openttd won't even start because of some newgrfs? :0
11:51:20 <Mazur> It hangs in checking newgrf's online.
11:51:35 <V453000> :0 haven't seen that before
11:52:22 <Mazur> Updated the newgrfs in 1.7.2, lets see if that appeases trunk.
11:53:55 <Mazur> Up to a opint, it now hangs on 100%, instead fo 81 or 88%.
11:55:27 <Mazur> 81% again. Aviator's Aircraft (av8) v1.81
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12:24:06 <Mazur> Ok, ottdc_newgrf pack cannot be the problem, as that's not changed.
12:50:41 <Samu> try a clean openttd install
13:05:57 <Samu> is it possible to make AIs not bankrupt?
13:06:01 <Samu> even if they have no money
13:06:15 <Samu> nah... forget it, not a fair test
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13:47:20 <dihedral> Samu: open the savegame in a hex editor :-P
13:59:57 <Samu> damn it, AIs are not considered clients
14:00:11 <Samu> set min_active_clients 1
14:01:33 <Samu> how will i pause the game when a company bankrupts? :(
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14:07:12 <planetmaker> via a suitable game script possibly
14:07:41 <planetmaker> or via admin port, logging and reacting to the appropriate event (not sure that works, but probably should)
14:28:51 <dihedral> via the admin port you could at least monitor potential bankrupcy and then pause
14:29:13 <dihedral> or create savegames regularly
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14:42:31 <Samu> hmm a game script, seems like a good idea
15:15:18 <Samu> function Bankrupt::Start() { while(true) { while (GSEventController.IsEventWaiting()) { local e = GSEventController.GetNextEvent(); if (e.GetEventType() == GSEvent.ET_COMPANY_BANKRUPT) { GSGame.Pause(); } } this.Sleep(1); } }
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15:28:26 <dihedral> cool! did not know you hook in before bankrupcy is processed
15:29:11 <Samu> i also want to pause the game on 1st jan 2051
15:30:01 <Samu> that way, I can finally test AIs with fastforward without having to watch out when the game ends
15:31:03 <Samu> date in game is encoded in a weird format... grr
15:41:28 <Samu> 749112, do u know what date it is? It's 2050-12-31
15:43:19 <LordAro> i'd imagine it makes perfect sense at the bit level
15:56:33 <Samu> hmm, how to unpause from a game paused by a game script?
15:57:31 <Samu> imagine i savegame, someone else loads the game but the GS isn't available, game is still paused
15:59:58 <Samu> looks like the pause GS is a bad idea
16:14:13 <LordAro> pausing the game also pauses the GS :p
16:16:52 <supermop_work> what is the point of testing old AIs
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16:47:22 <Samu> woah, i saw an youtube ad on youtube... what's the point
16:57:55 <supermop_work> tv networks run promotions for themselves
16:58:27 <supermop_work> to get you to watch more, or to feel better about the watching you were going to do anyway
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18:51:17 <Mazur> This seems to eb a new problemL: if i start openttd with -n server.name.dom it hangs in/after newgrf.
18:51:59 <dihedral> #openttd used to thrive around this time ... according to my memories that is
18:52:01 <Mazur> Both 1.7.2 and trunk 29751
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19:02:20 <Samu> just started testing roadais
19:02:43 <Samu> to add to the competition table
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19:04:48 <Samu> actually, i have to restart, forgot to update the AI folder
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20:14:35 <Samu> hi wormnest, i'm testing road vehicles ais once more
20:15:44 <Samu> testing the newer additions, like snakeai, ludiai, and some updated ais like clueless, simpleai
20:16:52 <Samu> competition kind of test, 100 years
20:17:22 <Samu> ludiai is an extreme cheater :(
20:17:45 <Samu> gets 3 times the income of other ais playing normal
20:18:02 <Samu> but stops at 500 road vehicles for some reason
20:20:03 <Wormnest> That´s allowed so I wouldn´t call it cheating
20:40:25 <supermop_work> Samu: if you consider station spreading to be cheating, disable it?
20:41:03 <V453000> Wolf01: you compressed yet?
20:41:51 * dihedral imagines a compressed Wolf01
20:44:02 <andythenorth> why have I got 2x the number of lines of anyone else? :(
20:44:16 <Wolf01> Because you loved to talk
20:44:32 <andythenorth> but Eddi|zuHause has nearly as many words
20:45:09 <V453000> I'm surprised I am in that list even
20:45:16 <andythenorth> you are ass V453000
20:45:17 <V453000> andythenorth: you just say random things
20:54:14 <supermop_work> i need to figure out how i broke docklands
20:54:56 <supermop_work> might actually be something in unspooled that's causing it
20:55:22 <supermop_work> all i did to docklands, i think, was add no_houses and some haul compatibility
20:58:03 <andythenorth> is it definitely the grf?
20:58:09 <andythenorth> and not an NRT availability bug?
20:58:23 <andythenorth> have you bisected with an older version? o_O
20:58:49 <supermop_work> haven't tested much
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20:59:16 <supermop_work> if load with a limited spool roster, get docklands tramways, no roads
20:59:34 <supermop_work> if load with full spool, get invalid sprite error
21:00:30 <andythenorth> V453000: so is pixels? o_O
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21:13:34 <supermop_work> do i really need definitions for ROAD ELRD RAIL and ELRL in docklands?
21:17:25 <supermop_work> because both spool and docklands would try to define ROAD in that case
21:18:56 <Wolf01> Yes, and the last one loaded should be the one which appears in the game
21:21:08 <supermop_work> docklands only defines lable, powered_roadtype_list, and introduces_roadtype_list for ROAD
21:21:30 <supermop_work> whereas unspooled gives graphics, costs, speedlimits, etc
21:22:02 <supermop_work> not sure if that is pertinent information
21:23:02 <V453000> andythenorth: isn't, I dump all of my time into factorio lately
21:23:21 <andythenorth> I have so many tanks
21:23:29 <andythenorth> 2 days to earn each one
21:23:32 <V453000> I'm completely consumed by playing it, writing some python scripts and making some game design things
21:23:35 <andythenorth> but today, pixels
21:24:02 <V453000> I go try the new Age of Empires remastered version now ... game of my childhood :)
21:30:06 <andythenorth> I want original Warcraft remastered :P
21:30:10 <andythenorth> that I would play
21:33:47 <supermop_work> i want sim city 4 that actually runs
21:33:56 <supermop_work> and maybe ascendancy
21:34:51 <supermop_work> most games i loved in the early and mid 90s i don't care about, other than TT
21:35:15 <supermop_work> and sc4 seemed to be everything i wanted as a kid in sc2000
21:37:11 <supermop_work> oh they have ascendancy on ios
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22:22:55 <supermop_work> Wolf01: are town roads in nml yet?
22:28:01 <andythenorth> no I haven't done the patch sorry
22:28:07 <andythenorth> doing some work work :)
22:28:25 <Wolf01> I'm going to do some sleep sleep
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