IRC logs for #openttd on OFTC at 2018-02-09
            
00:02:29 <ST2> it gets something like this: https://www.dropbox.com/s/42h1x9hhan59oc8/Screenshot%202018-02-08%2021.39.39.png?dl=0
00:02:46 <ST2> note (modified Storybook, as we already spoke)
00:02:59 <ST2> �sing Aphid's CB gamescript
00:11:12 <Samu> i think i finished, at least for now
00:11:32 <Samu> doesn't have a story goal, doesn't have a ranking, but that's stuff I'd like to implement next
00:11:46 <Samu> for now, I wanted it to actually work
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00:14:52 <Samu> ST2: join https://www.openttd.org/en/server/114360
00:14:55 <Samu> take a look
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10:30:43 <rakim> ╚═╝╚═╝ ╚═╝ ╚═════╝╚═╝╚══════╝ ╚═════╝ ╚═╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═══╝╚══════╝ ╚═╝ ╚══════╝╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═════╝
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10:30:45 <rakim> ╚═╝╚═╝ ╚═╝ ╚═════╝╚═╝╚══════╝ ╚═════╝ ╚═╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═══╝╚══════╝ ╚═╝ ╚══════╝╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═════╝
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10:37:50 <Arveen> fantastic
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11:22:28 <LordAro> what a nice person
11:26:56 <Flygon> ...
11:27:10 <Flygon> I don't have a monospace font. Thank fuck.
11:27:37 <Flygon> I can't believe he's persisting.
11:27:48 <Flygon> He's pissed off almost every single IRC network staff ever.
11:28:00 <Flygon> He's already been Dox'd.
11:30:52 <Eddi|zuHause> i have a monospace font, but it's all broken because of linebreaks inbetween
11:33:36 <__ln__> it looks fine when the terminal window is large enough
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12:52:26 <Samu> hi
13:22:18 <Samu> int
13:22:30 <Samu> what's the maximum value of a int
13:26:21 <Samu> two billion, one hundred and forty-seven million, four hundred and eighty-three thousand, six hundred and forty-seven
13:30:10 <Samu> hmm
13:30:46 <Samu> found a bug in openttd, it doesn't let me enter a custom value higher than 999999999
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13:31:23 <Samu> i was trying to enter 2147483647
13:32:03 <__ln__> the maximum value of int is INT_MAX
13:35:07 <Samu> i mean here: https://imgur.com/58FlGry
13:35:16 <Samu> 999 999 999
13:35:51 <Samu> it accepts int, 2 147 483 647
13:36:04 <Samu> but im limited to 999 999 999 :(
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13:36:59 <__ln__> int can be smaller
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13:37:47 <vasatko> Hi, pls I need help with sprites. I need add custom sprites, bud i dont know free sprites numbers (i cant find sprites table etc.).
13:37:58 <__ln__> besides, limiting to 2 147 483 647 would be much more difficult in the UI
13:39:19 <Samu> hmm i need to check company values of those difficult servers, i hear about 15 billions in some, hmm how am i gonna let it accept 15 billion :(
13:39:44 <planetmaker> vasatko, that's a bit too general a question. Depending on what you want to modify... you then don't even need any sprite number
13:39:59 <planetmaker> hi also :)
13:40:13 <__ln__> hi pm
13:40:57 <vasatko> planetmarker: we rewriting bridges. But we need other front sprites for road and rails (then i need add new sprites for road front)
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14:00:54 <Samu> 1 000 000 000 000
14:00:59 <Samu> 1000 Billion
14:01:13 <Samu> 1 thousand billion £
14:01:32 <Samu> actually 999
14:01:35 <Samu> but it rounds up
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14:13:03 <peter1138> 1 billion in old-money.
14:13:25 <peter1138> It was only US who came along and decided that 1 billion should be 1,000,000,000.
14:14:04 <LordAro> peter1138: think it was the french, actually
14:14:15 <LordAro> regardless, next to no one uses "long scale" anymore
14:14:35 <__ln__> i guess we can safely blame canada
14:15:10 <peter1138> 1 milliard is 1,000,000,000.
14:15:37 <Eddi|zuHause> everyone around here uses "long scale"
14:16:12 <Samu> this solved my problemo
14:16:14 <Samu> local goal = GSController.GetSetting("value") * 1000;
14:16:19 <Samu> the magic * 1000
14:16:43 <Samu> now when i set 999 999 999, it's actually 999 999 999 000 pounds
14:17:25 <__ln__> that's heavy
14:18:11 <Samu> 2 147 483 647 was only 2 Billion something, and some servers had values of 20 B
14:18:56 <Samu> 999 Billion ought to be enough
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14:29:20 <Sacro> Pssh
14:29:26 <Sacro> Just a boolean, hasMoney
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15:18:05 <supermop_work_> i think 999 Billion might be enough for me to afford to keep living in NYC
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15:35:06 <Samu> with inflation, i dunno
15:39:55 <Eddi|zuHause> now try switching the currency to something other than £
15:41:29 <Samu> ok
15:43:15 <Samu> lol, scary
15:43:42 <Samu> https://imgur.com/TtJg3oO
15:46:17 <Samu> @calc 999999999 * 65535 * 1000
15:46:17 <DorpsGek> Samu: 65534999934465000
15:47:35 <Sacro> Eddi|zuHause: £ is the one true currancy
15:47:50 <Samu> 65 534 999 934 465 000 credits
15:50:33 <Samu> @calc 0xFFFFFFFFFFFFFFFF
15:50:33 <DorpsGek> Samu: 18446744073709551616
15:51:04 <Samu> @calc 65534999934465000 - 0xFFFFFFFFFFFFFFFF
15:51:04 <DorpsGek> Samu: -18381209073775087616
15:51:24 <Samu> @calc 65534999934465000 - 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
15:51:24 <DorpsGek> Samu: -340282366920938463463374607431768211456
15:51:28 <Samu> meh...
15:51:50 <Samu> @calc 0xFFFFFFFFFFFFFFFF - 999999999 * 65535 * 1000
15:51:50 <DorpsGek> Samu: 18381209073775087616
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15:52:29 <Samu> 18 381 209 073 775 087 616
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16:25:57 <nielsm> reading https://wiki.openttd.org/Game_mechanics#Vehicle_speeds - am I understanding it right, that another way to formulate it would be that in 256 ticks, a vehicle moves its kmish/h speed number of sub locations?
16:26:07 <nielsm> (circa)
16:30:23 <nielsm> my goal is a formula for, given a vehicle moving at X speed for Y ticks, what distance has it covered
16:30:36 <nielsm> (or maybe call them S and T)
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17:19:04 <supermop_work_> hi andy
17:19:43 <supermop_work_> exotic use case for NO_JUNCTIONS:
17:20:03 <andythenorth> hi
17:20:12 <supermop_work_> monorail: cheap concrete ALWEG beam, no junctions
17:20:33 <supermop_work_> expensive bendy steel bits: junctions
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17:38:22 <Samu> i have a question issue
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17:38:33 <Samu> how do I know if a question is still up in the air?
17:38:45 <Samu> i mean, this https://nogo.openttd.org/api/1.7.2/classGSGoal.html
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17:39:59 <Samu> I made a question to each company GSGoal.Question(etc...)
17:40:34 <Samu> and now after some goal completion, the question no longer makes sense and I wanna close them all
17:40:45 <Samu> how do I check if the question is still up?
17:40:58 <Samu> i don't wanna keep closing it forever
17:41:08 <Samu> it's inside a while loop
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17:42:20 <nielsm> I think you'd have to keep track of it yourself
17:43:55 <nielsm> when a company answers the question you get an event, so when you get that event you set a flag somewhere that it's been answered, and keep track of it that way
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17:46:52 <Samu> hmm i was looking for a IsValidQuestionID kind of function
17:46:57 <Samu> :(
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17:52:31 <Samu> ok, i dont have an elegant way to keep track of it atm
17:52:35 <Samu> this will do though
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18:28:38 <Samu> hmm, i got a problem with unpausing the game in multiplayer ...
18:29:06 <Samu> how do i detect a client joining the game?
18:29:23 <Samu> need to ask him to unpause the game
18:29:45 <Samu> or else, only the players that were in the game when the question was made can unpause
18:31:06 <Samu> goal is reached, script pauses the game and asks a question to all companies about continuing (unpausing) the game
18:31:19 <Samu> what if the company is empty
18:31:40 <Samu> what if all companies are empty
18:31:46 <Samu> no one will be able to answer :(
18:31:53 <Samu> what can I do?
18:35:48 <nielsm> I _think_ there is supposed to be a list or bitfield of current pause reasons, where "new client joining" is one of them
18:35:56 <nielsm> I don't know if it's readable by gamescripts
18:38:57 <Samu> ST2: HALP
18:40:43 <Samu> so the game is doomed... /foreverpaused
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18:53:25 <Samu> GSEventController.GetNextEvent()
18:54:15 <Samu> GSEventAdminPort
18:54:21 <Samu> what is this used for
18:56:57 <nielsm> server administrator sending custom commands to your gs
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19:00:47 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=57431&p=982037&hilit=GSEventAdminPort#p982037
19:00:51 <Samu> TrueBrain: hi
19:01:12 <Samu> can i have clients unpause the game which was paused by a GS?
19:01:42 <Samu> what's a JSON
19:02:03 <nielsm> JSON is a data format
19:03:11 <Samu> i'm not sure how to send an Admin Port command either
19:09:43 <frosch123> it was designed by someone named jason
19:11:18 <Samu> On the AdminPort you send a JSON string
19:11:27 <Samu> what ? explain me how to do this
19:12:38 <Eddi|zuHause> that totally makes sense
19:13:51 <Samu> i wanna trigger the GS to get an Admin Port command that eventually will unpause the game
19:14:08 <Samu> - 'on_server_connect.scr' is executed on the server when a client has joined (MOTD)
19:14:27 <Samu> I wanna send the command there
19:14:33 <Samu> or trigger it from there
19:14:54 <nielsm> the admin port is not something the gamescript (or even game) sends to itself
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19:15:06 <nielsm> it's a way for external programs to talk to the game script
19:15:15 <Wolf01> o/
19:15:25 <nielsm> as far as I can tell
19:16:33 <Samu> uhm.. so it can't be done in this way? :(
19:17:31 <nielsm> have you tested that this is actually a problem, first of all?
19:17:59 <nielsm> that the game stays paused forever if you pause it from your GS, and then a new client connects, or disconnects, or something like that, while it's paused
19:18:27 <nielsm> because you're expecting answers to a question from everyone, and the definition of "everyone" has changed?
19:19:24 <Samu> the question was sent to a company
19:19:31 <Samu> or actually, to all companies
19:20:14 <Samu> everyone in this case, the first company that clicks the continue button will unpause the game
19:20:58 <Samu> the message with the continue button only popups to the clients of that company, if they happen to be in the game the moment the question is asked
19:21:13 <Samu> if they're not
19:21:26 <Samu> if they join after that, no more popups
19:21:31 <Samu> no continue button to click
19:21:41 <nielsm> you could send the question again when a new client connects?
19:21:49 <Samu> that's what i was trying to do
19:23:05 <Samu> i don't know how to detect a client joining a company
19:25:11 <Samu> if a company is created, i suppose I can send the question to it
19:25:27 <Samu> but if a company already exists and someone joins it, no popup
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19:37:36 <T4XV8Tquebec> (_) | |
19:37:36 <T4XV8Tquebec> (_) | |
19:37:36 <T4XV8Tquebec> (_) | |
19:37:40 <T4XV8Tquebec> _ _ __ ___ ___ _ _ _ __ ___ _ __ _ __ ___| |_ ___ ___ _ __ __ _
19:37:40 <T4XV8Tquebec> _ _ __ ___ ___ _ _ _ __ ___ _ __ _ __ ___| |_ ___ ___ _ __ __ _
19:37:40 <T4XV8Tquebec> _ _ __ ___ ___ _ _ _ __ ___ _ __ _ __ ___| |_ ___ ___ _ __ __ _
19:37:44 <T4XV8Tquebec> | | '__/ __| / __| | | | '_ \ / _ \ '__| '_ \ / _ \ __/ __| / _ \| '__/ _` |
19:37:44 <T4XV8Tquebec> | | '__/ __| / __| | | | '_ \ / _ \ '__| '_ \ / _ \ __/ __| / _ \| '__/ _` |
19:37:44 <T4XV8Tquebec> | | '__/ __| / __| | | | '_ \ / _ \ '__| '_ \ / _ \ __/ __| / _ \| '__/ _` |
19:37:47 <frosch123> @kick T4XV8Tquebec
19:37:47 *** T4XV8Tquebec was kicked by DorpsGek (frosch123)
19:38:00 <LordAro> ha
19:38:13 <nielsm> oh cool, an ipv6 address?
19:39:57 <LordAro> not that uncommon
19:40:15 <LordAro> about 10% these days
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19:41:08 <nielsm> hah, every isp in denmark is like "ipv6 has no future, we won't bother supporting it"
19:41:10 <frosch123> @mode +R
19:41:10 *** DorpsGek sets mode: +R
19:41:32 <LordAro> nielsm: i'd be very surprised if that was their actual attitude
19:41:47 <LordAro> cost and effort of deployment are the usual reasons
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19:54:06 <Wolf01> Does andythenorth have something for Wolf01?
19:56:15 <andythenorth> yesterday I mostly had weird fever
19:56:48 <andythenorth> NRT is done, now, right? :)
19:56:52 <andythenorth> apart from bugs
19:56:54 <andythenorth> and NRT 2
19:57:16 <andythenorth> oh we need landscrape grid docs
19:57:45 <Wolf01> Yes
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20:07:59 <Samu> part of the problem is semi-solved
20:08:27 <Samu> on creating a new company, the question is re-asked to it
20:08:46 <Samu> on rejoining an existant company, however...
20:08:59 <Samu> it's not re-asked
20:09:07 <Samu> what can I do :(
20:10:00 <Samu> keep on asking until it's answered?
20:10:04 <Samu> spam?
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20:10:47 <Samu> Wolf01: Wormnest , do you GS?
20:11:27 <Wormnest> Nope, don´t even have enough time for my ai´s
20:14:03 <Samu> gonna spam the question!!!
20:14:30 <LordAro> Samu: don't be an idiot
20:14:36 <LordAro> forums are perfectly valid
20:14:55 <ST2> I would start checking available events: https://nogo.openttd.org/api/1.7.2/classGSEvent.html
20:15:31 <Samu> uh, the question I'm talking about is GSGoal.Question
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20:16:31 <LordAro> Samu: maybe you should work out what the actual question is then
20:17:13 <Samu> STR_GOAL_REACHED : {YELLOW}{COMPANY}{ORANGE} (Company {NUM}) was the first company to reach a company value of {YELLOW}{CURRENCY_SHORT}{ORANGE}. {}{}Game is now paused. {}{}Press {YELLOW}Continue{ORANGE} to resume game.
20:17:41 <Samu> this.goal_question = GSGoal.Question(15, GSCompany.COMPANY_INVALID, GSText(GSText.STR_GOAL_REACHED, this.goal_company.cid, this.goal_company.c_num, this.goal_company.goal), GSGoal.QT_INFORMATION, GSGoal.BUTTON_CONTINUE);
20:18:55 <Samu> tried to spam the question to all companies
20:18:58 <ST2> Samu: as LordAro said, forum are, probably, a way to get a valid answer - spamming won't help you
20:19:10 <Samu> i mean in code
20:20:37 <LordAro> Samu: that's not a question
20:20:39 <LordAro> try again
20:20:50 <LordAro> with more forum post
20:21:11 <LordAro> and less dumping code straight into irc
20:21:57 <ST2> and, imo, there's several other GS's from where you can get ideas (or how it works) and apply into yours :)
20:22:00 <LordAro> if you work out what the question is, you might just work out what the asnwer is before you have to ask it
20:22:03 <ST2> read is the key ^^
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20:47:36 <Samu> https://imgur.com/hLuYe0k
21:04:00 <Samu> https://imgur.com/XcqCzcj - client was spectator, then joined company 1 but didn't receive the question
21:08:59 <Samu> whatever, i'm gonna post it in the forum as you asked
21:09:17 <Wolf01> Finally
21:18:08 <V453000> hello gentlemen
21:18:51 <Wolf01> o/
21:20:48 <frosch123> f booth next to anime booth :p
21:24:18 <Samu> there u go https://www.tt-forums.net/viewtopic.php?f=65&t=82633
21:24:26 <Samu> halp me noe!
21:26:12 <Wolf01> Samu: you are starting to be annoying, just a bit
21:27:07 <Samu> sorry, was trying to be funny
21:27:11 <Samu> my bad
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22:53:11 <Exec> Hey
22:53:29 <Exec> How can be the max tunnel length changed on network games?
22:56:38 <Samu> listsettings tunnel
23:07:39 <ccfreak2k> What's new and exciting in the world of openttd?
23:08:44 <Eddi|zuHause> what's new i don't know, but exciting is whether there will actually be a release in april
23:11:00 <ST2> Eddi|zuHause spreading the hype xD
23:14:24 <Eddi|zuHause> hm, i should have put some progress indicator into my os.walk() loop
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23:16:52 <Exec> Samu: the setting name was already found
23:17:18 <Exec> the problem is "This command/variable is not available during network games."
23:17:51 <Eddi|zuHause> Exec: well, stop the server, load the game in SP, change it there, start the server again with the new savegame
23:18:03 <Exec> Oh, that's it?
23:19:04 <Samu> can't be changed during a network game? i thought it could be by the host
23:20:03 <Samu> yeah, can't be, just tried it myself too :(
23:20:25 <Exec> hmm, thanks
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