IRC logs for #openttd on OFTC at 2018-02-01
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00:26:10 <ST2> so Samu: did Chucky get you the major settings of n-ice server #8?
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01:00:17 <ST2> a n-ice admin - the person that currently could give you those settings ^^
01:05:21 <Eddi|zuHause> so i took apart my keyboard
01:05:57 <Eddi|zuHause> and am halfway through reassembly
01:06:17 <Eddi|zuHause> and i have this key where the sticker on it is almost completely off
01:06:27 <Eddi|zuHause> and i can't figure out what key it's meant to be
01:11:37 <Eddi|zuHause> it's funny how "e" is supposedly the most common letter, but it's not the most worn out key by a long way...
01:13:07 <Eddi|zuHause> in my sample set of one keyboard
01:20:37 <LordAro> Eddi|zuHause: lots of going backwards to the left?
01:22:59 <Eddi|zuHause> funnily, all games i could think of on the spot that i played in the last ~3 years i use QWE the most
01:24:17 <Supercheese> I'd expect WASD to be the most worn keys
01:25:29 <Eddi|zuHause> yes, obviously... but i don't seem to play many such games
01:26:01 <Eddi|zuHause> and D is still much less worn than A
01:26:49 <Eddi|zuHause> i think it's about the resting place of the hand rather than actually pressing the buttons
01:27:38 <Eddi|zuHause> like when your pointing finger is on the little knob on the F key, naturally the other fingers are on ASD
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12:34:44 <stefino> hi. has ottd any requirements to new sound effects? I did sound for truck and it has deeper tone and sound is longer than original wav. Seems 2times longer O.o
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12:46:16 <Eddi|zuHause> 11khz vs 22khz vs 44khz?
12:47:01 <stefino> and ottd needs witch one?
12:48:06 <stefino> mmm, it is maybe the reason
12:59:34 <stefino> problem solved.."Sounds should be uploaded as 44,100Hz, 16-bit mono WAV or FLAC files." I have stereo instead mono :)
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21:09:11 <andythenorth> I might get to it tonight, but have chores
21:09:20 <andythenorth> it's a trivial fix
21:09:34 <andythenorth> maybe frosch123 could be persuaded to do it :)
21:49:30 <andythenorth> right so what flags are wanted?
21:49:38 <DorpsGek> andythenorth: wolf01 was last seen in #openttd 22 hours, 58 minutes, and 59 seconds ago: <Wolf01> 'night
21:57:52 <supermop_work> wolf wants no junctions and no houses
21:58:07 <supermop_work> i'm down with those
21:58:29 <supermop_work> maybe town can use
21:58:44 <supermop_work> no level crossings
21:58:52 <supermop_work> i think those are the 4
22:00:33 <supermop_work> i'm sure we could imagine all sorts of weird ones
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22:01:21 <supermop_work> maybe somethings that messes with town zones
22:02:06 <supermop_work> like this can only be built in these zones, or it makes tiles bordering this type townzone +1 or -1
22:02:07 <andythenorth> I wait for Wolf to decide names
22:02:25 <supermop_work> FLAG_0 FLAG_1...
22:03:14 <supermop_work> someone once mentioned road that would not allow tram and vis-versa
22:03:23 <supermop_work> not sure if that is really needed
22:04:20 <supermop_work> i guess makes sense if you abuse tram for a metro, or if you dont want a tramway down your highway
22:08:08 <supermop_work> once there is at least one flag though i'll add it to unspooled to test
22:28:21 <frosch123> supermop_work: you do not need to wait for flags to be added to nml, you can also just use the numeric values directly
22:28:53 <supermop_work> won't i need to know the names?
22:29:05 <frosch123> names are just aliases for integers
22:32:07 <frosch123> anyway, no idea what was actually added
22:32:43 <andythenorth> yeah I think they're in branches
22:32:46 <andythenorth> or just ideas so far
22:34:20 <frosch123> full moon was yesterday
22:34:26 <frosch123> may take a day to recover
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