IRC logs for #openttd on OFTC at 2017-12-23
            
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10:18:19 <Wolf01> Moin
10:30:22 * Wolf01 pushes button... no moin back... depressed
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13:25:53 <Wolf01> - Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid. ........... :( shit
13:26:46 <m3henry> Ikr
13:27:11 <m3henry> This breaks my workflow
13:27:19 <Wolf01> This breaks my refinery
13:28:19 <m3henry> It annoys me that they're removing the code for it, so it can't just be re-enabled with a mod
13:29:27 <Wolf01> It annoys me that they made it mid 0.16, if they made it from the beginning it should have been better, because now I have broken 0.16 games
13:30:53 <frosch123> well, don't update before the game is finished :p
13:31:23 <Wolf01> Well, don't mix breaking changes with bugfixes
13:31:33 <frosch123> anyway, i only used the wagons separation once, and considered it useless for pretty much the facts in the fff
13:31:59 <frosch123> for sulfufic acid a single compartment is way too big, so i use barrels
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13:32:05 <frosch123> for other stuff you need to whole wagon
13:32:44 <m3henry> I found it useful for super cheap oil outposts
13:32:52 <Wolf01> I use to bring a third of wagon of water where the lakes are too much far away
13:32:55 <m3henry> transport superheated steam out, bring back oil
13:45:16 <longtomjr_> Another place where it shone is when using big mods like Bob's and especially angel's
13:46:00 <longtomjr_> when you have several products from a single reaction and you want to transport that to another location or storage
13:46:34 <Wolf01> Like all 3 products of the refinery with just 1 wagon
13:47:14 <longtomjr_> Yep, now a 1 wagon train becomes a 2 - 3 wagon train
13:47:43 <longtomjr_> meaning you need 3 - 4 long stations as well
13:48:43 <longtomjr_> and then, if you want to play with trains mostly, there is very little justification for using trains, since it just takes up so much space, and makes very little senes
13:48:47 <longtomjr_> sense*
13:50:06 <longtomjr_> At least keep the code there to make it easily to mod in
13:50:49 <longtomjr_> btw, I like found out 2 weeks ago that V - 453000 is on the Factorio team, never clicked.
13:50:54 <Wolf01> "takes up so much space" does not make sense in F, the space is unlimited
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13:51:20 <m3henry> Space is relative though
13:51:29 <frosch123> longtomjr_: it was this channel that pointed him the the job offer description :p
13:51:46 <longtomjr_> Wow that is really cool :)
13:52:07 <m3henry> I wonder what pikkabird is up to these days
13:52:39 <frosch123> last time he was studying again
13:52:48 <frosch123> @seen pikka
13:52:48 <DorpsGek> frosch123: pikka was last seen in #openttd 18 weeks, 0 days, 0 hours, 28 minutes, and 46 seconds ago: <Pikka> andythenorth, no I can't. Although I've had several people in the last couple of weeks tell me I should be running at state level
13:52:50 <frosch123> @seen pokka
13:52:50 <DorpsGek> frosch123: pokka was last seen in #openttd 1 year, 49 weeks, 5 days, 1 hour, 8 minutes, and 29 seconds ago: <Pokka> o?
13:53:50 <longtomjr_> Wolf01, for me space matters quite a bit, especially when using mostly trains.
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13:54:34 <longtomjr_> I like to have small trains going around doing small things, and large ones doing the major transporting
13:55:16 <longtomjr_> much like trains in OpenTTD
13:55:45 <longtomjr_> anyways, going afk
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14:07:05 <Samu> hi
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16:15:16 <andythenorth> o/
16:15:52 <frosch123> cat
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16:27:58 <andythenorth> yup
16:28:38 <andythenorth> shall I add tyres?
16:28:39 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
16:28:52 <andythenorth> I have the cargo sprites for stations http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#tyre_plant
16:41:33 <Eddi|zuHause> tyres of steel?
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17:37:37 <Samu> Wormnest: i'm testing nonocab in the harsh environment of multiplayer trolls
17:38:05 <Samu> there are trains crashing on his vehicles on purpose, I wonder what nonocab do about it
17:39:52 <Wormnest> Samu: Are NoNoCabs trains crashing? That should not happen
17:42:04 <Samu> no, there's trolls trains crashing on nonocabs road vehicles
17:42:28 <Samu> retards who join and all they do is ruin other players
17:42:37 <Samu> including AIs
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17:43:44 <Wormnest> Well that´s why you need moderators on multiplayer
17:45:29 <Samu> what does nonocab do? just rebuild new vehicles?
17:45:59 <Samu> does he also detect broken routes? the troll also destroyed some roads
17:47:50 <Wormnest> As far as I remember it doesn´t do anything. It certainly won´t detect broken roads.
17:48:09 <Samu> he blocked some ships too, just noticed
17:48:10 <Wormnest> But if profit gets bad it will cancel the route and send vehicles to depot
17:48:12 <Samu> poor nonocab
17:49:01 <Wormnest> afk
17:49:55 <Samu> "no vehicle that we can clone found"... lel
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17:55:21 <Borg> yeah... its sad that trolls are everywhere these days
17:55:27 <Borg> I basicaly run passworded servers...
17:56:12 <Borg> or even not advertised..
17:56:14 <Samu> i notice he's adding more road vehicles to replace those that crashed
17:56:26 <Samu> and they keep up crashing again
17:56:40 <Samu> but nonocab is so rich, it still profits
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18:02:01 <Samu> Wormnest: nonocab aircraft model choice is weird, did you make it random or something?
18:03:15 <Samu> and ship model choice also appears to be random
18:03:51 <andythenorth> lo Alberth
18:05:19 <Alberth> o/
18:05:39 <Samu> hi
18:06:36 <Samu> i picked Machiavellian and he's picking easy vehicles
18:06:44 <Samu> hmm
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18:31:58 <frosch123> how weird, huge rocks now also give coal
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18:37:34 <andythenorth> F?
18:37:44 <frosch123> F!
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18:54:16 <Samu> i see nonocab with some ships with (no loading), is he trying to sell these?
18:54:22 <Samu> the ships are stuck though
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19:17:19 <Wormnest> Samu: It´s not a random choice but depends on what it thinks is best and affordable with the available money
19:18:14 <Wormnest> Yeah It does change ship orders when they should be sold
19:18:31 <Wormnest> Might be useful to have a savegame so I can investigate
19:20:55 <Samu> i don't know what can be done
19:21:11 <Samu> it was sabotage, but oki, i'm sending replay
19:23:03 <Samu> https://www.tt-forums.net/download/file.php?id=200662
19:25:55 <Wormnest> Ah ok, I thought you meant the ships got stuck without intervention in that case it would be a bug.
19:31:53 <Samu> he liked to use aircraft to transport food
19:34:53 <Wormnest> As long as there´s a profit it´s all good :p
19:35:45 <Samu> he still builds mps regal busses
19:35:48 <Samu> :( why
19:38:13 <Alberth> is there a better alternative?
19:38:29 <Alberth> as in, more economically profitable?
19:39:00 <Samu> there are foster busses
19:40:34 <Wormnest> I would expect it to pick the faster ones too but I´ll have a look if I can figure it out
19:43:24 <Wormnest> It did use a Foster bus for vehicle 103
19:44:03 <Samu> seems that he just replaced all mps with foster
19:44:19 <Samu> what took him so long :(
19:44:20 <Wormnest> But maybe it thought for another connection the Hereford would be more profitable
19:44:56 <Samu> there are 3 busses stuck
19:45:00 <Samu> have you seen them?
19:45:14 <Samu> some troll demolished the roads :8
19:45:52 <Wormnest> I saw but adding code to find things broken by trolls would be a lot of work for little benefit
19:46:45 <Samu> there are some cargo ships at the bottom right corner
19:46:51 <Samu> they're the slow version
19:46:56 <Samu> it could have chosen the faster model
19:47:15 <Samu> at Great Prefingford
19:47:44 <Wormnest> Faster isn´t always more profitable. Also depends on cargo size and running costs
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23:11:58 <Wolf01> 'night
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23:22:54 <alluke> HO HO HO
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23:49:17 <alluke> merry christmas