IRC logs for #openttd on OFTC at 2017-12-17
            
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09:18:17 <andythenorth> o/
09:22:14 <Alberth> o/
09:28:14 <andythenorth> steeltown eh
09:34:05 <Alberth> it is
09:34:19 <Alberth> just started a game yesterday :)
09:34:56 <Alberth> also want to try that "think globally act locally" script
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09:39:55 <andythenorth> I am playing SV
09:41:24 <andythenorth> is the TGAL script good Alberth ?
09:42:04 <Alberth> don't know, seems a bit town oriented while reading the description
09:42:39 <andythenorth> my SV game looks too good to abandon right now :)
09:42:58 <Alberth> haven't played that script in ages :)
09:42:59 <andythenorth> I have 9 coal mines, all near the town where I need to build 5 electrical machine factories
09:43:13 <andythenorth> so it's going to be really hard to win
09:43:18 <Alberth> I guess that's good eh ?
09:43:19 <andythenorth> no space for routes
09:43:22 <andythenorth> it's good
09:43:27 <Alberth> ha :)
09:43:41 <Alberth> save a copy so you can retry a second time :)
09:43:43 <andythenorth> best SV games pack everything into small space
09:44:05 <Alberth> you ever tried the freight challenge scenario?
09:44:28 <Alberth> just default set, but very tight as well
09:55:20 <andythenorth> nah haven't tried it :)
09:55:29 <andythenorth> think I've seen screenshots
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10:19:08 <Alberth> bbl
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11:28:57 <henry> Good, day
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11:32:16 <frosch123> @op
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11:32:20 <frosch123> @mode +i
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11:32:29 <RafiX> @op
11:32:32 <RafiX> :c
11:32:35 <frosch123> too much bots
11:32:56 <RafiX> I'm getting private msgs from those bots
11:33:08 <Wolf01> o/
11:33:26 <frosch123> @deop
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11:33:59 <Wolf01> Another spam wave?
11:34:14 <frosch123> they only joined and left for now
11:34:18 <RafiX> "nigger day"
11:34:31 <frosch123> either they get filtered, or they are not setup yet
11:35:33 <RafiX> I'm still getting priv msgs
11:35:36 <RafiX> and invites
11:35:51 <RafiX> to join #RafiXisanigger11
11:36:00 <RafiX> and someshit like this http://rafix.ct8.pl/files/2017-12-17-113450_1050x29_scrot.png
11:36:10 <frosch123> well, don't repost
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11:36:50 <frosch123> also you can configure your client to deny querries
11:36:52 <henry> Lately I've been having a look around the codebase of OpenTTD, and I've noticed that newer parts of the code are using the STL, but aren't using a custom allocator which wraps MallocT<T>(size_t count), is this intentional?
11:37:24 <Wolf01> I think I still have the query block enabled since the last wave
11:39:38 <frosch123> henry: MallocT is not really a custom allocator
11:41:29 <henry> So the intention is to move to using the STL and its default allocator then?
11:41:36 <Wolf01> I think one of my monitors (the newest one) is trying to tell me it isn't working so well
11:42:31 <frosch123> the intention is to move to c++11 and get rid of the custom containers
11:42:57 <frosch123> MallocT does nothing which STL doesn't do as well
11:44:26 <henry> Fair enough, I'll bear that in mind when making patches
11:45:00 <frosch123> anyway, compile farm is not yet ready to compile c++11
11:45:14 <frosch123> so, current state is: compilable with both c++03 and 11
11:48:58 <henry> okay, A combination of writing hotel-wifi systems and having my GPU in 3 parts has given me need of some more enjoyable codebases to contibute to
11:50:30 <LordAro> henry: i made https://github.com/LordAro/OpenTTD/commit/2ed4515 & https://github.com/LordAro/OpenTTD/commit/97dec65 a while back
11:50:40 <LordAro> the latter one certainly breaks things
11:50:49 <RafiX> so turns out /umode +j helps with this raid
11:51:39 <LordAro> frosch123: has there been any change to compile farm in the last couple of months?
11:51:45 <LordAro> to compile farm status*
11:51:45 <henry> I'll look at it later :3
11:52:17 <frosch123> LordAro: it appeared to be almost done
11:52:30 <frosch123> haven't seen tb in a while
11:53:59 <LordAro> the beast slumbers
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12:01:58 <LordAro> lol.
12:02:31 <peter1138> hmm
12:05:06 <Eddi|zuHause> was that because he spread the messages sent to him?
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12:09:57 <henry> LordAro: That's not something that I would have expected to break much xD
12:12:20 <LordAro> Eddi|zuHause: i'd imagine so
12:16:56 <Wolf01> Mmmh, this F game is doomed, no near stone patches, no iron patches, coal is about to finish, oil is really distant (and behind biters' nest) and not enough rails to get anywhere
12:18:14 <henry> Well you've got a challenge if you wish to accept it
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12:30:43 <Eddi|zuHause> so just move your entire base to where the ressources are?
12:31:01 <Wolf01> Yes
12:35:40 <Wolf01> Oops, coal finishes
12:35:43 <Wolf01> *d
12:35:55 <Wolf01> Entire base offline
13:05:17 <V453000> :) hi Wolf
13:06:03 <Wolf01> Found a patch of coal \o/ 30km in the middle of biters
13:06:24 <Wolf01> Luckily I have some solar panels
13:06:48 <V453000> how many hours?
13:06:59 <V453000> I'm about 9 hours into a deathworld with max cliffz
13:08:55 <Wolf01> V, iz possible to place poles without automatic cable connection?
13:09:06 <V453000> ?
13:09:32 <Wolf01> I'm trying to make use of the power switches, but poles keep connecting to unwanted sub-circuits
13:09:40 <V453000> ah
13:09:43 <V453000> yeah that's annoying
13:09:52 <V453000> build a power ple
13:10:01 <V453000> and then shift click on it to disconnect it
13:10:37 <Wolf01> Yeah, that's what I do
13:11:09 <Wolf01> Ok, research is back online, green powah
13:11:50 <V453000> I just connected a new coal patch with 186k coal left :)
13:11:52 <Wolf01> Base smeared with power switches, I can disable parts I don't really need
13:11:55 <V453000> was quite close too
13:12:12 <Wolf01> The nearest coal patch has 4k coal left
13:12:25 <Wolf01> It would last like... a night
13:12:47 <Eddi|zuHause> maybe one night is all you need? :p
13:13:03 <V453000> I seem to consume only about 300/min
13:13:08 <V453000> haha
13:13:09 <Wolf01> I need to bring back online the rail factory
13:13:24 <Wolf01> And the rail station too
13:13:42 <Wolf01> But that could go on green power on its own
13:14:56 <Wolf01> I mined some rocks on my trip in search of coal, so I could produce some rails
13:24:20 <Wolf01> V453000, do you know what info is really missing? The max possible power output of all the generators of a circuit
13:24:50 <Wolf01> You have to do the sum by yourself
13:30:40 <V453000> 0.17:P
13:32:33 <Wolf01> Also tree regrowth, there's a mod but it would be a good addition to the base game, to make the map more alive
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13:56:47 <frosch123> @op
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13:56:50 <frosch123> @mode -i
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13:56:52 <frosch123> @deop
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14:00:41 <andythenorth> thanks
14:00:57 <Wolf01> o/
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14:40:45 * andythenorth horsing
14:40:56 <andythenorth> so what's broken with bundles? :)
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14:46:40 <m3henry> Aha, I can join again
14:55:51 <m3henry> ls
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15:17:46 <andythenorth> got a missing python attribute
15:17:55 <andythenorth> but no file in my repo tries to read it
15:17:57 <andythenorth> so eh?
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15:18:21 <andythenorth> ah
15:18:22 <andythenorth> getattr(self, 'capacities_' + cargo_type)
15:18:29 <andythenorth> it's constructed attr name
15:18:31 <andythenorth> bad
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15:29:54 <Alberth> o/
15:30:05 <Wolf01> o/
15:33:54 <m3henry> 'Gday
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16:21:05 <andythenorth> sometimes the default cargo for a vehicle isn't present in a game
16:21:11 <andythenorth> can I control that on a cascading basis?
16:21:40 <Alberth> :O
16:22:00 <andythenorth> e.g. goods
16:22:08 <andythenorth> default_cargo = GOOD
16:22:17 <andythenorth> but GOOD not always present, so it defaults then to mail
16:23:05 <Alberth> would seem useful if you have control over that, but no idea
16:23:17 <andythenorth> can't see a var to test if cargo is defined
16:24:42 <andythenorth> I can mess with cargo table
16:25:07 <andythenorth> but that's global, so it's whackamole
16:25:20 <andythenorth> change order to suit one vehicle, break another
16:26:33 <frosch123> it tries cargos in the order of the cargo translation table iirc
16:26:56 <andythenorth> yup
16:27:01 <andythenorth> that's my understanding too
16:27:23 <frosch123> it's written somewhere
16:27:55 <andythenorth> I think I end up chasing my own tail, re-ordering CTT
16:28:15 <andythenorth> but I have box cars fitted to mail by default, due to no Goods
16:29:27 <andythenorth> it's not a new issue, I just never found a good fix :)
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16:43:36 <Alberth> check for availability o a sane-ish set of cargoes, and bail out otherwise
16:43:58 <Alberth> hmm, no cargo test, eh?
16:44:02 <Alberth> bummer
16:45:02 <andythenorth> [shrug]
16:45:48 <frosch123> Alberth: there is a cargo test
16:46:57 <Alberth> andy just claimed there isn't
16:50:05 <Alberth> disable the vehicle is nicer
16:52:14 <andythenorth> I couldn't find one in nml docs
16:52:54 <andythenorth> I was looking for something like 'cargo label is active'
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16:58:56 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:Builtin_functions <- cargotype_available
17:03:11 <m3henry> git log -n1
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17:04:37 <andythenorth> nice
17:04:38 <andythenorth> thanks
17:04:58 * andythenorth tests
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17:28:30 <andythenorth> can't figure out the if/else logic for it, based on a list :P
17:28:32 <andythenorth> stupid andythenorth
17:28:38 <andythenorth> [GOOD, FOOD]
17:28:59 <andythenorth> if first available, use that, otherwise keep walking list
17:29:35 <andythenorth> I play tanks, answer will become obvious :P
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17:31:07 <andythenorth> probably loop over "else () {}'
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17:34:41 <Eddi|zuHause> something like: cargo_available(GOOD) << 1 | cargo_available(FOOD) => 2-3: GOOD, 1: FOOD, default: MAIL
17:41:10 <Eddi|zuHause> if you have 3 cargos, 4-7 would be good, 2-3 FOOD and 1 the third cargo
17:41:47 <Eddi|zuHause> if you have << n, the range is 2^n to 2^(n+1)-1
17:42:20 <andythenorth> shifts
17:42:24 <andythenorth> proper programming :P
17:42:42 <frosch123> rubber tank coding?
17:42:48 <andythenorth> something like that
17:42:53 <andythenorth> I lost :P
17:43:15 <andythenorth> Eddi|zuHause: it's just an item() block, not a switch
17:43:19 <andythenorth> I get if/else
17:44:08 <Eddi|zuHause> then you just do nested ?: operators
17:44:33 <Eddi|zuHause> cargo_available(GOOD)?GOOD:cargo_available(FOOD)?FOOD:MAIL
17:45:13 <andythenorth> yes that might work
17:48:05 <andythenorth> not sure how to recurse
17:48:06 <andythenorth> but eh
17:48:16 <Eddi|zuHause> not recurse, iterate :p
17:48:26 <andythenorth> I need a bit of python that will generate the nml ternary ops
17:48:41 <andythenorth> doesn't that need a recursive function?
17:49:16 <Eddi|zuHause> for item in list: print(cargo_available(item):item, no newline); else: print(MAIL)
17:49:44 <Eddi|zuHause> almost
17:49:57 <Eddi|zuHause> cargo_available(item)?item:
17:54:04 * andythenorth not understanding :D
17:54:36 <Eddi|zuHause> we have [GOOD, FOOD] and want to have this line: cargo_available(GOOD)?GOOD:cargo_available(FOOD)?FOOD:MAIL
17:54:42 <andythenorth> yup
17:54:49 <Eddi|zuHause> so we write cargo_available(GOOD)?GOOD:
17:54:55 <andythenorth> it's the specific python implementation I can't figure out
17:55:00 <Eddi|zuHause> then we write cargo_available(FOOD)?FOOD:
17:55:05 <andythenorth> I have to string concatenate or substitute
17:55:11 <Eddi|zuHause> then we write MAIL
17:55:14 <andythenorth> yup
17:55:23 <andythenorth> I understand the stacked ternary
17:55:37 <Eddi|zuHause> so what part of the above code do you not understand?
17:56:28 <Eddi|zuHause> something like print("cargo_available({0}):{0}".format(item), end="")
17:56:50 <Eddi|zuHause> not sure about the .format syntax
17:57:00 <Eddi|zuHause> haven't used that very often yet
17:57:34 <Eddi|zuHause> and the "else:" needs to have the same indentation level as the "for"
17:57:46 <Eddi|zuHause> for:
17:57:48 <Eddi|zuHause> print()
17:57:50 <Eddi|zuHause> else:
17:57:52 <Eddi|zuHause> print()
17:58:11 <Eddi|zuHause> you can probably do without the else
17:58:59 <Eddi|zuHause> else run when the for-loop finishes, but not if it is aborted with "break"
17:59:11 <Eddi|zuHause> (i think)
18:15:25 <__ln__> greetings from bavaria, and goodbye germany
18:16:20 <frosch123> those two parts are in the wrong order
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18:19:29 <andythenorth> this look right? "cargo_available(VPTS)?VPTS:cargo_available(GOOD)?GOOD:FOOD"
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18:22:31 <Eddi|zuHause> andythenorth: what happens if FOOD is also not available?
18:23:05 <andythenorth> it will carry on down the cargo table
18:23:12 <andythenorth> I'm not likely to handle every case
18:23:36 <Eddi|zuHause> yes, that would be silly
18:26:34 <andythenorth> works I think
18:26:39 <andythenorth> thanks all
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19:30:17 <m3henry> I'm noticing that some functions are unused in the codebase
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20:02:20 <frosch123> can you give an example?
20:17:59 <andythenorth> frosch123: anything I can do to help fix bundles?
20:18:10 <andythenorth> I think I refused SSH on devzone for safety reasons :P
20:18:24 <frosch123> we can retry rebooting some vms
20:19:55 <frosch123> i found the bash history of what pm did last time
20:20:00 <frosch123> repeating...
20:24:17 <frosch123> looking better
20:25:46 <frosch123> hog worked
20:26:12 <frosch123> triggering the rest
20:26:47 <andythenorth> great, thanks :)
20:26:58 <andythenorth> cron job :P
20:27:01 * Wolf01 is lost in F
20:27:16 * andythenorth is at peace with OpenTTD again
20:27:20 <andythenorth> needed a break, fun was gone
20:28:05 <frosch123> horse done
20:28:11 * V453000 too
20:28:22 <V453000> tanks
20:28:34 <andythenorth> tanks wasn't it
20:28:42 <andythenorth> V453000 you play WOTB?
20:30:25 <V453000> no, Factorio: Tank genocide
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20:30:42 <frosch123> shooting tanks with atillery?
20:31:17 <V453000> well currently it's me who has a tank
20:31:29 * andythenorth wants to platoon in WOTB
20:31:35 <andythenorth> but only with someone I can sledge
20:37:23 <frosch123> hmm, busy bee is broken for other reasons
20:38:11 *** Lamp_ is now known as Lamp-
20:39:44 <Eddi|zuHause> last time i checked, building CETS was broken, because it couldn't fetch custom nml
20:40:40 <frosch123> well, i rather finish the long-vehicle implementation than trying to make cets build :p
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20:42:13 <drac_boy> hi
20:43:02 <drac_boy> got an interesting question..would typical dwarves only have steam locomotives or is electric not too 'strange' for a dwarf to know of using?
20:43:53 <frosch123> electricity is usually only used by the evil
20:44:22 <drac_boy> frosch heh hmm you make a good point..thanks btw
20:45:00 <Eddi|zuHause> drac_boy: in mining you usally use electric and avoid steam
20:45:10 <frosch123> also, there is no lightning in mountain halls
20:46:23 <frosch123> Eddi|zuHause: the chimneys are the weak point of every dwarf mine
20:46:46 <frosch123> you only need to survive some icey mountain passes and you can invade them
20:56:13 <andythenorth> ottd dwarf conversion grf
20:56:23 <andythenorth> a novelty idea that actually appeals to me :P
20:57:12 <frosch123> no ships though
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21:07:42 <drac_boy> frosch actually in theory iron hulled boats can be done :)
21:08:14 <drac_boy> abit a lot of modeller examples are war ships in theme, not too much of a surprise there :-s
21:08:57 <frosch123> never heard of a dwarf liking water
21:09:41 <frosch123> i guess dwarfs would only ship on lava seas
21:09:54 <frosch123> *lakes
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21:22:36 <drac_boy> frosch one thing for sure..don't try sell ore to them, they LOVE TO MINE FOR IT. heh? ;-)
21:23:49 <andythenorth> dwarves dislike water
21:26:18 <frosch123> they dislike everything which prevents them from having their feet on the ground
21:26:58 <frosch123> for some reason rail based wagons do not count
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21:27:32 <frosch123> the rails are proably to distracting for them to notice the lack of ground
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21:36:11 <drac_boy> anyway ty..going off for a bit as usual :-)
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21:40:27 <Borg> yoo ;)
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22:31:59 <Wolf01> 'night
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23:50:39 <paracetam38> ▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionusipkkvp: tokai Maarten Cubey supermop quiznilo FLHerne orudge cHawk Extrems innocenat m1cr0man nahkiss SgtStroopwafel Sylf Sheogorath kais58 Mavy funnel ccfreak2k TheIJ sim-al2 Laedek gnu_jj Stimrol HerzogDeXtEr debdog Speedy ^Spike^ urdh SpComb Lejv
23:50:41 <ah878> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionocygsrjs: DDR ^Spike^ HerzogDeXtEr Tharbakim SgtStroopwafel debdog tycoondemon Mavy paracetam38 Sheogorath Stimrol Mazur cHawk innocenat FLHerne Wormnest Sylf kais58 quiznilo Guest533 efess Y
23:50:44 <paracetam38> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onioniaixhps: Speedy debdog Tharbakim urdh Sylf Sheogorath Guest533 Maarten SpComb fiatjaf mindlesstux LongyanG bwn innocenat Lejving funnel Stimrol tycoondemon FLHerne tokai TheIJ Progm
23:50:46 <ah878> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionzauvwr: Ram-Z Laedek cHawk mindlesstux Wormnest TheIJ Lejving urdh Mahjong2 Maarten paracetam38 glx rustyshackleford[m] Cubey tycoondemon efess Mazur bwn Stimrol SpComb LongyanG ToffeeYogurtPots Sheogorath Yexo
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23:50:55 <paracetam38> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionvkhfeykn: SgtStroopwafel tokai DDR kais58 cHawk supermop innocenat orudge ccfreak2k bwn Mavy mindlesstux techmagus ToffeeYogurtPots HerzogDeXtEr ^Spike^ Ram-Z tycoondemon funnel Mahjong2 Sheogorath TheIJ debdog urdh Warri
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23:51:02 <lasveg141> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionueplxx: Gustavo6046 ToffeeYogurtPots Taede peter1138 rustyshackleford[m] Stimrol Laedek TinoDidriksen juzza1 SgtStroopwafel mindlesstux sim-al2 Cubey [dpk] glx UncleCJ Lejving KouDy DDR S Webster HerzogDeXtEr efess Mahjong2 Terkhen
23:51:07 <lasveg141> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionfypnma: TrueBrain Laedek glx S DorpsGek Terkhen Stimrol Progman heffer ToffeeYogurtPots KouDy Mek_ fonsinchen Lamp- UncleCJ Taede SpComb Sheogorath Gustavo6046 Wormnest FLHerne Mahjong2 Exec Mazur Hazzard mindle
23:51:12 <lasveg141> ▄▄▄▄▄▄▄▄▄▄▄▄▄▄ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #OFTC!! quicktalkeh676te.onionweznnwpzh: Mazur SpComb Mek_ [dpk] KouDy Taede Exec Terkhen Hirundo LongyanG fonsinchen mindlesstux Hazzard Cubey glx TinoDidriksen ToffeeYogurtPots Lejving michi_cc Mahjong2 Webster debdog UncleCJ Stimrol Lamp- FLHerne HerzogDeXtEr angguss[
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23:52:58 <Lejving> I actually knew cause he spammed in another irc server
23:53:01 <Lejving> so jokes on him???
23:53:02 <Exec> What script is used here for autokilling possible spambots?
23:53:28 <glx> autokill is done by OFTC directly
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23:57:58 <Exec> I mean on the server
23:58:42 <LordAro> might be better off asking a staff member
23:58:51 <glx> maybe an analysis of the message received
23:59:45 <LordAro> yeah, a simple "has posted message a .onion address" would likely get most of them