IRC logs for #openttd on OFTC at 2017-12-05
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00:07:12 <Eddi|zuHause> in germany, roads like that have a number, but it's never posted on signs
00:07:32 <Eddi|zuHause> it's just for internal use, probably
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14:46:00 <rmk0> hello! is there a way to list the available sounddriver values? i'm on arch linux. i'm using jackd systemwide, and this seems to upset openttd when using the default empty sounddriver config value
14:47:17 <rmk0> ... openttd --help lists them
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15:24:25 <Samu> if ((flags & DC_FORCE_CLEAR_TILE) && HasTileWaterClass(tile) && IsTileOnWater(tile) && !IsWaterTile(tile) && !IsCoastTile(tile)) { if ((flags & DC_AUTO) && GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
15:24:48 <Samu> it's not a canal, it's a ship depot built on a canal
15:24:56 <Samu> misleading error message
15:35:56 <Samu> ship depots and locks pass all those tests
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16:25:45 <Samu> Rubidium: should CmdTerraformLand and CmdLevelLand share the TerraformerState or so? seems that way
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19:37:22 <Wolf01> Uh, xmas time again, I need to look for my bearded wolf avatar
19:37:55 <debdog> haha, I want to see the bald wolf avatar instead
19:55:50 <Eddi|zuHause> best photoshop ever
19:59:32 <Wolf01> I know, it took me 4 hours
19:59:50 <Wolf01> I wouldn't be able to do it again
20:19:07 <Wolf01> Also nobody died in a fireball
20:19:31 <ST2> Michael Bays have been busy xD
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20:28:09 <andythenorth> I upset frosch? :(
20:37:15 <ST2> or maybe frosch, by closing task 6643 made himself transparent too :P
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21:26:23 <Eddi|zuHause> hm... i was just thinking, this guy who looted this cave before me must have been an idiot...
21:26:30 <Eddi|zuHause> (in this single player game)
21:26:52 <Eddi|zuHause> also, this dude placed signs "exit -->" that lead nowhere
21:28:36 <Wolf01> Eddi, that looks like me, are you playing minecraft in my world?
21:32:20 <Eddi|zuHause> i wonder how many takes that took
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21:57:03 <Exec> Is there any way to draw a bridge (many levels?) city above buildings?
21:59:28 <Exec> making a tunnel under another one?
21:59:47 <Eddi|zuHause> the only thing that may be under a bridge is road (or rails)
22:00:03 <Eddi|zuHause> (or certain "objects")
22:00:07 <Exec> so not "crossing" tunnels in the traditional way
22:00:26 <Eddi|zuHause> tunnels may go over/under each other
22:00:35 <Eddi|zuHause> just not at the same height
22:01:13 <Exec> oh nvm, the city is on heightlevel 2, great.
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