IRC logs for #openttd on OFTC at 2017-12-05
            
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00:07:12 <Eddi|zuHause> in germany, roads like that have a number, but it's never posted on signs
00:07:32 <Eddi|zuHause> it's just for internal use, probably
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14:46:00 <rmk0> hello! is there a way to list the available sounddriver values? i'm on arch linux. i'm using jackd systemwide, and this seems to upset openttd when using the default empty sounddriver config value
14:47:17 <rmk0> ... openttd --help lists them
14:47:20 <rmk0> sorry for the noise!
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15:24:25 <Samu> if ((flags & DC_FORCE_CLEAR_TILE) && HasTileWaterClass(tile) && IsTileOnWater(tile) && !IsWaterTile(tile) && !IsCoastTile(tile)) { if ((flags & DC_AUTO) && GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
15:24:38 <Samu> the problem is...
15:24:48 <Samu> it's not a canal, it's a ship depot built on a canal
15:24:56 <Samu> misleading error message
15:34:53 <Samu> https://hg.openttd.org/trunk.hg/file/25d136f16bd8/src/landscape.cpp#l617 line 617 and 618
15:35:56 <Samu> ship depots and locks pass all those tests
15:36:15 <Samu> as well as canals
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16:25:45 <Samu> Rubidium: should CmdTerraformLand and CmdLevelLand share the TerraformerState or so? seems that way
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18:31:35 <Samu> a
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19:28:05 <Wolf01> Moin
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19:37:22 <Wolf01> Uh, xmas time again, I need to look for my bearded wolf avatar
19:37:55 <debdog> haha, I want to see the bald wolf avatar instead
19:40:54 <Wolf01> http://wolf01.altervista.org/_altervista_ht/luponatale.gif the old shitty xmas wolf :P
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19:55:50 <Eddi|zuHause> best photoshop ever
19:59:32 <Wolf01> I know, it took me 4 hours
19:59:50 <Wolf01> I wouldn't be able to do it again
19:59:56 <Wolf01> Lost wisdom
20:18:42 <Wolf01> https://img-9gag-fun.9cache.com/photo/a7Dxrnx_460sv.mp4 bah, fake, where's the explosion?
20:19:07 <Wolf01> Also nobody died in a fireball
20:19:31 <ST2> Michael Bays have been busy xD
20:19:36 <ST2> -s
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20:23:19 <andythenorth> o/
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20:28:09 <andythenorth> I upset frosch? :(
20:31:51 <Wolf01> Yes
20:35:28 <andythenorth> :(
20:37:15 <ST2> or maybe frosch, by closing task 6643 made himself transparent too :P
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21:26:23 <Eddi|zuHause> hm... i was just thinking, this guy who looted this cave before me must have been an idiot...
21:26:30 <Eddi|zuHause> (in this single player game)
21:26:52 <Eddi|zuHause> also, this dude placed signs "exit -->" that lead nowhere
21:28:00 <Wolf01> https://img-9gag-fun.9cache.com/photo/ax0rwjD_460sv.mp4 wtf did I see?
21:28:36 <Wolf01> Eddi, that looks like me, are you playing minecraft in my world?
21:32:20 <Eddi|zuHause> i wonder how many takes that took
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21:57:03 <Exec> Is there any way to draw a bridge (many levels?) city above buildings?
21:59:12 <Eddi|zuHause> no
21:59:17 <Exec> :(
21:59:28 <Exec> making a tunnel under another one?
21:59:47 <Eddi|zuHause> the only thing that may be under a bridge is road (or rails)
22:00:03 <Eddi|zuHause> (or certain "objects")
22:00:07 <Exec> so not "crossing" tunnels in the traditional way
22:00:26 <Eddi|zuHause> tunnels may go over/under each other
22:00:35 <Eddi|zuHause> just not at the same height
22:01:13 <Exec> oh nvm, the city is on heightlevel 2, great.
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23:08:21 <Wolf01> 'night
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