IRC logs for #openttd on OFTC at 2017-12-03
            
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00:58:26 <Wolf01> 'night
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07:51:08 <andythenorth> o/
07:55:47 <Pressure_Line> \o
07:56:20 <Pressure_Line> keep thinking about starting playing tanks again
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08:24:18 * andythenorth playing tanks
08:24:27 * andythenorth thinking about writing some FIRS code
08:24:47 <Pressure_Line> blitz?
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08:26:41 <Alberth> ping
08:27:15 <Pressure_Line> pong
08:28:27 <Pressure_Line> kinda miss trollfacing with the SU152
08:29:09 <Pressure_Line> or tat mental british tier III with the 90mm cannon that can 1-shot tier IV TDs
08:38:17 <Alberth> aka, having fun :)
08:41:34 <andythenorth> Pressure_Line: I'm playing AT 2 currently
08:41:41 <andythenorth> 'safe on wheels'
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08:47:55 <Alberth> for as far as "safe" goes with all that big guns around :p
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09:47:18 <Wolf01> Moin
09:47:31 <Alberth> moin
09:57:24 <Pressure_Line> AT2 the one with the trashcan weakspot on top?
10:08:54 <Wolf01> I'm dyslexic today, I read "At line 2" and the rest of the sentence didn't make any sense
10:09:16 <Pressure_Line> <andythenorth> Pressure_Line: I'm playing AT 2 currently
10:09:34 <Pressure_Line> WoT (Blitz?)
10:10:53 <andythenorth> blitz
10:11:04 <andythenorth> most people don't know about the trashcan
10:11:11 <andythenorth> they just freak out and run away
10:11:27 <andythenorth> as long as I'm in a game with competent mediums, it's easy win
10:11:46 <andythenorth> if they all yolo, and drive off at top speed, I tend to be last man standing
10:11:57 <andythenorth> then dead
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10:26:14 <V453000> yo
10:28:10 <Alberth> o/
10:55:37 <V453000> https://www.youtube.com/watch?v=nyHzfVnI4J8&feature=youtu.be
10:55:44 <V453000> might need to switch 3D suite
10:57:20 <Pressure_Line> <andythenorth> if they all yolo, and drive off at top speed, I tend to be last man standing
10:57:20 <Pressure_Line> <andythenorth> then dead
10:57:33 <Pressure_Line> i mostly play TD and Arty in WoT
10:57:48 <Pressure_Line> so for TD the tactic is to be "very sneaky sir"
10:58:32 <Pressure_Line> Arty, its more a 'pray your teammates can pour piss out of a bucket without instructions
11:03:05 <andythenorth> I haven't played WoT, but blitz seems to negate tactical finessse :)
11:03:35 <andythenorth> teams that stay in 2 tight groups win
11:03:39 <Pressure_Line> hence "Blitz"
11:03:41 <andythenorth> everyone else, pretty much loses
11:03:47 <Pressure_Line> as a side note
11:03:50 <Pressure_Line> robots! https://www.youtube.com/watch?v=FKvViFXoX-w
11:04:08 <Pressure_Line> https://www.youtube.com/watch?v=pm7MSLyXSEA
11:07:46 <andythenorth> bbl
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12:46:46 <Exec> I've got two train stations in a city, with a minimum of Good standing on both passengers and mails (+ I'm bringing goods to one of them), yet the council says it's terrible and I can't build anything. Why is that?
12:48:50 <Eddi|zuHause> you destroyed too many trees
12:49:10 <Eddi|zuHause> council rating is independent from station rating
12:49:11 <Exec> I've got more trees here than any other cities
12:51:49 <Exec> https://i.imgur.com/08cwtT7.png the range of the city is about the blue rectangle
12:52:16 <V453000> it's not about the absolute current tree amount
12:52:38 <Exec> hmm
12:53:49 <Exec> https://i.imgur.com/8rQ8WrR.png It's still "very bad" and I can't expand that station
12:54:26 <Alberth> yep, continue providing good service, and eventually rating will climb again
12:54:35 <Exec> It's been 5 years.
12:55:28 <Alberth> counsil is very unforgiving about trees
12:55:49 <Alberth> so just let it run, do something else in themean time
12:57:10 <V453000> or just delete all the trees so the rating drops to 0
12:57:13 <V453000> and then build new trees
12:57:18 <V453000> only first plant of trees matters
12:57:41 <Alberth> or just delete all stations, if they don't want you, find a better city :)
12:58:17 <Alberth> you're lucky in having some stations at least to keep your rating up
12:59:15 <Alberth> I once waited for 30+ years to provide service due to some script that required it, except I had no station at all in the area
12:59:42 <Alberth> believe rating improvement is slow then :p
12:59:48 <Alberth> *believe me,
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13:47:46 <V453000> omfg it's tt-f christmas season
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14:05:48 <Eddi|zuHause> you can disable that, you know?
14:09:01 <V453000> I'll just not read the forums for a month it's fine :P
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14:13:07 <Samu> i just discovered there is a thing called terraform limit
14:13:16 <Samu> yesterday
14:13:31 <Samu> I was completelly ignoring it :(
14:14:51 <Samu> in this case, there is a bug with tunnels
14:15:10 <Samu> it also ignores terraform limit, unless that was fixed meanwhile, must check
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14:24:33 <Samu> ah, i was wrong
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14:28:45 <Samu> it was actually working, hmm I must have missed something :(
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15:08:42 <andythenorth> o/
15:09:15 <Alberth> o/
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15:35:05 <Wolf01> o/
15:44:11 <andythenorth> FIRS steeltown is quite hard to get a viable map
15:44:21 <andythenorth> the chains are very closely connected
15:44:34 <andythenorth> wondering if I can force industry placement more
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16:21:22 <Samu> i found a typo in terraform_cmd.cpp in one of the comments
16:22:13 <Samu> https://hg.openttd.org/trunk.hg/file/25d136f16bd8/src/terraform_cmd.cpp#l147
16:22:47 <Samu> move to tile in SE, i think it's SW
16:23:09 <Samu> undo last move, and move to tile in NE
16:23:27 <Samu> undo last move, and move to tile in SE
16:23:40 <Samu> undo last move, and move to tile in NW
16:24:00 <Samu> is it not?
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17:32:52 <Samu> Alberth: i tried to adapt CmdLevelLand to accept customized tile height, but i'm getting issues with total costs :(
17:33:13 <Samu> res is different than res2 and asserts there :(
17:33:39 <Alberth> weird
17:35:02 <Samu> ret = DoCommand(TileAddByDiagDir(tile2 + diff, AxisToDiagDir(OtherAxis(axis))), tile, SetBit(p2, 3) | SB(p2, 4, 8, best_h), flags | DC_NO_WATER, CMD_LEVEL_LAND);
17:35:43 <Samu> wondering if i'm chosing the wrong tiles
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17:45:19 <Samu> /* remember level height */ uint oldh = HasBit(p2, 3) ? GB(p2, 4, 8) : TileHeight(p1);
17:59:19 <Samu> _cleared_object_areas is empty :( i fail
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18:47:48 <Alberth> setbit has side effects, namely it changes the parameter p2
18:49:18 <Alberth> SB might also introduce changes
18:49:58 <Wolf01> OMFG, just read FFF, cliffs are amazing :O
18:55:50 <Wolf01> andythenorth: https://imgur.com/a/asRZl
18:56:08 <andythenorth> arm
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19:03:38 <Exec> How do I have a truck force drop off things at a station so a train pick them up? Also the same with trains in reverse
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19:14:21 <andythenorth> use transfer orders
19:14:28 <andythenorth> or turn on cargo distribution in settings
19:16:53 <Exec> ah, under the "Unload all" menu
19:16:55 <Exec> thanks
19:20:09 <Wolf01> andythenorth: https://imgur.com/XAGYFCF do you have any idea to solve the "not 90° is really bothering me"?
19:22:44 <andythenorth> what is it?
19:24:36 <Wolf01> The joystick control
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19:25:38 <Wolf01> The problem is the gears mesh at angles I don't like, so the joystick center is a bit on the side
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19:32:15 <Gustavo6046> sftp://0.tcp.ngrok.io:19177 Username: public
19:32:17 <Gustavo6046> my SFTP server
19:32:20 <Gustavo6046> connect using FileZilla
19:55:57 <Samu> hmm
19:57:31 <Samu> CmdLevelLand and CmdTerraformLand
19:57:39 <Samu> don't work together
19:58:13 <Samu> if I got 2 corners to lower near each other
19:58:58 <Samu> CmdLevelLand tells CmdTerraformLand to lower the first corner
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19:59:34 <Samu> CmdTerraform doesn't know of the other corner and is working with the wrong height
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20:00:03 <Samu> i assume it's going to double clear the same time
20:00:09 <Samu> tile
20:00:55 <Samu> the costs are added twice on the first run, and on the exec run, it's only added once, let's see
20:01:55 <Exec> o
20:01:57 <Exec> nvm
20:04:19 <Samu> SLOPE_NWS ...
20:04:38 <Samu> i'm surprised levelland works
20:05:04 <Samu> the N corner was supposed to have been lowered
20:07:17 <Samu> indirectly_cleared = false... also wrong, now I see why I'm getting different costs between res and res2
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20:16:05 <andythenorth> Tanks or FIRS?
20:16:10 <andythenorth> V453000: TANKS grf?
20:21:47 <Samu> who's the terraform expert?
20:22:08 <andythenorth> no-one
20:22:20 <SpComb> I'll assume you're talking about terraform.io
20:23:04 <Samu> /* When we're at the terraform limit we better bail (unneeded) testing as well. * This will probably cause the terraforming cost to be underestimated, but only * when it's near the terraforming limit. Even then, the estimation is * completely off due to it basically counting terraforming double, so it being * cut off earlier might even give a better estimate in some cases. */
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20:24:53 <Samu> translate plz
20:25:06 <Samu> what is this comment supposed to warn
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20:25:52 <Samu> the cost is actually overestimated
20:26:12 <Samu> maybe this is not the warning I was looking for :(
20:30:24 <Rubidium> basically leveling/terraforming a range does the terraform command for single corners, so it iterates several corners. The testing phase does not account for the changes made to the map
20:31:14 <Rubidium> so it basically sums the costs of each single corner, whereas changes to one corner can already affect other corners
20:31:34 <Rubidium> this includes things like tile clearing
20:34:24 <Samu> CMD_NO_TEST, I worry if I should use this flag
20:34:26 <Samu> wonder*
20:37:00 <V453000> andythenorth: doesn't bananas ban military stuff? :D
20:37:03 <V453000> oh yeah now I understand
20:37:11 <V453000> andy is in the long term defficite of military stuff
20:37:14 <V453000> and now it cost us andy
20:37:17 <V453000> gg
20:39:18 <Samu> can't use it :(
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20:43:34 <Samu> DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
20:43:43 <Samu> exactly what I found
20:44:41 <Rubidium> V453000: why do you think there is a ban?
20:47:28 <V453000> wasn't there something like that in the TOS?
20:47:35 <V453000> sexy and military things nono?
20:53:49 <Eddi|zuHause> The Original Series had lots of sexy and military things :p
20:55:28 <Samu> it's a Command flag, not a DoCommand flag... can't use
20:55:45 <V453000> hm I don't even know where to find the TOS so :D
20:56:54 <Rubidium> https://hg.openttd.org/extra/website.hg/file/tip/bananas/templates/bananas/tosInner.html
20:57:26 <andythenorth> V453000: peace tanks
20:57:28 <andythenorth> not war tanks
20:57:46 <V453000> k :P
20:57:57 <andythenorth> tanks are peaceful
20:58:05 <Eddi|zuHause> andythenorth: https://www.youtube.com/watch?v=CAjHNTXa0hE
20:58:12 <andythenorth> no-one argues with a tank
20:58:39 <andythenorth> Eddi|zuHause: my german is too poor :)
20:58:40 <Rubidium> I seem to remember images of a Chinese guy that did
20:59:05 <V453000> oh so I can do penis trains now?
20:59:20 <V453000> the whole slug thing is just a substitute
20:59:42 <Eddi|zuHause> andythenorth: well, we start easy: "Friedenspanzer" means "peace tank(s)" :p
20:59:49 <andythenorth> ha
21:04:33 <Wolf01> <V453000> sexy and military things nono? <- that's lego :P
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21:48:56 <peter1138> Do we have a VR patch yet? :p
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21:55:35 <andythenorth> not a finished one
21:56:24 <Eddi|zuHause> how would openttd-vr work without a 3D map?
21:59:16 <Rubidium> with a Finish trains NewGRF?
22:02:39 <andythenorth> what about Finish Industries?
22:03:40 <Eddi|zuHause> that will never happen, because you change your mind faster than you can finish anything :p
22:07:25 <andythenorth> how else do things get finished? :P
22:07:48 <andythenorth> it's done when it's done, not when plan #1 is complete
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22:41:32 * andythenorth pokes FIRS
22:43:19 <Wolf01> 'night
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22:55:34 <andythenorth> testing industry probabilities
22:55:40 <andythenorth> is hard with 'funding only' set :P
22:55:42 <andythenorth> oops
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23:13:51 <andythenorth> bed
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