IRC logs for #openttd on OFTC at 2017-11-27
            
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00:45:39 <Samu> is ^ the same as XoR?
00:45:46 <Samu> Xor
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09:39:39 <crem> yes
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16:28:50 <Alberth> o/
16:33:23 <Arveen2> \_o
16:35:46 <crem> \____o
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16:56:19 <supermop_> {___________o
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17:14:34 <Samu> https://imgur.com/SxGkG30 - coast tiles :(
17:27:01 <supermop_> whats th problem Samu ?
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17:50:51 <Samu> there are too many combinations
17:50:57 <Samu> to take care of
17:51:37 <supermop_> it looks fine. a ship can still sail through there
17:52:22 <supermop_> also some rivers might end in a tiny sea-level lake, where it would also be useless to have a lock into
17:52:33 <supermop_> i wouldn't worry too much
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17:55:15 <Alberth> shoot down a few options that are technically feasible, but too complicated to handle
17:55:35 <Samu> sea level tiles
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18:01:27 <supermop_> people are not going to build a lock on every slope of every river anyway
18:01:38 <supermop_> and there are still canal tiles
18:06:10 <Samu> I'm preparing rivers to be lock-ready, lock-friendly
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18:08:32 <Samu> think i'm gonna post the patch, it looks ready enough
18:17:56 <Samu> - ((slopeEnd == slopeBegin && heightEnd < heightBegin) || slopeEnd == SLOPE_FLAT || slopeBegin == SLOPE_FLAT); + ((slopeEnd == slopeBegin && heightEnd < heightBegin) || slopeEnd == SLOPE_FLAT || (slopeBegin == SLOPE_FLAT && GetTileMaxZ(end) == heightBegin));
18:18:05 <Samu> i dont remember why I changed this
18:20:43 <Samu> there's code that is never gonna be checked
18:21:26 <Samu> (slopeEnd == slopeBegin && heightEnd < heightBegin)
18:21:47 <Samu> this part is never gonna be checked, because FlowsLock is being checked before it
18:22:22 <Samu> it never allows 2 consecutive inclined slopes going down
18:25:57 <Samu> whatever, i'll leave it be
18:26:35 <supermop_> not every river needs to be though
18:27:03 <supermop_> if 60% of rivers are 'lock friendly' that seems like a good sucsess
18:27:06 <supermop_> sucess
18:28:59 <Samu> too late, i worked for a 100% approach
18:29:33 <Samu> it may not be 100% because I could have missed yet some combinations, though
18:32:20 <Samu> https://imageproxy.tt-forums.net/13f661bfd43cdb8a2f798ece04d6b3767c1208d8/687474703a2f2f692e696d6775722e636f6d2f6a5478667437552e706e67
18:32:25 <Samu> no more fat rivers
18:37:58 <Samu> gonna combine this "prevent town growth from blocking ships v1 r27632" patch into it
18:38:09 <Samu> they could relate
18:53:39 <Samu> posted v5
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18:55:17 <__ln__> o/
18:55:21 <Wolf01> Moin
18:55:23 <Alberth> o/
18:56:04 <Wolf01> Just kidding, I'm going to sleep, I'm devastated :S
18:56:32 <Alberth> good night
18:56:50 <Wolf01> Bah, I have to have dinner first :|
18:57:56 <Wolf01> I need days of 32 hours and weeks of 10 days where 4 are weekends
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19:04:23 <Samu> i need a good screenshot grr
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19:26:35 <Alberth> o/
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19:28:14 <frosch123> lo
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19:47:29 <Wolf01> Quak
19:47:37 <Samu> testing the patch
19:48:06 <Samu> towns are a little bit too strict with both growth restrictions
19:48:12 <Wolf01> No time for sleep, need to do some lego stuff
19:48:21 <Samu> they don't grow with too many bridges
19:50:11 <Samu> they're perhaps a bit too cautious where they build the bridges, hmm
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20:07:07 <Samu> now with screenshots
20:07:08 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=76075&p=1184230#p1184230
20:07:43 <Samu> town bridges could be slightly improved
20:09:28 <Samu> less strict about paralell checking
20:10:01 <Samu> if the lock being built is paralel to the direction of the bridge, allow building bridge
20:10:14 <Samu> lock being checked* typo
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20:26:51 <andythenorth> o/
20:27:45 <V453000> y
20:27:51 <frosch123> hoi
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20:28:21 <user_> My whonix workstation weights too much, the problem is when i try to empty trash, it says 'couldn't change a permission on file' or smthing like that. And after that trash is empty but my folder with virtual machhine weights still the same much
20:28:24 <user_> help me please
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20:43:14 <Samu> declared but not defined?
20:43:19 <Samu> grrr can't compile, wtf is this error
20:44:01 <Samu> nevermind, it compiled
20:44:05 <Samu> i removed static
20:56:09 <Alberth> static means you can access it in another cpp file as well
20:56:14 <Alberth> *cannot
20:56:36 <Alberth> that is, it is local to the cpp where you define it
20:59:07 <andythenorth> user_: what do you need help with?
20:59:08 <andythenorth> :)
21:01:42 <Alberth> perhaps we need education in how it is related to this openttd game we are supposed to discuss here :p
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21:05:38 <andythenorth> I think we should make it "world of tanks" channel
21:08:23 <frosch123> f only has one tank
21:08:39 <frosch123> though you can colour it
21:08:45 <frosch123> can you colour tanks in wot?
21:08:48 <frosch123> like pink?
21:15:37 <andythenorth> there is razzle camo
21:15:44 <andythenorth> you can buy it for €€€€
21:15:51 <andythenorth> pink and blue
21:16:16 <andythenorth> tank factory tycoon?
21:22:54 <Alberth> production lines are quite boring :p
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22:45:26 <Wolf01> 'night
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