IRC logs for #openttd on OFTC at 2017-11-10
            
00:11:49 *** Stimrol has quit IRC
00:12:14 *** HerzogDeXtEr has quit IRC
00:17:11 *** Thedarkb has joined #openttd
00:26:08 *** mindlesstux has quit IRC
00:26:42 *** mindlesstux has joined #openttd
00:56:40 *** FLHerne has joined #openttd
01:28:44 *** orudge` has quit IRC
01:28:48 *** orudge` has joined #openttd
01:28:48 *** ChanServ sets mode: +o orudge`
01:59:18 *** Samu has quit IRC
02:00:34 *** Biolunar has quit IRC
02:01:03 *** Arveen has joined #openttd
02:06:03 *** Arveen2 has quit IRC
02:16:39 *** Gustavo6046 has quit IRC
02:59:00 *** mindlesstux has quit IRC
02:59:35 *** mindlesstux has joined #openttd
03:01:36 *** orudge` has quit IRC
03:01:45 *** glx has quit IRC
03:01:49 *** orudge` has joined #openttd
03:01:49 *** ChanServ sets mode: +o orudge`
03:09:51 *** orudge` has quit IRC
03:10:13 *** orudge` has joined #openttd
03:10:13 *** ChanServ sets mode: +o orudge`
03:13:25 *** chomwitt has quit IRC
03:13:37 *** jeroen2 has quit IRC
03:37:41 *** orudge` has quit IRC
03:37:49 *** orudge` has joined #openttd
03:37:49 *** ChanServ sets mode: +o orudge`
06:00:27 *** Laedek has quit IRC
06:09:52 *** Laedek has joined #openttd
06:11:56 *** Laedek_ has joined #openttd
06:17:57 *** Laedek has quit IRC
07:38:32 *** ToBeFree has joined #openttd
07:45:07 <alluke> racecar is backwards racecar
07:56:45 *** tokai|noir has joined #openttd
07:56:45 *** ChanServ sets mode: +v tokai|noir
08:03:44 *** tokai has quit IRC
09:48:00 *** ToBeFree has quit IRC
09:50:22 *** Alberth has joined #openttd
09:50:22 *** ChanServ sets mode: +o Alberth
09:51:34 <Alberth> o/
09:52:21 <crem1> \o
09:58:04 *** orudge` has quit IRC
09:58:12 *** orudge` has joined #openttd
09:58:12 *** ChanServ sets mode: +o orudge`
10:12:56 *** Gja has joined #openttd
11:00:34 *** Biolunar has joined #openttd
11:50:02 *** DDR has quit IRC
12:28:35 *** chomwitt has joined #openttd
13:05:20 *** Gja has quit IRC
13:21:08 *** Defaultti has joined #openttd
13:25:21 *** Gja has joined #openttd
13:59:40 *** TheMask96 has quit IRC
14:00:30 *** TheMask96 has joined #openttd
14:07:43 *** Samu has joined #openttd
14:08:12 <Samu> hi
14:21:55 <Alberth> o/
14:24:19 <crem1> \o
14:30:15 *** TheMask96 has quit IRC
14:36:25 *** TheMask96 has joined #openttd
14:42:49 *** Alberth has left #openttd
15:15:00 *** roidal has joined #openttd
15:30:21 *** Gustavo6046 has joined #openttd
15:30:45 *** Gustavo6046 has joined #openttd
15:36:40 *** TheMask96 has quit IRC
15:36:47 *** Flygon has quit IRC
15:39:04 *** TheMask96 has joined #openttd
16:13:29 *** rogiures has joined #openttd
16:16:01 *** rogiures has left #openttd
16:21:32 *** Alberth has joined #openttd
16:21:33 *** ChanServ sets mode: +o Alberth
16:21:41 <Alberth> o/
16:22:51 <supermop_> yo
16:26:37 <crem1> moo/
16:26:40 <greeter> greetings. quick question. is there a way to set the starting date on a dedicated server?
16:26:44 <crem1> Why am I 1?
16:26:46 *** crem1 is now known as crem
16:31:00 <Samu> v2 is out https://www.tt-forums.net/viewtopic.php?f=33&t=77246&p=1193905#p1193905
16:31:26 <Samu> there's still something that needs fixing, but i figured it's too hard for me
16:31:57 <Samu> manually clicking to go to hangar
16:32:02 <Samu> it's not smart enough
16:33:15 <Alberth> greeter: stop the server, edit the openttd.config, start the server, perhaps?
16:33:32 <Alberth> maybe there is a magic console command for it, don't know
16:34:06 <greeter> well i was looking for a setting in openttd.cfg that would set the start date but i can't find one
16:36:25 *** Wormnest has joined #openttd
16:42:35 <Alberth> starting_year = 1980 <-- maybe that one?
16:42:59 <Samu> hi Wormnest
16:43:04 <Samu> it's been a while
16:43:47 <Samu> i might take your AI for a run on my patch
16:43:48 <Wormnest> hi Samu
16:44:20 <Wormnest> go ahead you don´t need my permission for that :p
16:44:34 <Samu> it's a patch that forces large airplanes to never land
16:44:39 <Samu> on small airpots
16:44:54 <Samu> i wonder if AIs are prepared
16:44:59 <greeter> Alberth: i'll try it
16:45:18 <greeter> ah that's why i didn't see it, i was looking for date not year
16:47:11 <Alberth> me too, but since date didn't look good, I thought let's try 'start' :)
16:50:50 <greeter> ah cool :-) thanks for your help
16:51:15 <greeter> now i just gotta wait for my fiancee to get home so we can play a game lol
16:51:28 <Alberth> nice :)
16:51:38 <Alberth> all weekend? :)
16:52:09 <Alberth> @calc 48*60/13
16:52:09 <DorpsGek> Alberth: 221.538461538
16:52:30 <Alberth> around 220 game years, not bad :p
16:53:42 <Samu> looks like wormai isn't prepared
16:54:29 <greeter> just today. my weekend is half over. back to work tomorrow
16:54:47 <Samu> or doesn't want to build a route
16:54:55 <Samu> i'm comparing with 1.7.1
16:55:52 <Samu> lowering acceptance limit to 125, 100, 75, 50... what does this mean Wormnest
16:58:02 <Wormnest> It tries the best spots for an airport first then if it can´t find a suitable place it lowers the limit
16:58:36 <Samu> it's not building
16:58:43 <Samu> even in 1.7.1 :(
16:59:27 <Wormnest> Depends on all kinds of settings
17:00:28 <Samu> ok min distance between airports: 25 now
17:00:41 <Samu> min size of towns to consider an airport: 100
17:00:44 <Samu> let's see now
17:03:00 <Samu> darwin 300 is a bit expensive
17:03:13 <Samu> gonna try starting game in 1960
17:06:52 <Wormnest> one thing to remember is that wormai doesn´t use large airplanes for small airports
17:07:56 <Wormnest> and often it thinks that the first small airplanes are not profitable enough and won´t use them
17:10:09 <Samu> well i also changed depot / service stuff
17:10:22 <Samu> still wondering if everything falls into place
17:10:46 <greeter> this is weird. i just started my server and the map generated with no cities or towns and very few industries
17:11:31 <Samu> so i guess i better start in 1953 or 54? when FFP Dart is released
17:16:40 <Samu> interesting orders
17:17:06 <Samu> go to airport A, service at hangar B, go to airport B
17:17:23 <Samu> i actually changed the code here
17:17:51 <Samu> in 1.7.1, it would service at airport A, I dunno why
17:18:03 <Samu> even when told to service at B
17:18:13 <greeter> ah, fixed it, somehow a few settings got borked
17:19:17 <Alberth> the simpler solution is often to start from a savegame
17:19:32 <Alberth> so you can setup everything at a normal desktop machine
17:19:44 <greeter> that's what i did originally. i'm not sure how those settings became changed
17:20:38 <Alberth> you know there are 2 sets of configuration, right?
17:20:55 <Alberth> one from the main menu, and one from within the game
17:21:30 <Alberth> there is some small overlap for the local stuff like language, but mostly it's separate
17:21:56 <Samu> oh, right, the service order doesn't apply in this case, the aircraft is not flying
17:22:04 <Samu> it must be flying
17:22:16 <greeter> yeah. i became aware of that when trying to change the currency used in game :\
17:22:17 <Samu> it's in the airport when the service order is checked
17:23:29 <Alberth> ok, also running a server while you change openttd config is a bad idea, as the server writes the config on exit
17:23:49 <greeter> ah i didn't know that
17:26:09 *** Thedarkb has quit IRC
17:26:55 *** Thedarkb has joined #openttd
17:26:55 <Samu> "removing big planes from selection since we are building for a small airport"
17:26:57 <Samu> heh, nice
17:27:25 <Samu> what if disasters were disabled?
17:27:36 <Samu> would it still do that? Wormnest
17:28:58 <Wormnest> Sorry, can´t remember, you would have to look in the code Samu
17:29:08 <Samu> :(
17:32:36 <Samu> - When manually skipping to a 'go to hangar' order in the order list, while the aircraft is flying, direct the aircraft to the correct location of the hangar.
17:33:08 <Samu> this is a bug in 1.7.1 that i "think" i fixed in that patch
17:34:40 *** ATMunn has joined #openttd
17:35:10 *** ATMunn is now known as Guest295
17:36:03 *** Guest8471 has quit IRC
17:38:30 *** Thedarkb has quit IRC
17:42:36 <Samu> alright! WormAI passed the test!
17:43:06 <Samu> or maybe the other way around, my patch passed WormAI test
17:44:01 *** ToffeeYogurtPots has joined #openttd
17:47:40 <Wormnest> :)
17:49:38 *** Progman has joined #openttd
17:52:09 <Samu> before I get too carried away with testing AI's
17:52:29 <Samu> i want to fix the manually sending of an aircraft to unreachable hangars
17:56:04 <Samu> imagine this situation: an aircraft is heading to a reachable hangar, it's a large airplane, the hangar is of a small airport. Suddenly, I disable the setting
17:56:19 <Samu> now it can't land, but the order still stays :(
17:56:24 <Samu> how to deal with this
18:00:31 <Samu> its being dealt automatically for automatic servicing, but not for manually sending it to hangar
18:11:59 *** Thedarkb has joined #openttd
18:30:32 *** Gja has quit IRC
18:32:42 *** HerzogDeXtEr has joined #openttd
18:35:22 *** glx has joined #openttd
18:35:22 *** ChanServ sets mode: +v glx
19:01:44 *** Thedarkb has quit IRC
19:18:08 *** Thedarkb has joined #openttd
19:19:09 *** Wolf01 has joined #openttd
19:19:20 <Wolf01> Moin
19:19:55 <Wolf01> So brexit on March 29th 23:00?
19:20:02 <Wolf01> *2019
19:31:37 <Alberth> o/
19:32:05 <Alberth> for some value of brexit, probably
19:34:15 <supermop_> why at 11?
19:34:55 <Wolf01> Maybe our newspapers converted it to CET
19:35:32 <Wolf01> Or applied DST
19:35:39 <Wolf01> Or whatelse
19:36:00 *** Gja has joined #openttd
19:36:10 <Wolf01> Ahhh is always a pleasure to come back home and find that your connection is shitty
19:41:45 <Samu> i can see you talking Wolf01
19:42:36 <Wolf01> http://memes.ucoz.com/_nw/23/64031146.png
19:45:53 <Samu> i need an opinion
19:46:48 <Samu> what would you expect the aircraft to do when it is flying and heading to a reachable hangar on a small airport, but suddenly I disable the ability to land on that small airport
19:47:23 <Samu> should it look for another hangar? or just cancel the order?
19:47:46 <Wolf01> Go to another hangar
19:48:33 <Samu> because it was manually ordered to go to hangar
19:48:40 <Samu> seems to make sense to me too
19:49:15 <Wolf01> What does it happen with a train if sent to the depot and you remove the track to reach the nearest one?
19:49:29 <Samu> not sure, let me try that :p
19:51:03 <Samu> just tested, it cancels the order
19:52:46 <Samu> i suppose i should mimic that behaviour
19:52:54 <Samu> :(
19:53:32 <Samu> the difference, however ( a big difference actually), is this is a game setting, it happens all at once, for all aicraft
19:54:22 <glx> when you remove a track all trains are checked I think
19:54:32 <glx> even those not concerned at all
19:54:47 <Samu> but it's not a game setting
19:55:07 <Samu> on a server, the admin can suddenly disable the ability to land on airport
19:55:30 <glx> it's not different
19:55:38 <Samu> not sure if the cancel order makes sense here
19:55:42 <glx> different action, same effect
19:56:05 <Samu> it was not caused by the player
19:57:01 <Samu> well, cancel order it is
19:57:23 <glx> better canceling the order than crashing all planes ;)
19:59:44 <Samu> er, that's not what the patch do
19:59:52 <Samu> it really makes them unable to land
20:00:19 <Samu> it would be circling around the airport and never do anything else
20:02:04 <Samu> i need to rename this InvalidateBuildVehicleWindow
20:02:11 <Samu> it now does more than that
20:02:18 *** Mazur has quit IRC
20:02:49 *** frosch123 has joined #openttd
20:06:00 <Samu> LargePlaneOnShortRunwayChange
20:06:02 <Samu> pretty
20:06:29 <Samu> Changed*
20:11:29 *** ToffeeYogurtPots has quit IRC
20:11:51 *** ToffeeYogurtPots has joined #openttd
20:12:04 *** Mazur has joined #openttd
20:13:28 <Wolf01> <Samu> just tested, it cancels the order <- did you try with only 1 depot or at least 2 and breaking the connection to the first one?
20:14:11 <Samu> tried with 2
20:14:30 <Samu> i broke the depot though
20:14:33 <Samu> not the connection
20:14:39 <Samu> gonna retry again
20:14:59 *** andythenorth has joined #openttd
20:15:08 <Wolf01> I said the connection because when you change the setting you don't remove the airport
20:15:11 <Wolf01> o/
20:18:48 <andythenorth> hi
20:19:05 <frosch123> moo
20:19:37 <Samu> weird stuff
20:20:12 <Samu> it keeps the go to depot order to the unreachable depot, but it goes to the other
20:20:49 <Wolf01> Replicate it for the airplanes
20:21:25 <Samu> i'm not sure how to replicate with the wrong name in the depot
20:21:30 <Samu> but let's try
20:21:33 <Wolf01> (btw I think it's impossible, as they don't use a pathfinder)
20:22:03 <Samu> they have AircraftController
20:22:18 <Samu> not a real pathfinder
20:22:32 <Samu> but it decides what to do with aircraft
20:22:58 <supermop_> how do planes decide whether to go / then - or - then / ?
20:23:37 <andythenorth> what next?
20:24:35 <Samu> so i'm gonna force a go to nearest hangar
20:24:41 <Samu> brb
20:24:47 <Wolf01> supermop_: the controller points them on the direction they need to go comparing the coordinates with the destination
20:24:57 <Wolf01> But it's not a pathfinder
20:25:21 <supermop_> but what if heading to destination is like 22.5 degrees
20:25:39 <supermop_> and plane can only go in increments of 45
20:25:43 <Wolf01> Move straight until you get a 45 degrees angle
20:25:43 <Samu> i can change where it's heading it during flight
20:26:02 <Samu> change the destination (entry point of next airport thing)
20:26:15 <supermop_> how does it decide between straight then angle, or angle then straight when both would work?
20:26:16 <Eddi|zuHause> i believe planes go diagonal until one of the coordinates line up, then straight
20:26:22 <Wolf01> ^
20:26:45 <Samu> b rb
20:26:52 <Eddi|zuHause> that is much easier to implement than going straight until you need to go diagonal
20:27:16 <Wolf01> Depends on what you see as "straight" and "diagonal" in this game XD
20:27:27 <Eddi|zuHause> uhm, yes
20:27:36 <Eddi|zuHause> in the sense of the grid, not the screen
20:28:10 <Wolf01> Ok, I was referring to the screen
20:28:29 <andythenorth> is it RoadTypes? o_O
20:28:39 <supermop_> airtypes
20:28:53 <Wolf01> Yes, use airplanes to lay roads
20:28:54 <supermop_> planes can only go diagonal in this airtype
20:29:08 <Wolf01> And strafe
20:29:10 <andythenorth> bah
20:29:16 <andythenorth> trunk won't merge to NRT :(
20:29:24 <Wolf01> Again?
20:29:26 <andythenorth> again
20:29:31 <andythenorth> conflict in openttd.grf
20:29:37 <andythenorth> that's going to be horrible :P
20:29:37 <Wolf01> Pfff
20:30:08 <Eddi|zuHause> supermop_: how about a travel type that can only do knight movement?
20:30:14 <Wolf01> LOL
20:30:35 <andythenorth> yeah, mergetool doesn't do well with openttd.grf :P
20:30:56 <andythenorth> ok, well that's me beaten :P
20:31:01 <Eddi|zuHause> andythenorth: just merge extra_grf, and recompile?
20:31:15 * andythenorth tries it
20:31:36 <Wolf01> I think I'll try to fix my life by going to the pub
20:32:17 <Eddi|zuHause> Wolf01: taking on new jobs destroys all kinds of daily routine, right? :p
20:32:25 <Wolf01> Yup
20:32:32 *** Gja has quit IRC
20:32:59 *** Gja has joined #openttd
20:38:41 <andythenorth> the game probably loses more people to jobs than anything else :P
20:41:17 *** Mahjong2 has quit IRC
20:43:06 <Wolf01> BBL
20:51:31 *** Mahjong has joined #openttd
21:06:55 *** ToffeeYogurtPots has quit IRC
21:07:14 *** ToffeeYogurtPots has joined #openttd
21:10:29 <Samu> so much code to do something so simple :8
21:15:14 <andythenorth> usual
21:20:16 *** Extrems` has joined #openttd
21:20:34 *** Stimrol has joined #openttd
21:23:36 *** ToffeeYogurtPots has quit IRC
21:23:37 *** Smedles has quit IRC
21:23:53 *** ToffeeYogurtPots has joined #openttd
21:23:53 *** Smedles has joined #openttd
21:25:53 *** Extrems has quit IRC
21:25:53 *** Extrems` is now known as Extrems
21:30:59 *** andythenorth has quit IRC
21:36:00 *** andythenorth has joined #openttd
21:45:16 *** Progman has quit IRC
21:49:25 <andythenorth> Eddi|zuHause: if openttd starts with no obviously broken sprites, openttd.grf is probably ok? o_O
21:49:29 <andythenorth> 'probably'?
21:50:05 <Eddi|zuHause> andythenorth: try to look specifically for the sprites that were added?
21:51:10 <andythenorth> hmm
21:59:53 <andythenorth> eh not sure
22:00:08 <andythenorth> some things that look like md5 sums are changed
22:00:17 * andythenorth out of depth
22:01:15 <Eddi|zuHause> those should be calculated automatically?
22:02:58 *** Gja has quit IRC
22:07:08 *** FLHerne has quit IRC
22:08:38 <andythenorth> dunno :)
22:08:45 <andythenorth> anyone playing World of Tanks?
22:08:48 * andythenorth looking at games
22:08:56 <andythenorth> very high ratings in reviews
22:09:07 <glx> it's fun
22:10:19 <andythenorth> seems to be pay-to-play?
22:10:39 <glx> no you can play without paying
22:11:38 <andythenorth> it it online MP only?
22:11:44 <andythenorth> or is there a SP mode?
22:11:48 <andythenorth> website for it is crap
22:11:50 <glx> online only
22:11:52 <andythenorth> ok ta
22:12:13 <andythenorth> that means I'd have to register, which means using email :P
22:12:16 * andythenorth doesn't use email
22:12:39 <glx> I use the steam version http://store.steampowered.com/app/444200/
22:13:03 <frosch123> next on the list: world of warships
22:13:10 <glx> hehe
22:13:26 <andythenorth> steam page is much more infomative
22:17:14 <V453000> sdf
22:17:51 <frosch123> +a
22:18:35 <V453000> n
22:20:10 <V453000> theory: which approach do you expect to be better? x4 zoom 32bpp->8bpp conversion, and x1 downscale afterwards, OR x1 downscale first and 32bpp->8bpp afterwards?
22:20:58 <ST2> https://eu3.factorio.com/assets/img/blog/fff-216-gui-hack2.png <<-- looooll iHateAgui
22:20:59 <ST2> hahaha
22:21:25 <frosch123> V453000: i would expect 4x->1x first, so you keep the alpha as long as possible
22:21:31 <Alberth> V: the latter, as you can more precisely specify the colour of the combined pixel
22:21:48 <V453000> is what I'm thinking and doing :) thanks
22:22:00 <frosch123> V453000: anyway, i rendered the slug in both 4x and 1x
22:22:46 <V453000> yeah I could do that as well but I'm not convinced that lower resolution rendering is outright better than downscaling
22:22:54 <V453000> not in blender at least
22:23:10 <V453000> definitely susceptible to settings though, but same way I can also choose downscaling algorithm
22:23:14 <V453000> unsure, keeping it
22:23:21 *** roidal has quit IRC
22:26:43 <andythenorth> world of tanks is pretty good eh
22:27:10 <frosch123> it's kind of old, the hip kids play rocket league
22:27:36 <frosch123> (old = probably 5 years)
22:28:42 <frosch123> but you can learn a lot about tank history iirc
22:30:36 <frosch123> when you find someone who plays it, ask them how it compares to panzermadels :p
22:31:06 *** Alberth has left #openttd
22:33:50 <V453000> omfg train set compiled :D
22:35:01 <V453000> aaaand it's proper fucked \o/
22:37:28 <andythenorth> yay
22:37:33 * andythenorth out of battery :(
22:37:38 <andythenorth> world of tanks eats power eh
22:37:53 *** andythenorth has quit IRC
22:42:35 <V453000> nice
22:42:49 <V453000> my carefully measured tile counts in blender are wrong
22:42:50 <V453000> wtf
22:43:44 *** Breckett has joined #openttd
22:45:07 <V453000> and I don't know why :0
22:46:57 <Samu> i dont understand bitmask operations :(
22:47:03 <Samu> flags
22:47:22 <Samu> (this->current_order.GetDepotActionType() & ODATFB_HALT
22:47:37 <Samu> what if ODATFB_HALT is 0?
22:47:51 <Samu> i can never understand this
22:48:31 <Samu> 0 & 0 is 0
22:48:32 <Samu> not 1
22:49:44 <Samu> i wanna check if the flag 0 is set, i can't do it with 0 & 0, then what can i do?, explain me someone
22:59:19 *** FLHerne has joined #openttd
23:00:13 <Wolf01> So Shitaly lost vs Sweden...
23:01:11 <frosch123> curling?
23:04:17 <Wolf01> Football
23:05:59 <Samu> portugal is vs saudi arabia
23:06:16 <Samu> we're winning 2-0 atm
23:06:42 <ST2> it's a "beans" game ^^
23:07:05 <Samu> hi st2
23:07:19 <ST2> hi :)
23:07:26 <Wolf01> At that time, one of the new programmers wanted to fix some of the hacks. The result was, that he wanted to fix everything, and after 9 months of repeated inability to show anything, he was fired. After that time, GUI was considered even more scary. <- I made the gui framework for the admin area of the proprietary CMS we developed, I still have nightmares and I still want to fix things about
23:07:26 <Wolf01> it
23:07:49 <frosch123> everyone in this channel read that
23:08:42 <frosch123> oh, you added something
23:08:45 <Wolf01> BTW, I wasn't fired because the gui didn't work :P
23:09:50 <frosch123> well, the best shitty code is code which is shitty and the author being proud of it
23:10:29 <frosch123> i found a function which computed a simple checksum, which once was a standard textbook implementation
23:11:19 <frosch123> then someone came along and optimised it, left some comments that it was him who made it so good, but apparently did not figure out that the new checksum would only depend on the last 8 character of the input
23:12:11 <Wolf01> public int random() { return 4; /* chosen from fair dice roll, guaranted to be random */ } <- xkcd
23:14:33 <Wolf01> frosch123: I have some clues that the italian economic agency uses plain text passwords saved in the database
23:15:01 <Wolf01> Speaking about shitty code, I think that's also vulnerable to sql injection
23:15:23 <Wolf01> And there you can find all the population data
23:15:31 <frosch123> ah, that's how you fund all the lego
23:16:23 <Wolf01> Almost yes, I think I cheated on the tax refund, 2000€ seem a bit too much
23:17:30 <V453000> frosch123: you rendered the slug in blender, right?
23:17:45 <frosch123> no, i am a math guy, i used povray
23:18:09 <Wolf01> I'm a lego guy and use povray all the time :D
23:18:17 <V453000> from a text-based scene description, wtf
23:18:19 <V453000> :D
23:18:53 <frosch123> https://dev.openttdcoop.org/projects/css/repository/entry/css.pov
23:19:17 <frosch123> camera positioning involves sqrt(2/3)
23:32:37 <V453000> yeah I also have a rendering script, maybe something is going wrong there
23:32:43 <V453000> will need to do some more basic t ests tomorrow
23:32:47 <V453000> for now, good night :)
23:32:59 <Samu> i found more useless code, now on helicopters
23:34:02 *** frosch123 has quit IRC
23:39:40 *** B_ has joined #openttd
23:39:45 <B_> Hello
23:39:57 <B_> Is there a way to activate CargoDist in dedicated servers?
23:40:30 <B_> 'Environment > Cargo Distribution' entries are greyed out in a multiplayer game
23:41:35 <milek7> in server openttd.cfg