IRC logs for #openttd on OFTC at 2017-09-09
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12:41:59 <Wolf01> What could I like to do today?
12:42:28 <Eddi|zuHause> getting stuck on the black market
12:43:34 <NGC3982> is there a industry grf that invokes black markets?
12:44:16 <Wolf01> Eddi|zuHause: nah, I've had enough of it, I'm not into games these days :(
12:45:12 <NGC3982> Wolf01: make a nice cup of coffee.
12:45:18 <NGC3982> that ritual is what keeps me going at times.
12:45:28 <Wolf01> Oh there's a festival just behind my home... it's raining...
12:57:11 <Wolf01> Eh, it's raining so no festival
13:03:40 <Eddi|zuHause> so there's a festival that isn't there?
13:04:37 <Wolf01> Ads say there's a festival, but it isn't there because it's raining
13:19:12 <NGC3982> oh, they cancelled it?
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13:59:23 <Wolf01> "Microsoft increases Windows Store device limit from 10 to 2,000" wat!?
14:00:05 <Wolf01> The step from 5 to 10 was useful, I can't understand the 2000 one
14:00:32 <Eddi|zuHause> 2000 is a "we're afraid to make it infinite, but we really don't want to limit anyone"
14:00:47 <Wolf01> Maybe is required for Win10S and schools, so they can use only one account to download office from the store
14:02:11 <Eddi|zuHause> i'm assuming there are special corporate and educational conditions for that kind of large organization
14:02:33 <Wolf01> Yeah, but that's a store policy, not a windows' one
14:07:49 <andythenorth> ships without orders hog CPU
14:07:56 <andythenorth> someone has a patch for that
14:15:03 * andythenorth needs that new blitter
14:15:17 <andythenorth> ships use palette cycle
14:18:17 <Eddi|zuHause> only when people want fancy wave effects
14:20:59 <Wolf01> Lol, it seem that SYL is into conspiracy theories
14:23:33 <andythenorth> conspiracy theories are so useful to keep us free
14:25:23 <Wolf01> Could tooltips be changed dynamically? I have some really weird ideas
14:29:22 <peter1138> SYL? Strapping Young Lad?
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15:29:32 <Wolf01> Mmmh, at least 30 minutes until some nutella snack
15:40:42 <andythenorth> is OpenTTD dead yet?
15:49:25 <Wolf01> Fuck waiting, I'll get my nutella snack now
15:50:30 <Eddi|zuHause> Wolf01: there used to be a "measurement tool" patch that used dynamic tooltips
15:50:55 <Eddi|zuHause> as in, show how far you dragged
15:52:32 <Eddi|zuHause> it should be just a matter of finding the right place to push the string parameters to the stack
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15:58:26 <andythenorth> once again, hasty tab-complete :P
15:59:00 <andythenorth> Eddi|zuHause: ship relative lengths per angle….I have / and \ at 3/5 of –
15:59:04 <andythenorth> how long for | ?
15:59:42 <andythenorth> trains seem to use 1/2 of – angle for |
16:00:40 <Eddi|zuHause> the ratio of | to – is not really controversial. – to / is... problematic
16:02:39 <Alberth> would make sense to have the same relative lengths between trains and ships
16:03:29 <Alberth> although ships make it more obvious that scaling is off :p
16:04:00 <Wolf01> <Eddi|zuHause> Wolf01: there used to be a "measurement tool" patch that used dynamic tooltips <- I don't remember if that was mine, but I was totally thinking of something like this, but for the interface to get more informations based on a vehicle status, industries, houses..., the problem is that it's useless on devices without a pointer
16:07:58 <andythenorth> on the plus side, I update one hull sprite, and 3 ship spritesheets update to use it
16:08:19 <Wolf01> For – to / just slice it and move every column 1px up :P
16:09:26 <Wolf01> But I'm not a designer, also I can't understand 2.5D and 3D projections
16:10:41 <Eddi|zuHause> Wolf01: that is wrong on so many levels :p
16:42:45 <Wolf01> Too bad he used some non-lego parts
16:42:54 <_dp_> iirc measurement tool didn't use gui tooltips it just looked like one
16:43:30 <_dp_> some buttons in cm client use dynamic tooltips and that works in very weird way.
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17:19:17 * andythenorth makes unsinkable sam
17:19:25 <andythenorth> much talked so far, little drawn :P
17:19:53 * Wolf01 makes a new shift for the Porsche
17:20:17 <Wolf01> If only I can understand how shifts work
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18:44:05 <andythenorth> can’t imagine anyone committing that :)
18:48:31 <Wolf01> You can do it when the lower tile has a train on it, but not when it has a ship on it...
18:49:04 <Alberth> most commits are dull edge cases nobody cares about
18:49:19 <Alberth> yet if you don't do them, it becomes a random mess
18:49:36 <Alberth> some cases work, other don't for no apparent reason
18:49:46 <Alberth> so it's a bugfix, imho
18:50:05 <Alberth> if it is solved properly, that is
18:50:31 <Wolf01> Yes, it's a bugfix, maybe not done the right way but it solved the problem (I didn't try to patch)
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19:29:11 <Eddi|zuHause> i feel like i blaze through the complicated puzzles, but completely fail on the easy ones
19:46:14 <Alberth> complicated may be just big rather than complicated :)
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22:53:29 <Eddi|zuHause> i seem to be missing something for this "interview"
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23:06:15 <Wolf01> Deponia does not have complicate puzzles, lateral thinking and puns are the great part
23:07:03 <Wolf01> Lateral thinking = you need to be weird minded like Rufus
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23:28:36 <Eddi|zuHause> ok, let's call it "convoluted" :p
23:32:22 <Wolf01> Lightning storm approaching...
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