IRC logs for #openttd on OFTC at 2017-05-27
            
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01:05:49 <Wolf01> <supermop> Wolf01: what was our conclusion on dual-mode? <- no clue on how to do it with the current system, also I have to actually try to do it to be sure :P
01:08:25 <supermop> oh well
01:08:54 <supermop> i am in spreadsheet hell trying to figure out what stats should be for different generations of different types of trucks
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08:38:45 <andythenorth> wow
08:38:57 <andythenorth> the FIRS forest looks crap with ogfx trees :)
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10:49:28 <Wolf01> o/
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12:54:06 <andythenorth> isn’t it
12:54:09 <andythenorth> weather
12:54:35 <Wolf01> Muggy :|
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13:45:27 <Eddi|zuHause> never heard that word before
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14:03:19 <andythenorth> slag grinding
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14:36:15 <Alberth> o/
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14:59:39 <andythenorth> lo Alberth
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15:17:23 <Alberth> paper mill thingie done?
15:18:16 <Alberth> not sure I like the left-most white building much
15:20:06 <Alberth> https://www.tt-forums.net/viewtopic.php?p=1186924#p1186924 left-bottom white box on top of the brick-building, looks a lot copy-ish from the other white box
15:20:17 <Alberth> might be better without that white box?
15:20:31 <Alberth> but if it's done, no worries, I'll live :)
15:21:48 <Alberth> should I worry about how to get the wood into the factory?
15:27:29 <andythenorth> got a new one, didn’t screen shot yet
15:28:30 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#paper_mill
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15:36:14 <Alberth> looks better
15:36:28 <Alberth> not sure why, building is more massive
15:37:07 <Alberth> repetition isn't an issue to me, at first sight, perhaps there are sufficient other things around it
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15:43:48 <andythenorth> it’s better tied in, the brown colour continues in all the buildings
15:44:02 <andythenorth> and I swapped the big grey pipe thing for smaller chemical plant details
15:44:35 <andythenorth> it’s my new favourite industry :)
15:44:37 <andythenorth> until the next one
15:46:03 <supermop_home> yo
15:46:22 <supermop_home> lack of big grey thing helps
15:48:16 <supermop_home> can a switch have results like "x: return (<other_switch>+2)
15:48:36 <supermop_home> trying to add params to balance capacity and running costs
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15:48:57 <supermop_home> rather it will be:
15:50:03 <supermop_home> x: return other_switch; y: return other_switch; default: return (other_switch*1.3)
15:51:05 <supermop_home> Alberth: industrial buildings are often repetitive
15:55:51 <Alberth> merge the * 1.3 in the return value of 'other_switch' ?
15:56:22 <Alberth> but otherwise, not sure, what does nml say?
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15:56:26 <supermop_home> other switch sets the running cost for a diesel truck by parameter
15:56:42 <supermop_home> electric truck
15:57:07 <supermop_home> the 1.3 is the amount to increase running cost of a dual mode truck when it is not on ELRD
15:57:25 <Alberth> ah
15:58:09 <supermop_home> so a trolley truck uses value of other_switch directly in callback for running cost
15:58:34 <supermop_home> but dual mode truck must first check to see if it is on a powered roadtype
15:59:11 <supermop_home> idk if there is an easier way to multiply all running costs or capacities in a newgrf by same factor
15:59:52 <Alberth> neither do I, nml should complain if it is not allowed to multiply a returned value by some factor
16:00:16 <Alberth> although you should probably do 13 * other_switch / 10
16:00:39 <supermop_home> is that a programming thing in general?
16:01:06 <Alberth> alternatively, you can perhaps do a (on_elrd ? 1 : 1.3)
16:01:26 <supermop_home> whoa
16:01:33 <Alberth> newgrf only do integers, and first multiply and then divide gives the best precision
16:01:36 <supermop_home> really
16:01:37 <supermop_home> ?
16:01:54 <supermop_home> i have a switch that checks every known electric road label
16:02:52 <Alberth> can you store a switch return value in a register?
16:03:28 <supermop_home> i don't know what that means, but I couldn't find in documentation how to set some constant
16:04:07 <Alberth> just return the value, afaik
16:04:50 <Alberth> maybe you can even use the parameter itself, don't know how it's value is decided
16:04:59 <Alberth> perhaps just 0, 1, ... ?
16:05:12 <Alberth> so (10 + param * 3) :)
16:14:57 <supermop_home> huh
16:27:05 <supermop_home> ok now need to make a new batch of sprites so I can compile this and test it
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17:04:24 <supermop_home> https://newgrf-specs.tt-wiki.net/wiki/NML:List_of_default_colour_translation_palettes
17:04:35 <supermop_home> can I make a non-default?
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17:16:42 <FLHerne> supermop_home: https://newgrf-specs.tt-wiki.net/wiki/NML:Recolour_sprites , https://www.tt-wiki.net/wiki/NMLTutorial/Train_recolour
17:16:51 <Alberth> "You can use the palette name directly." suggests you can use any palette
17:17:28 <Alberth> don't know what happens if you have a different palette though
17:18:15 <Alberth> it might renumber data values if it is smart
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17:18:32 <Alberth> why do you use a non-standard palette anyway
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19:45:47 <DorpsGek> Commit by translators :: r27876 trunk/src/lang/swedish.txt (2017-05-27 19:45:39 +0200 )
19:45:48 <DorpsGek> -Update from Eints:
19:45:49 <DorpsGek> swedish: 3 changes by Joel_A
19:49:03 * andythenorth working on a soda ash mine https://dev.openttdcoop.org/attachments/download/8444/soda_ash_mine.png
19:49:10 <andythenorth> or such irl http://il6.picdn.net/shutterstock/videos/10514012/thumb/1.jpg
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21:19:25 <andythenorth> Wolf01: http://www.eurobricks.com/forum/index.php?/forums/topic/150810-lego-porsche-crashtest/
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