IRC logs for #openttd on OFTC at 2017-05-23
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15:52:38 <supermop> instead of drawing steam and petrol trams last night, i ended up spending my time tweaking pixels on my truck trailers
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15:59:14 <Wolf01> I made another lego valkyrie from macross for the next exposition
15:59:25 <supermop> thaat sounds complex
15:59:52 <supermop> i feel like macross was before my time, never really knew much about it
16:00:23 <Wolf01> Nah, grf is a way more complex thing, with lego the worst problem is the lack of parts of the right colour
16:06:32 <supermop> not sure anyone is going to care that when you buy a 3rd or 4th gen livestrock truck, there is a chance the trailer will be grey with 1+2cc stripe, instead of just 1cc
16:11:00 <supermop> maybe ill make a spreadsheet
16:19:22 <Wolf01> Bah, if it's recognizable as yours then is not a problem
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16:25:13 <supermop> mineral hopper trucks look weird with long trailer
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17:01:53 <Vadtec> im drawing a blank atm...wheres the option to make "immenent closure" actually take some time rather than just going off as soon as the news ticker shows up?
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19:11:45 <Eddi|zuHause> Vadtec: there is no such option, but newgrfs can override the closing behavior
19:17:09 <supermop> drawing trucks is a mental trap
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19:45:47 <DorpsGek> Commit by translators :: r27875 trunk/src/lang/simplified_chinese.txt (2017-05-23 19:45:37 +0200 )
19:45:49 <DorpsGek> chinese (simplified): 7 changes by chenwt0315
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20:31:48 <Wolf01> What a small head you have
20:32:15 <frosch123> he makes planets with them
20:40:45 <supermop> is there an easy way to keep like all my trucks in one nml file, all my trams in another, etc?
20:41:26 <frosch123> you need some secondary preprocessor for that
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21:05:17 <supermop> for some reason that doesn't work
21:08:37 <frosch123> what does the newgrf debug gui say?
21:10:14 <frosch123> does it list callback 10 as enabled?
21:18:48 <frosch123> actually, what does not work?
21:18:56 <frosch123> does it show no effect, or does it not change?
21:21:13 <frosch123> always electric or always diesel?
21:21:27 <frosch123> what if you swap the return values in the switch?
21:37:28 <frosch123> and it's still diesel if you put electric into the default result?
21:47:21 <Vadtec> Eddi|zuHause: that explains why i cant find the option! i knew i had changed that in the past, just couldnt remember how. thanks!
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21:51:40 <supermop> frosch123: then it sparks even on regular road
21:52:04 <frosch123> ok, so the switch has *some* effect
21:56:48 <frosch123> what does the newgrf debug window say for variable 4A ?
21:57:05 <frosch123> it should be the index in your roadtype translation table
21:58:06 <supermop> 1 sec i closed game again
22:07:48 <frosch123> what is your roadtypetranslationtable?
22:07:57 <supermop> it says 00000101 on both ROAD and ELRL
22:08:09 <supermop> ROAD, ELRD, CBRE, PVRE, ISRE, EGRV, ELAS
22:09:11 <supermop> oh its actually on 00000100 on Road
22:09:48 <supermop> the above table is from the rv grf
22:10:02 <supermop> but the road set grf might have more
22:10:05 <frosch123> yes, no idea what shuffles them
22:10:13 <frosch123> only the rv grf matters
22:14:17 <frosch123> though if it matches the position in the roadtype grf, that would also be a hint
22:21:49 <supermop> i have two roadtype grfs loaded
22:22:11 <supermop> first is ROAD, ELRD, DIRT, GRAV, EGRV, ASPT, ELAS, HWAY,
22:22:34 <supermop> second is ROAD, ELRD, YDRD, CBRD, CBRE, PVRD, PVRE, ISRD, ISRE
22:22:43 <supermop> then rv grf is loaded last
22:24:51 <supermop> odd as the power and running cost switches seem to work fine
22:27:22 <frosch123> oh, wait, i read it incorrectly
22:27:32 <frosch123> we need to ignore the 100 part
22:27:39 <frosch123> so, the result is either 0 or 1
22:27:43 <frosch123> which would be ROAD or ELRD
22:28:15 <supermop> in that case it was driving only on road and elrd
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22:28:48 <frosch123> well, i am running out of ideas
22:28:56 <frosch123> and the switch is used
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