IRC logs for #openttd on OFTC at 2017-05-10
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05:53:14 <Cubey> Is there anything like a savegame analyzer for openttd?
05:53:51 <Cubey> Specifically I want to be able to see more detailed statistics about vehicle groups
06:06:02 <Cubey> Hmm from what I've been able to find it sounds like the savegame format is difficult to work with, so I guess there isn't anything
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15:36:41 <crem> So, 63 Moins in total today.
15:55:45 <LordAro> supermop: combo breaker
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20:39:55 <Eddi|zuHause> "i found 20€ on the street, and because it was easter, i asked myself what jesus would have done"
20:40:00 <Eddi|zuHause> "so i turned the 20€ into wine"
20:40:32 <__ln__> ffs, it was snowing again today, i was sitting in a pub, and they were playing christmas songs
20:42:18 <Eddi|zuHause> that sounds wrong... it never snows on christmas
20:43:07 <Eddi|zuHause> RIP Robert Miles
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22:55:31 <Cubey> Does anyone know if starting openttd with -d script=5 (and piping the output to a file) is the only way to get logs/info from a squirrel script into a file that can be read outside the game environment?
22:57:57 <Cubey> I'm giving up on trying to parse savegames and turning to pulling out the data I want from a live game with a gamescript
23:03:39 <Eddi|zuHause> you should be able to get admin port output from a script
23:04:16 <Eddi|zuHause> script and admin port can communicate with json objects
23:04:28 <Cubey> Would I then need to write another program that tries to listen on the admin port
23:04:50 <Eddi|zuHause> there are libraries, i think one for python and one for java
23:05:54 <Cubey> I did some research on the Java admin port implementation but it looked like overkill for what I'm trying to do (just dump a bunch of numbers and strings to a text file every so often)
23:06:15 <Cubey> I guess that's the built-in way to do it though
23:12:43 <Eddi|zuHause> yeah, we can't go around adding new ways to interface with the game every time someone finds the existing ways too cumbersome to use
23:13:17 <Eddi|zuHause> that gets to a totally unmaintainable point veeeery quickly
23:22:50 <Cubey> There are already surprisingly numerous ways for the user to interface with the game
23:23:19 <Cubey> Command line parameters, console scripts, the admin port, squirrel scripts...
23:24:12 <Cubey> I'm not asking to make the situation any more complicated than that! Just trying to navigate it
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