IRC logs for #openttd on OFTC at 2017-04-21
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05:07:08 <Zoetrope> Hello cool folk, I'm struggling a bit with my code while playing OTTD, I hope this is the write place where I can ask: I have a train that takes coal from station A, to Station B where the coal is unloaded and used in a power plant, it also picks up mail and returns to station A. At station A it unloads all the mail which I want to be picked up by a seperate service, but then proceeds to load all the mail (along with coal) bac
05:08:34 <Zoetrope> Station B. Am I just bad at the games logic system, or would this operation require a seperate stop to unload mail and then coal? Thanks very much for reading, you cool person.
05:09:36 <ST2> Zoetrope: probably using SH125 loco
05:12:52 <Zoetrope> ST2: Thanks - Its not ideal but somewhat workable
05:13:20 <Zoetrope> I think a mult station setup might be the best solution at the mo
05:13:41 <ST2> no, I meant "probably using SH125 loco" because it's the double headed loco on vanilla that accepts mail by default
05:14:30 <ST2> the rest it's about refiting and place stations on correct places... with the correct orders
05:20:01 <Zoetrope> Placing stations is more what I was asking about, and orders. My experience from Factorio for instance is that it is mega easy to program the orders, the only options to place restrictions on loading are "any" or "all"
05:21:44 <Zoetrope> Because if I could specify UNLOAD all MAIL and LOAD all COAL this wouldn't be a problem, no SH125 loco would be ever considered
05:32:03 <Zoetrope> So by your previous comment, I understand that I wasn't missing a logic option as described as above, which is helpful. So thanks!
05:53:03 <Flygon> We really need a method of stopping planes (and locos) accepting mail.
06:21:20 <Flygon> Yeah, but planes are trickier.
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07:37:51 <quiznilo> which newRGF gives the stone aqueduct bridges... they're my favorite, they're all around where I live
07:39:10 <quiznilo> I seem to have found it
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08:30:33 <Flygon> quiznilo: TBRS (Total Bridge Replacement Set)
08:31:11 <quiznilo> I was getting strange errors from that, I re-enabled it and finally saw old aquaduct stone bridges... how strange
08:33:17 <quiznilo> wow, this takes a long time to build
08:36:37 <quiznilo> Error: No available language packs (invalid versions?)
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09:48:46 <Flygon> Okay so imgur doesn't like 27mbyte big .pngs
09:49:00 <Flygon> At least it wasn't a whole map screenshot.
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10:15:33 <Wolf01> I've never noticed that tt-f had a rss feed
10:17:14 <Wolf01> Which is pretty useless
10:20:19 <Arveen> good morning useless rss feed
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10:38:54 <Alkel_U3> I think that's a standard, default-on feature of these web bulletin board systems
10:40:02 <Wolf01> Yeah, if only it was filtered by subforum and worked reliably instead of 1 on 3 :P
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11:22:22 <peter1138> i will always be 0 and the return of int.TryParse will be false
11:29:47 <Wolf01> _dp_: "Well yeah, but why on earth would you want to disable multiheaded trains in mp?" <- for the glory of satan of course
11:56:57 <peter1138> might go for a bit of "sushi"
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12:17:42 <LordAro> yeah, that last image is not like the others
12:23:03 <peter1138> dunno if i should get a 650b, 650b+ or a 29er
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12:46:18 <Wolf01> I can't decide if is better if I trash my entire scene manager or try to fix it :(
12:50:59 <peter1138> write it from scratch
12:51:18 <peter1138> apparently it is record store day
12:51:23 <peter1138> there's no record stores here ;(
12:51:32 <peter1138> i don't think amazon counts
13:03:26 <Wolf01> Oooooh fuck, I'll just use the demo from microsoft, I'm so pissed off about my skills :(
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13:31:59 <Alkel_U3> Fund local road construction
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14:36:16 <Wolf01> The odds are that I'm mixing rads and degs
14:36:32 <Wolf01> But actually I can't see anything..
14:43:24 <Flygon> <peter1138> write it from scratch
14:43:24 <Flygon> <peter1138> in 6502 assembly
14:43:54 <Wolf01> Made a logic gates tester
15:00:41 <peter1138> hmm, weird, git repo without master
15:00:50 <peter1138> well, it used to have it
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15:34:17 <Wolf01> Yay, I can see the terrain rotating fast and breaking things now!
15:48:04 <Wolf01> I think the new method is relative, while the old one was absolute
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16:51:24 <quiznilo> it's actually Sawmill makes Lumber which goes to Lumber Yard
16:53:45 <andythenorth> depends which translation you have active
16:53:58 <andythenorth> there are versions for British English, US English, and Australian English
16:54:37 <quiznilo> I was excited again, thinking I had actually found a bug for real
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18:06:01 * andythenorth is still hiring btw
18:06:06 <andythenorth> if anyone fancied a python job
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18:47:12 <Wolf01> V453000, should I read FFF? Is it safe or contains too much hype?
18:53:29 <Alkel_U3> that science factory is kinda sorta big
18:54:05 <Wolf01> Finally you reached your goal about the rocket :) Also the whole uranium processing structures are glowing with HYPE. Good job V :D
19:00:03 <supermop_> damn it andythenorth
19:00:25 <supermop_> now i've been reading about oxygen converters
19:02:12 <Wolf01> V453000, are global blueprints a thing in 0.15?
19:02:53 <V453000> it even eats the blueprint strin g from mods
19:04:01 <LordAro> holy hell V, you've outdone yourself again
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19:09:59 <V453000> it's a similar game in a way :P
19:12:44 <Wolf01> I should steal your secret about the self replicating wall, now my entire map is a single logistic network and I need to refill the flying-fucks every now and then because spitters get them in the corners
19:18:24 <V453000> it's quite fun and non trivial to design it
19:18:51 <V453000> next level is make it capable of 2-way item transferring
19:19:06 <V453000> atm I have only 1-way setup
19:28:50 <Wolf01> I have both setups because I usually want to produce ammo on site and take the excess raw materials production back to base with trains
19:30:15 <Wolf01> But mine aren't automated, I need to work on them after building the basic stuff with blueprints
19:31:03 <Wolf01> (basic stuff = power grid, roboport, station complete with inserters and chests)
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19:31:51 <Wolf01> I'm trying to make stuff which can be layered, so if I need the wall I can add it later with another blueprint
19:32:30 <Wolf01> The same if I want to extend the station, but that is tricky and I need to make a lot of blueprints
19:45:44 <DorpsGek> Commit by translators :: r27857 trunk/src/lang/galician.txt (2017-04-21 19:45:36 +0200 )
19:45:46 <DorpsGek> galician: 27 changes by permudo
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19:59:44 <andythenorth> so NotWaterTypes?
19:59:58 <andythenorth> or do I have to draw Not-Basic-Oxygen-Furnace
20:12:17 <andythenorth> dunno if it works
20:17:35 <supermop_> how far does 40 kiloquid go in bristol these days?
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20:23:24 <andythenorth> not rich, but standard of living is highest for any city in uk
20:23:50 <andythenorth> can live well on £40k
20:24:01 <supermop_> how much is a kilogram of cornish yarg?
20:25:17 <frosch123> is "yarg" a yak product?
20:25:45 <supermop_> cheese with a 'gray' outside
20:25:54 <supermop_> maybe from yeti milk?
20:29:27 <andythenorth> supermop: £20.30
20:29:43 <supermop_> sounds cheap actually
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20:44:57 <supermop_> need to get back to west country while exchange rate is in my favor
20:54:53 <supermop_> man do i love looking at steel mill photos
20:59:12 <frosch123> here you can get guided tours in steel mills
21:05:42 <supermop_> the steelmills in ohio are all in very depressing towns
21:05:54 <supermop_> none are that close to new york,
21:06:17 <supermop_> there was a cool one in chicago by my brother's house but it closed down
21:06:32 <supermop_> as land there is way to valuable for steelmaking anymore
21:07:21 <Wolf01> peter1138, do you want to try astroneer? I'm about to start a new game
21:18:23 <andythenorth> supermop: want to draw something? o_O
21:19:09 <supermop_> is it flames shooting out of a bessemer converter?
21:21:21 <supermop_> "In the regions where there was no tradition of steelmaking or where the ironmasters knowing the traditional skills or the scientific principles of the blast furnace process had been killed, the results were less than satisfactory."
21:21:40 <supermop_> bit of an understatement there
21:24:44 <andythenorth> supermop: you could do the rough outline of an electric arc furnace, I am lacking inspiration
21:25:00 <andythenorth> it needs to look different to the BOF, which I haven’t drawn yet :P
21:25:58 <andythenorth> 50s or so, mostly by pillaging existing FIRS graphics
21:26:12 <andythenorth> the BOF will be mostly adapted from pyrite smelter
21:26:39 <andythenorth> conveniently has a furnace :)
21:31:21 <supermop_> hole in the side of the vessel looks a big big
21:32:29 <supermop_> tbh a first pass on a firs style arc furnace would look sort of like the recycling plant but with a big substation out front
21:32:50 <supermop_> ill work something different out though
21:33:33 <andythenorth> there are loads of bits to pillage from
21:33:38 <andythenorth> I wondered about copper refinery
21:35:11 <andythenorth> but needs play-testing also :P
21:35:19 <supermop_> industrial scale hunting eh?
21:35:23 <andythenorth> v3 Arctic Basic has only had bad reviews so far :(
21:35:38 <andythenorth> the Finnish and Swedish hunt an absolute shitload of reindeer and so on
21:35:52 <supermop_> from certain user...
21:36:34 <supermop_> i think most of the hunters carry it home on their car, rather than contracting with a railroad
21:37:05 <supermop_> no complaints though - functionally the same as the previous arctic farm
21:37:35 <andythenorth> I can’t remember my rationale
21:37:41 <andythenorth> I tried a reindeer farm, but that was weird
21:38:04 <supermop_> constant low level, non-boost-able food sources would be good support in certain GS
21:38:53 <supermop_> you should try to make production depend on % non developed land/trees in 20 tile radius
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