IRC logs for #openttd on OFTC at 2017-01-19
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16:25:22 <Marvinyo> Hi everyone! Can anyone help me with OpenTTD's Timetable with shared orders mechanism? How to "recalculate" on an alredy active line, just because I'm added more vechiles? Simple ctrl+click doesn't seems to work correctly, it doesn't organize the vechiles according to their position to the station/loading bay.
16:27:35 <Marvinyo> (sry for the typos, English isn't my native language)
16:30:54 <Alberth> vehicles should be able to pass each other
16:31:12 <Alberth> at least at one station, preferably at more stations
16:32:00 <Alberth> you did add some slack in the time table? otherwise they can never catch up if they are late
16:38:08 <Marvinyo> Yes, I added a slack, rounding up to the nearest 5 between the stations, and 3 days at each the station (I'm using a newGRF that adds horses to the game, it's enough). But seems like they never catch up, and because almost all is late, they are always behind each other. And it seems the game organizes it randomly, so I can't even minimize the "lateness".
16:39:41 <Marvinyo> Yes, they are slow, but the only method is to wait? Isn't there an "every vehicle's next stop should be the first, and then issue the "ctrl-click on the start date", or something like this?
16:40:04 <Marvinyo> Maybe I'm just doing it completely wrong. :-)
16:43:16 <supermop_> its tough with horses
16:43:51 <supermop_> currently articulated (bendy) road vehicles cannot pass or use dead end stops
16:44:20 <supermop_> so the only way to pass is a drive through stop where they can circle around from the other side
16:45:11 <supermop_> but if they are immediately following the vehicle ahead, the path finder will not predict that the stop will be occupied, so they will never circle around
16:46:12 <supermop_> usually with articulated RVs you will find one on time vehicle with one or more late ones immediately behind, that can never pass
16:46:28 <Alberth> What you need to check is whether the lateness of the vehicles reduces
16:46:53 <supermop_> Alberth: with described situation it never will
16:47:08 <Alberth> and you really need to make several platforms next to each other, or they cannot pass each other
16:47:25 <Alberth> ^ I mentioned that before already :)
16:48:33 <Marvinyo> I tried with trains at an other instance of a game, but the problem persisted for tens of years, without a significant reduce of lateness.
16:49:00 <supermop_> because the on time RV will keep those behind it permanently late and pathfinder will not take alternate platform at a drive through stop unless the preferred platform is already occupied by time late rv reaches the junction to decide which platform
16:49:04 <Alberth> then the slack isn't enough, or they cannot pass often enough
16:49:38 <Alberth> supermop_: ah, right, good point
16:49:49 <supermop_> with articulated RVs its very hard to allow out of order to pass to get into correct order
16:49:55 <Alberth> so you need to stop the late vehicle a bit, so it can pick the other platform
16:50:33 <supermop_> Alberth: with trams i often send the on time vehicle briefly into depot to allow late vehicle to pass
16:51:16 <supermop_> Marvinyo: with trains it should work so long as you have enough slack, but with RVs over the years I've found you need to be very careful
16:51:28 <Marvinyo> Yeah but with dozens of vechile... that's a little bit problematic. So there is no tip or trick to at least minimize the issue?
16:51:50 <supermop_> make absolutely sure when starting them out of depot that you start them in correct order
16:51:55 <Alberth> not exactly trivial to do, I am afraid :(
16:52:03 <supermop_> Marvinyo: try with hundreds of vehicles
16:52:19 <Alberth> or don't bother doing time tabling
16:52:20 <Marvinyo> supermop_: Much better feeling :-D
16:52:21 <supermop_> Marvinyo: here is what i do
16:53:08 <supermop_> make sure no order is 'full load'
16:53:33 <supermop_> with trams be careful about start order
16:53:46 <Marvinyo> There is no problem, when it is a new line, and every vehicle comes from the depot. The problem is, when I just want to incrase the number of vehicles on the line.
16:54:05 <supermop_> Marvinyo: thats also hard
16:55:01 <supermop_> one thing i do sometimes with bendy vehicles is timetable only the start, easier to add
16:55:11 <supermop_> give me one sec and ill make a screen to show
16:56:08 <Marvinyo> I either use timetable (passenger, mail) or full load(any other cargo), never both. The latter works good for other cargo, but a timetable is a much needed for correct passenger transit. (And more reallistic too)
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20:16:55 <andythenorth> NotWaterTypes :P
20:17:49 <frosch123> convert "shallow water" to "deep water"
20:18:51 <frosch123> not water types is a bit silly
20:18:59 <frosch123> only slightly less silly than air types
20:19:01 <andythenorth> NotSureWhatIt’sFor
20:19:20 <andythenorth> NotContinuingThis :P
20:19:29 * andythenorth pays annual tax bill
20:25:32 <andythenorth> the nml fork probably needs cleaning up
20:26:46 <frosch123> same for the ottd fork :)
20:27:01 <frosch123> coding style is not folllowed in all places
20:27:05 <frosch123> lots of "this->" missing
20:28:33 <andythenorth> who can review nml?
20:28:39 <andythenorth> is there anyone left? :D
20:29:11 <frosch123> alb*ert can review everything :)
20:29:38 <frosch123> always kicking people to properly document stuff :)
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