IRC logs for #openttd on OFTC at 2016-12-08
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00:38:44 <zakman97> Is this the OpenTTD Game chat irc?
00:44:49 <zakman97> how do you get the sound to work?
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20:06:13 <frosch123> anyone still uses autoreplace?
20:06:31 <frosch123> anyone using autoreplace with multiple railtypes?
20:06:59 <andythenorth> autoreplace or autorenew? o_O
20:07:03 <Alberth> usually NUTS trains or so
20:07:16 <andythenorth> I use replace every game, unless I get bored before new vehicles arrive
20:07:36 <andythenorth> I am always amazed how much it does
20:07:56 <andythenorth> it has some really thoughtful aspects
20:07:58 <Alberth> needs new engine every year :p
20:08:19 <andythenorth> frosch123: what’s the underlying question? o_O
20:08:51 <Alberth> random guess: NRT breaks stuff :p
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20:10:17 <andythenorth> I use it with multiple railtypes
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20:15:57 <frosch123> adding an option "all types" to the railtype dropdown
20:16:10 <frosch123> and turning the wagon button into a combobox "engines", "wagon", "both"
20:16:29 <frosch123> then use a similar gui (but without the wagon thingie) for nrt
20:17:04 <andythenorth> what problem have you run into that needs a change? :)
20:17:57 <frosch123> the separation by rail/road type seems very weird to me
20:18:05 <frosch123> i think a filter is ok, but it needs an "all" option
20:18:17 <frosch123> and while changing that, i think the boxes make more sense at the top
20:22:41 <frosch123> the separation made sense when there was rail, mono and maglev
20:23:03 <frosch123> but already with elrail it appeared weird, if i remember correctly
20:23:18 <frosch123> with various rail compatibilities it is even more pointless
20:28:12 <andythenorth> I find the UI weird for the railtypes
20:28:19 <andythenorth> I always forget how to use that part
20:28:38 <andythenorth> I tend to click engine/wagon a few times until I remember what to do
20:36:16 <andythenorth> with elrail it’s definitely weird
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20:45:28 <frosch123> what text to put into the left box for all railtypes?
20:45:53 <frosch123> currently it says "rail vehicles", "electrified rail vehicles" and "narrow gauge trains"
20:46:13 <andythenorth> does the railtype specify it?
20:46:18 <frosch123> should i add "all vehicles"? or is that weird together with "engines" and "wagons"?
20:46:47 <frosch123> well, the other talk about the vehicles
20:46:54 <frosch123> "any rail vehicles"?
20:47:02 <andythenorth> PIPE adds ‘Pipeline Pumps’ iirc
20:47:20 <frosch123> also "any" or "all"? :p
20:47:32 <andythenorth> perenial question of filter designers :P
20:47:52 <andythenorth> it likely doesn’t matter, just be consistent with rest of game?
20:48:26 <andythenorth> ‘All’ is probably better here
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20:54:15 <supermop> coke oven a little messed up
20:54:24 <supermop> got pipes off the lot
21:00:00 <andythenorth> I should draw that industry eh :)
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21:04:16 <frosch123> showing all railtypes by default is way more intuitive than selecting some "most used" one
21:10:09 <Alberth> aren't there squirrel widgets that need to be changed too?
21:10:20 <frosch123> yes, i excluded that from the diff
21:10:30 <frosch123> i also excluded removing strings from all translations :)
21:11:00 <Alberth> ///< Type of rail tracks selected. INVALID_RAILTYPE to show all. <-- that needs a '#' in front of the literal
21:13:22 <Alberth> if (this->sel_railtype != INVALID_RAILTYPE && rvi->railtype != this->sel_railtype) return false; <-- correct, but bit complicated way of saying if (this->sel_railtype == INVALID_RAILTYPE) return true;
21:14:34 <Alberth> looks fine otherwise, to me
21:15:07 <frosch123> how weird, the railtype is only used for engines, not for wagons?
21:15:49 <Alberth> you need shunting before you worry about that :p
21:16:21 <frosch123> there are different wagons for narrrow gauge
21:16:48 <Alberth> and maybe not even that, any engine that can bring a wagon somewhere is by definition compatible with the tracks
21:17:10 <andythenorth> looked like railtype support had been crowbarred in
21:17:37 <Alberth> you always do the minimum work to make a feature
21:17:38 <frosch123> i removed that check
21:18:02 <frosch123> filtering wagons by railtype is just like filtering engines
21:18:11 <frosch123> the list is empty for electrified wagons
21:18:17 <frosch123> but you can always select "all railtypes"
21:18:55 <goodger> this means I will no longer have to choose between Electrified Railway and Modern High-Speed Railway (Electrified)?
21:19:24 <frosch123> andythenorth: i switched to playing short games before railtypes were added :)
21:21:44 <DorpsGek> Commit by frosch :: r27683 /trunk/src (62 files in 5 dirs) (2016-12-08 21:21:39 +0100 )
21:21:45 <DorpsGek> -Change: Rearrange the autoreplace GUI for trains, and do not filter it by railtype by default.
21:30:43 <andythenorth> who says OpenTTD is dying? :D
21:32:30 <frosch123> i think over the weekend it is time to add roadtypes to vehicles
21:32:40 <frosch123> all the construction stuff is done
21:32:57 <frosch123> after the vehicles, there is only the horrible roadtype introduction and compatibility :p
21:33:20 <andythenorth> then I have to make some real grfs :P
21:34:44 * andythenorth currently trying to automate most of the FIRS industry window extra text
21:34:54 <andythenorth> world of substrings
21:47:10 <andythenorth> ha this is going to make loads of mess
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21:47:25 <andythenorth> but it will save a lot of pointless translation effort
21:47:43 <andythenorth> and minor text bugs
21:47:56 <Alberth> ah, making string changes in firs
21:48:51 <andythenorth> not sure how I’ll get the cargo units
21:48:56 <andythenorth> but eh, ploughing on
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