IRC logs for #openttd on OFTC at 2016-12-05
            
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00:22:35 <V453000> is the channel still +i?
00:22:40 <V453000> if so how do I invite Wolf01?
00:24:58 <Sylf> time to poke ops or half ops
00:25:15 <Sylf> plx? rubidum? planetmaker? is it time to undo +i yet?
00:25:22 <Sylf> glx
00:26:01 <Xaroth|Work> __ln__: with what command?
00:26:31 *** DorpsGek sets mode: +o glx
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00:27:44 <Wolf01> o/
00:27:59 <glx> 2 hours since the last query, so it should be ok I think
00:28:38 <V453000> who let the dogs out
00:28:41 <V453000> or in
00:30:21 <Wolf01> Was attached only this channel?
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00:34:19 <glx> many channels added +i during the bot attack
00:34:33 <Wolf01> The problem were those 4 first bots
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00:51:59 <V453000> I have finished building my refinery complex =D
00:52:07 <V453000> time to go to sleep OR put it to use
00:52:07 <V453000> hmm
00:52:13 <Wolf01> OTTD or F?
00:52:46 <V453000> F as F
00:53:58 <V453000> 78 hours in ._.
00:54:06 <Wolf01> I started to make full stack complexes for single or 1-3 items of the same type (like modules or belts)
00:54:50 <Wolf01> Every complex starts from plates and made everything it needs
00:54:55 <Wolf01> *make
00:55:07 <V453000> right
00:55:22 <V453000> I am still on with my 1-processing-per-area thing
00:55:31 <Wolf01> So I have 2*104362
00:55:31 <V453000> it's getting complete soon
00:55:53 <Wolf01> So I have 2*10^4362 circuits factories
00:55:59 <V453000> yeah
00:56:14 <V453000> I have one :>
00:56:17 <Wolf01> I think that's the way to get the achievement too
00:56:36 <V453000> don't get about achievement
00:56:39 <V453000> care*
00:56:55 <Wolf01> Neither do I... I modded everything, I can't get it :P
00:57:06 <V453000> hehe, I even play on 0.15 so ... :)
00:57:21 <V453000> at least I find bugs in working revisions
00:58:05 <Wolf01> +1
00:58:41 <V453000> apart from that, gotta test dem hires grafix
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01:13:52 <SpComb^> and irssi /window list truncates the query window number to 3 digits... so after window 999 you get 100...101...102..
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02:17:54 <Wolf01> 'night
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07:54:26 <__ln__> Xaroth|Work: /window close 30 1135
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08:10:30 <Alkel_U3> good morning
08:10:46 <Alkel_U3> the storm, is it over?
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11:42:48 <crem> o/
11:43:02 <crem> ugh. Irssi doesn't handle dcc spam well.
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12:57:45 <Alkel_U3> my weechat took it well but I got "can't log that, too many open files" after some 1500 queries
12:59:31 <crem> irssi opened gazillion windows, I don't know how many, it only shows first 30, but doing anything, like closing one window took ~5 minutes.
12:59:43 <crem> So the easiest think was to kill and restart.
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13:08:01 <Alkel_U3> I just did /buffer close 8-800 a few times, glad it can do that :-)
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13:11:34 <Wolf01> o/
13:11:48 <V453000> yo
13:11:50 <Wolf01> Shit, nickserv timing does not work
13:12:21 <V453000> shitserv nick timing?
13:12:27 <Wolf01> Yes
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13:21:12 <Wolf01> BTW, channel still +R
13:21:45 <V453000> +RETARD ?
13:21:50 <V453000> seems correct?
13:22:08 <peter1138> what's that, registered only?
13:22:08 <Wolf01> No, "real world"
13:22:15 <Wolf01> Yes, registered
13:22:27 <Wolf01> That's why I had problems with my script
13:23:14 <Wolf01> I think it's not enough to stop bots, most of them are registered
13:23:50 <crem> Anyone received that 994M file from spammers? Is it at least something interesting?
13:23:58 <V453000> XD
13:23:58 <peter1138> heh
13:24:06 <peter1138> @mode -R
13:24:14 <peter1138> or not
13:24:23 <Wolf01> Yes, I'm running it, it's wonderful, better than NMS
13:24:29 <peter1138> don't think dorpsgek listens to me
13:31:58 <Wolf01> It's a bit picky on who can give him orders
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16:47:56 <Wolf01> Mmmh, has "click on city/stations names in chat panel" been already requested before?
16:58:11 <Alberth> probably
17:00:22 <Alberth> iirc zuu tried implementing to recognize such names in the story page, but that never worked out
17:02:00 <Alberth> names are kind of hopeless anyway, too much room for typos
17:02:19 <Wolf01> There's autocomplete with tab for those
17:02:27 <Alberth> :O
17:02:41 <Wolf01> Maybe when they get autocompleted they can also be converted to a sort of link
17:03:08 <Wolf01> Work only for cities
17:03:27 <Alberth> I always use an external chat client, so it would fail :p
17:04:03 <Alberth> I still need to make a TLA town name set, to get rid of all the long names :p
17:05:34 <Alberth> another option is to attach position information to the names, so you can mostly predict where at the map the town is
17:05:44 <Alberth> would need an extension of action F
17:06:01 <Alberth> give a part a position
17:06:39 <Alberth> then generate a map, with random names, then afterwards swap names to match their location as good as possible
17:06:53 <Alberth> would at least work somewhat :p
17:17:29 <Wolf01> Writing coordinates would be simplest?
17:18:47 <Alberth> in the general case, a name consists of several text-parts, so you need to compose a coordinate out of that
17:19:35 <Alberth> I think you could have positive or negative values for each part, and add them together
17:20:27 <Alberth> where likely you want some form of scale, so the relevant name part has the biggest influence, and a suffix like "-west" only a small influence
17:21:25 <Alberth> hmm, maybe the current station name pattern could be an inspiration here
17:23:17 <Alberth> obviously, biggest selling point would be realism, rome would be somewhere center south at a map of europe, and kopenhagen somewhere north-ish
17:23:53 <Alberth> but it does make navigating a map simpler if you pick a known distribution of the names
17:25:36 <Alberth> in particular random maps :p
17:26:18 <Wolf01> Yes, usually known places are easy to find
17:27:18 <Alberth> the problem with the implementation is that generating a name is done by composing it from various parts, and this is done before you pick a position for the city, I think
17:28:24 <Alberth> hmm, you could derive the position from the name after creating the name, that would be simpler than swapping afterwards
17:28:54 <Wolf01> This talk reminds me of http://xkcd.com/1759/
17:29:07 <Alberth> although quality of the position variations in the town name set then immediately influences the map generation
17:29:53 <Wolf01> There's a problem if you rename a city too
17:31:07 <Alberth> nah, towns do not move if you change names :p
17:31:32 <Alberth> I don't like to live north, let's rename the town to a more southern city :p
17:31:50 <Alberth> would be fun if that worked :p
17:34:34 <Alberth> The Shire in central England, yeah, seems fine to me :)
17:35:02 <Alberth> South England has a better climate though
17:40:24 <Alberth> we could prefer building new house of a city closer to its desired position :p
17:40:33 <Alberth> sloooowly moving it
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19:05:28 <frosch123> @mode -R
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21:12:03 <andythenorth> o/
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21:48:47 <Lejving> lag is gone for us at openttdcoop =)
21:49:17 <Lejving> thanks a lot!
21:52:31 <V453000> fonsinchen: & frosch ^ :) thank you very much
21:53:08 <fonsinchen> you're welcome. Good to know it works
21:53:54 <V453000> can't notice any serious lag spikes like before
21:54:01 <V453000> we'll add more trains to test further ;)
21:54:10 <V453000> for science!
21:57:36 <LordAro> openttdcoop - pushing the boundaries of openttd since 2010orwhenever
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22:34:38 <V453000> lol 2010
22:34:39 <V453000> nope :P
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23:09:10 <Flygon> Right
23:09:19 <Flygon> Regged my nick, finally
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