IRC logs for #openttd on OFTC at 2016-10-31
            
00:09:02 <Wolf01> http://img-9gag-fun.9cache.com/photo/avrLdWZ_460s.jpg python programming
00:13:35 <goodger> aww
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01:50:22 <Wolf01> 'night
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09:50:23 <Wolf01> o/
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16:15:37 <Alberth> o/
16:16:43 <Wolf01> o/
16:18:59 <crem> o/
16:21:26 <asie> o/
16:23:12 <Alberth> \o
16:23:21 <asie> *gasp*
16:23:30 <crem> Y
16:23:31 <Wolf01> /o
16:24:27 <Alberth> so everything quiet here :)
16:26:24 <Wolf01> Andy is not here yet
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16:30:07 <Alberth> and no samu :)
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18:05:03 <Wolf01> Byez
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19:19:25 <frosch123> hoi
19:22:40 <Alberth> o/
19:24:05 <supermop> YO
19:26:13 <Alberth> oy
19:27:34 <goodger> \o
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20:13:34 <michi_cc> andythenorth: Can you check if you still have proper colours with http://www.icosahedron.de/openttd/patches/osx_video_ver.patch ?
20:13:49 <andythenorth> shortly, yes
20:14:29 <frosch123> is that related to fs#6502?
20:16:01 <michi_cc> Yeah, respectively to what Snail posted yesterday.
20:16:09 <michi_cc> I'm trying to not break the compile farm though.
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20:16:33 <frosch123> sounds better indeed :)
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20:21:48 * andythenorth compiling
20:26:57 <andythenorth> michi_cc: can’t find any glitches other than pre-existing ones
20:27:05 <andythenorth> works windowed / full screen
20:28:57 <michi_cc> Let's see what the compile farm thinks...
20:29:08 <DorpsGek> Commit by michi_cc :: r27675 /trunk/src (3 files in 3 dirs) (2016-10-31 20:29:01 +0100 )
20:29:09 <DorpsGek> -Fix [FS#6502]: [OSX] Building with 10.11 or 10.12 SDKs.
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20:34:09 <Vlada> Hello Form IRC
20:34:53 *** Vlada is now known as Silja
20:34:53 <ElleKitty> Hellooo
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20:35:57 <frosch123> do you know each other? :p
20:36:21 <andythenorth> they do now
20:37:48 <frosch123> they share an isp at least :) that hardly applies to a few thousands
20:40:11 <ElleKitty> Whoops! Ping my name or else I wont notice =P
20:40:20 <ElleKitty> Hi frosch123, long time no see =)
20:40:53 <Silja> Hey
20:40:55 <Silja> Whatś up
20:41:22 <Silja> Frosch
20:41:25 <Silja> can i ask you something?
20:41:39 <Silja> frosch123, can i ask you something?
20:41:48 <frosch123> you can ask the channel for sure :)
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20:43:25 <Silja> Are you awesome?
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20:44:08 <Silja> frosch123, Are you awesome?
20:44:42 <ElleKitty> What kind of question is that. Is he awesome or not. He is awesome. Yes.
20:45:01 <frosch123> i never used that nickname
20:45:19 <ElleKitty> *giggles*
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20:49:55 <goodger> o_o
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20:57:09 <Silja> is possible to change seed for a server? Or alawys same seed?
20:57:22 *** awesome is now known as andythenorth
20:58:00 <frosch123> you have the setting "reload config from disk when starting new game" enabled
20:58:13 <frosch123> that option reverts the seed on every game start
20:58:15 * andythenorth should make rainbow road
20:58:19 <frosch123> otherwise it would always change
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20:58:38 <ElleKitty> frosch123 He was meaning on the main server... I think
20:58:46 <Silja> Yea
20:58:49 <Silja> Main server
20:58:55 <Silja> same seed every time
20:58:58 <Silja> no challenge
20:59:13 <ElleKitty> Supercheese Hey, I know you from... Factorio! How you
20:59:13 <peter1138> What's a main server?
20:59:26 <frosch123> talk to your admin then :) there are at least 3 server "communities"
20:59:34 <Silja> Server 1 vanila?
21:00:02 <sim-al2> btw you put getseed into the console
21:00:08 <sim-al2> Instead of spamming chat
21:00:14 <Silja> ok
21:00:19 <frosch123> ElleKitty: factorio is the second most played game in this channel
21:01:58 <ElleKitty> frosch123 And it's so awesome =O . But I never learn how to scale... BIG. I always end up making perfect little factories which request items when eneded, stop production when not, but they cant ever produce much
21:02:03 <Silja> well i did type getseed and it gave me seed of current map
21:02:32 <Silja> nevermind
21:02:56 <ElleKitty> Silja You're not the admin dude, you cant change it. Why would you be able to?
21:03:02 <andythenorth> @seen Wolf01
21:03:02 <DorpsGek> andythenorth: Wolf01 was last seen in #openttd 2 hours, 57 minutes, and 58 seconds ago: <Wolf01> Byez
21:03:41 <Silja> ElleKitty, yes i would
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21:10:43 * andythenorth should make rainbow road
21:10:56 <andythenorth> if I say it enough times, I’ll have to do it
21:11:15 <andythenorth> frosch123: I should look at base set for needed road tiles?
21:11:30 <Silja> l
21:13:07 <frosch123> andythenorth: it needs 19 underlay and 19 overlay sprites
21:13:22 <andythenorth> this sounds like rivers all over again :P
21:13:33 <frosch123> underlay contains tarmac/dirt without walkways
21:13:50 <frosch123> overlay contains rails
21:16:17 <frosch123> https://hg.openttdcoop.org/opengfx/files/10065545725aef8ad58cc0d9a8e939d7e0fe37bb/sprites/png/infrastructure/infra06.png <- order is like here 1082 - 1100
21:16:27 <frosch123> (again, without walkways)
21:17:40 <andythenorth> ok thanks
21:18:10 <frosch123> [21:13] <frosch123> overlay contains rails <- where "rails" may also refer to lane grooves
21:19:03 <frosch123> or mud traces
21:19:21 <frosch123> but yeah, read/green is good :)
21:19:55 <andythenorth> unrelated, I was wondering how to teach towns which roads to build
21:20:01 <andythenorth> “ROAD” I guess
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21:21:13 <andythenorth> wondering about stuff like using population to trigger building a different road type
21:21:17 <andythenorth> or date
21:21:41 <frosch123> roads can show different graphics depeonding on town zone
21:21:48 <frosch123> but that would still be only one road type
21:21:49 <andythenorth> yup
21:21:57 <andythenorth> it wouldn’t change speed or anything similar
21:22:00 <frosch123> so, it's ROAD for towns
21:22:08 <frosch123> rest is for players or maybe gs
21:22:19 <andythenorth> AI, like pikka’s Civil AI
21:22:30 <frosch123> like those gs which connect towns
21:24:58 <argoneus> good evening train friends
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21:56:58 <Silja> I wanted to make suggestion but i feel like newbie
22:05:41 <FLHerne> Silja: What is your suggestion
22:05:46 <FLHerne> ?
22:06:25 <FLHerne> There's an entire subforum of questions, many of which are far sillier than anything you could devise
22:06:31 <FLHerne> *suggestions
22:06:56 <Silja> i'll check that
22:07:23 <FLHerne> (https://www.tt-forums.net/viewforum.php?f=32)
22:07:43 <FLHerne> Well, you might as well describe your suggestion here
22:08:58 <FLHerne> For the answer, pick one of: "you can already do it with a {newgrf/gamescript}", "there's a patch for that that's never been merged", or "that makes no sense" :P
22:10:22 <goodger> FLHerne: which is it for diagonal tunnels/bridges and underground stations?
22:11:25 * andythenorth is running out of trains to buy
22:11:37 <andythenorth> maybe wrong audience for that today :P
22:13:17 <FLHerne> goodger: Oh, that
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22:13:39 <FLHerne> ...or "rewrite the entire game, then we'll talk"
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22:16:46 <FLHerne> Sloooow progress here http://www.flherne.uk/files/Screenshot_20161031_211614.png
22:17:27 <FLHerne> Every few months I think "oh, that might be fun", spend a couple of hours poking things and then get fed up with the endless problems
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22:21:58 <goodger> oh hey, a fellow breeze user
22:22:06 <andythenorth> FLHerne: what does it do?
22:23:15 <FLHerne> So far you can select a spriteset/template/realsprite in the left tree, and it highlights them in the appropriate file
22:23:27 <FLHerne> I'm working on a pane to edit template parameters, but then it crashes
22:23:40 <FLHerne> (doesn't like the AST being poked underneath it...)
22:24:29 <FLHerne> I had a thing to drag bounding-boxes around and generate offsets from them, but I haven't integrated those yet. Probably can't without rewriting it all
22:25:05 <argoneus> guys
22:25:07 <argoneus> let's make openttd
22:25:09 <argoneus> with UNREAL ENGINE 4
22:25:11 <argoneus> cool huh
22:25:19 <andythenorth> is it bedtime? :P
22:25:27 <argoneus> w-what
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22:34:56 <supermop> I vr openttd
22:35:01 <supermop> i want
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22:35:23 <supermop> not 3d, just the regular game but play it on a daydream view
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