IRC logs for #openttd on OFTC at 2016-09-13
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00:51:36 *** tokai|noir has joined #openttd
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00:58:55 <Samu> this is really complex to code after all
00:59:53 <Samu> CmdBuildShipDepot wasn't too big
00:59:58 <Samu> now it looks 3 times bigger
01:11:40 <Samu> how to GetTileOwner of tiles that actually have owner bits?
01:12:15 <Samu> houses, industries have no owners
01:14:01 <Samu> Owner o1 = wc1 == WATER_CLASS_CANAL ? GetCanalOwner(tile) : GetTileOwner(tile);
01:14:19 <Samu> problem is GetTileOwner, I can't use it, what can i use?
01:14:56 *** umgeher_ is now known as umgeher
01:20:06 <Samu> i think i'm gonna risk it and use _current_company
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08:38:06 <argoneus> good morning train friends
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10:56:55 <Wolf01> Finally got rid of that nasty piece of software which is NVidia GeForce Experience... It asked me to login after update
11:36:27 <Flygon> Oh god, I hate that thing
11:36:36 <Flygon> And the fact they try to railroad you into it for updates
11:38:45 <Wolf01> And not to mention the increased data mining
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12:31:10 <goodger> believe me, it's nowhere near as bad as AMD's version
12:32:04 <goodger> AMD has banner ads in the driver settings program
12:34:27 <Flygon> I noticed that when I updated my drivers
12:34:35 <Flygon> (Laptop's been unstable. Can't source the problem)
12:34:50 <Flygon> (I've done almost everything, but it keeps randomly seizing after a bit of time turned on)
12:39:30 <Flygon> Then it unstalls a few moments later
12:41:19 <Flygon> And it seems like certain applications stall at a time
12:41:26 <Flygon> And Explorer likes to stall too
12:41:29 <Flygon> Dunno wtf is with that
12:42:55 <Flygon> Doesn't seem to be... but
12:43:08 <Flygon> Usually the fan doesn't even whirr up unless it's doing something 'busy'
12:44:21 <Wolf01> A friend's laptop automatically shuts down in idle after 10 minutes because overheating, but the fans need replacing as just cleaning up doesn't seem to have any effect
12:45:18 <Flygon> Kinda hope it isn't a significant hardware failure, hahaha
12:45:22 <Flygon> I can't afford a new laptop
12:45:37 <Flygon> CPU's hovering around 45c
12:45:44 <Flygon> Speccy can't get either GPU's temps
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15:13:20 <Samu> i want to build on canal of competitor
15:14:08 <Samu> ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - this is my biggest headache
15:14:34 <Samu> i got to work around the failure when it tries to build on a canal of competitor
15:15:06 <Samu> it fails, but it still needs to check if the tile is valid for placement
15:15:25 <Samu> does this code look right?
15:19:15 <Wolf01> CheckTileOwnership() does return Failed if the owner is different than your company?
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16:02:36 <Samu> sorry lunch time got in between
16:04:19 <Samu_> Owner o1 = wc1 == WATER_CLASS_CANAL ? GetCanalOwner(tile) : _current_company;
16:04:39 <Samu_> WaterClass wc1 = GetWaterClass(tile);
16:06:22 <Samu__> my internet sucks today
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16:21:40 <Samu> sorry Wolf01 for not answering earlier
16:22:01 <Samu> looks like the code is fine, at least for now
16:23:12 <Samu> my main concern is that industries can have water at the ground but have no owner assigned to them
16:23:31 <Samu> i can't use GetTileOwnership on industries, or it gives me an assert
16:24:38 <Samu> namely referring to the oil rig
16:27:38 <Samu> the other problem is objects
16:27:57 <Samu> objects can have water at the ground
16:28:10 <Samu> rocks on water that are canals
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17:48:27 <Samu> i tested it and it works
17:49:51 <Samu> hmm i think it can be improved
17:50:37 <Samu> ah no it can't, I need wc1 and wc2 down there
17:51:16 <Samu> Owner oc1 = wc1 == WATER_CLASS_CANAL ? GetCanalOwner(tile) : INVALID_OWNER;
17:51:34 <Samu> i had no way to put anything else there
17:52:43 <Samu> when oc1 is being sent to MakeShipDepot
17:54:22 <Samu> then there's SetCanalOwner and GetCanalOwner
17:56:13 <Samu> the comment mentions OWNER_WATER, got to remove it, i don't use it after all
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18:15:59 <Samu> im not sure if i need a savegame conversion
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19:56:40 <andythenorth> have you forked FIRS to 32bpp yet?
19:57:27 <V453000> didn't even finish my SH40 yet :P
19:57:53 <andythenorth> user hoomans are needing YETI-FIRS
19:57:57 <andythenorth> in full technicolor
20:00:56 <V453000> well, it's not the first time this idea comes up :P
20:01:07 <V453000> until someone actively puts effort into making graphics, I will just ignore it ;)
20:03:02 <andythenorth> I think you are supposed to make them ;)
20:03:04 <andythenorth> that is the idea
20:03:17 <andythenorth> ergo you are the person to make all 32bpp sets for free
20:03:21 <andythenorth> is how it works, no? o_O
20:03:50 <V453000> in their minds, yes :)
20:07:44 <V453000> honestly I would love to make shitload of newgrfs for openttd
20:08:03 <V453000> but at the same time I would love to make a shitload of grafix for factorio, and spend shitload of time with my family
20:10:11 <frosch123> i found the notion "av9, once it's complete" funnier :)
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20:16:12 <andythenorth> how big do you want your trams?
20:16:38 <andythenorth> and does each generation get (a) not bigger (b) a bit bigger © much bigger
20:16:48 <frosch123> geometric middle between bus and 4-tile train
20:17:05 <andythenorth> 4 tile train, or 4 tile Iron Horse metro? :P
20:18:44 <Eddi|zuHause> your (c) got autoreplaced by your weird app...
20:19:13 <Eddi|zuHause> i once used an icq client which replaced (c) with a coffee mug
20:19:31 <andythenorth> I can’t find how to turn it off
20:19:37 <andythenorth> 960 pax for 4 tile IH metro
20:19:48 <frosch123> your app needs Ⓐ and Ⓑ
20:19:54 <andythenorth> 30 pax for bus at same year
20:20:26 <frosch123> 960 pax for 4 tile metro :o
20:20:31 <andythenorth> it’s high capacity :P
20:20:31 <frosch123> didn't know they were that big
20:21:04 <frosch123> well, rule still holds, tram should be something inbetween
20:21:08 <andythenorth> 200 pax for equivalent normal train
20:21:16 <andythenorth> 120 pax for current RH tram in that year
20:21:52 <andythenorth> 120 seems high, when playing
20:21:53 <Eddi|zuHause> that is too tiny in my font
20:22:34 * andythenorth tests some towns
20:22:58 <Eddi|zuHause> i'd say 1 (full tile) tram should cover 4 (half-tile) busses
20:24:53 <andythenorth> unless the buses are double-decker
20:24:57 <andythenorth> which is mostly a UK problem :P
20:27:44 <andythenorth> 120 seems to work
20:28:19 <andythenorth> 7 trams will clear the stations in a 5k pop. city, whilst making money
20:28:23 <andythenorth> and not blocking at stations
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20:36:36 <Eddi|zuHause> where britain uses double decker busses, most other european countries use articulated busses
20:36:44 <Eddi|zuHause> except maybe west berlin
20:38:18 <V453000> west berlin uses tanks?
20:39:35 <Eddi|zuHause> something like that :p
20:39:57 <V453000> supermop: add more conveyor belts and robotic hands
20:39:59 <supermop> double decker tanks load slower
20:44:10 <andythenorth> meh, I should probably remove double decker buses
20:44:19 <andythenorth> but if everything is ultra-logical, it gets boring
20:46:07 <supermop> egrvts is interesting in its completionism, where there are separate strengths to double decker, coach, single, and bendy
20:47:12 <supermop> i almost never use double deckers in egrvts. RH might have 'rosters', in which case you will want stereotypical britishness
20:47:27 <andythenorth> the default roster is quite brit-ish
20:47:54 <andythenorth> every roster has a number of quirks, I think double decker buses are one
20:48:16 <supermop> that said, the double decker almost always loses to trams
20:48:38 <andythenorth> unless you can’t be bothered to build trams
20:49:12 <supermop> coach is right capacity for small towns, tram owns double deck every other case
20:51:10 <andythenorth> I am planning to make the double-deckers slightly smaller also
20:51:15 <andythenorth> wonder if they are valid?
20:52:04 <V453000> I actually think double deckers are the strongest option in eGRVTS over bendy fuckers
20:52:23 <V453000> simply because you get two of them in space of one, with more capacity and same loading speed when combined
20:52:37 <V453000> idk about the exact numbers, but that was the idea iirc
20:55:29 <andythenorth> yeah, that’s the idea in RH at least
21:00:19 <Wolf01> Fuck... a steam train passed on the station near my home today and I didn't know :(
21:05:20 <Eddi|zuHause> sometimes i just role-play a city and don't build trams in favour of busses
21:06:08 <Eddi|zuHause> the disadvantage of double deckers should be very slow load times
21:07:04 <andythenorth> although load times aren’t exposed to players
21:10:19 <Eddi|zuHause> could put them as extra text
21:14:41 <frosch123> what about self-discharging busses?
21:16:51 <andythenorth> I think they self-discharge more or less
21:23:15 <andythenorth> HEQS trams are so small :o
21:24:12 <andythenorth> but also so long :P
21:32:59 <Eddi|zuHause> 6 tiles was probably a bit exaggerated, but i think 2 tiles was fine
21:33:10 <Eddi|zuHause> i always found the HEQS trams a bit narrow
21:33:23 <Eddi|zuHause> in the context of other GRFs
21:33:32 <Eddi|zuHause> not necessarily based on "realism"
21:45:20 <Samu> there is no Canal owner string
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21:46:19 <Samu> creating a STR_LAND_AREA_INFORMATION_CANAL_OWNER
21:53:48 <Samu> what should be the description of the tile when querying a canal that was built on a river?
21:54:09 <Samu> Canal? Canal on River? Canal with river beneath?
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22:01:16 <Samu> does "canal with river beneath" make sense in english language?
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22:05:49 <Alkel_U3> something like river with levee or dike would make more sense IMHO
22:07:13 <andythenorth> also ad-hoc river
22:13:04 <Alkel_U3> I've seen such submarine tram this year, too. Strong rain clogged all drains
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22:20:40 <Samu> alright, canalised river it is
22:20:57 <goodger> admittedly it is in the netherlands >_>
22:24:04 <Eddi|zuHause> we have a few canalised rivers here
22:24:13 <Eddi|zuHause> expecially near open mines
22:24:26 <supermop> we would say 'channelized' here, at least a hydrological engineer would
22:24:47 <supermop> but that also applies to a non navigable river
22:28:28 <Eddi|zuHause> the words "canal" and "channel" are completely synonymous for me
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23:27:21 <Samu> currently dealing with bankruptcy and company merge for ship depots with canal owners
23:32:37 <Samu> infrastructure count is also being transferred correctly
23:35:08 <Samu> can't believe I'm able to do this on my own
23:35:15 <Samu> well, with a bit of help of course
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23:43:14 <Samu> what happens to the road... whatever i'll check
23:48:49 <Samu> oh, the new owner takes it
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