IRC logs for #openttd on OFTC at 2016-07-26
            
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00:35:59 <Wolf01> http://hackaday.com/2016/07/25/diy-command-station-for-kerbal-space-program-is-overkill/ eddi :D
00:45:48 <Wolf01> 'night
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10:38:05 <V453000> yo humenz
10:44:24 <Alberth> yo frenzying V
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10:49:10 <V453000> I am going through trello
10:49:24 <V453000> discovering that the only shit left is basically vehicles, industries, stations, city buildings
10:49:29 <V453000> and a few details
10:49:38 <V453000> so even 0.0.1 will be pretty complete :D
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10:50:21 <Wolf01> o/
10:52:15 <V453000> hy
10:52:21 <V453000> 666 rockets yet?
10:53:04 <Wolf01> no, 20% of the first one
10:53:32 <Wolf01> It seem I can't produce enough speed modules
10:53:46 <V453000> cmon XenoCyber launched a rocket in 8 hours with the lazy bastard achievement :P
10:53:57 <V453000> heh
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11:40:10 <Wolf01> V453000 building rail signals with blueprints is weird
11:40:31 <V453000> building many things with blueprints is weird
11:40:47 <Wolf01> No auto rotation and you will end up rebuilding every single one
11:40:59 <V453000> hm
11:41:07 <V453000> that sounds weird
11:41:44 <Wolf01> I have a blueprint with only the signal, if you have a blueprint with the signal and the rail it works
11:42:14 <V453000> XD well why would you only have signals in your blueprint
11:42:38 <Wolf01> Because I put signals after building the rails
11:43:05 <V453000> well sounds like a bug, just report it
11:44:11 <Wolf01> I don't think it's really a bug, it's just that you won't get any help like when placing manually on existing rails
11:44:31 <Wolf01> ghosts don't seem to interact with each other
11:44:50 <Wolf01> only electric poles do
11:45:07 <V453000> what exactly is the problem then? if you place the signals, they are placed wrongly?
11:45:13 <V453000> or just that you don't see the extra helper gui?
11:46:00 <Wolf01> You don't see the helper gui and then you place them wrongly is the main problem
11:52:24 <Wolf01> It might be my fault because of the way I play, but I feel that the ghost enetities are a bit... incoherent
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11:54:00 <Alberth> report it, and let the devs say whether you're playing in a weird way :)
11:54:50 <Alberth> you can only do random guessing on their intentions
11:59:58 <Wolf01> I don't know if the topic fits better the "gameplay help" forum
12:01:18 <Alberth> generally a good start to see what others think
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12:37:07 <Wolf01> V453000, is there a way to flip a blueprint?
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12:57:23 <MonkeyDrone> Wolf01, i don't think there is. Not that i've seen it ever possible
12:57:43 <Wolf01> iirc with a mod it was possible
13:02:20 <V453000> Wolf01: not yet
13:02:36 <V453000> there is a mod which does it yes but I am not sure if it doesn't bring some side effects
13:02:39 <V453000> probably not
13:02:45 <V453000> but it is on the todo list one day ;D
13:02:49 <Wolf01> :)
13:03:43 <Wolf01> Blueprint books are wonderful, but I think it's even more confusing now, a lot of blueprints even duplicate because of different belt direction
13:04:31 <V453000> well it's not like you have to use them
13:04:58 <Wolf01> I *only* use them
13:07:51 <Wolf01> I set up the construction of a 400 tiles wall with defenses or a 300x300 grid of roboports and meanwhile I roam around throwing grenades
13:12:56 <V453000> proper defensive "wall" http://i.imgur.com/a5LfT34.png
13:12:58 <V453000> :D
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13:15:55 <Wolf01> I build a wall of flamethrowers and turrets
13:21:53 <MonkeyDrone> lol damn, i'm sure china would be interested to hire you V453000 for their next great wall :P
13:32:59 <V453000> it's not my screenshot :)
13:37:28 <Samu> 2028, 2028, 2028, 2025
13:38:07 <Alkel_U3> Bingo!
13:44:28 <Samu> original terron ships 2028, npf terron ships 2028, yapf terron ships 2028, npf nocab ships 2025
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13:59:59 <V453000> Samu doing something productive again I see
14:04:16 <Wolf01> wtf, biters nests spawning inside the factory O_O
14:06:27 <V453000> yes the spawning is a lot different now
14:06:39 <V453000> but, if they spawned a nest there, it means they were able to walk there
14:06:45 <V453000> so just prevent from doing that. :)
14:07:20 <Wolf01> I'm doing that, but a 1000+ tiles wall takes time
14:08:14 <V453000> heh
14:08:27 <V453000> as it should
14:09:13 <Wolf01> one spitter/biter might have followed a construction bot
14:09:30 <Wolf01> because I'm patrolling the construction site
14:09:59 <V453000> XD
14:10:27 <Wolf01> and blasting away the nests I find while laying down the blueprints
14:11:58 <Wolf01> Ok, friends called for the beach, bye
14:12:06 <V453000> bich
14:12:15 <Wolf01> :)
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15:53:15 <Alberth> o/
15:54:02 <andythenorth> o/
15:54:05 * andythenorth wonders
15:54:07 <andythenorth> fruit trams?
15:54:09 <andythenorth> supplies trams?
15:54:12 <andythenorth> steel trams?
15:54:35 <andythenorth> fruit trams I am +1 to, and have drawn
15:54:38 <andythenorth> others, dunno
15:54:45 <Alberth> yeah, fruit seems nice
15:54:46 <V453000> RANT: AUTOSAVING BE TOO FAST
15:54:50 <V453000> PLEASE FIX SO IT'S SLOWER
15:54:57 <V453000> factorio is getting it's ass kicked too much
15:55:39 <Alberth> ask devs to remove a few of those sleep() calls :p
15:56:04 <Eddi|zuHause> andythenorth: for supplies, i think you'll find plenty of maintenance vehicles as examples
15:56:06 <V453000> Elaborate Question n1: Does OpenTTD save by 1.it stops the game, 2.saves to memory, 3.resumes the game 4. saves to file and compresses in separate thread ?
15:56:12 <Alberth> steel trams doesn't make much sense given the quantities of the stuff, imho
15:56:27 <Eddi|zuHause> V453000: yes, that's basically how it works
15:56:41 <V453000> so it does not access the game state while saving in another thread?
15:56:46 <Eddi|zuHause> yes
15:56:52 <Eddi|zuHause> that's what the copying is for
15:57:17 <Alberth> supplies trams euhm, not sure
15:57:43 <Alberth> distributing supplies would be useful, but whether trams are the best means for that...
15:58:11 <Eddi|zuHause> V453000: if you need to access the game state in step 4, you should have copied more data in step 2
15:58:36 <Alberth> trivial solution V: disable OpenTTD threading :p
15:58:38 <V453000> I personally don't :P but thanks
16:00:54 <andythenorth> I did have steel vehicles in Road Hog, but I’ve disabled them temporarily
16:01:14 <andythenorth> they matched some in Iron Horse - big capacity, but restricted speed
16:01:19 <Alberth> V453000: "2.saves to memory" is a literal copy
16:01:31 <Alberth> we don't do anything else in that step
16:01:41 <andythenorth> supplies trams I’ll probably do, just hard to find anything visually distinct
16:02:50 <Alberth> rainbow colours with sprinkles?
16:03:03 <andythenorth> definitely distinct
16:03:17 <Eddi|zuHause> sounds like NUTS
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16:03:29 <Alberth> no sprinkles in nuts afaik
16:04:19 <Alberth> maybe use tractors and bulldozers as cargo?
16:04:34 <Alberth> iirc that were supplies
16:05:05 <andythenorth> yeah
16:05:06 <Alberth> dynamite as cargo
16:05:10 <andythenorth> nice idea
16:06:29 <Alberth> occasional unicorn would be appreciated too, I am sure
16:07:03 <Alberth> hmm, horses, but it looks too much like live stock, I guess
16:07:18 <andythenorth> https://farm2.staticflickr.com/1469/26189450786_d8001a7b15_b.jpg
16:08:07 <Alberth> what the heck? :)
16:08:33 <Alberth> good colours :p
16:12:03 <Alkel_U3> what about tram with wood http://1gr.cz/fotky/idnes/15/122/org/ME15fdff4_201538C0F2924C1C36C39690C6404F5A6A09.jpg
16:12:12 <andythenorth> ha ha ha
16:13:15 <V453000> I see andythenorth woke up with the right way of realism today
16:16:45 <andythenorth> supplies tram http://2.bp.blogspot.com/-XjdwHY12BXA/VobKoMFIQCI/AAAAAAAAEjE/NHeI_vvHuQ4/s1600/MG02.jpg
16:26:51 * andythenorth needs names for fruit trams
16:29:10 <Eddi|zuHause> papaya, mango and lime
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16:42:10 <Alberth> fruit express
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18:25:44 <Alberth> o/
18:27:33 <frosch123> hoi
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19:25:26 <andythenorth> these trams are fricking awesome
19:25:29 <andythenorth> watching them is fun
19:25:34 * andythenorth pleased with self
19:25:36 <andythenorth> bbl
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19:48:32 <MonkeyDrone> bet he went to do the deed :D
19:48:46 <MonkeyDrone> evening fellas
19:50:15 <Eddi|zuHause> wouldn't be a deed if nobody did it...
19:52:22 <MonkeyDrone> wiser words have not been spoken
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20:05:07 <MonkeyDrone> why am i so sleeepy, it's only 9pm
20:06:59 <Alberth> you awoke at 3am this morning?
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20:09:38 <MonkeyDronez> 4:30am
20:09:44 <MonkeyDronez> that's my usual wake-up time
20:09:59 <MonkeyDronez> but i sleeps around 10pm , yarrr
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20:35:15 <andythenorth> well
20:35:29 <andythenorth> there seems to be no upper limit for adding cargo-specific vehicle types :P
20:35:48 <andythenorth> fruit tram is just a box tram, but slightly different colour
20:35:53 <andythenorth> yet it seems good
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20:39:24 <Wolf01> o/
20:39:26 <Alberth> mostly when you run out of cargoes :p
20:39:28 <Alberth> hi hi
20:41:04 <andythenorth> ‘coal tram’
20:41:07 <andythenorth> ‘iron ore tram’
20:41:18 <andythenorth> ‘pyrite ore tram'
20:41:19 <andythenorth> :P
20:41:22 <andythenorth> might be overkill
20:41:31 <Alberth> doesn't make sense imho
20:41:46 <Alberth> why would you use a tram to move ore?
20:42:09 <andythenorth> short distance
20:42:11 <andythenorth> no trucks
20:42:34 <Alberth> hmm, fair enough
20:42:43 <V453000> trams are cute
20:42:49 <V453000> also, towns don't grow around tram tracks
20:43:00 <V453000> trams ignore 1-way roads, ...
20:43:05 <V453000> trams certainly have their use
20:43:18 <V453000> I actually like very much that andy makes cargo trams
20:44:51 <andythenorth> they are looking quite awesome also
20:44:56 <andythenorth> ++++ win
20:46:14 <andythenorth> also all 16/8 so they use multi-stop stations properly
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20:46:50 <andythenorth> meh, I should have 16/8 the trucks
20:46:56 <andythenorth> but then they’re _really_ long
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21:31:51 <andythenorth> so who’s finding me more pictures of freight trams?
21:33:54 <Alberth> I have pictures of them in OpenTTD, but I think you've all seen them :p
21:34:04 <frosch123> does it need to be tram?
21:34:56 <frosch123> http://www.modellbahn-links.de/wp-content/gallery/modellbahn-h0m-busch-feldbahn/busch-feldbahn-4.jpg <- or are mining trains also okay?
21:35:05 <andythenorth> mining trains are fine
21:35:10 <andythenorth> but they need NotRoadTypes
21:35:14 <andythenorth> I see no catenary there :P
21:36:23 <frosch123> http://www.sandbahner.de/cpg/albums/userpics/10003/normal_Probefahrt_04.jpg <- ok, but at that size it has probably no gameplay purpose
21:36:52 <frosch123> anyway,i was more reffing to the type of wagons
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21:38:23 <frosch123> http://www.feldbahn-glossen.de/Fotos/Bilder/Verladeanlage.jpg <- interesting transfer station
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21:44:53 <andythenorth> flickr is much better than google images for specific topics
21:44:57 <andythenorth> who’d have known :P
21:45:46 <Samu> oh wow, france again
21:46:23 <_dp_> https://plus.google.com/u/0/photos/111491046102715177919/album/5867344983644921361/5867345870029960498
21:46:57 <frosch123> http://nimga.de/m/CnOH6.jpg <- the size difference between engine and wagons is weird :)
21:48:11 <frosch123> http://hellertal.startbilder.de/1200/beim-bahnhof-weckesheim-steht-als-482114.jpg <- almost ttd scale
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21:48:20 <frosch123> short, low, but broad
21:49:18 <andythenorth> frosch123: that one ^^ is great (big engine, small wagons)
21:49:41 <andythenorth> the last one is pretty HEQS-ish
21:51:48 <frosch123> yeah, some look like the railmotors from heqs :)
21:53:58 <andythenorth> I really want to find a tram carrying engineering or farm supplies
21:54:03 <andythenorth> :P
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22:07:16 <Samu> rip, french priest
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22:30:12 <Wolf01> mmm I aggroed the entire map... they are following me from outside the viewport with max zoom out
22:31:32 <frosch123> get a bigger screen :p
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22:46:01 <Samu> why isn't this game out yet? http://wos.my.com/
22:55:19 <andythenorth> farm supplies: red tarpaulins
22:55:22 <andythenorth> dunno about that
22:55:27 <andythenorth> V453000: what colour are FMSP?
22:55:27 <andythenorth> :P
22:59:00 <V453000> ANY
22:59:03 <V453000> blue for me
22:59:19 <V453000> maybe it should be flatbed cargo, giant turds
22:59:25 <andythenorth> nice image
22:59:29 <andythenorth> blue is ENSP
22:59:34 <andythenorth> maybe I should swap them around
22:59:39 <andythenorth> ENSP = YELLOW
22:59:47 <andythenorth> BECAUSE DIGGERS
23:00:06 <V453000> in NUTS ENSP = batteries, FMSP = blue fertiliser
23:00:24 <andythenorth> WHAT COLOUR BATTERIES?
23:00:35 <andythenorth> BLACK AND GOLD?
23:00:44 <V453000> YES
23:00:45 <andythenorth> we don’t use enough caps
23:00:51 <V453000> I agree
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23:01:30 * andythenorth MAKES GOLD TARPS
23:02:04 <V453000> batteries or lyfe
23:07:05 <andythenorth> RED TARPS FOR BDMT?
23:07:12 * andythenorth thinks YES
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23:08:35 <Wolf01> are you sure you don't want olive green or blue?
23:10:22 <andythenorth> those are also options
23:10:52 <andythenorth> distinct colours are: blue, red, green or olive green, gold, and maybe grey
23:11:13 <andythenorth> possibly purple or lilac, but might be ugly
23:11:24 <andythenorth> I use 2CC for tarps over unknown cargos
23:11:42 <andythenorth> oh, also white would work, but eh, for what?
23:14:26 <andythenorth> white for wool? o_O
23:15:33 <V453000> FUCK TARPS, SHOW CARGO
23:15:53 <andythenorth> lolwut?
23:15:59 <andythenorth> so what does FMSP look like? o_O
23:16:12 <Wolf01> "stuff"
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23:16:38 <Wolf01> draw a pile of stuff in the back
23:17:06 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1173924#p1173924
23:17:31 <andythenorth> fruit trams, clay trams, FMSP trams, grain trams, ENSP trams
23:18:02 <Wolf01> yeah, they really look cool
23:19:05 <andythenorth> THEY’RE ALL THE SAME SIZE, IT’S SO PLEASING!!!
23:19:11 * andythenorth should go to sleep
23:19:24 <V453000> XD
23:29:22 * andythenorth considers pigs, sheep, cows cargo
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23:29:49 <andythenorth> actually zzzz time
23:29:51 <andythenorth> bye
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