IRC logs for #openttd on OFTC at 2016-07-04
            
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01:05:22 <Wolf01> 'night
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06:46:02 <Rook> Hey yall
06:46:17 <Rook> Anyone alive around these parts?
07:05:58 <Eddi|zuHause> not at this hour, certainly
07:11:38 <Rook> Certainly... I'm sure the date has something to do with it as well
07:11:59 <Eddi|zuHause> unlikely, as most people here are european
07:12:38 <Rook> My mistake
07:15:46 <Rook> Just thought I'd poke my head in. Starting my first OpenTTD game. Was thinking about beginning in 1850, hoping a veteran might provide some insight. Good starting point for a new player? Any particular NewGRFs you'd recommend?
07:16:32 <Eddi|zuHause> i'd not recommend starting that early
07:16:59 <Eddi|zuHause> most of the newgrfs out there start around 1920
07:17:16 <Eddi|zuHause> with the default vehicles i'd not start before 1930
07:17:46 <sim-al2> NARS 2 and UKRS2 do have some options for that early
07:17:51 <Rook> What year do you recommend?
07:17:55 <Rook> As a starting point
07:18:16 <Rook> *do yall recommend?
07:20:36 <sim-al2> I tend to start somewhat latter, like 1950 or even later, but that's because I prefer to build diesels or electrics
07:23:13 <Rook> 1950 it is
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10:04:38 <Wolf01> o/
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12:04:22 <NGC3982> http://pastebin.com/nCJWNPbv
12:05:34 <NGC3982> I downloaded 1.6.1 generic and a graphics set. I used hg to clone the graphics set to the current directory, but also to ~/.openttd/baseset (since that is actually what the readme say). I still can not start due to it not finding my graphics set.
12:06:09 <Eddi|zuHause> you downloaded the opengfx source, not the binary
12:06:20 <NGC3982> Oh
12:07:07 <Eddi|zuHause> you still have to "make" the source
12:08:29 <NGC3982> That was easy. I should have seen that :).
12:08:32 <NGC3982> Thanks Eddi.
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13:02:15 <argoneus> good morning train friends
13:04:27 <Eddi|zuHause> it's still so wrong every single time.
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16:03:21 <Alberth> moin
16:04:37 <Xaroth|Work> o/ Alberth
16:09:14 <Wolf01> o/
16:09:38 <V453000> yo
16:56:50 <Eddi|zuHause> can anyone tell me what i have 30 vassals for when they're never where i need them to be?
16:58:28 <Alberth> spreading them, increasing the chance they are where you want them?
16:58:55 <Alberth> s/chance/odds/ probably
17:08:08 <debdog> *vasall
17:10:51 <Alberth> Wikipedia doesn't seem to agree with you https://en.wikipedia.org/wiki/Vassal
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17:15:17 <V453000> you don't write niggerr either
17:15:22 <V453000> /racism off
17:16:50 <debdog> oops, misread the dic
17:36:47 <Samu> 3 more years for another ship ai reaching 2051
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18:54:02 <Samu> last year for DictatorAI NPF Ships
18:55:32 <Samu> i'm gonna have to wait for all other servers to reach 2051, i want to update everything to 1.6.1
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19:54:47 <Wolf01> 'night
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20:23:33 <andythenorth> o/
20:28:41 <Alberth> o/
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20:35:46 <Milek7> GSTile::GetDistanceSquareToTile
20:36:13 <Milek7> why somebody would want distance square?
20:36:22 <Milek7> it couldn't return just distance?
20:38:00 * andythenorth wants to paste into a paletted image, ignoring a colour
20:38:01 <andythenorth> http://effbot.org/imagingbook/image.htm
20:38:37 <andythenorth> options seem to be (1) convert to rgba, use alpha channel (2) modify each pixel directly
20:38:46 <andythenorth> or (3) mask
20:39:31 <andythenorth> but I think the mask only masks the destination
20:39:36 <andythenorth> I need to mask the source
20:39:59 * andythenorth must test :P
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20:54:33 <Alberth> distance square is much cheaper to compute
20:56:05 <Alberth> gimp is probably the better tool for such things :p
20:56:53 <Alberth> that said, I'd probably build a map of the palette to convert the new colours
20:57:32 <Alberth> unless your pasted colours are outside the palette, in which case you'd end up with rgba I think
20:58:45 <andythenorth> I wondered about mapping the palette
20:59:29 <Milek7> most cpus have fpu which can square root
20:59:37 <Milek7> unless you want to avoid floats
21:00:04 <Alberth> no sqrt is always faster than a hardware sqrt :)
21:00:26 <Alberth> and yes, openttd generally avoids floats, although for GS it doesn't matter much
21:00:59 <frosch123> it does
21:01:06 <Alberth> if you know the value you compare your distance against, it's simpler just to take the square and compare with that
21:01:09 <frosch123> for example you cannot put a float into an ailist
21:01:18 <frosch123> which means you cannot use the valuator stuff
21:01:23 <Alberth> :O
21:01:25 <frosch123> which means you cannot sort stuff by distance
21:01:46 <frosch123> in other words: all usecase for distance i can think of, are better off with distancesquare
21:01:59 <frosch123> what use is in the non-squared distance?
21:02:00 <Alberth> thanks for the update
21:02:53 <frosch123> ottd also uses distancesquare in all its computation
21:03:01 <frosch123> the non-square distance is just never needed
21:04:17 <Milek7> it shouldn't be named distancesquareD?
21:05:47 <planetmaker> \o
21:05:55 <planetmaker> o/
21:05:59 <planetmaker> ^2
21:06:12 <planetmaker> how are folks?
21:07:13 <andythenorth> lo planetmaker :)
21:08:25 <Alberth> hi hi
21:11:04 <Alberth> how are you? haven't seen you in a long time
21:18:44 <planetmaker> yeah, been pretty busy recently, and was 2.5 weeks abroad in the US - and very much preparation to do before going onto that business trip
21:19:05 <planetmaker> but the rocket did fly... so success, I guess ;)
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21:19:38 <Alberth> :o exciting :)
21:20:39 <planetmaker> quite :)
21:22:49 <planetmaker> anything significant I did miss in the meantime?
21:25:12 <Alberth> green grass in ogfx+landscape? :) https://www.tt-forums.net/viewtopic.php?p=1172388#p1172388
21:25:54 <planetmaker> hm, that looks less tiled
21:26:07 <planetmaker> which is a good thing, I guess
21:26:14 <Alberth> :)
21:26:44 <Alberth> difference is quite hard to tell, especially with the bottom one, 2 posts down
21:27:14 <planetmaker> yeah... not sure that shows both kinds. It only shows new, does it?
21:27:39 <Alberth> could be, I don't see any difference between tiles
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22:23:56 <FLHerne> orudge: Can we have the meetup in the channel topic?
22:24:15 <FLHerne> There must be _someone_ who hasn't heard about it yet :P
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23:57:16 <Wolf01> moin