IRC logs for #openttd on OFTC at 2016-07-04
⏴ go to previous day
00:32:02 *** Quatroking has joined #openttd
02:12:57 *** Hiddenfunstuff has quit IRC
02:45:21 *** OsteHovel has joined #openttd
02:55:30 *** sim-al2 has joined #openttd
03:26:02 *** smoke_fumus has joined #openttd
04:06:42 *** supermop_ has joined #openttd
04:56:29 *** sim-al2 is now known as Guest1749
04:56:30 *** sim-al2 has joined #openttd
06:46:17 <Rook> Anyone alive around these parts?
07:05:58 <Eddi|zuHause> not at this hour, certainly
07:11:38 <Rook> Certainly... I'm sure the date has something to do with it as well
07:11:59 <Eddi|zuHause> unlikely, as most people here are european
07:15:46 <Rook> Just thought I'd poke my head in. Starting my first OpenTTD game. Was thinking about beginning in 1850, hoping a veteran might provide some insight. Good starting point for a new player? Any particular NewGRFs you'd recommend?
07:16:32 <Eddi|zuHause> i'd not recommend starting that early
07:16:59 <Eddi|zuHause> most of the newgrfs out there start around 1920
07:17:16 <Eddi|zuHause> with the default vehicles i'd not start before 1930
07:17:46 <sim-al2> NARS 2 and UKRS2 do have some options for that early
07:17:51 <Rook> What year do you recommend?
07:20:36 <sim-al2> I tend to start somewhat latter, like 1950 or even later, but that's because I prefer to build diesels or electrics
10:00:09 *** Myhorta has joined #openttd
10:42:30 *** NoShlomo has joined #openttd
10:47:53 *** sla_ro|master has joined #openttd
10:49:03 *** Clockworker has joined #openttd
11:28:42 *** Hiddenfunstuff has joined #openttd
12:05:34 <NGC3982> I downloaded 1.6.1 generic and a graphics set. I used hg to clone the graphics set to the current directory, but also to ~/.openttd/baseset (since that is actually what the readme say). I still can not start due to it not finding my graphics set.
12:06:09 <Eddi|zuHause> you downloaded the opengfx source, not the binary
12:07:07 <Eddi|zuHause> you still have to "make" the source
12:08:29 <NGC3982> That was easy. I should have seen that :).
12:18:15 *** supermop_ has joined #openttd
13:02:15 <argoneus> good morning train friends
13:04:27 <Eddi|zuHause> it's still so wrong every single time.
13:22:33 *** Eddi|zuHause has joined #openttd
14:04:13 *** Myhorta has joined #openttd
14:29:27 *** Quatroking has joined #openttd
15:23:11 *** minimoo has joined #openttd
16:03:12 *** Alberth has joined #openttd
16:03:12 *** ChanServ sets mode: +o Alberth
16:56:50 <Eddi|zuHause> can anyone tell me what i have 30 vassals for when they're never where i need them to be?
16:58:28 <Alberth> spreading them, increasing the chance they are where you want them?
16:58:55 <Alberth> s/chance/odds/ probably
17:15:17 <V453000> you don't write niggerr either
17:36:47 <Samu> 3 more years for another ship ai reaching 2051
17:52:54 *** TheMask96 has joined #openttd
18:02:26 *** supermop has joined #openttd
18:24:17 *** frosch123 has joined #openttd
18:54:02 <Samu> last year for DictatorAI NPF Ships
18:55:32 <Samu> i'm gonna have to wait for all other servers to reach 2051, i want to update everything to 1.6.1
19:27:24 *** Progman has joined #openttd
19:30:42 *** Myhorta has joined #openttd
19:33:36 *** Progman has joined #openttd
19:34:39 *** Progman has joined #openttd
19:35:48 *** Progman has joined #openttd
19:55:39 *** Biolunar has joined #openttd
20:17:43 *** Clockworker_ has joined #openttd
20:22:58 *** andythenorth has joined #openttd
20:35:46 <Milek7> GSTile::GetDistanceSquareToTile
20:36:13 <Milek7> why somebody would want distance square?
20:36:22 <Milek7> it couldn't return just distance?
20:38:00 * andythenorth wants to paste into a paletted image, ignoring a colour
20:38:37 <andythenorth> options seem to be (1) convert to rgba, use alpha channel (2) modify each pixel directly
20:39:31 <andythenorth> but I think the mask only masks the destination
20:39:36 <andythenorth> I need to mask the source
20:54:33 <Alberth> distance square is much cheaper to compute
20:56:05 <Alberth> gimp is probably the better tool for such things :p
20:56:53 <Alberth> that said, I'd probably build a map of the palette to convert the new colours
20:57:32 <Alberth> unless your pasted colours are outside the palette, in which case you'd end up with rgba I think
20:58:45 <andythenorth> I wondered about mapping the palette
20:59:29 <Milek7> most cpus have fpu which can square root
20:59:37 <Milek7> unless you want to avoid floats
21:00:04 <Alberth> no sqrt is always faster than a hardware sqrt :)
21:00:26 <Alberth> and yes, openttd generally avoids floats, although for GS it doesn't matter much
21:01:06 <Alberth> if you know the value you compare your distance against, it's simpler just to take the square and compare with that
21:01:09 <frosch123> for example you cannot put a float into an ailist
21:01:18 <frosch123> which means you cannot use the valuator stuff
21:01:25 <frosch123> which means you cannot sort stuff by distance
21:01:46 <frosch123> in other words: all usecase for distance i can think of, are better off with distancesquare
21:01:59 <frosch123> what use is in the non-squared distance?
21:02:00 <Alberth> thanks for the update
21:02:53 <frosch123> ottd also uses distancesquare in all its computation
21:03:01 <frosch123> the non-square distance is just never needed
21:04:17 <Milek7> it shouldn't be named distancesquareD?
21:07:13 <andythenorth> lo planetmaker :)
21:11:04 <Alberth> how are you? haven't seen you in a long time
21:18:44 <planetmaker> yeah, been pretty busy recently, and was 2.5 weeks abroad in the US - and very much preparation to do before going onto that business trip
21:19:05 <planetmaker> but the rocket did fly... so success, I guess ;)
21:22:49 <planetmaker> anything significant I did miss in the meantime?
21:25:54 <planetmaker> hm, that looks less tiled
21:26:07 <planetmaker> which is a good thing, I guess
21:26:44 <Alberth> difference is quite hard to tell, especially with the bottom one, 2 posts down
21:27:14 <planetmaker> yeah... not sure that shows both kinds. It only shows new, does it?
21:27:39 <Alberth> could be, I don't see any difference between tiles
21:27:40 *** ChanServ sets mode: +v tokai
21:31:48 *** HerzogDeXtEr has joined #openttd
22:12:01 *** FLHerne has joined #openttd
22:13:52 *** gelignite has joined #openttd
22:21:15 *** andythenorth has left #openttd
22:23:56 <FLHerne> orudge: Can we have the meetup in the channel topic?
22:24:15 <FLHerne> There must be _someone_ who hasn't heard about it yet :P
22:49:05 *** Clockworker__ has joined #openttd
22:54:32 *** sim-al2 is now known as Guest1889
22:54:33 *** sim-al2 has joined #openttd
23:16:32 *** sim-al2 is now known as Guest1891
23:16:34 *** sim-al2 has joined #openttd
continue to next day ⏵