IRC logs for #openttd on OFTC at 2015-11-10
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01:06:34 <drac_boy> hi super-cheesy-cheese :)
01:09:56 <Supercheese> more Factorio than OTTD currently
01:10:57 <Supercheese> and will soon be more Battlefront than either of those
01:11:05 <drac_boy> <is still adding a little bit (very slowly) to this grf project but otherwise is a bit more busy trying to sort out a renewed model layout
01:11:53 <drac_boy> at least so far I've decided to perhaps go after a bemo rhb railcar .. seem nice for small layout re electric railcar with optional freight wagons :)
01:12:22 <FLHerne> Someone else waiting for that? :-)
01:13:17 <FLHerne> Although I'm worried it'll miss whatever made SWBF II such a fun game before
01:14:20 <drac_boy> short and the fact that even to today (2015+ in fact) swizterland still knows how to run a proper mixed train :P
01:14:30 <Supercheese> yeah, I hope they'll re-add the combat between capital ships, where you have to launch on transports and board the other ship
01:14:36 <Supercheese> that was very fun
01:15:29 <FLHerne> drac_boy: Eep, definitely not a thing you'd see in the UK
01:17:09 <drac_boy> flherne yeah..as the swiss people like to understand: mixed trains make better use of very light traffic that if forced to separate would have sounded the death of service from inflated costs and lack of traffic
01:17:35 <drac_boy> (for uk I guess you sorta could imagine trying to run a class 66 with only two wagons per every second day)
01:17:50 <FLHerne> ISTR there was a proposal to hang single wagons on the back of DMUs up in Scotland
01:17:51 <drac_boy> not trying to nitpick anyone else here ofc
01:18:25 <FLHerne> They have some very remote routes (i.e. awful roads), and low enough linespeeds that performance wouldn't be awful
01:19:23 <FLHerne> The problem was braking/coupling (passenger stock is mini-buckeye and electric brakes, freight air-braked with buffers or AAR buckeyes)
01:20:17 <FLHerne> You'd have to fit a pile of stuff to the DMUs, or stick translator vans on everything
01:21:38 <drac_boy> must be a train heading to stub-end station what with re the double brakevan staffing there
01:23:14 <FLHerne> Passengers in the middle of a train like that would be against the rulebook even in the steam era though
01:23:54 <drac_boy> hmm..maybe unique operation? dunno tbh. I just recall that sometimes some railroads had their own different way of things from others
01:24:26 <drac_boy> like the 9F only being placed on slower (and so usually freight) train but Southern wasn't afraid to let them run quite fast in passenger service (even with 5 heavy driveaxles)
01:24:48 <FLHerne> Especially in a train without through brakes, which that almost certainly is
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01:25:49 <drac_boy> hmm maybe that explains the two brakevans or I dunno then from the sound of what you just said
01:26:43 <FLHerne> Yeah, the thought of 9Fs on express passenger is astonishing O.o
01:26:45 <drac_boy> can't tell if thats an infamous Terrier or rather a different class :p
01:27:44 <drac_boy> mm whats a 14xx now?
01:27:49 <drac_boy> mind you I don't know a lot about uk steam
01:27:52 <FLHerne> Terriers are small-wheeled 0-6-0s (is that 0C0 in europeanish?)
01:28:16 <FLHerne> Little 0-4-2T, built by the GWR
01:28:48 <FLHerne> Both they and the autocoaches (that's one) were fitted with a primitive remote-control system
01:29:09 <FLHerne> So you could drive the train from a cab at the far end of the carriages
01:29:33 <FLHerne> Pikka does that nicely in UKRS2, although sadly only with the pannier tank
01:30:08 <drac_boy> ah.. meh to our own but I never understood this very-uk thing about using 0-4-2 and 2-4-0 when they just seem to pretty much have the same body and weight loading as a 0-6-0
01:31:12 <drac_boy> and heh .. I've always liked the idea behind the autocoach .. although hmm I still can't imagine the long slacks in the control rods to run two autocoaches at one end (which was done a few times apparently)
01:31:43 <FLHerne> 0-6-0 did become the standard later on, not really sure why not originally
01:31:55 <Supercheese> they kept the trains short to try top ameliorate that it seems
01:33:49 <FLHerne> I think two was the maximum, but you could get four-sets with two at each end
01:34:07 <FLHerne> At least three has been done in preservation, trying to find pics
01:34:31 <FLHerne> drac_boy: Now that's just an older take on one of those Stadler thingies
01:34:55 <drac_boy> its basically a (2+1)(B+1)(1+2) .. if I recall the UIC system right
01:35:32 <drac_boy> stadler? hm I must not know they did one too
01:38:39 <drac_boy> must be me...I think I'll write down to try look for stadler trains tomorrow instead..cheers for the thought tho
01:39:17 <drac_boy> flherne on a side note what do you think of emus that basically only had 1-A trucks at both ends instead of B trucks as one usually would assume?
01:41:32 <FLHerne> I can't think of any UK ones off-hand, but it's not a thing I've thought about
01:41:44 <FLHerne> 378s have three axles on one car powered
01:41:50 <drac_boy> ahh I see my problem..was looking for stadler emus ... duh .. mm I can see where that funny little center body would make sense
01:42:36 <FLHerne> It seems like a neat idea, they're thinking of buying them here
01:43:12 <FLHerne> Idea is that when (if...) the electrification programme produces results, the power lump comes out and they can be straight EMUs
01:43:13 <drac_boy> flherne well this http://www.modellbahnshop-lippe.com/article_data/images/5/161958_b.jpg was such a unit (and its not you..they actually used spooked tires on the powered axle and solid tires on the unpowered axle) .. and interestingly enough they still could be found running through mountain lines with several 2-axle coaches in tow ... I guess running at slower speeds does cause less induction for the two traction axles to slip tho
01:44:02 <FLHerne> That does seem like an odd idea, I wonder why they didn't just drive both?
01:44:16 <FLHerne> Early design carrying over pony-truck ideas onto it?
01:45:13 <drac_boy> flherne heh well if you want know why .. its an early use of truck-mounted motors .. I think maybe space limit did rule out wanting to run two motors into each truck at the time
01:45:40 <drac_boy> not sure .. I just know they still managed to run trains (not just themself) through mountains without a problem .. must be good design anyhow :)
01:48:11 <FLHerne> Quite surprising, two driven axles shouldn't be able to do that :P
01:48:16 <FLHerne> Anyway, I should sleep!
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01:49:11 * drac_boy makes a note to find more about uk mixed's just for his humor :)
01:50:50 <drac_boy> anyway I think I'll go for now too
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02:19:05 <Eddi|zuHause> <FLHerne> Terriers are small-wheeled 0-6-0s (is that 0C0 in europeanish?) <-- just °C". you don't write 0s
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11:54:36 <__ln__> the gradient of motion?
11:55:01 <Wolf01> for a moment i thought it was a third arm
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12:49:19 <__ln__> looking at tuyenhnp, the world is really running out of IPv4 addresses.
13:20:30 <Eddi|zuHause> the world is doomed!
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13:45:21 <Stachel-Gewitter> __ln__: Reading it in the backlog, I'm glad once IPv6 gets standard regardless of it's aweful long IPs.
13:45:21 <Stachel-Gewitter> That said, mobile networks could benefit from v6 quite well.
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13:52:12 <Stachel-Gewitter> __ln__: T-Mobile just started to use IPv6 for their service but as their contracts are super expensive in my opinion, I rather keep waiting until someone cheap goes v6 as well.
13:52:29 <__ln__> i'm using IPv6 on my cell phone
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14:37:50 <peter1138> IPs don't have to be long.
14:38:02 <Stachel-Gewitter> __ln__: Lucky you. It isn't standard for German providers as far as I know but at least they managed to get v6 rolling for wired connections.
14:39:18 <Stachel-Gewitter> peter1138: Say hello to IPv6.
14:40:15 <__ln__> ::1 is an IPv6 address
14:40:34 <Stachel-Gewitter> localhost doesn't count.
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18:45:16 <DorpsGek> Commit by translators :: r27441 trunk/src/lang/spanish.txt (2015-11-10 18:45:08 +0100 )
18:45:17 <DorpsGek> -Update from WebTranslator v3.0:
18:45:18 <DorpsGek> spanish - 3 changes by SilverSurferZzZ
19:12:16 <planetmaker> Alberth, thanks for the patch yesterday to ogfx-landscape :) It's committed
19:14:31 <Alberth> I saw that, thanks for committing it
19:16:52 <Alberth> there are probably quite a few more similar problems in other projects
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19:17:06 <Alberth> assuming they all copied the template
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19:23:29 <Alberth> hmm, you'd think we'd have more suggestions for traffic lights, but apparently not
19:35:41 <V453000> yay bug tracker emailing me success \o/
19:36:18 <Alberth> usually not a good sign, especially if you can get assigned to bugs :p
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19:46:03 <Alberth> you're quite safe then :)
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20:56:34 <frosch123> how does the firs python stuff work?
20:56:53 <frosch123> do industries have fixed cargos?
20:57:06 <frosch123> or can they switch depending on economy?
20:57:21 <frosch123> processed_cargos_and_output_ratios=[('AORE', 2), ('RFPR', 2), ('SCMT', 4)], <- i see something like that, what does that mean?
20:58:05 <andythenorth> ha ha, many questions :)
20:58:34 <frosch123> i want an easy way to extract what industries accept/produce what in which economy
20:58:48 <andythenorth> the numbers in those tuples are the production ratios as fractions of 8
20:58:48 <frosch123> i could ofc patch ottd :p
20:58:55 <andythenorth> they are summed in the calculation
20:59:05 <andythenorth> also, the docs already do what you want :)
20:59:59 <frosch123> ah, so i can just patch that :)
21:00:11 <andythenorth> the docs creation takes care of figuring out which cargos are active per economy
21:00:24 <andythenorth> and then which industries are active
21:00:34 <andythenorth> there are some _fairly horrible_ mapping structures
21:00:39 <andythenorth> which you can repurpose
21:00:53 <andythenorth> all web apps seem to grow horrible mapping structures when rendering the page :P
21:01:35 <andythenorth> frosch123: src/render_docs.py
21:01:38 <andythenorth> stuff like industry_find_industries_active_in_economy_for_cargo
21:01:51 <frosch123> looks like i may try to add another docs template which outputs a graphviz script
21:01:52 <andythenorth> there are some spiders there, but it’s ok
21:02:12 <andythenorth> does graphviz output a png or such?
21:02:16 <Eddi|zuHause> spiders as in bots that search webpages?
21:02:31 <andythenorth> spiders as in, cobwebs, arachnids, things you don’t want to touch
21:02:34 <frosch123> i thought about adding some special cases for supply cargos
21:02:54 <frosch123> if i remove those, i hope the resulting graph will look okay
21:03:01 <Eddi|zuHause> i never could teach graphviz the kind of graph i would actually like to get out of it
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21:06:56 <andythenorth> it’s much less worse than that :D
21:07:24 <andythenorth> frosch123: ping me if you want any help, I have nothing else to do tonight, and I have no fun projects
21:07:32 <Eddi|zuHause> frosch123: first problem is i can't enforce a specific node placement/embedding
21:07:54 <frosch123> Eddi|zuHause: that's the whole point
21:08:49 <frosch123> and you can influence it somewhat
21:09:25 <andythenorth> do you set weights and then trust the layout algorithm?
21:09:28 * andythenorth has never used it
21:11:17 <frosch123> you give it a basic hint, which would be in this case "mostly acyclic", and then describe the nodes and edges
21:29:46 <Eddi|zuHause> sure. but that works as well as "automatic vehicle separation"...
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