IRC logs for #openttd on OFTC at 2015-10-26
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00:00:48 <sim-al2> SO the old way had all vehicles fill up at the same time?
00:02:03 <LadyHawk> im looking at my station now, there's 300ish coal there, 2 trains filling up, about a dozen trucks... and there rest of the trucks sit idly by doing nothing... why.. supply is higher than loading rate, start loading!
00:02:31 <LadyHawk> changing the improved_load = false thing didn't work
00:03:00 <sim-al2> Yeah I just tried it too, I guess the old code isn;t there anymore
00:03:48 <sim-al2> Or the setting at least
00:09:24 <LadyHawk> when a long train arrives at the station and starts loading, the trucks sit idle.. it piles up on the station because the train 'reserves' the cargo it needs for a full load.. which is 300... and my station always has about 300 coal there.. i cant empty it
00:09:55 <LadyHawk> i cant empty it because of this new loading algorithm..
00:11:04 <LadyHawk> which means, if there's constantly 2 trains sitting there loading, the minimum on the station to be expected would be ~600 toness
00:11:32 <LadyHawk> does that affect ratings? or is it considered 'gone' once reserved?
01:24:44 <Eddi|zuHause> <LadyHawk> hmm.. also, i seem to have lost the option to disable improved loading algorithm.. <-- that's probably one of the settings that were removed from the GUI, because no sane person should disable it.
01:26:14 <Eddi|zuHause> <LadyHawk> if there's not enough stuff for a long train to fill up... everything else sits and waits, while, the supply is HIGHER than the speed at which a train can fill up... you dont want the rest to sit and wait, the rest needs to load as well <-- the algorithm does start loading other vehicles if there is more available than fits into one vehicle.
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05:12:46 <Heffernan> not much on during night time
05:13:33 <tipsyTentacle> I suppose. I don't know the timezone of the active members here.
05:13:58 <tipsyTentacle> It might be monday business hours for some people. :P
06:01:57 <Supercheese> Sunday night here
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12:36:10 <Wolf01> ahahah, i just found there is locomotion on steam... and it requires the disk to play
12:46:02 <Eddi|zuHause> that sounds terrible...
12:46:48 <Eddi|zuHause> i think i have a locomotion CD, but i never actually put it into a computer
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12:54:20 <Wolf01> i have 2 lomo CD, but i use the "mod" to play without it, as i don't have any optical drive :P
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13:37:17 <Flygon> Wolf01: HOw do you fail that badly?
14:12:56 <Wolf01> Flygon: why should i fail?
14:13:18 <Wolf01> ok, i fail badly in everything, but i don't get this one
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14:27:33 <Flygon> I didn't mean you fail
14:27:40 <Flygon> I mean a Steam game requiring CD
14:32:37 <Wolf01> i can't understand why steam didn't refund the buyers and removed it from the library
14:33:11 <Wolf01> also, gog version has the same cd key for everyone, so they can't play multiplayer
14:56:03 <Wolf01> looks like i still remember how to play locomotion :D
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15:09:17 <LadyHawk> thanks for the feedback btw Eddi|zuHause, i did read it
15:33:28 <fonsinchen> It's a shame hardly anybody really uses the extra height levels to their potential. Most of the maps you see around the forums and on servers are still mostly flat.
15:46:15 <planetmaker> fonsinchen, maybe we need a new (or rather improved) terrain generator or generator mode which creates a more varied landscape :)
15:47:20 <fjb> I think most people like it flat so they don't have to think about how their infrstructure fits into the terrain.
15:49:23 <V453000> I prefer big juicy mountains waiting to be played with.
15:52:43 <V453000> meh cant open scn here
15:53:30 <fonsinchen> The trick is to get a river into that
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17:42:30 <Wolf01> mmmh, this could be tricky, i never touched a deploy config for a visual studio application
17:42:48 <Wolf01> and at this point i'm too afraid to ask...
17:44:12 <Alberth> first use a long pole, in case it's hostile, then slowly try to touch it?
17:46:59 <Wolf01> i don't even know where it is! it's like when you hunt for a spider, you know there is one, but you don't know where (unless it's an aussie one which is so big to have a mana bar and always stays in plain sight), also you don't know how to handle it
17:47:37 <planetmaker> I'm usually not concerned about spiders that much. I'm only troubled if it's a midge ;)
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17:51:14 <Alberth> not sure why it's not called 'release build', but meh
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18:06:51 <Wolf01> thank you Alberth, but the bad thing is that i can't even find those places in the actual ide, every thing is accessible from multiple places and slightly different
18:08:00 <Alberth> you might want to tune the search for the version you actually have ;)
18:08:28 <Wolf01> also the deploy option is greyed out -.-
18:08:38 <Alberth> /me is so happy with plain Makefile files
18:09:37 <Wolf01> no, it's there, but everything depends from every other thing which isn't told in the tutorials, so i always end up in a "cul-de-sac"
18:10:26 <Alberth> the pseudo smart software no doubt thinks it is very smart trying to prevent you from mistakes
18:11:16 <Alberth> but yeah, GUIs are just hopeless to ever find things
18:15:48 <planetmaker> at least GUIs always seem somewhat clunky when used to command line :)
18:16:49 <Wolf01> i think i'll add an installer later, now i'll just copy the files i need to the debug folder
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18:26:33 <Wolf01> mmmm it looks i have a lot of work to do
18:28:23 <Wolf01> all the sprites are in separate files, i might need to do a spritesheet, also the roads which depends from the adjacent tiles could be handled in a different way
18:29:46 <frosch123> is that the colour of the frog biters you added, which can jump walls?
18:35:45 *** fjb is now known as Guest6702
18:37:07 <frosch123> i think it's awesome to be on the side which makes the stupid suggestions, instead of the one who has to deny them :)
18:39:18 <V453000> in terms of factorio I am on the side of stupid suggestions as well :P
18:40:56 <frosch123> hmm, so i have to specialse on smoke suggestions...
18:43:01 <V453000> should be coming this week :P
18:43:46 <frosch123> i think the fumes should be more frog-like shaped
18:44:21 <frosch123> hey, it is hard to come up with suggestions which noone suggested before!
18:45:18 <DorpsGek> Commit by translators :: r27413 trunk/src/lang/spanish.txt (2015-10-26 18:45:10 +0100 )
18:45:19 <DorpsGek> -Update from WebTranslator v3.0:
18:45:20 <DorpsGek> spanish - 12 changes by SilverSurferZzZ
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20:21:29 <andythenorth> I broke yet another savegame somehow with railtypes :P
20:22:41 <frosch123> just change more grfs
20:22:50 <frosch123> switch to a grf with 16 universal railtypes or so
20:24:02 <frosch123> or add a setting to your railset: rail-compatibilty = "realisic" / "playable"
20:27:52 <andythenorth> I reloaded the game, that fixed it :P
20:27:59 <andythenorth> ‘turn it on and off again’
20:28:30 <frosch123> yeah, that works universally with every software
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21:10:40 <Alberth> /me pulls the rope for the steam whistle
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21:16:48 <GenevaMode> Oooh, lotsa peoples. :o
21:19:23 <GenevaMode> How is everyone? ^^
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21:45:36 <frosch123> i am quite sure it already gets troublesome at 42°C
21:54:24 <andythenorth> FIRS has ‘metal’ which suffices for both aluminium and steel
21:54:32 <andythenorth> but I’ve just added ‘copper’ also
21:54:45 <andythenorth> they don’t appear in the same economy currently
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