IRC logs for #openttd on OFTC at 2015-10-16
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02:51:35 <FLHerne> greeter: I don't think there is one
02:52:07 <FLHerne> It's a wiki, someone must have planned to write it or assumed someone else would
02:52:40 <FLHerne> It being a wiki, you're welcome to write one if you have ideas
02:55:44 <greeter> i know precious little about this game. i'm grossly unqualified to make any changes to the wiki except for spelling/grammar errors lol
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02:59:44 <FLHerne> Gah, is 2am, I should sleep...
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16:49:39 <greeter> i was just thinking about something. been looking through some of the content available online and was wondering if i could do something that looks easy enough to do lol
16:52:10 <greeter> well i found various town names lists. living in atlantic canada the northeastern us names and the alberta names appealed to me, but i was wondering if i could write something a little more local for myself
16:52:32 <Alberth> ah, yes, town names are very easy
16:53:11 <greeter> that's good. i'm definitely going to look into it now
16:56:33 <greeter> hmm, looks like grf files are in a binary format of some sort?
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17:00:36 <Alberth> It's just like computer programs, you never look at the .exe file, instead you use the source code
17:00:37 <greeter> this is quickly leading to a lot of tabs being open lol. but anything worth doing is worth doing well
17:08:19 <greeter> well this is convenient, nml is in the ubuntu repositories :-)
17:10:00 *** Flygon_ is now known as Flygon
17:10:14 <Flygon> I still get freaked out that game modding can be something as simple
17:10:25 <Flygon> Back in Shining Force hacking scene
17:11:06 <Flygon> Yeeeaaaah disassemblies don't come easily when there's not much of a skilled workforce
17:11:16 <greeter> from what i gather, it's all ultimately still done in hex with openttd too, just that there's a higher level language to make things more accessible to people like me that would just be totally lost :-)
17:11:22 <Flygon> Myself, I'd like to see the engine ported to C, and made to run natively for both Mega Drive and PC
17:11:38 <Flygon> Sound and Graphics side of things would be mutually exclusive for obvious reasons
17:11:43 <Flygon> But apart from that...
17:11:52 <Flygon> It'd make everyone's lives waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay easier
17:12:07 <greeter> well this is interesting, apparently i got a wiki account when i created a forum account. and i'm going to make my first change to the wiki lol
17:12:18 <Flygon> (granted, it's not that hard to whack in a VDP, PSG, and FM emulation. But that's missing the point of the PC port)
17:12:26 <Flygon> They're tied together?
17:12:32 <Flygon> Awesome. I never knew that!
17:13:07 <greeter> found a spelling error i had to fix, that's the only reason i discovered that they're linked
17:14:22 <greeter> also discovered that the forum is ipv6 capable which is really nice lol :-)
17:14:29 <greeter> err, the wiki is rather, no idea about the forum
17:18:49 <greeter> i need more coffee. i was reading a page thinking "gee, those look like regular expressions..." -_-
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17:48:03 <greeter> ok in writing the list of local town names i want to include i've already come across Baghdad and Damascus :-S doesn't sound very local to atlantic canada rofl
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17:58:18 <Alberth> depends on how big "atlantic" is :P
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18:02:09 <greeter> i found a Hebron to add to the list, got a nice middle eastern theme going for a list of canadian communities lol
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18:36:25 <greeter> ooh, created my first grf file :-D
18:39:50 <greeter> now to figure out how to install it to see if it works
18:40:29 <Alberth> readme.txt tells you where to put the file
18:40:46 <Alberth> then start openttd, and select it as active newgrf
18:40:59 <Alberth> then select the language in the options
18:42:48 <Alberth> s/options/game options/
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18:49:28 <greeter> hmm, well i've put the file just about everywhere i could possibly think of where openttd might look and it still doesn't show up. could i have done something in the source code that would prevent it from showing up?
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19:09:09 <Alberth> selected the new language in the game options?
19:09:55 <Alberth> oh, you don't get it in the newgrf list?
19:10:22 <Alberth> yes quite possibly something is wrong in the newgrf source code
19:11:02 <greeter> ok. hmm, wonder what it could be
19:11:51 <Alberth> did you try looking at some other town name grf sources?
19:12:19 <greeter> yes, though i only looked at the english.lng files thinking it might be an issue there. i'll dig a little deeper into one of them to see what's different
19:13:10 <Alberth> you also need to change the .nml file :)
19:13:39 <greeter> that's what i'm thinking lol
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19:21:36 <Eddi|zuHause> greeter: to activate a town name grf you first need to activate the grf in the NewGRF settings window, and then select the town names from the game settings window
19:22:25 <greeter> i finally got the grf i created to show up in the newgrf list
19:30:07 <greeter> woohoo :-D it works now. thanks for the help
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19:47:40 <mczapkie> Andy, may I have a question?
19:48:48 <andythenorth> ask it and we’ll find out :D
19:49:51 <mczapkie> Can I use some graphics from ISR for my new industry add-on?
19:50:22 <mczapkie> Namely these paring grids with cars
19:53:06 <andythenorth> I didn’t draw those ;) But ISR is GPL, so if you are using GPL…yes
19:53:17 <andythenorth> otherwise ask mart3p who drew them
19:55:50 <mczapkie> thanks for tip, indeed there is mar3p listed in repo
19:56:10 <andythenorth> he usually responds to pms
19:56:19 <andythenorth> he probably knows who actually drew those sprites
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20:17:35 <andythenorth> is that you? o_O
20:17:45 * andythenorth must resort to writing css :(
20:18:03 <andythenorth> in an ideal world, I just use existing classes
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20:31:42 <Eddi|zuHause> no, but that sort of looks like my cat
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20:35:21 <greeter> modded two FOSS games in two days, feel like i'm on a role here
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