IRC logs for #openttd on OFTC at 2015-10-14
            
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00:06:06 <ryouma> i've managed to get the biggui interface working, and i've managed to get the tutorial working, but i haven't managed to get the slightly larger icons working in the tutorial.
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01:27:16 <Wolf01> 'night
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01:47:35 <Eddi|zuHause> ryouma: move the biggui from [newgrf] to [newgrf-static] in openttd.cfg (there is no GUI for that, unfortunately)
01:48:27 <ryouma> will that still work for regular games?
01:49:21 <Eddi|zuHause> yes, and also for multiplayer games
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01:59:23 <ryouma> thanks
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10:13:49 <Wolf01> o/
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11:27:34 <Eddi|zuHause> ... it snows...
11:32:00 <Wolf01> is... winter coming?
12:07:04 <Flygon_> Hope not
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12:07:12 <Flygon> Ice is Super Effective :(
12:07:15 <Flygon> Twice. :(
12:14:39 <Wolf01> eh
12:15:38 <Wolf01> don't you have a pokéball to stay at warm?
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13:01:27 <Eddi|zuHause> bon appetit http://img.pr0gramm.com/2015/10/14/b607f02532a22985.jpg
13:03:15 <peter1138> Er...
13:03:17 <Wolf01> :o
13:04:49 <Eddi|zuHause> (this dish is called "hacked peter" btw. ;))
13:06:39 <peter1138> "Uncooked lump of meat" more like.
13:07:35 <Eddi|zuHause> well, it's usually eaten exactly like presented here, just *slightly* lower volume :p
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14:29:52 <Wolf01> http://img-9gag-fun.9cache.com/photo/aVXBb4M_460s.jpg it reminds me of level crossings from a well known game
14:38:40 <Eddi|zuHause> well, technically, a red rectangle on the tracks means "end of track", so...
14:45:24 <Wolf01> do trains give a fuck for what there is on their track?
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14:46:43 <Eddi|zuHause> they somewhat don't give a fuck for when there is no track: https://www.youtube.com/watch?v=D-8gV4DJZUw
14:47:11 <Eddi|zuHause> but modern DMUs are somewhat lighter than older engine driven trains
14:47:31 <Wolf01> "breaking trains is serious business"
14:48:09 <Eddi|zuHause> i think he said "wreaking"
14:48:55 <Wolf01> he must have catch a flu, he sounds "closed" like i'm now :P
14:53:12 <Wolf01> at least now you can break trains only if you fuck with tracks or skip a signal manually... i remember the old times sabotaging competitors with train colliding at stations
14:54:11 <Eddi|zuHause> yeah, $somebody thought that should be fixed :p
14:55:53 <Wolf01> i really want tt trains to have something like inertia...
14:56:50 <Eddi|zuHause> yes, but you also need means to handle it.
14:57:01 <peter1138> I think you mean wrecking.
14:57:18 <Eddi|zuHause> possibly
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14:57:41 <Eddi|zuHause> have i mentioned that english spelling is totally weird(tm)?
14:59:08 <Wolf01> yes, i would like to see trains wrecking when they don't have enough space to decelerate before EOL or a double 45° curve, maybe after descending a mountain in straight line (going faster than they max speed)
14:59:13 <peter1138> That different sounds are spelled differently?
14:59:29 <Eddi|zuHause> peter1138: except when they aren't.
14:59:42 <peter1138> Of course, nothing wrong with exceptions.
14:59:54 <peter1138> We stole it all from other people anyway.
14:59:59 <Eddi|zuHause> just that english spelling is more exceptions than rules
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15:00:35 <Eddi|zuHause> so sometimes you overcompensate
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15:23:44 <peter1138> Why does everyone call text files .md these days...
15:24:19 <Wolf01> markdown
15:24:28 <Eddi|zuHause> i've never seen that
15:24:45 <Wolf01> it works like wikitext
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17:33:57 <Wolf01> http://xkcd.com/1590/ this reminds me that some times my father forgets the air compressor plugged in and it starts in the middle of the night
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17:58:48 <Alberth> :)
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18:26:14 <Alberth> evenink
18:26:32 <frosch123> hoi
18:44:58 <Wolf01> o/
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20:17:38 <andythenorth> o/
20:21:45 <greeter> greetings andythenorth
20:22:01 <andythenorth> how kind
20:22:35 <greeter> well i try to be lol
20:29:30 <greeter> so what's new?
20:32:01 <frosch123> people greeting each other :p
20:33:17 <frosch123> with your ipv6 address you could create a lot of interesting grfids
20:33:45 <frosch123> andythenorth: do you have an idea for a grf with id DEADBEEF ?
20:35:17 <andythenorth> urgh
20:35:18 <andythenorth> hmm
20:35:34 * andythenorth is writing a bug ticket about ipv6 right now
20:35:39 <andythenorth> but nothing to do with ttd
20:35:48 <andythenorth> do I have ipv6?
20:35:50 <andythenorth> :o
20:35:50 <greeter> lol
20:36:09 <frosch123> andythenorth: go to openttd.org and check the logo
20:36:10 <greeter> hmm, no reverse dns here. makes me wish i had connected directly instead of through my znc
20:36:22 <frosch123> if it has some v6 stamp or similar, you do
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20:36:35 <andythenorth> I don’t
20:36:37 <andythenorth> that’s good
20:36:44 <andythenorth> it would mean the bug I am filing is invalid :P
20:36:50 <greeter> lol
20:36:52 <andythenorth> (if I had ipv6)
20:36:59 <greeter> yeah, that could be problematic
20:37:59 <Taede> virgin do not yet have ipv6 afaik
20:38:12 <Taede> not for private customers anyway
20:38:22 <greeter> ugh, this track layout is giving me a headache :-S
20:39:07 <greeter> i suppose as i get more experienced at this game it only gets worse though :-P
20:41:02 <andythenorth> frosch123: also quak
20:41:17 <frosch123> moin :p
20:42:12 * andythenorth looks at bananas download numbers
20:42:18 <andythenorth> _somebody_ is clearly playing Road HOg
20:42:22 <andythenorth> or at least, downloading it :P
20:42:27 <andythenorth> ‘download all content’ :P
20:43:35 <frosch123> tb claimed that the statistics say people download 5 files on average, so not "all"
20:43:44 <frosch123> but i don't believe him either :p
20:44:01 <greeter> hmm
20:45:26 <andythenorth> we should make a stats page :P
20:45:31 * andythenorth should start that VM up
20:45:40 <greeter> do it lol
20:53:14 <Alberth> <html><body>Stats: 5</body></html>
20:59:41 <andythenorth> not very semantic :P
20:59:42 <andythenorth> FAIL
20:59:43 <andythenorth> :P
21:00:24 <Alberth> fair enough, I stopped reading html specs with html 3.2 or so
21:01:13 <andythenorth> I don’t actually know what the markup should be for that
21:01:18 <andythenorth> it’s remarkably hard
21:01:21 <andythenorth> well done :)
21:01:24 <greeter> :-S
21:01:38 <greeter> there isn't going to be a quiz on this later is there? :-P
21:01:43 <andythenorth> unlikely
21:03:02 <Alberth> maybe it's hard because stats have no semantics?
21:03:10 <frosch123> Alberth: i think the official result of xhtml was that noone cares about html syntax, as long as it looks good in your browser
21:03:45 <Alberth> the IE browser was particularly important it seemed
21:04:09 <andythenorth> some would argue that it’s a definition list
21:04:18 <andythenorth> but (1) they’re wrong and (2) single item list? o_O
21:04:41 <andythenorth> it could be a table, but it’s only got one row, so dubious value
21:04:59 <andythenorth> some people would think it was semantic to wrap it in div or span
21:04:59 <Alberth> dubious and stats go well together :p
21:05:35 <andythenorth> arguably you should at least have a page heading to create the document outline structure
21:05:42 <andythenorth> so <h1>Dubious Stats</h1>
21:06:28 <Alberth> we could have that
21:07:00 <andythenorth> some people would insist on <p>Stats: 5</p>
21:07:04 <andythenorth> but eh
21:07:05 <Alberth> hmm, update of texlive, 150 packages :)
21:07:34 <Alberth> you wouldn't have <p> immediately after </h1> ?
21:07:35 <frosch123> it's not monolithic, you only need to update all packages at once
21:08:03 <Alberth> frosch123: phew
21:10:38 <Alberth> we also need <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
21:11:45 <andythenorth> could add some meta tags
21:11:50 <andythenorth> so that search engines can ignore them
21:12:07 <Alberth> ha, good old times, standards with weird background image :p http://www.w3.org/TR/REC-html32-19970114#html
21:14:49 <frosch123> it also has the uppercase disease
21:16:27 <Alberth> andythenorth: how's the horse nowadays?
21:16:45 <Alberth> road hog looks sufficiently experimental :)
21:16:51 <andythenorth> horse awaiting Mr. MacK
21:17:02 <andythenorth> we are working on South American roster
21:17:26 <Alberth> ah, ok, I'll play a different climate then
21:17:37 <andythenorth> what were you thinking of playing? o_O
21:18:30 <Alberth> what trams do you use?
21:18:54 <andythenorth> Road Hog
21:19:31 <andythenorth> there’s a full set of freight and passenger trams
21:19:39 <andythenorth> from 1860 something or so
21:20:04 <Alberth> it misses the "tram" keyword probably
21:21:10 <andythenorth> yeah, I got bored of keywords
21:21:12 * andythenorth should fix that
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21:25:32 * andythenorth fixed it
21:25:44 <greeter> the ai just taught me something -_- i feel like an idiot right now
21:32:52 <Alberth> hmm, B rewards wants pax, but no bus :p
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21:41:14 <andythenorth> what year? o_O
21:43:00 <Alberth> 1870
21:43:07 <Alberth> lots of trams
21:43:45 <Alberth> I am to build trams until buses arrive?
21:44:51 <andythenorth> yeah
21:44:57 <andythenorth> I need to add steam buses
21:45:04 <andythenorth> or horsies :|
21:49:17 <frosch123> https://en.wikipedia.org/wiki/Simon_Stevin#Discoveries_and_inventions <- andythenorth: alberth is dutch, so he wants a 30 passenger sailing bus in 1600
21:49:35 <andythenorth> he can use it in Tropic
21:49:39 <andythenorth> where all the maps are flat
21:50:52 <Alberth> we add skates :p https://en.wikipedia.org/wiki/Ice_boat
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21:51:09 <andythenorth> freezable sea
21:51:42 <andythenorth> game could use some innovation :D
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21:54:43 * andythenorth thinks sailing vehicles might be neat :P
21:54:45 <andythenorth> alt. history
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22:00:41 <Alberth> add some icey roads :p
22:01:20 <andythenorth> don’t mention roadtypes :(
22:01:28 <andythenorth> sailing bus would have quite low horsepower?
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22:02:49 <Supercheese> I added ice to my object set, sprites already available :)
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22:13:59 <Alberth> :o 290t/month wood :)
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22:20:17 <andythenorth> FIRS 2?
22:22:33 <Alberth> yes
22:23:25 <andythenorth> :)
22:23:27 * andythenorth -> bed
22:23:31 <andythenorth> bye
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22:23:44 <Alberth> bye
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