IRC logs for #openttd on OFTC at 2015-08-26
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01:17:36 <FLHerne> drac_boy: Hm, I don't remember you in an OTTD context - aren't you on ##hardware etc?
01:20:18 <drac_boy> hows you? and about evening...weird day, bit of morning shower and basically gray sky all day only for it to be sunny near evening now :->
01:22:19 <FLHerne> Actually, is 'morning' here now :-/
01:22:56 * drac_boy offers you some muffins then?
01:23:55 <glx> not really morning but already tomorrow ;)
01:24:43 <FLHerne> 'hows you'-wise: headache and stitches, walked into my doorframe
01:25:38 <FLHerne> If I have to injure myself, can't I at least do it in some dramatic way? :-(
01:34:23 <drac_boy> well, hope you heal soon allright? :)
01:36:58 <FLHerne> I've been a bit distracted blowing up Kerbals instead
01:38:57 <drac_boy> heh no ottd anymore but still always having fun a few times most weeks with ttdxp as usual tho
01:39:06 <drac_boy> kerbals? hmmm I dunno if I even want to know!
01:39:40 <FLHerne> Not played KSP? You should play KSP
01:42:18 <Eddi|zuHause> i tried the demo and it didn't work...
01:49:49 * FLHerne just finished building a complete ring of commsats in low Kerbin orbit
01:50:15 <FLHerne> Now I can talk to people and control robots everywhere on the planet except the poles
01:51:04 <Eddi|zuHause> that doesn't make a lot of sense
01:52:12 <FLHerne> Well, my current ring is in an equatorial orbit
01:53:09 <Eddi|zuHause> exactly, that doesn't make a lot of sense. you cover the equator multiple times while at the edges the signal goes too thin
01:53:15 <FLHerne> So there's line-of-sight to a satellite from all round the planet, except a couple of circles around each pole
01:53:36 <Eddi|zuHause> make the orbits tilted and you can cover more ground
01:54:21 <FLHerne> But not without more satellites without having gaps in coverage
01:54:52 <Eddi|zuHause> but that's what i said: you don't need more satellites or get gaps
01:55:06 <Eddi|zuHause> you just loosen the redundancy at the equator
01:56:29 <FLHerne> There isn't much redundancy at the equator though - each sat covers somewhat less than a hemisphere, so with imperfect positioning there's not much overlap to spare
01:56:48 <FLHerne> Raising the orbit a bit more would help
01:57:29 <FLHerne> But then I'd need bigger antennae and more powerful boosters
02:02:20 <Eddi|zuHause> FLHerne: if each satellite covers 1/2-epsilon, then 3 satellites cover 1+(1/2-3epsilon), so for sufficiently small epsilon it should be enough to cover the whole surface. although with 4 it might be more symmetrical
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07:36:33 <Trixor> Hey guys! - Is there any way to query current openttd server info? Like current companies, funds, etc...? ( Im using GameQ to query the server right now )
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08:32:00 <DorpsGek> __ln__: I have not seen DorpsGek.
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08:57:37 <DorpsGek> Supercheese: Error: 'a' is not a valid topic number.
08:58:10 <Supercheese> although hmm, to a bot a mirror may well have quite a different definition
09:03:31 <Alberth> I don't think it understands self reflection :)
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12:05:32 <Pikka> winds light to variable
12:06:13 <andythenorth> backing north to north-easterly?
12:06:43 <Pikka> house sitting at the moment, painfully slow interwebs.
12:06:52 <andythenorth> made any games or internets?
12:09:24 <Pikka> not yet. currently working on a transit-oriented development website prototype for uni. fun times. :) brb though
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12:26:10 <andythenorth> one was quite enough tbh
12:40:52 <andythenorth> slow forum day is slow
12:41:00 <andythenorth> moar posts needed
12:45:39 <Alberth> write a long and thoughtful reply on his last posts :)
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15:33:51 <Eddi|zuHause> a joint project of NekoMaster and TrainLover... what are the odds of that working out?
15:39:17 <FLHerne> Better than the ones involving SkiddLow
15:39:34 <FLHerne> And definitely better than anything I'm involved with
15:39:56 <planetmaker> better than the one for CETS?
15:42:51 <Eddi|zuHause> CETS totally worked out
15:43:34 <Eddi|zuHause> i've had a lengthy discussion with MB about how to make 12/8 wagons not glitch
15:43:57 <Eddi|zuHause> which he then used to put those wagons in DBSetXL 0.9
15:44:06 <Eddi|zuHause> which totally everyone uses by now :p
15:51:22 <Alberth> I am not part of everyone :(
16:32:15 <andythenorth> is it game time?
16:33:07 <andythenorth> is there a server and map and such?
16:33:40 <Alberth> I am sure both are present, but perhaps not in a playable combination :p
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20:48:06 <andythenorth> is Busy Bee good to play? o_O
20:49:46 <ST2> I think yes, players loved it ^^
20:52:26 <ST2> BTPro have a testing server with BusyBee (#99) - mostly to test DB entries (game results, and other info)
20:52:50 <ST2> ofc, it's a goal server (30 BB goals, at 100%) - goal is defined by server controller software
20:53:13 <ST2> well, not all like competitive games (with goals, I mean ^^)
20:53:19 <andythenorth> TILE_CLASS_ROAD covers both trams and roads?
20:55:40 <Eddi|zuHause> andythenorth: yes
20:55:54 <Eddi|zuHause> andythenorth: you'd need to check the roadtype
20:56:47 <Eddi|zuHause> i don't know if it is possible at all
20:56:56 <Eddi|zuHause> otherwise, it shouldn't be a lot of work
20:57:54 <andythenorth> strictly I think it’s available
20:59:36 <andythenorth> eh not sure actually
21:08:10 <andythenorth> secondary production time ’window’ for combining cargos
21:08:22 <andythenorth> I played a game with 90 days, which I preferred
21:08:39 <andythenorth> I could make this a parameter, but is it the kind of thing a player is able to choose meaningfully?
21:09:19 <Eddi|zuHause> maybe var62 could double up for road/railtype depending on the tile class
21:10:09 <Eddi|zuHause> andythenorth: make it a list of meaningful values?
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21:10:29 <andythenorth> best I came up with is 30 | 90 | 180
21:10:44 <andythenorth> seems like a fairly arbitrary choice
21:11:14 <Eddi|zuHause> well, the other option would be freely choosing a number (between 0 and 255)
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21:19:36 <Eddi|zuHause> if the "bb" section of var60 had 2 free bits, i would propose: 1) bit is set when tile contains road, 2) bit is set when a road bit faces this tile (always 0 if tile is not adjacent)
21:20:53 <Eddi|zuHause> the 2nd bit could be used to put gates into fences and stuff
21:26:10 <frosch123> well, considering how hard ottd tries to not create dead ends facing buildings, the 2nd bit looks pretty useless
21:30:20 <Eddi|zuHause> i'm more thinking about player-built eyecandy roads there
21:31:02 <Eddi|zuHause> i'm always compelled to build roads into PBI food processing plants and ECS fuel stations...
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22:01:33 <NGC3982> Is there a reason so very, very few public servers utilize any NewGRF's?
22:03:28 <frosch123> is there a reason so very, very few public servers have any players?
22:16:21 <NGC3982> I'm sorry, my brain can not understand sass.
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