IRC logs for #openttd on OFTC at 2015-08-11
            
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01:41:40 <Wolf01> 'night
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09:18:29 <Wolf01> hi hi
09:19:07 <Wolf01> coffee time
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14:11:01 <andythenorth> o/
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14:44:34 <andythenorth> lo Alberth
14:44:40 <andythenorth> is cat?
14:44:44 <Alberth> ha, an andy, moin
14:45:16 <Alberth> the last one I saw was lazily laying in the shade of a tree
14:46:05 <Alberth> which seems like a pretty good way to pass the day, to me
14:51:26 <andythenorth> it is probably writing pseudo code to solve a tricky problem
14:51:27 <andythenorth> tbh
14:53:01 <V453000> yoyo
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15:05:56 <Eddi|zuHause> i have one laying on a chair
15:06:31 <Eddi|zuHause> but i'm afraid as soon as i move, she will demand food
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15:12:40 <__ln__> you probably mean: lying
15:24:13 <peter1138> Probably.
15:24:48 <peter1138> Maybe it was actually laying on a chair.
15:27:54 <peter1138> On the other hand, real Minecraft is useless on a tablet.
15:28:02 <peter1138> Hmm, wrong window :)
15:28:24 <andythenorth> nah
15:28:32 <andythenorth> seems on-topic to me
15:28:43 <andythenorth> I have only played Minecraft on a tablet
15:28:59 <andythenorth> and that only to mine endless tunnels for the 5 year old to build mine cart tracks
15:31:53 <V453000> howudoin catthenorth
15:34:11 <andythenorth> avoiding newgrfs
15:34:22 <V453000> XD ?
15:34:25 <V453000> what does that mean
15:34:27 <andythenorth> having a break
15:34:40 <andythenorth> too much newgrf on the brain = bad
15:34:50 <Eddi|zuHause> i was trying to play minecraft yesterday
15:35:02 <Eddi|zuHause> but then i ran out of sandstone halfway through...
15:35:05 <andythenorth> ‘play'
15:35:13 <andythenorth> it’s not a very ludic game imo
15:35:24 <V453000> I am probably going to leave all of my openttd work for now
15:35:37 <andythenorth> actually, I am 100% wrong
15:35:44 <andythenorth> minecraft is too ludic imho
15:35:49 <Eddi|zuHause> and mining for sandstone is horribly inefficient
15:36:12 <Eddi|zuHause> because there are only 2 or 3 layers under the sand
15:36:22 <peter1138> You can turn sand into sandstone.
15:36:27 <Eddi|zuHause> and you need to leave the top layer, or the sand will fall down
15:36:41 <Eddi|zuHause> peter1138: since when?
15:37:03 <V453000> everybody go play Factorio! :P
15:37:27 <peter1138> Eddi|zuHause, since it was introduced.
15:37:57 * andythenorth plays OpenTTD
15:38:00 <andythenorth> have you heard of it?
15:38:26 <peter1138> And of course the most efficient way to collect sand is to use torches...
15:38:51 <Eddi|zuHause> yes, i know of that
15:38:56 * andythenorth just dynamites everything
15:39:20 <peter1138> That needs sand too :D
15:39:20 <andythenorth> is that wrong?
15:40:04 <Eddi|zuHause> if you forget the sand: https://en.wikipedia.org/wiki/Phineas_Gage
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15:43:58 <Eddi|zuHause> peter1138: the weird thing is, i was thinking yesterday "there needs to be a way to turn sand into sandstone", but i must have totally overlooked the recepie
15:45:42 <peter1138> Mr. G. got up and vomited; the effort of vomiting pressed out about half a teacupful of the brain, which fell upon the floor.
15:45:45 <peter1138> Lovely.
15:46:22 <andythenorth> it’s a good story
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15:54:28 <Eddi|zuHause> it's nice that 1.8 turned my totally imba infinite bow from "impossible to repair" to "repair for 2 levels"
15:57:04 <peter1138> heh
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16:44:21 <MIC132> Hi, quick question. How can I uninstall/delete newGRFs? Can't find the option anywhere..
16:47:13 <MIC132> Anyone?
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16:55:42 <V453000> yes
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16:57:05 <Eddi|zuHause> sure.
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18:20:43 <Alberth> evenink
18:21:26 <andythenorth> quak
18:21:27 <andythenorth> etc
18:22:13 <frosch123> moin
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18:29:42 <peter1138> Fucking HP. Rearranged their site and nothing support related works :S
18:29:54 <peter1138> My HP 2530 switches no longer exist...
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18:34:38 <frosch123> https://devs.openttd.org/~frosch/fs6361.png <- i have no idea where that X sprite comes from
18:34:53 <frosch123> but that the ottd cursor leaves a black trail is amazing enough
18:35:54 <andythenorth> bit special
18:37:48 <Rubidium> how misleading that bug is
18:38:00 <Rubidium> saying he's using transport goals when it actually is awards
18:38:25 <frosch123> well, it also popups like 3 newgrf errors when opening the save :p
18:38:59 <peter1138> loading gui sprite as viewport sprite, so wrong zooming, or somesuch?
18:40:49 <Rubidium> might is be the {COMPANY} resolution? It tries to do that 15 times in the "Own by N company/ies {COMPANY}[15]" string
18:42:50 <Rubidium> frosch123: {RED}{CROSS}
18:43:04 <Rubidium> at least for the large cross
18:49:11 <Rubidium> peter1138: that's the new way of support these days. It doesn't work, well just buy a new one
18:49:44 <Rubidium> so, since you can't find the updated firmware, just buy a new one with the updated firmware ;)
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18:49:46 <frosch123> ah, at least i figured how i triggered the mouse trail, i used the spritealigner and accidentially moved the mouse offset
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18:59:45 <andythenorth> what did I miss?
19:00:06 <frosch123> cats
19:00:29 <peter1138> Rubidium, yeah, I bought 4 in April...
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19:05:05 <Rubidium> peter1138: https://www.youtube.com/watch?feature=player_detailpage&v=qpMvS1Q1sos#t=147 ;)
19:06:11 <peter1138> heh
19:09:17 <frosch123> https://paste.openttdcoop.org/pus57coge?/pus57coge <- the only thing i can imagine right now
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19:09:45 <frosch123> the drawing uses a clipping area, so the screenshot in the task shows that a lot more went wrong
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19:15:16 <frosch123> hmm, it's even more complicated when deleting whole pages
19:15:30 <frosch123> maybe the list should store the poolids instead of the pointers
19:17:42 <frosch123> otoh, no matter what invalid pointer it may have gotten, the strings should only use read access there
19:17:43 <frosch123> so, no idea
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19:21:35 <Eddi|zuHause> i never quite got around to watching this prisoner #6 show...
19:22:15 <frosch123> what happened to #5 ?
19:22:39 <Eddi|zuHause> i guess you need to watch it to find out :p
19:27:56 <frosch123> i hoped i could deligate watching tv to you
19:29:06 <Eddi|zuHause> never delegate anything to me. haven't you learned that by now? :p
19:29:52 <frosch123> eisenhower says: delegate unimporant but urgent stuff
19:30:52 <frosch123> ofc he also says "do everything important yourself", which screws you, if you do not know what "important" means :p
19:31:49 <Eddi|zuHause> sure, but delegate to someone who actually will reasonably likely finish the job :p
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20:04:37 <oneriwien> can't compile the source code openttd
20:04:59 <oneriwien> visual studio 2015
20:05:31 <Alberth> ...
20:06:13 <oneriwien> where to put openttd-useful???
20:06:16 <Alberth> (not that I can help you, but "it fails" isn't enough infomation for anything else than "oh dear :(" )
20:08:40 <Alberth> wiki doesn't go beyond 2012, I am afraid https://wiki.openttd.org/Category:Compiling_OpenTTD
20:09:15 <oneriwien> man it sure is cool that ppl contribute to openttd!!!!
20:12:18 <Eddi|zuHause> there was a VS2015 commit earlier
20:13:12 <Eddi|zuHause> @commit 27382
20:13:12 <DorpsGek> Eddi|zuHause: Commit by michi_cc :: r27382 /trunk/projects (22 files) (2015-08-10 22:36:57 +0200 )
20:13:13 <DorpsGek> Eddi|zuHause: -Add: [Win32] Project files for Visual Studio 2015.
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20:13:46 <Eddi|zuHause> so make sure you have at least that revision
20:16:10 <oneriwien> there's a openttd_vs100.sln and openttd_vs140.sln
20:17:23 <Eddi|zuHause> you're probably looking for the 140 one
20:18:17 <Eddi|zuHause> microsofts versioning is weird, there's a discrepancy between internal development version and external marketing version
20:24:18 <Supercheese> Microsoft's everything is weird
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20:27:27 <Eddi|zuHause> sure... https://www.youtube.com/watch?v=KxaCOHT0pmI
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20:29:07 <oneriwien> http://pastebin.com/1We8V5gS
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20:29:11 <oneriwien> error
20:33:36 <Eddi|zuHause> maybe needs an updated useful.zip?
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20:37:21 <andythenorth> hmm
20:37:41 <Eddi|zuHause> it's called GMM
20:37:58 <andythenorth> guess it’s time for “source ../../bin32/bin/activate”
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20:54:30 <Wolf01> https://twitter.com/RichFelker/status/631103814477697025 meh
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20:55:42 <michi_cc> oneriwien: Try the libs from http://www.icosahedron.de/openttd/patches/openttd-useful-6.0-win.zip They are just a pre-release though and will be properly updated on the OTTD website itself, so don't go around editing the wiki and other stuff just yet :)
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21:17:52 <Supercheese> Ah crap, the images from this old thread are gone: http://www.tt-forums.net/viewtopic.php?f=2&t=47279
21:18:07 <Supercheese> that was the one that showed International airports having higher capacity than Intercontinental... blast
21:23:06 <Supercheese> ah well, the conclusions are still stated
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21:45:15 <Eddi|zuHause> uhm, so mining sand with a piston is fun, but moving the piston takes longer than just burning through a bunch of stone shovels...
21:45:55 <Eddi|zuHause> maybe i should move the piston with a piston :p
21:46:42 <Eddi|zuHause> i should just be able to push a block instead of mining it...
21:46:47 <Eddi|zuHause> sokoban!
21:48:52 <frosch123> in factorio i use the car to remove stones
21:49:44 <V453000> nice point I was wondering how to do that
21:49:47 <V453000> :D
21:49:53 <V453000> must go sleep
21:49:54 <V453000> bai
21:50:19 <peter1138> Enchanted diamond shovel, go on.
21:50:23 <frosch123> it's about one repair pack per stone
22:01:46 * andythenorth ponders mining and crafting in OpenTTD :P
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22:17:36 <Eddi|zuHause> recipes for steam engines by arranging wheels and boilers :p
22:21:27 <frosch123> 1 pump, 14 boilers, 10 engines
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22:36:05 <oneriwien> @commit
22:36:05 <DorpsGek> oneriwien: Commit by michi_cc :: r27382 /trunk/projects (22 files) (2015-08-10 22:36:57 +0200 )
22:36:06 <DorpsGek> oneriwien: -Add: [Win32] Project files for Visual Studio 2015.
22:36:16 <oneriwien> @commit 27381
22:36:16 <DorpsGek> oneriwien: Commit by michi_cc :: r27381 /trunk/src (16 files in 5 dirs) (2015-08-10 22:24:13 +0200 )
22:36:17 <DorpsGek> oneriwien: -Fix: Warnings due to C++11 requirements for explicit narrowing conversions in initializer lists.
22:36:27 <oneriwien> @commit 27380
22:36:27 <DorpsGek> oneriwien: Commit by michi_cc :: r27380 /trunk/src (5 files in 4 dirs) (2015-08-10 22:21:29 +0200 )
22:36:28 <DorpsGek> oneriwien: -Fix: [Win32] Compilation with MSVC2015.
22:36:37 <oneriwien> @commit 27379
22:36:37 <DorpsGek> oneriwien: Commit by frosch :: r27379 /trunk/src (5 files in 2 dirs) (2015-08-10 22:04:31 +0200 )
22:36:38 <DorpsGek> oneriwien: -Codechange: Do not throw in the destructors of ScriptTest/ExecMode.
22:36:47 <oneriwien> so how often is openttd usually updated
22:37:10 <oneriwien> looks like a fairly active community
22:37:16 <Eddi|zuHause> whenever someone has time
22:37:26 <oneriwien> @commit 27000
22:37:26 <DorpsGek> oneriwien: Commit by rubidium :: r27000 trunk/src/tgp.cpp (2014-10-12 13:53:13 +0200 )
22:37:27 <DorpsGek> oneriwien: -Fix (r26999): compilation error with some versions of GCC
22:37:38 <oneriwien> @commit 27300
22:37:38 <DorpsGek> oneriwien: Commit by frosch :: r27300 trunk/src/group_gui.cpp (2015-06-20 13:05:11 +0200 )
22:37:39 <DorpsGek> oneriwien: -Fix [FS#6306]: Silence GCC warning (Cif)
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22:38:20 <oneriwien> too bad i'm too new at C++ programming to contribute
22:38:23 <Eddi|zuHause> activity tends to be lower in summer, and also seems to decrease over time
22:38:47 <Eddi|zuHause> you're never "too new" for anything
22:39:23 <frosch123> oneriwien: http://hg.openttd.org/trunk.hg/shortlog <- please use that page
22:39:29 <frosch123> it does not highlight everyone
22:39:36 <Eddi|zuHause> there's a list of beginner tasks in the wiki
22:43:13 <oneriwien> i just started learning winAPI
22:43:37 <Eddi|zuHause> you won't need any of that for openttd
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23:02:51 <Wolf01> 'night
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23:10:02 <glx> Eddi|zuHause: only in some specific places
23:10:46 <glx> but that part of the code usually doesn't need to be touched
23:12:33 <oneriwien> ugh still doeesn't work
23:13:07 <Rubidium> glx: https://rbijker.net/openttd/win32_sound_does_this_make_sense.diff (you wrote it)
23:13:44 <Rubidium> it crashes (at least) MinGW GCC 5.2 code on my virtual machine without sound card without that const
23:13:55 <glx> hey your cert is not safe ;)
23:13:58 <Rubidium> haven't tried win32 / win9x from the CF
23:14:21 <Rubidium> glx: no, you don't "know" anybody that trusts me
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23:21:54 <glx> Rubidium: makes sense yes, looks like the exception is not catched by char* and requires a const
23:22:22 <glx> weird nobody reported it earlier :)
23:22:26 <Rubidium> though I wonder whether that makes MSVC / old GCC break as arguably it must've been tested once, right?
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23:26:11 <Eddi|zuHause> oneriwien: did you replace the old files properly?
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23:30:16 <glx> Rubidium: just checked in VS2012 it's catched in both cases, char* and const char*
23:30:48 <frosch123> Rubidium: "T is a (possibly cv-qualified) pointer and E is also a pointer, which is implicitly convertible to T either by a standard pointer conversion a qualification conversion"
23:31:20 <frosch123> so, catch (const T*) should catch T*
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23:32:26 <glx> oh nice my mingw setup is broken it seems
23:36:11 <oneriwien> Eddi|zuHause, do i use the same directmusic file?
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23:42:17 <glx> ok fixed my mingw setup (mingw-get was lying)
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23:45:23 <Eddi|zuHause> oneriwien: well i certainly don't know what you do.
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