IRC logs for #openttd on OFTC at 2015-07-11
            
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00:22:30 <Wolf01> 'night
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00:25:09 <Eddi|zuHause> oh yay, another SkiddLow set! i can't get enough of those
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11:08:28 <frosch123> tgp is such bollocks code
11:22:14 <peter1138> Yes
11:22:27 <peter1138> But it is fast.
11:23:11 <frosch123> that's not what i mean
11:24:52 <frosch123> "(1 + sin((a * 2 - 1))*pi/2) / 2" is just a complicated form to writh "(1-cos(a*pi))/2"
11:30:28 <frosch123> HeightMapSineTransform(12, h_max_new); <- haha, i guess that 12 is the culprit of it all
11:31:16 <frosch123> i guess that fixes 2 fs bugs
11:31:37 <frosch123> because someone was too lazy to add an assertion
11:32:10 <peter1138> Or didn't consider that an assertion was necessary
11:32:25 <peter1138> Didn't think about it because > 16 wasn't possible.
11:32:48 <frosch123> nah, the assertion needs to be put in another function
11:33:11 <frosch123> the variety distribution uses some curves, and determines the position on the curve
11:33:17 <frosch123> but it fails if the position is outside the cuve
11:33:25 <peter1138> variety distribution should fuck off
11:33:27 <frosch123> then the function returns just an unassigned value
11:37:40 <peter1138> unfortunately my better method needs the traditional slower perlin method, and multiple layers of it, hence is vastly slower.
11:38:15 <peter1138> it looks shit with the tgp perlin method as it has aliasing artifacts
11:38:28 <frosch123> funny how HeightMapSineTransform makes assumptions about arctic snow and tropic desert
11:38:33 <frosch123> yet no mhl patch considered that
11:40:38 <frosch123> oi, the 12 is even a fractional number
11:40:45 <frosch123> i wonder what height it really is then
11:40:52 <frosch123> 4 bits
11:41:07 <frosch123> so, it's actually 0.75
11:41:31 <frosch123> hmm, aw, so that was not the issue
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11:43:35 <peter1138> :(
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11:55:32 <frosch123> @calc 0.07* 15
11:55:32 <DorpsGek> frosch123: 1.05
11:56:58 <frosch123> why write "1/MAX_TILE_HEIGHT" if you could also write "0.2 / 3"...
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12:01:03 <argoneus> good morning train friends
12:01:50 <argoneus> peter1138: what's wrong with world generation being slow?
12:01:58 <argoneus> it's not something you do every minute
12:07:38 <peter1138> argoneus, I'm talking minutes, not a couple extra seconds.
12:08:44 <argoneus> peter1138: why not have it as an option anyway
12:08:45 <argoneus> I'd use it
12:09:03 <argoneus> look at how long dwarf fortress generation take
12:09:04 <argoneus> s
12:10:01 <peter1138> Yeah well, there was also the idea that map previous would be nice, and that blows through that idea
12:10:08 <argoneus> map previous?
12:10:13 <peter1138> ...
12:10:14 <peter1138> previews
12:10:19 <argoneus> o
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12:14:56 <argoneus> well
12:14:59 <argoneus> you can preview with the fast methd
12:15:02 <argoneus> and then use the slow method
12:18:32 <Terkhen> hello
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12:29:43 <peter1138> no, the result is totally different
12:41:28 <DorpsGek> Commit by frosch :: r27328 trunk/src/tgp.cpp (2015-07-11 12:41:20 +0200 )
12:41:29 <DorpsGek> -Codechange: Add an assertion to check for uninitialised variables when tracing variety distribution's control curves.
12:43:40 <DorpsGek> Commit by frosch :: r27329 trunk/src/tgp.cpp (2015-07-11 12:43:34 +0200 )
12:43:41 <DorpsGek> -Fix: Add more height_t type-correctness to TGP code.
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12:46:32 <DorpsGek> Commit by frosch :: r27330 trunk/src/tgp.cpp (2015-07-11 12:46:25 +0200 )
12:46:33 <DorpsGek> -Fix [FS#6335]: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight().
12:47:00 <Alberth> moin
12:47:03 <frosch123> hoi
12:48:56 <frosch123> https://paste.openttdcoop.org/prksiufwi?/prksiufwi <- can anyone give those "/ 3" some sense?
12:49:12 <frosch123> otherwise i claim they are bollocks and remove them
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12:54:36 <Alberth> I am more worried about the magic 'mh' :)
12:55:20 <Alberth> they are points at 1/3 of the area or so?
12:56:07 <frosch123> they describe a curve to to map heights in range 0..1 to a new height in range 0.1
12:56:24 <frosch123> mostly reducing the amount of high values
12:56:26 <Alberth> hmm, it's supposed to be a fraction, 2.4 doesn't make sense at all
12:56:46 <frosch123> the values are sorted from left to right
12:57:30 <frosch123> so it you have to know that 0.0 < 1.2/3 < 2.0/3 < 5.5/6 < 1.0 :)
12:57:41 <frosch123> it breaks if they are not sorted
12:58:09 <Alberth> it's a sequence of linear interpolations probably
12:58:18 <frosch123> yup
12:58:46 <Alberth> ditching the division seems fine to me
13:08:42 <Alberth> maybe add a remark about increasing x, although it's not that relevant
13:12:30 <frosch123> replacing numbers with other numbers without knowing what they mean seems the be driving schema behind mhl
13:15:41 <frosch123> ah, they were added in r26999
13:16:07 <frosch123> looks like someone tried to not round values with /3 and thought that fractions make sense with floats
13:17:31 <Alberth> especially fractions other than of a poer of 2 :p
13:17:35 <Alberth> *power
13:17:54 <frosch123> yup :)
13:18:31 <DorpsGek> Commit by frosch :: r27331 trunk/src/tgp.cpp (2015-07-11 13:18:24 +0200 )
13:18:32 <DorpsGek> -Cleanup (r26999): Make variety distribution curves more sane.
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15:51:31 <andythenorth> o/
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17:13:51 <andythenorth> ho
17:13:59 <andythenorth> the decision was made to keep original vehicles in the game?
17:13:59 <Alberth> moin
17:14:04 <andythenorth> even with newgrf?
17:14:07 * andythenorth tests
17:14:10 <Alberth> ?
17:14:46 <Alberth> newgrf decides that doesn't it?
17:14:52 <andythenorth> it used to
17:15:01 <andythenorth> now not apparently
17:15:16 <andythenorth> I pulled trunk yesterday
17:15:21 <andythenorth> first time in a while
17:15:56 <andythenorth> now default monorail appears alongside Iron Horse
17:16:19 <andythenorth> but not maglev
17:16:21 <andythenorth> weird
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19:21:41 <Zuu> andythenorth: have you had any success with the GS->NewGRF patch?
19:21:58 <andythenorth> sorry haven’t patched yet :)
19:22:07 <andythenorth> other things to do
19:22:12 <Zuu> :-)
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19:52:21 <Alberth> hmm, always nice when glibc selects a non-existing include file for you :p
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21:08:02 <Alberth> hi hi
21:08:25 <andythenorth> lo
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21:19:14 <andythenorth> log cat is quiet
21:45:17 <andythenorth> this wired thing looks interesting
21:48:57 <andythenorth> also, it’s impossible not to troll this thread :P http://www.tt-forums.net/viewtopic.php?f=29&t=73294
21:56:51 <Alberth> it's a stupid question, that has been asked a zillion times already :)
22:04:41 <a_sad_dude> while you're talking stupid questions, is a GS required to run a simple company value goal server or am i missing a setting somewhere?
22:05:20 <Alberth> depends on your notion of 'goal'
22:05:53 <a_sad_dude> well something that displays in the goal list and ends the game once achieved
22:05:55 <Alberth> by default openttd doesn't steer users much nor monitors them
22:06:25 <Alberth> for that kind of goals, yes, you need a GS
22:06:45 <ST2> ... or a software controller that listens admin port
22:06:53 <a_sad_dude> i see... thanks )
22:06:58 <a_sad_dude> hey ST2
22:07:03 <ST2> hi :)
22:07:33 <Alberth> basically, everybody has a different idea about what a goal is, so it got moved to Squirrel and everybody can implement his own ideas
22:07:42 <a_sad_dude> sounds wise
22:08:02 <ST2> yeah
22:08:15 <a_sad_dude> ...i made yet another weird economy grf and wanted to test it quickly. guess i'll set up a server without a goal for now
22:10:37 <Alberth> you can just test at a local machine?
22:11:25 <a_sad_dude> well i did that, now i hope someone joins me to play )
22:12:23 <Alberth> start another openttd, and join at localhost :p
22:12:37 <a_sad_dude> )
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