IRC logs for #openttd on OFTC at 2015-04-01
            
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00:08:11 <Wolf01> 'night
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00:18:26 <supermop> yo
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00:25:47 <chillcore> good morning interwebz o/
00:26:12 <Samu> hi
00:26:16 <Samu> i'm depressed atm
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00:44:46 <chillcore> https://www.youtube.com/watch?v=vlH0MA7HA1w
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00:54:47 <chillcore> hmm samu ... ?
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00:56:25 <chillcore> just read logs ...
00:56:47 <chillcore> maybe try it the easy way ...
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01:05:48 <luaduck> we've made some important decisions at /r/openttd http://www.reddit.com/r/openttd/comments/30zgh6/important_changes_to_openttd_gameplay_on_server_1/
01:10:54 <chillcore> station spread: \o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/
01:21:09 <Samu> bah...
01:21:40 <Samu> i bet you hate me so much to make it a joke
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01:33:26 <Eddi|zuHause> original acceleration? are you serious? (what a question on this date :p)
01:34:04 <peter1138> *unimportant
01:39:42 <chillcore> samu: I was not making it a joke ...
01:40:22 <chillcore> instead of shuffling bits around to make room for your plan ... grab free bits
01:40:27 <chillcore> do your thing
01:40:44 <chillcore> shuffle bits later when yo have a clue what you're doing
01:40:51 <chillcore> ^^^ easy way
01:41:00 <chillcore> the past two months or so
01:41:08 <chillcore> ^^^ hard way
01:41:14 <Samu> documenting it is the problem
01:41:15 <chillcore> your choice ;)
01:41:27 <Samu> the code is done and working
01:42:28 <chillcore> ok
01:43:31 <chillcore> documenting properly is hard thing to do yes
01:43:52 <Samu> bit shuffling?
01:44:07 <Samu> that part is done, may need testing though
01:44:13 <chillcore> weren't yu going to move things around?
01:44:25 <Samu> yes, i did, now i was documenting it in the grid
01:44:29 <chillcore> I have not been following the past few days sorry ...
01:45:06 <Samu> i didn't post this yet in the forum, because I was trying to document it first
01:45:30 <chillcore> ok ...
01:46:30 <Samu> the reason i'm doing this shuffling is really because of what I'm gonna do next
01:46:45 <Samu> makes it much more easily for what's to come
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02:08:40 <Samu> tomorrow I'll post a proposal for the grid, it seems lacking some details
02:09:13 <Samu> inheritance is too generalized, and not case basis
02:09:53 <Samu> case by case based*
02:24:00 <chillcore> WOOT ... max interwebs speeds increased by 20Mp/s ... no extra charge
02:24:22 <chillcore> Mb*
02:24:59 <Supercheese> wow, nice
02:25:02 <Supercheese> wish I could do that
02:25:16 <chillcore> hehe I did not do nothing ... automatic
02:25:25 <Supercheese> dang
02:25:31 <chillcore> compensation for enabling Fon
02:26:12 <chillcore> my dad used to work for them ... 'we' will go up another 30 in time
02:26:20 <chillcore> to 100
02:26:43 <chillcore> basically I run a hotspot
02:27:01 <chillcore> so wherever I go I have wifi for free
02:27:09 <chillcore> instead of paying for mobile
02:30:43 <Samu> there's some discrepancies that yet end up getting the same values for the attribute m4. Look at MakeSea and MakeShore
02:31:08 <Samu> m4 ends up being = 0
02:31:20 <Samu> by luck I suppose
02:31:47 <Samu> cus MakeSea doesn't change m4 at all, it must have been 0 previously
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02:33:50 <Samu> documenting this in the landscape_grid.html becomes confusing
02:35:25 <Samu> MakeWater, I meant, in place of MakeSea, sorry
02:38:15 <Samu> erm, i'm stupid, MakeWater in place of MakeShore... where's my head at
02:38:24 <chillcore> https://en.wikipedia.org/wiki/FON
02:38:43 <chillcore> ask your ISP?
02:38:48 <Samu> compare MakeSea with MakeWater, then also look at MakeCanal and MakeRiver
02:38:59 <chillcore> or look for another one :P
02:39:04 <Samu> canal and river are using random bits
02:39:15 <chillcore> *end advertising*
02:39:55 <chillcore> disclaimer: I have no affiliation except for having access to it
02:40:27 <Samu> my isp is NOS at my other house
02:40:59 <Samu> the damn modem/router/gateway/whatever thing, has a stupid wi-fi for FON stuff
02:41:18 <Samu> public acces for nerds
02:41:25 <Samu> stealing bandwidth or whatever
02:41:53 <Samu> and i just can't do anything about it
02:42:00 <Samu> it's just there... always
02:42:33 <Samu> only thing i can do is turn off the modem
02:42:39 <Samu> no more FON
02:44:46 <Samu> Fon technology is built into NOS wi-fi routers so its subscribers become part of the Fon community "unwillingly" - fixed that for you
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03:15:59 <chillcore> thx for sharing samu
03:17:21 <chillcore> for me disabling is just a click away
03:17:48 <chillcore> as explained in that paper thing
03:18:26 <chillcore> anyhoo
03:22:03 <Samu> it have two different connections
03:22:36 <Samu> behaves like two internet lines in one
03:23:18 <Samu> i can disable wi-fi in one of them, not the other
03:23:33 <Samu> the public one can't be turned off
03:24:56 <Samu> they say it doesn't impact my connection because it's running separate from mine, but I don't know if i can trust that
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03:26:07 <chillcore> it is seperate ... when I connect to my own wifi it goes faster then when I connect to the wifi for the nerds
03:26:33 <chillcore> and my cable goes fasterder even
03:26:44 <chillcore> also my traffic always comes first
03:28:12 <chillcore> but yeah ... pointless discussion
03:28:23 <Samu> dunno about the max speed
03:28:42 <Samu> never really tried using the public one
03:29:19 <chillcore> you should?
03:29:30 <chillcore> could*
03:29:57 <Samu> i tested for my own wifi, it goes to 30 mbps fine
03:30:07 <chillcore> maybe try calling your ISP and ask them how to disable it
03:30:08 <Samu> same as the cable
03:30:15 <Samu> after all, that's what I asked
03:30:21 <Samu> a 30 mbps internet
03:30:22 <chillcore> you can ... but you have no more acces when going places
03:32:18 <Samu> i just don't like the idea of everyone being able to use my internet
03:33:22 <Samu> i'm the one paying for it
03:33:28 <Samu> oh well
03:34:00 <chillcore> that is the thing, they do not use your iternet ... just electricity ... and your modem is on already anyways
03:35:36 <Samu> they force it up on us "at no cost!"
03:35:47 <Samu> right...
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03:36:25 <maxtimbo> hello
03:36:53 <chillcore> I guess guessing how it works is easier then looking it up samu
03:37:03 <chillcore> let's talk about something else ;)
03:37:20 <chillcore> hello maxtimbo
03:37:39 <maxtimbo> What's new what's happening?
03:37:57 <chillcore> you joined the channel :P
03:38:19 <maxtimbo> What's proper etiquette for chat introductions these days?
03:38:44 <chillcore> I dunno ... being polite goes a long way
03:38:52 <chillcore> and hello seems fine ;)
03:39:08 <maxtimbo> haha I certainly try my best at that.
03:39:18 <Samu> finger
03:39:24 <Samu> !finger
03:39:27 <Samu> @finger
03:39:33 <Samu> what's the current revision number?
03:40:23 <maxtimbo> So do ya'll mod trains at all?
03:41:57 <chillcore> some code, some mod trains, some draw stuffs, some talk, others play ...
03:42:04 <chillcore> some ask questions
03:42:13 <maxtimbo> I ask because i'm quasi interested in making a little set using blender. I can't find a base set, though.
03:42:30 <maxtimbo> I can't code...
03:42:54 <maxtimbo> I can write html a little... maybe some java and css
03:43:20 <maxtimbo> but whatever if/else biz this game is based from, I don't understand
03:43:49 <maxtimbo> I would like to, but I simply don't have the time to devote to learning that level of code
03:44:08 <maxtimbo> I suppose I'm the type that ask questions
03:44:17 <chillcore> there is plenty to do ... whatever rocks your boat
03:44:35 <chillcore> for blender stuffs I am not your best souce of information
03:44:42 <chillcore> source*
03:45:01 <chillcore> just ask and someone may answer
03:45:24 <maxtimbo> Yeah... The deeper you get into this game, the more and more that kind of answer becomes apparent.
03:45:36 <chillcore> indeed
03:45:56 <chillcore> there is the wiki and openttdcoop
03:46:05 <chillcore> plenty of info there
03:46:16 <chillcore> and the forums
03:46:22 <chillcore> and here too
03:46:23 <maxtimbo> yes and I frequent both of those sites and the forums
03:46:28 <chillcore> ok
03:47:00 <maxtimbo> but the information is so convoluted and difficult to sift through
03:47:11 <maxtimbo> There is so damn much
03:47:17 <chillcore> xD
03:47:28 <chillcore> openttdcop should have some templates
03:47:42 <chillcore> zBase is made with blender
03:47:43 <maxtimbo> I think that this is the hardest part of the game.... hahaha
03:47:58 <chillcore> other sets are available
03:48:29 <maxtimbo> I know. I drew up a height map and I want to build a scenario around it.
03:48:38 <chillcore> cool
03:49:33 <Samu> just posted my patch
03:49:35 <maxtimbo> I drew the Alaska heightmap. I am still playing with it. I want to make a small set of trains based on the Alaska Railroad
03:49:35 <Samu> v4
03:49:53 <Samu> Canal on River v4 r27214
03:49:55 <Samu> lel
03:50:51 <Samu> documentation makes it become sized bigger than the code itself...
03:51:11 <Samu> 21,7 KB
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03:57:55 <chillcore> wb
03:57:59 <maxtimbo> hello?
03:58:32 <maxtimbo> Strange times at ridgemount high...
03:58:43 <chillcore> maxtimbo: I suggest tat if you have specific question you just ask it ;)
03:59:02 <chillcore> spelling*
03:59:14 <maxtimbo> ah well, I already asked.
03:59:27 <chillcore> oh ok ... good
03:59:40 <maxtimbo> I can't find a base blender set. I might have missed something though
03:59:55 <maxtimbo> I just switched from web to my client
04:00:08 <maxtimbo> Not worried about it any more...
04:00:31 <chillcore> openttcoop seems the best place to find templates/examples
04:00:37 <chillcore> to me that is
04:01:09 <maxtimbo> Yes, there is some good stuff there....
04:01:42 <maxtimbo> I guess it's just so overwhelming that I have to take a step back for a bit
04:02:16 <maxtimbo> Figure out my direction
04:02:36 <chillcore> huhu
04:03:01 <maxtimbo> I can't code. I imagine if I built a base set of trains I could ask the community
04:03:23 <maxtimbo> Is this a good idea?
04:03:58 <chillcore> you could ... but coders in general are thin spread
04:04:07 <Samu> i play lego with the code
04:04:07 <chillcore> or busy already
04:04:19 <Samu> if it works, good, if it doesn't move the piece around :(
04:04:21 <chillcore> not saying it is impossible to find one
04:04:54 <maxtimbo> that's not very encouraging....
04:05:09 <chillcore> if I were in your shoes I'd re-use some code
04:05:26 <chillcore> from an already existing set
04:05:48 <chillcore> but if your sprites are really good usually a coder turns up eventually
04:05:48 <maxtimbo> yeah.... finding that code is difficult in it of itself....
04:06:07 <maxtimbo> fair enough
04:06:13 <chillcore> not trying to discourrage you at all just being realistic
04:06:26 <maxtimbo> Oh no, I like realism
04:06:48 <chillcore> howso hard to find? ... everything on openttcoop is free for re-use
04:07:04 <chillcore> it should be at least as hat is a condition to have it hosted there
04:08:33 <maxtimbo> I don't understand the way grfs work. I can draw pretty well. And when I put my mind to it, I can sculpt well with blender or other 3d tools.
04:09:05 <maxtimbo> I guess my main thing is that I don't have time to code anything
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04:10:23 <maxtimbo> If I could just send a 3d model to someone and have them do all the other business of putting it into the game I would be fine
04:10:39 <chillcore> hehe
04:10:47 <maxtimbo> But, realistically, Life is
04:11:19 <maxtimbo> And I'm in school working on an English degree...
04:11:46 <maxtimbo> If this were ten years ago, things would be different
04:12:10 <chillcore> the only one rushing you is you ;)
04:12:23 <chillcore> figure of speech
04:12:39 <chillcore> but yeah
04:14:07 <maxtimbo> an example of work from many years ago: http://www.silo3d.com/forums/showthread.php?t=11875&highlight=ferengi
04:15:42 <maxtimbo> Yeah, I feel ya.
04:15:57 <chillcore> my browser blocks the page sorry ... most likely nothing wrong with it but ... plugins
04:16:33 <maxtimbo> haha bummer.
04:16:54 <maxtimbo> I'll bet no one has looked at that page in a long time
04:17:23 <chillcore> I have more browsers on less important devices ;)
04:17:32 <chillcore> that one creepy dude :P
04:17:54 <maxtimbo> He's a ferengi. star trek....
04:18:11 * chillcore is trekkie
04:18:26 <chillcore> not a fanatic nutcase but yeah
04:18:46 <maxtimbo> well, I might be one of those...
04:18:55 <chillcore> hehe
04:19:07 <chillcore> but yeah pretty sweet
04:19:17 <chillcore> you made that from scratch?
04:19:22 <maxtimbo> yeah..
04:19:31 <maxtimbo> started with a cube
04:19:55 <maxtimbo> this is from 2006.... nearly ten years ago
04:20:10 <chillcore> very very nice
04:20:20 <maxtimbo> I spent about two weeks of sleepless nights on these
04:20:33 <maxtimbo> more like a year
04:20:41 <chillcore> hehe
04:21:11 <maxtimbo> I would love to make trains, just as a hobby
04:21:19 <chillcore> I don't tink you'll have much troubs finding a coder
04:21:36 <maxtimbo> well, thank you
04:22:07 <chillcore> like I said templates go a long way
04:22:15 <chillcore> but it is middle of the night here
04:22:18 <maxtimbo> it will be a year before anything like this comes to fruition
04:22:22 <chillcore> europe that is
04:23:10 <maxtimbo> ah... I've noticed that many people who play this game are from europe or beyond
04:23:29 <chillcore> yeah many not all
04:23:48 <maxtimbo> I have tried to get my friends into this game
04:24:04 <maxtimbo> They always complain about a "learning curve"
04:24:16 <chillcore> I know what you mean
04:25:04 <maxtimbo> Is this game a "smart man's game"?
04:25:11 <chillcore> not at all
04:25:18 <chillcore> but it can be
04:25:20 <maxtimbo> Because I'm pretty dumb
04:25:29 <maxtimbo> but I like this game...
04:25:35 <chillcore> it depends how far you want to take things
04:25:47 <maxtimbo> that is very true
04:25:56 <chillcore> you can silmply transport stuffs from a to b
04:26:12 <maxtimbo> or build logic gates
04:26:19 <chillcore> or you can go crazy poopoo with timetabling and balancing and optimising
04:26:22 <chillcore> and that
04:26:27 <chillcore> or calculators
04:26:40 <maxtimbo> oui
04:27:10 <maxtimbo> haven't dabled much with timetables...
04:27:19 <chillcore> I think I saw a decently sized memory cell somewhere too
04:27:39 <maxtimbo> can you give me "why to do that"?
04:27:51 <chillcore> yeah best is if you try some simple things
04:28:03 <chillcore> why? because you can :P
04:29:15 <maxtimbo> yeah but... I guess... how?
04:29:26 <maxtimbo> I don't understand timetables...
04:29:39 <maxtimbo> perhaps more research is in order
04:29:54 <chillcore> hmm ... easiest is if you set a route and let it autofill
04:30:05 <chillcore> then disable that and adjust a bit as needed
04:30:18 <chillcore> disable autofill I mean
04:30:33 <maxtimbo> do you dabble with refitting trains at all?
04:30:46 <chillcore> me personally not often
04:30:54 <chillcore> but peeps do
04:31:16 <chillcore> there is no playstyle
04:31:26 <chillcore> there are thousends
04:31:55 <maxtimbo> I feel like my "magnum opus," as it were, will be a self regulating network with trains refitting as needed.
04:32:13 <chillcore> nice goal
04:32:50 <chillcore> the savegames and tutorials on openttcoop might be intersting to you then
04:33:36 <maxtimbo> oh they are
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04:35:29 <maxtimbo> I think I secretly want to make a set of trains and stations that makes a progame from there. Their gameplay is extraordinarily complex
04:36:25 <chillcore> ye kinda
04:37:06 <chillcore> I just start with one mainline and go from there
04:37:42 <chillcore> sometimes changing style of building midgame
04:38:05 <chillcore> but then again I play with the code more then with the game itself
04:38:15 <maxtimbo> than*
04:38:25 <chillcore> thank you
04:38:40 <chillcore> one of them things I mess up often
04:38:44 <chillcore> besides spelling
04:38:48 <maxtimbo> common mistake
04:38:53 <chillcore> yes
04:39:28 <maxtimbo> spelling is tough and I ignore it. but things like that I will jump in for...
04:39:44 <maxtimbo> the difference between its and it's
04:39:52 <chillcore> cool
04:39:56 <maxtimbo> anyways
04:40:27 <maxtimbo> I admire that, by the way.
04:40:36 <maxtimbo> The code aspect of the game
04:41:04 <chillcore> I just like faffing around
04:41:12 <chillcore> sometimes
04:41:18 <maxtimbo> I get frustrated with the code.
04:41:26 <maxtimbo> Yeah..... I wish it were that easy for us all
04:41:34 <maxtimbo> haqha
04:41:43 <chillcore> I can't code NewGRF if my life depended on it
04:41:56 <maxtimbo> to "faff" with code
04:42:14 <chillcore> hehe
04:42:24 <maxtimbo> I would love to develop diagonal bridges
04:42:49 <maxtimbo> but I think I will be the last voice for that request
04:43:05 <chillcore> there are others that would like that
04:43:19 <chillcore> it is coding it and graphics
04:43:27 <chillcore> and hystery ...
04:43:50 <chillcore> making it work with all old NewGRF
04:44:13 <chillcore> hystery is not a speling error ;)
04:44:29 <chillcore> spelling* hmmm
04:44:45 <maxtimbo> explain hystery...
04:44:54 <maxtimbo> hysteria?
04:45:23 <chillcore> just a word that replaces 'history' around here
04:45:31 <chillcore> and pretty much that yes
04:45:41 <maxtimbo> hahahaha
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04:46:11 <maxtimbo> well graphics can't be that hard
04:46:26 <chillcore> true
04:46:38 <chillcore> coding can be done too
04:46:56 <maxtimbo> then.... why.... not?
04:47:12 <chillcore> modifying all old NewGRF is impossible
04:47:27 <maxtimbo> absolutely
04:47:40 <chillcore> also OpenTTD supports the original TTD graphics
04:47:49 <maxtimbo> so nix them or modify
04:47:57 <chillcore> no can do
04:48:30 <chillcore> will not even
04:49:05 <maxtimbo> why not? the players of this game will either modify or other will modify for them.
04:49:08 <chillcore> there is this line we do not cross
04:49:20 <maxtimbo> This is a strong community....
04:49:34 <Flygon> OPENTTD IS STRONK
04:49:39 <Flygon> LIKE COMENG
04:49:39 <maxtimbo> how so? I don't understand...
04:50:05 <Flygon> Pronounced Kom-enj, because Aussie English makes no sense :B
04:50:46 <maxtimbo> now I really don't understand...
04:50:51 <chillcore> lisences and us repecting them ... period
04:51:56 <chillcore> modifying original graphics is off limit
04:52:01 <chillcore> +s
04:52:29 <maxtimbo> so the game will remain without some potentially very exciting upgrades.... because "hystery"
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04:52:37 <chillcore> yep
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04:53:06 <maxtimbo> that is so disappointing to hear
04:53:57 <chillcore> there are a few topics about copyright on the forums if you're interested to see how the community reacts to that
04:54:30 <maxtimbo> good lord. Is there a summary article?
04:54:45 <chillcore> in general not just the original graphics
04:54:55 <chillcore> not really
04:55:17 <chillcore> but there is plenty of room to be creative
04:55:23 <maxtimbo> Wait, say that again...
04:55:31 <maxtimbo> "in general..."
04:55:38 <chillcore> toyland has animated graphics
04:56:04 <chillcore> if you make a newGRF that does not allow modifying that will be respected
04:56:31 <chillcore> that
04:56:52 <chillcore> you choose your lisence
04:57:07 <chillcore> allowing it is nice but not required
04:57:36 <maxtimbo> If I understand this correctly; In order to get the features of diagonal bridges....
04:58:00 <maxtimbo> and maybe map rotation...
04:58:25 <maxtimbo> there is a licensing issue that must be overcome?
04:58:33 <maxtimbo> ...
04:58:47 <chillcore> that or we drop support for all old graphics
04:58:56 <maxtimbo> and the original graphics cannot be modified?
04:59:07 <chillcore> which is unlikely to happen
04:59:18 <chillcore> true the may not
04:59:24 <maxtimbo> no that is not a good idea at all
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04:59:39 <chillcore> if you do so for your personal use, fine I guess
05:00:54 <chillcore> but for it to work for everyone you need to distribute them too
05:01:05 <chillcore> and that is not possible at all
05:01:23 <chillcore> you have them or you don't
05:01:41 <chillcore> the original graphics I mean
05:01:58 <chillcore> even linking to them is a nono
05:02:17 <maxtimbo> understandable
05:02:51 <chillcore> but it works both ways
05:03:07 <maxtimbo> ?
05:03:52 <chillcore> OpenTTD is GPL v2 and not repecting that will get it removed from wherever it is provided
05:04:31 <chillcore> distributing means providing source on request ... including all changes
05:04:54 <chillcore> if 'your' place is not compattible in terms of license ... tough luck
05:05:30 <chillcore> does not happen often but yeah
05:06:10 <chillcore> anyhoo
05:06:55 <maxtimbo> interesting
05:07:32 <chillcore> all binaries on the forum have source near them
05:08:05 <chillcore> at least hey should have
05:08:49 <chillcore> not having COPYING and not willing to add it will get it removed
05:10:06 <chillcore> it is hard to enforce that if you do not stand by your word when it comes to other peoples lisence
05:10:19 <chillcore> that makes sense?
05:11:07 <maxtimbo> Well, when put into such simplicity as that, than yes.
05:11:16 <chillcore> ;)
05:11:17 <maxtimbo> Makes perfect sense
05:11:33 <maxtimbo> yet...
05:12:14 <chillcore> maybe some day someone will make a new 'openttd'
05:12:34 <maxtimbo> ahhh... no
05:12:54 <chillcore> that does not have hystery attached to it
05:12:54 <maxtimbo> someone will buy the game from whomever...
05:13:11 <chillcore> hehe
05:13:17 <maxtimbo> and proceed to ruin it
05:13:41 <chillcore> not OpenTDD I promise you that
05:14:07 <maxtimbo> by making it propriety
05:14:25 <maxtimbo> Not gonna lie.
05:14:30 <chillcore> Over my dead body
05:14:36 <maxtimbo> This game is rich.
05:14:51 <chillcore> yes
05:14:56 <chillcore> very rich
05:15:16 <chillcore> in terms of gameplay and stuffs
05:15:22 <maxtimbo> and the term "rich" is left ambiguous purposely
05:15:38 <chillcore> I have no idea on financials
05:15:49 <maxtimbo> no money in this game
05:15:53 <chillcore> nope
05:16:03 <chillcore> donations
05:16:21 <chillcore> servers are sponsored
05:16:40 <chillcore> but no real money to get filthy rich off
05:16:54 <maxtimbo> I have to ask... are you a main developer?
05:16:58 <chillcore> no
05:17:07 <maxtimbo> who the hell is?
05:17:31 <maxtimbo> I have met many that are big names for this game.
05:17:46 <maxtimbo> V5... for example.
05:17:54 <maxtimbo> but never a main dev
05:18:20 <chillcore> At the moment Rub*dium
05:18:36 <chillcore> don't want to highlight him needlessly
05:19:00 <chillcore> the readme has all names of current and past officila devs
05:19:07 <chillcore> and their roles
05:19:40 <maxtimbo> you're giving me more things to sift through o_o
05:19:51 <chillcore> :P
05:20:02 <maxtimbo> I hate to say it
05:20:07 <maxtimbo> but it must be said
05:20:17 <chillcore> https://wiki.openttd.org/Readme.txt
05:20:22 <chillcore> bottom of page
05:21:05 <chillcore> but then still ... OpenTTD is very community driven
05:21:07 <maxtimbo> the biggest problem with this game is sheer scattered brained way of transmitting information
05:21:18 <chillcore> haha
05:22:35 <maxtimbo> I can't seem to ever get a straight answer from anywhere. talking to you is the best I have gotten from 2 years of playing...
05:22:54 <chillcore> you're welcome
05:22:58 <maxtimbo> Thank you, by the way
05:23:33 <maxtimbo> perhaps I view things different.
05:24:02 <chillcore> in what way?
05:24:18 <maxtimbo> I should know better. Openttd is structured much the same way that Linux is
05:24:26 <chillcore> yeah
05:24:47 <chillcore> kinda
05:25:42 <maxtimbo> I think I desire a main structure. a central ideal. This game does not lend itself to that. this coming from the conversation we just had
05:26:13 <Flygon> I was thinking of an OpenTTD community-shotgun analogy
05:26:24 <Flygon> But I couldn't figure out a way to shoehorn Roger Moore into it
05:26:28 <chillcore> shoot
05:26:33 <chillcore> xD
05:26:43 <maxtimbo> Flygon, please elaborate
05:27:36 <Flygon> "OpenTTD's community is like a blast from a shotgun. It goes everywhere and nobody can figure out how to aim at long range."
05:28:12 <Flygon> Then I wanted to add Roger Moore to that somehow
05:28:18 <Flygon> Then I realized that makes no sense
05:28:35 <Flygon> So instead
05:28:46 <Flygon> I'mma just continue painting French Chicks onto my Cintiq
05:29:35 <maxtimbo> His analogy is perfectly valid
05:30:00 <chillcore> maxtimbo: you can do however you like and whatever you want; just do not expect peeps to 'tell' you what to do next
05:30:08 <supermop> using the same batch of bricks on this station is boring, if realistic
05:30:14 <chillcore> you will get plenty of help if you ask for it though
05:30:44 <supermop> the brick material varies color of individual bricks procedurally by some percentage
05:31:04 <maxtimbo> Flygon, maybe think Dick Cheney....
05:31:38 <maxtimbo> chillcore, heard. I will proceed!
05:31:53 <supermop> but all bricks are being handled in this way - creating essentially a random noise camouflage so details in the brickwork get lost at ottd scales and it looks like just a flat slab
05:32:14 <chillcore> looking forward to seeing them proceeding maxtimbo ;)
05:32:24 <chillcore> +s
05:33:02 <supermop> making the bricks on the arches and buttress a darker color makes it look better i think
05:33:16 <chillcore> scale up the bricks ?
05:33:44 <chillcore> and yeah shading too
05:34:04 <Flygon> maxtimbo: Nah, it's actually an Umbreon
05:34:17 <Flygon> And I have no effin' idea how to (re)draw this foot
05:34:50 * chillcore coffees
05:36:13 <maxtimbo> Flygon, I just googled that..... pokemon?
05:36:32 <Flygon> Yes
05:36:56 <supermop> chillcore: even if the bricks are large enough to see individually, they still blend as noise
05:37:23 <supermop> so im using a different 'clay' for some of the bricks
05:38:55 <chillcore> concrete can has colours too ;)
05:39:03 <maxtimbo> Flygon, may I see what you're working on?
05:39:10 <Flygon> Nah
05:39:20 <maxtimbo> aight
05:39:20 <Flygon> I don't wanna freak you out x3
05:39:30 <maxtimbo> i can't be freaked out
05:39:46 <Flygon> You regular Monosodium Glutamate?
05:40:03 <maxtimbo> no
05:40:22 <maxtimbo> I regular the bathroom when it seems fit
05:40:37 <Flygon> Haven't heard of that website
05:40:46 <maxtimbo> oh no...
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05:41:07 <maxtimbo> But I have friends who are into pokeman like that
05:41:22 <Flygon> I have no idea how we're having a comprehensible conversation
05:41:25 <Flygon> But we are :D
05:41:37 <Flygon> /query'd the stream
05:41:39 <Flygon> I like you!
05:41:45 <maxtimbo> I critique.... but I'm not mean
05:41:53 <maxtimbo> let's see it
05:42:03 <Flygon> Still a WIP, tho
05:42:07 <Flygon> And I gotta erase the lines
05:42:11 <Flygon> Anyway, let's carry this to /query
05:42:18 <maxtimbo> aye
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05:52:19 <supermop> just poured myself a huge glass of tonic water thinking it was carbonated water
05:52:43 <Flygon> Ouch
05:52:50 <supermop> only way to fix this is pour in gin and start drinking a huge gin and tonic in the middle of the day?
05:53:00 <chillcore> :P
05:53:43 <maxtimbo> supermop, don't know what time it is there, but I'm good and drunk...
05:53:51 <maxtimbo> maybe not..
05:53:52 <supermop> 3 pm
05:53:59 <maxtimbo> that drunk
05:54:03 <chillcore> 5 am
05:54:19 <maxtimbo> have anything to do today?
05:54:23 <supermop> this station is looking a little too zbase-y
05:54:25 <chillcore> actually 6 but I am weird like that
05:54:27 <maxtimbo> midnight here
05:54:29 <chillcore> haha
05:54:32 <supermop> some freelance work
05:54:45 <supermop> and paradoxically buy beer for the house
05:55:07 <supermop> and maybe start on my taxes?
05:55:43 <supermop> actually i dont remember what zbase station looks like too well
05:56:14 <maxtimbo> that puts you in asia somwhere.....
05:56:24 <maxtimbo> guessing..
05:57:30 <maxtimbo> ugh I shouldn't talk anymore
05:57:40 <Flygon> Nonsense
05:57:43 <supermop> quick check reveals that its not quite as bad as z base
05:57:45 <Flygon> You're a fine person
05:57:53 <supermop> but these zbase rivers.....
05:58:17 <chillcore> ^^^ what Flygon said
05:58:29 <Flygon> And I have ZERO idea how to draw mouths
05:58:40 <maxtimbo> I have had issues with zbase since I started with it. A love/hate relationship
05:59:28 <supermop> hmm zbase maglev station a bit better than the ogfx one
06:00:56 <maxtimbo> don't get me wrong, I love zbase.
06:01:08 <maxtimbo> it is so damn ugly though.
06:02:33 <maxtimbo> I would love to mod zbase
06:02:55 <maxtimbo> oh time, you fickle bitch
06:04:50 <supermop> in the time it would take you to modify it you could just render a new set of sprites
06:05:26 <supermop> if you just want same models with better textures it could be even faster
06:13:19 <supermop> ok enough with platforms and brickwork, now onto the steel arch
06:13:32 <supermop> aka the whole point of the default station
06:20:03 <supermop> aaand i went right back to just one more bit of brickwork
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07:56:31 <supermop> too bad structures do not cast shadows in openttd, because this steel arch is casting some pretty seductive arcs on the ground
07:58:41 <V453000> shadows are shit yeah
07:58:50 <V453000> but you can let your sprites have the shadow in it
07:58:52 <V453000> to some extent
07:58:57 <supermop> are /the/ shit
07:59:10 <V453000> well yes, if you can get them work they are the shit
07:59:15 <V453000> but for anything larger probably not
08:00:07 <V453000> if you put some half-transparent alpha shadows to the sprite so it influences the neighbouring sprites, it is okay - until there is another building next to the first one :(
08:00:41 <V453000> idk if you can check whether there is a neighbouring building ... regardless, cpu hog much
08:00:41 <supermop> well as its a victorian style station, i figure i can get away with the roof casting a shadow on the platform?
08:01:10 <V453000> well shadows within the tile are obviously perfectly fine :)
08:01:47 <V453000> I think one of the solid workarounds would be to make same size buildings take more space
08:01:52 <V453000> so they have some lawns etc around them
08:02:00 <V453000> like 2x2 at least
08:02:09 <V453000> makes it more interesting for building too
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08:13:39 <supermop> i'd like to see 2x2 and 1x2 buildings be the norm
08:14:08 <supermop> just to get more contrast between open and dense areas, small and large buildings
08:14:30 <supermop> but a city of 2x2 lots really needs 4x4 or greater road grids
08:24:45 <supermop> hmm
08:25:08 <supermop> my standard light set up has daylight as per 'correct' game light
08:25:34 <supermop> plus another weaker directional light from above and slightly opposite
08:25:49 <supermop> to round out lighting a bit
08:26:42 <supermop> but now that i am seeing cast shadows for the first time, im now seeing shadows going both ways, like a soccer player under artificial stadium lights
08:27:09 <Flygon> I think encouraging 4x4 roads would be neat, myself
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08:32:36 <supermop> i'd like 4x6 r so
08:33:29 <Flygon> HODDLE GREED :D
08:33:33 <Flygon> But, yeah
08:33:37 <Flygon> Giant land plot buildings
08:33:40 <Flygon> Would be a godsend
08:33:50 <Flygon> They'd make giant Tram and Train stations look unridiculous
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09:54:57 <Supercheese> Blaaaaargh I hate how much a single missing semicolon can ruin your day
09:55:06 <Supercheese> Friggin spending an hour debugging
09:55:21 <Supercheese> well, not literally an hour
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10:37:26 <Supercheese> would anyone happen to have a 3D model of an airship mooring mast? I'd like to add one to OGFX+ airports
10:46:43 <planetmaker> Supercheese, is there one in zbase?
10:46:54 <Supercheese> ah, I should check
10:47:33 <planetmaker> and I remember faintly something like that from the deceased first 32bpp stuff - but not sure whether it was actually a model and if so, where to unearth it from
10:47:41 <planetmaker> and even then what license it might have :P
10:48:09 <Supercheese> I've already got some working code, I just want a better sprite than the one I found on the forums
10:48:23 <planetmaker> :)
10:48:30 <planetmaker> you're working on patching ogfx+airports? :)
10:49:07 <Supercheese> yeah, I'd like to
10:49:27 <Supercheese> 've done it before
10:53:31 <Supercheese> not seeing one in zbase
11:02:25 <Supercheese> found a free one on the Internet, but my rendering skills are rusty
11:02:34 <Supercheese> see how it goes
11:04:59 <supermop> supercheese you need something rendered ok-ish?
11:05:22 <Supercheese> well first I have to wrangle the file format, just downloaded this from a random website
11:06:26 <supermop> hmm im off to pub but if you want to pm me something ill try later
11:06:37 <Supercheese> cool, thanks for the offer :)
11:14:21 <Supercheese> Windows Explorer has stopped working
11:14:23 <Supercheese> peachy
12:02:59 <Flygon> Man
12:03:03 <Flygon> I remember having a Windows copy
12:03:11 <Flygon> That had a corrupted explorer.exe
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12:58:54 <supermop> i was once in a position whereby explorer did not know what program to use to open 'explorer.exe'
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13:07:22 <chillcore> kinky
13:08:19 <chillcore> but maybe it was not trying explorer.exe it was trying to open at all ;)
13:08:29 <chillcore> -trying
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13:24:42 <chillcore> https://www.youtube.com/watch?v=nrvX4Xz7G0o
13:28:03 <V453000> dafuk
13:28:39 <chillcore> hehe
13:29:21 <supermop> blitzing some acad work work then model a door then post shitty renders to be decried by fora
13:31:12 <supermop> all after several beers
13:34:02 <chillcore> beer helps most of the times
13:34:32 <chillcore> but as I d not like being half drunk ... I stopped drinking unless it is at smeone elses place
13:35:37 <V453000> I just listen to some wtf musich which increases my apathy levels to sufficient
13:35:47 <V453000> and then I can deal with shitty work quests
13:35:52 <V453000> e.g. https://www.youtube.com/watch?v=dUAX1NV2Src
13:40:00 <chillcore> bit too much DeathCore for my taste
13:40:19 <chillcore> if that is what you call that style
13:40:38 <V453000> I dont play much on names
13:40:47 <chillcore> me neither but yeah
13:40:49 <V453000> but I can generally find it under harsh electro etc
13:40:57 <chillcore> ok
13:41:29 <V453000> I feel like nobody actually knows how to call stuff in this area of music and the names are completely "as the author feels like"
13:41:37 <chillcore> just makes me cringe when peeps class all of it under house ;)
13:41:41 <chillcore> true
13:42:04 <V453000> and the authors mostly dont give two shits either
13:42:17 <chillcore> yeah let's keep it that way xD
13:42:20 <V453000> "yo here is my shit, it brings doom via subwoofers, so lets dance and shit"
13:42:30 <chillcore> exactly
13:46:50 <supermop> it used to bother me when people would call really minimalist stuff 'microhouse'
13:47:24 <chillcore> that is a new one to me
13:49:50 <supermop> some of the stuff was like old techno, some of it was more like the work of karl stockhausen
13:49:56 <supermop> but it was certainly not house
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13:54:43 <supermop> hmm
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14:08:38 <chillcore> lol I used the wrong kind of cobblestone
14:09:03 <chillcore> the one with the little creepers in it is all over the place
14:09:25 <chillcore> that will teach peeps not to mess with my walls I guess :P
14:11:09 <supermop> ??
14:11:20 <chillcore> minecraft
14:12:08 <chillcore> I don't even remmeber what they are calles but some stone brick have monster eggs in them
14:12:33 <chillcore> which remain there untill you break the block
14:12:37 <V453000> .
14:13:40 <chillcore> I'l open up the server whenI am a bit futher in game
14:13:57 <chillcore> first crash has yet to occur
14:14:11 <chillcore> but I am not doing nothing crazy yet
14:15:12 <chillcore> s nothing/anything
14:17:01 <supermop> no i believe the first way
14:17:21 <chillcore> hmm ok
14:17:42 <chillcore> frenglish xD
14:18:04 <chillcore> no wait frutchlish I called it
14:19:14 <chillcore> everyone should just learn dutch
14:19:23 <supermop> no nothing about that, i just can't believe that you are ever not doing someting crazy
14:19:30 <chillcore> haha
14:19:46 <chillcore> so true
14:20:59 <chillcore> even my base is kinda WTF
14:21:29 <chillcore> just a skeleton for the moment
14:21:58 <chillcore> even that is too big for one screenshot
14:23:21 <chillcore> too bad I can not put back the classic game
14:23:33 <chillcore> I have it installed and it is a matter of switching
14:23:45 <chillcore> just sme peeps sem to have probs getting it installed
14:24:05 <chillcore> something about doing things they should not have
14:24:14 <chillcore> so they had to pull it?
14:24:20 <chillcore> I dunno
14:25:06 <chillcore> ^^^ enforcing coprights hat were ot theirs to begin with and spyware
14:25:25 <chillcore> in the llauncher not in game itself
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14:26:14 <chillcore> damn my spelling ... pressing enter too fast :/
14:30:01 <chillcore> also 'normal' ... who wants that if you can be yourself
14:30:23 <chillcore> I used to drive my mother crzay
14:30:45 <chillcore> my father was more relaxed
14:31:12 <chillcore> "whatever rocks you boat son ... just make sure it does not cost me"
14:31:36 <chillcore> that being said ... he was never 'cheap'
14:31:50 <chillcore> within limits
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14:54:24 <Samu> hi
14:54:41 <__ln__> how do you do
14:54:54 <Samu> im ok
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14:55:59 <Eddi|zuHause> the mother of all metaquestions
14:56:09 <chillcore> o/
14:59:06 <Flygon> Eddi: It's not meta if you're a robot
14:59:12 <Flygon> Because there's only one valid answer
14:59:15 <Flygon> "Okay"
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15:00:45 <__ln__> there's another one: "I'm operating within normal parameters."
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15:02:00 <Eddi|zuHause> but those are all "metaanswers". they contain no information
15:03:36 <__ln__> like most things that are uttered on the internet
15:05:48 <Samu> I am brushing my teeth, then
15:08:33 <Samu> could you make company color choice more random?
15:08:52 <Samu> auto-color pick up
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15:59:15 <chillcore> I should go to the bank ... maybe they wired my moneyz early as a joke XD
16:04:08 <Eddi|zuHause> or maybe they wired a monet instead?
16:05:23 <chillcore> that would be so cool
16:06:27 <chillcore> "the bank made an in your advantage" ... still waiting for that one
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16:06:40 <chillcore> +error
16:06:46 <fjb_mobile> Moin
16:06:52 <chillcore> hello
16:07:18 <Eddi|zuHause> an fjb? that must be an april's fool joke for sure.
16:08:15 <fjb_mobile> ;-)
16:08:38 <planetmaker> o/
16:15:33 <Samu> im getting these warnings
16:15:34 <Samu> Warning 6 warning C4267: '-=' : conversion from 'size_t' to 'uint32', possible loss of data C:\OpenTTD\trunk\src\terraform_cmd.cpp 406 1 openttd
16:16:02 <Samu> Warning 5 warning C4267: 'initializing' : conversion from 'size_t' to 'uint', possible loss of data C:\OpenTTD\trunk\src\smallmap_gui.cpp 1077 1 openttd
16:16:08 <Samu> Warning 4 warning C4267: '=' : conversion from 'size_t' to 'uInt', possible loss of data C:\OpenTTD\trunk\src\textfile_gui.cpp 230 1 openttd
16:17:17 <ST2> I love this words:
16:17:21 <ST2> "C4267 can also be caused on x86 and this warning cannot be resolved in code, but can be ignored and suppressed with the warning pragma."
16:17:23 <ST2> xD
16:17:53 <chillcore> don't tell him to supress
16:18:19 <chillcore> before you know it he changes trunk instead of his new code
16:18:46 <chillcore> hehe
16:19:11 <chillcore> typedefinition samu
16:20:19 <ST2> haha xD
16:20:31 <Samu> what does that mean?
16:21:26 <chillcore> as it sais ... the type of your uint32 does not match size_t
16:25:13 <Samu> i can just ignore it then
16:25:21 <Samu> don't do anything about it
16:25:24 <Samu> ?
16:25:39 <chillcore> ST2 ... the stage is all yours ;)
16:25:58 <ST2> :P
16:26:10 <ST2> oh well, when I get that, yeah, ignore it
16:26:19 <ST2> but that's me, since things works
16:26:30 <ST2> but not saying it's the correct thing todo ^^
16:26:50 <chillcore> spotlights, camera, rolling
16:27:01 <chillcore> popcorn for all
16:27:07 <ST2> action *clap*
16:27:13 <chillcore> xD
16:27:33 <Eddi|zuHause> free popcorn? but i just had lasagna...
16:28:08 <chillcore> I'll keep some on the side for later Eddi|zuHause
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16:51:07 <Samu> I accidentaly found a bug
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16:53:11 <Samu> build these adjacent to each other
16:53:15 <Samu> dock, ship depot, dock
16:53:41 <Samu> now buy a ship, give it orders, start ship
16:54:04 <Samu> bug: it doesn't get out of ship depot, it's stuck
16:57:36 <Samu> i'm making a bug report
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17:00:15 <chillcore> is it clean trunk you are playing with samu?
17:00:17 <DanMacK> o/
17:00:19 <chillcore> works fine for me
17:00:24 <chillcore> o/
17:01:09 <chillcore> samu: maybe unpause the game?
17:01:49 <Samu> it's unpaused, it's an online game
17:01:53 <Samu> on st2 server
17:02:04 <chillcore> is his server unpatched samu?
17:02:11 <Samu> no idea
17:02:17 <chillcore> ah ...
17:02:27 <chillcore> maybe ask him ...
17:02:55 <Alberth> o/
17:03:06 <chillcore> hello Alberth
17:07:07 <Samu> https://bugs.openttd.org/task/6271
17:07:44 <chillcore> is his server unpatched samu?
17:08:04 <Samu> i tested in signle player, it is also happening there
17:08:59 <chillcore> lol samu
17:09:42 <chillcore> let me redo that list I undid
17:10:31 <ST2> but ships show full speed xD
17:11:01 <Eddi|zuHause> why do humans so often do things that they know full well will result in disaster? :p
17:11:48 <Samu> i demolished one dock, it got out, now rebuilt it
17:11:52 <Samu> let's see
17:12:02 <chillcore> ye why ... I must be stupid like that
17:12:08 <chillcore> +s
17:12:30 <chillcore> ^^^ I had one left from that stack you gave me :P
17:13:30 <chillcore> is your server unpatched ST2?
17:13:42 <ST2> not that one
17:13:42 <chillcore> samu fails to answer or even ask
17:13:45 <chillcore> ok
17:13:47 <chillcore> thx
17:13:58 <ST2> that's why I tested with vanilla versio
17:14:03 <ST2> and happens the same
17:14:10 <ST2> +n
17:14:11 <chillcore> ye but shizz like this happens
17:14:46 <chillcore> that is why you do not mess with 'that' and provide binaries ;)
17:15:27 <Samu> ship is free
17:15:38 <Samu> it can go to both docks, it just couldn't start
17:15:46 <chillcore> anyhoo
17:16:21 <Samu> this reminds me of some very very old bug on original transport tycoon
17:16:35 <chillcore> also I fail to see how a ship an get out if you block both entrances
17:16:46 <chillcore> not a bug for as far as I am concerned
17:16:56 <chillcore> out is the next tile and it can not reach that
17:16:59 <Samu> train depots adjacent to a rail line
17:17:09 <Samu> and the train couldn't get out
17:17:29 <Samu> because the depot rail was "connected" to another rail
17:17:43 <Samu> don't know if it's related
17:17:49 <Samu> i guess not
17:19:27 <chillcore> man I am so going to save this screenshot
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17:23:33 <Eddi|zuHause> https://com.google/
17:25:08 <Samu> invalid? :(
17:25:53 <Samu> it could start when i demolished then rebuilt the dock
17:26:12 <Samu> it is doing fine now
17:28:14 <frosch123> ah, so they bought it
17:28:41 <frosch123> did they also buy elgoog?
17:29:04 <Samu> are you sure it's invalid report?
17:30:28 <Alberth> can also be changed to 'works for me', if that's better
17:30:59 <Samu> try this: demolish one dock, and rebuild it right away
17:31:00 <Alberth> or 'not a bug'
17:32:08 <chillcore> well I tested but not in the way he built it ;)
17:32:44 <Samu> i first built the canals
17:32:50 <Samu> then 2 docks, and in the end the ship depot
17:33:18 <chillcore> hmm ... maybe your comment was ot about 'that' bug
17:33:26 <chillcore> nvm
17:36:02 <Terkhen> hello
17:36:13 <ST2> hi :)
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17:37:19 <Eddi|zuHause> but they didn't set it up so that just "google" works...
17:37:22 <Samu> i hate intended bugs
17:40:10 <frosch123> damn, gentoo has a "cowsay" tool
17:40:18 * frosch123 ponders switching back to gentoo
17:40:38 <Samu> requesting re-open
17:40:40 <Samu> :(
17:40:42 <Samu> bah
17:41:25 <Alberth> ... ?
17:42:56 <Samu> i see it as a bug, if you build a road depot and a station in front of it but facing the opposite direction of depot, the road vehicle still gets out
17:43:14 <Samu> it just doesn't go anywhere, but the vehicle actualyl starts
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17:44:05 <Eddi|zuHause> that does sound like something you'd announce on april 1st :p
17:45:38 <ST2> "Google gonna buy Greece and only allow android visitors" <<-- there's something xD
17:46:03 <planetmaker> hehe, frosch123, I wondered about that already today, too :)
17:46:09 <planetmaker> good evening also :)
17:46:14 <planetmaker> everyone
17:46:15 <Alberth> evenink
17:47:12 <planetmaker> Samu, I don't quite see why I should re-open FS#6271. It's not a bug... why should it be one?
17:47:27 <planetmaker> if it's something else, open a new one
17:47:47 <Samu> i just said
17:48:04 <Samu> [16:42] <Samu> i see it as a bug, if you build a road depot and a station in front of it but facing the opposite direction of depot, the road vehicle still gets out
17:48:29 <Samu> different behaviour for ships for no reason~
17:49:03 <planetmaker> I don't get it
17:49:26 <Samu> build a train depot, just that
17:49:36 <Samu> start a train, it isn't stuck inside depot
17:49:44 <planetmaker> 6271 is about ships. Not trains
17:50:22 <planetmaker> but I realize after todays workday this is not a good day to discuss with me such intricacies.
17:51:11 <planetmaker> I'll just call everything bullshit however justified the reasons might be :P
17:51:27 <Samu> you reckon the connection is valid at least
17:51:37 <chillcore> one of those days eh
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17:52:22 <chillcore> close your eyes ... think back to past week ... breath in ... hold it ... breath out
17:52:29 <chillcore> xD
17:52:51 <Samu> ok, i'm making another savegame
17:57:36 <Eddi|zuHause> white stuff is falling from the sky!
17:57:41 <Eddi|zuHause> the world is going to end!
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17:58:13 <chillcore> OMG the clouds are buggie :P
17:59:11 <chillcore> ^^^ not a typo
17:59:22 <chillcore> for once
18:01:46 <frosch123> Eddi|zuHause: did you forgot to adjust your clock
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18:01:51 <frosch123> the snow was here an hour ago
18:03:43 <chillcore> https://www.youtube.com/watch?v=bCGmjmazE5c
18:04:07 <Samu> uploaded new savegame
18:04:08 <Samu> https://bugs.openttd.org/task/6271
18:04:28 <chillcore> Imma going to play a bit minecraft now ...
18:07:59 *** shirish_ has joined #openttd
18:11:51 <frosch123> craft some mines
18:12:42 <chillcore> hmm that might be a good idea ... beats finding one
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18:27:27 <Eddi|zuHause> anyone ever wonder why things that go into the mountain and things that explode have the same name?
18:27:53 <frosch123> i did
18:27:57 <frosch123> 16 minutes ago
18:29:06 <chillcore> nice one ...
18:29:20 <chillcore> I'd better hide now
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18:34:23 <Eddi|zuHause> https://www.youtube.com/watch?v=l_K8AAxomDY
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19:24:32 <planetmaker> frosch123, what I wondered, why do the now newly used rock tiles need a newgrf flag in order to be used?
19:25:08 <frosch123> because none of the basesets provide them
19:25:11 <frosch123> esp. not the original one
19:25:33 <frosch123> check toyland :)
19:26:40 <planetmaker> uhu... I thought it was added *because* they provide them. Maybe for temperate only?
19:26:47 <V453000> XD
19:27:00 <frosch123> planetmaker: well, yes, i thought i checked them all :p
19:27:06 <frosch123> turned out only temperate provided them
19:27:12 <V453000> I MADE MY FIRST TEA MUG IN BLENDAH
19:27:14 <V453000> ART.
19:27:16 <frosch123> arctic and tropic used the temperate ones, and it looked fine
19:27:17 <planetmaker> :)
19:27:23 <frosch123> toyland did not look fine :p
19:27:25 <V453000> :)
19:27:30 <planetmaker> I see. Thanks :)
19:27:45 <planetmaker> V453000, switching to blender now?
19:27:48 <V453000> yeah
19:27:51 <planetmaker> why that?
19:27:54 <V453000> well partially
19:27:56 <frosch123> if i had known in advance, i would probably have rejected the feature :p and pointed to newlandscape :p
19:27:59 <V453000> eh many reasons
19:28:08 <V453000> first off, many people I talked to lately do work in blender
19:28:20 <planetmaker> hehe, frosch123 :) Well, fair enough this way
19:28:33 <V453000> secondly, I watched a lot of blender tutorials and I learned a lot of general stuff about materials etc which is universal to all 3D applications
19:28:37 <planetmaker> though it probably could simply have been reverted, but this is fine. I just wondered
19:28:53 <V453000> thirdly, I found out in the tutorials that blender is actually a lot more suitable for my way of working
19:29:02 <V453000> fourthly, I wanted to learn it at some point anyway
19:29:33 <V453000> apart from the two crashes I got so far, I am quite satisfied
19:29:46 <V453000> admittedly the crashes happened when I mashed keyboard in confusion XD
19:29:52 <V453000> cause blender = hotkey hell
19:30:03 <planetmaker> :)
19:30:03 <V453000> which is also a great thing once you learn it
19:30:30 <V453000> Also, I think that in the eventual future of game development, especially in czech republic many people work in blender
19:30:35 <V453000> simply because $
19:31:13 <V453000> and with autodesk announcing that they cancel standard licenses and only will have subscriptions now (which is bullshit), it is entirely possible that even if I stay in the job I am at now, I will change to blender even there
19:31:25 <V453000> though in architecture autodesk will probably be n1 for a while still for us
19:31:54 <V453000> also, I have discovered that when I work in various programs, I spend a lot more thought on "what do I want to do" instead of "how do I want to do it"
19:32:01 <V453000> which is helpful for the output
19:32:17 <V453000> not to mention that blender has awesome tutorials just due to the community being great
19:32:34 <planetmaker> oh, I see. :)
19:32:48 <V453000> so yeah it just came together :)
19:33:12 <V453000> it doesnt quite mean anything for me in relation to openttd apart from the fact that I might make DOOM in blender
19:33:21 <V453000> other than that, still using stupid textures etc :P
19:33:43 <V453000> though perhaps orientation in zbase and so on could be more of an option eventually ;)
19:34:27 <V453000> and I will still continue my projects in max :) the yeti/rawr/nuts
19:34:59 <planetmaker> well. rawr certainly is big enough to use both :)
19:35:08 <V453000> yes but I have it all in one scene
19:35:11 <planetmaker> might be easier when you get to the vehicles of rawr
19:35:15 <V453000> and would prefer to keep it that way :)
19:35:16 <V453000> yeah
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19:36:50 <Wolf01> hi hi
19:37:16 <chillcore> I do not know what the plan is with tgen light and I am not pushing for backporting it.
19:37:30 <chillcore> Just wanted to let you know I have replaced patch 40
19:37:43 <chillcore> it fixes a very minor detail n the comments
19:37:54 <chillcore> I had a new line and I added a dot
19:38:12 <chillcore> that is all thx for your attention ;)
19:38:16 <chillcore> hi wolf
19:39:19 <Wolf01> anything blew up today?
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19:45:25 <DorpsGek> Commit by translators :: r27215 trunk/src/lang/luxembourgish.txt (2015-04-01 19:45:16 +0200 )
19:45:26 <DorpsGek> -Update from WebTranslator v3.0:
19:45:27 <DorpsGek> luxembourgish - 312 changes by Phreeze
19:45:53 <chillcore> Luxembourgois ...
19:46:07 <chillcore> hehe
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20:15:29 <andythenorth> o/
20:19:16 <andythenorth> DanMacK: still snowing in Ontario?
20:19:18 <andythenorth> http://www.railpictures.net/viewphoto.php?id=525354&nseq=2
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20:26:23 <andythenorth> is cat found?
20:26:51 <chillcore> not here sorry
20:27:00 <chillcore> \o
20:27:28 <andythenorth> planetmaker: I am +1 to closing obsolete FIRS branches
20:27:30 <ST2> I'll take that as a 1st april thingy: here is the cat; we have a player dnt stop asking for his goat
20:27:33 <ST2> oh well :S
20:27:35 <ST2> :D
20:28:02 <chillcore> @seen cat
20:28:02 <DorpsGek> chillcore: I have not seen cat.
20:28:18 <andythenorth> cat is not goat
20:28:27 <ST2> that's na sure xD
20:28:30 <ST2> -m
20:28:34 <ST2> -n*
20:28:42 <ST2> grrr, hate this new keyboard :S
20:28:56 <frosch123> @op
20:28:56 *** DorpsGek sets mode: +o frosch123
20:29:07 *** frosch123 sets mode: +b cat!*@*
20:29:12 <frosch123> @deop
20:29:12 *** DorpsGek sets mode: -o frosch123
20:29:25 <chillcore> xD
20:31:23 <andythenorth> frogs don’t like cats
20:31:25 <DorpsGek> Commit by frosch :: r27216 /branches/1.5 (5 files in 3 dirs) (2015-04-01 20:31:19 +0200 )
20:31:26 <DorpsGek> [1.5] -Update: Documentation
20:33:39 <frosch123> i like unicorns
20:33:52 <DorpsGek> Commit by frosch :: r27217 /tags/1.5.0 (9 files in 3 dirs) (2015-04-01 20:33:47 +0200 )
20:33:53 <DorpsGek> -Release: 1.5.0
20:36:44 <andythenorth> and releases
20:41:29 <chillcore> Woot
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20:53:17 <Xaroth|Work> oooh
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21:17:37 <frosch123> @topic set 1 1.5.0
21:17:37 *** DorpsGek changes topic to "1.5.0 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | #openttd.dev for dev-talk | #openttd.notice for commit notices"
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21:31:13 <Samu> dilema :(
21:31:32 <Samu> supose you're on scenario editor, you place a river then a canal on river
21:31:41 <Samu> how do you want the bulldozer behave in this case?
21:32:48 <Samu> demolish all of it, turning it into bare land or demolish the canal while restoring river, and then only when demolishing the river, it brings the bare land?
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21:37:18 <Supercheese> Another April 1, another OTTD release
21:37:59 <Supercheese> the rock of stability in the sea of chaos :)
21:44:11 <Samu> i have a dumb question
21:44:43 <Samu> if i was in single player and activated magic bulldozer, save the game and then load it on a multiplayer game, what is the magic bulldozer setting value?
21:46:05 <Samu> omg, it's on :(
21:46:14 <Samu> totally not expecting this
21:46:47 <Samu> omg, i'm demolishing industries and everything like that
21:46:52 <Samu> in a multiplayer game :(
21:47:02 <Samu> is that intended?
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22:03:25 <frosch123> yes
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22:22:06 <Samu> if (canal_on_river || (restore_river && (_game_mode == GM_NORMAL && !_cheats.magic_bulldozer.value) || _game_mode == GM_EDITOR))
22:22:37 <Samu> MakeRiver(tile, same_aspect);
22:25:01 <Samu> fail :(
22:25:14 <Terkhen> good night
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22:34:59 <Samu> ah, got it
22:35:18 <Samu> if (restore_river && (_game_mode == GM_NORMAL && !_cheats.magic_bulldozer.value)) MakeRiver(tile, same_aspect);
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23:08:15 <Samu> darn magic bulldozer... :(
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23:12:59 <Samu> it's ruining my dock on canal of competitor patch
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23:41:54 <Eddi|zuHause> anybody seen my knoppix cd?
23:55:28 <Wolf01> 'night
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