IRC logs for #openttd on OFTC at 2015-03-30
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00:05:14 <Samu> i wanna flat that corner
00:11:03 <Samu> Run-Time Check Failure #2 - Stack around the variable 'lower_z' was corrupted.
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00:27:51 <Samu> coa->first_tile = end_tile;
00:29:18 <FLHerne> first_tile of the object that coa is a pointer to is made equal to end_tile
00:29:37 <FLHerne> abc->def is equivalent to (*abc).def
00:35:03 <Samu> ClearedObjectArea *coa = FindClearedObject(end_tile);
00:37:03 <Samu> first_tile are the corners of the first tile
00:37:18 <Samu> they're made equal to the corners of end_tile?
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00:58:51 <Samu> woah, i think i got it by accident
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02:00:56 <Samu> how do I get the tile height?
02:32:05 <Samu> i wanna flat all those tiles automagically
02:34:32 <Flygon> Isn't there a tool for that already?
02:34:40 <Flygon> The landscaping tool with the = sign
02:34:53 <Samu> it doesn't magically terraform
02:35:00 <Samu> i want to change this in code
02:35:09 <Flygon> I aint the guy to ask then
02:35:41 <Samu> so sad I wasted all this day on this and still nothing
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06:36:00 <chillcore> good morning interwebz
06:44:51 <NGC3982> Man, Sweden needs new trains.
06:45:05 <NGC3982> I'm on the X2 (the fastest train we have) from Vaxjo to Stockholm
06:45:45 <NGC3982> It's not what we would call great distances, but it still takes 3h+
06:47:35 <NGC3982> Someone with maglev knowledge should enter government.
06:48:16 <chillcore> hmm you do not have IC and L trains?
06:49:01 <chillcore> InterCity and Local ... the local stops everywhere, the IL only major cities
06:49:31 <NGC3982> But they never exceed 160km/h
06:50:03 <NGC3982> The X2 does 200km/h with leaning engines and stuff. They work, but they are so old now.
06:51:36 <NGC3982> Although, i can't complain this time. The interiour of the X2 is quite nice, and today there is not a lot of people traveling.
06:51:41 <chillcore> bribe someone to extend the eurostar your way ... :P
06:52:20 <NGC3982> Free 4G wifi and free coffee should at least make me survive the three hours.
06:54:12 <chillcore> then you need new sleepers
06:54:58 <NGC3982> We need an entire new railway.
06:55:17 <NGC3982> The current suffers greatly from over-using the Stambana main line trough Sweden
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06:58:39 <NGC3982> We seem to suffer some kind of political cul-de-sac when it comes to railway improvement. No polititians want to try and solve it, since solving it would require using massive amounts of recourses the first political period (four years), making them subject for being voted off for wasting money the next.
06:59:31 <NGC3982> Thus, everyone (yes, literaly every Swede alive) wants to improve the railway, but we are to dumb to realize how much time and money it takes.
07:01:19 <supermop> same in every country
07:01:56 <chillcore> bt here they doa nd go oops .. seems like this is going to take three times as long as planned
07:02:12 <chillcore> while costing triple too :P
07:03:22 <chillcore> or they build a connection to germany and the they can not connect some piece because .."not in my backyard you're not!"
07:03:45 <chillcore> don't even know if that is open yet
07:04:50 <chillcore> just that it passes near some rich dutchies
07:05:21 <chillcore> who new very well the line was there before they bougt their house
07:05:36 <chillcore> but yeah not used so ...
07:09:25 <chillcore> but a fast line to sweden would be great I guess
07:09:54 <chillcore> then we can send you these nice Volvos we build here :evil_grin:
07:11:54 <chillcore> cool dudes these swedes ...
07:12:12 <chillcore> the Volvo bosses I mean
07:12:29 <chillcore> I once made an error in quality control
07:12:47 <chillcore> so the guy and comes find me
07:13:42 <chillcore> could you please check that corner more carefully, because that is one of the places where tears might be
07:14:44 <chillcore> so I go: "Ok, no prob. why? did I miss something?"
07:15:18 <chillcore> he sais: ye we got a car there we need to scrap, wanna see?
07:15:37 <chillcore> so he took me there and showed me
07:16:05 <chillcore> never raised his voice ...
07:16:09 <NGC3982> Well, you guys do a good job. The Volvo is still the most reliable of Swedish cars.
07:16:29 <chillcore> no swede ... one of the big shots
07:16:49 <NGC3982> Well, the office culture is not what you would call aggressive. :p
07:17:06 <chillcore> these guys sit while working
07:17:15 <chillcore> floors raise and lower as needed
07:17:55 <chillcore> I felt kinda embarresed about it "damn that could have been dangerous for someone""
07:17:58 <NGC3982> What do you do, by the way? Assembly or only quality control?
07:18:32 * NGC3982 just traded his V50 for a new Kia Cee'd
07:18:34 <chillcore> qulity control ... side panels
07:18:52 <chillcore> but for an external firm sadly enough
07:19:14 <NGC3982> External side panels?
07:19:45 <chillcore> checking for cracks and tears ... before they go on the line
07:19:52 * NGC3982 has some emotional issues with a specific internal piece of plastic in the Volvo V50.
07:20:42 <chillcore> but ye the thing I missed ... these panels are stacked by the dozen
07:20:54 <NGC3982> Everything in my 2006 V50 is great. The interior is tight and non-flimsy. Though, the internal door handle has this plastic inside that's mounted way, way to loosely
07:20:58 <chillcore> it was nr 7 or so and ont the far side
07:21:11 <NGC3982> So if i grab the door to open from the inside, i can take the part with me :p
07:21:23 <NGC3982> chillcore: It happends.
07:21:48 <chillcore> that is what he said too
07:21:59 <chillcore> it did not happen again
07:22:35 <NGC3982> Sorry to say, there is good reason for me changing from Volvo to Kia
07:22:39 <chillcore> only because he showed me properly and pointed out some more "weak" points
07:22:41 <NGC3982> Although i am a vivid Volvo lover.
07:23:23 <chillcore> yes they are nice cars
07:24:28 <NGC3982> The 2015 Kia Cee'd with the biggest package (winter and summer alloy wheels with pressure sensors, navigation, android compatible lcd, turning wheel heater, led ramp, seat heating+cooling, phone and voice control) costs as much as a 2009 Volvo with the Kinetic package.
07:24:50 <NGC3982> It's like 10k euro between both of them as new cars
07:25:36 <NGC3982> The Volvo is great, surely
07:25:43 <NGC3982> But it's hard to motivate the difference.
07:25:59 <NGC3982> At least for me, driving >40-50k kilometers per year.
07:26:30 <chillcore> I'm not sure which car I ever owned I liked best ...
07:26:56 <chillcore> but so was the renault express
07:27:20 <chillcore> and the fiat cinquecento was a lot of fun
07:28:13 <chillcore> then i also drove BMW 735il an old model Range Rover but those were not mine
07:28:41 <chillcore> that BMW was like a go-cart ... special supension
07:29:15 <NGC3982> A 735 and Range Rover is a bit higher level car than the Express. :p
07:29:25 <NGC3982> I used to own a 750 from 1988
07:29:54 <chillcore> ye they belonged to my boss
07:30:05 <NGC3982> It was a horrible thing to buy as a young kid with no money.
07:30:24 <NGC3982> Since a big ol' BMW requires lot's of it.
07:30:31 <chillcore> someday I'll get me a Chrysler Viper ...
07:30:41 <chillcore> haha ... after winning the lottery
07:31:35 <chillcore> for myself I prefer things I can maintain myself
07:31:47 <chillcore> which becomes harder and harder to find
07:31:50 <NGC3982> You are the first person ever not to use the "Dodge Viper"
07:32:15 <chillcore> I like Chrysler better ... fell in love with it when i was a kid
07:32:24 <NGC3982> My dream car is impossible to find in it's original
07:32:39 <NGC3982> The Le Mans 1952 Jaguar C-type
07:32:50 <NGC3982> I'm not aware of any original in existance
07:33:07 <NGC3982> A Lancia Stratos would also work
07:35:38 <chillcore> still If you have nothing to transport ... bikes for the win
07:37:30 <chillcore> and speed ... still doing 170 when wanted ...
07:39:16 <chillcore> it goes faster but meh
07:39:36 <chillcore> and 110 is much more enjoyable
07:40:09 <chillcore> but in cities it is great
07:40:32 <chillcore> everytime I got one of them racers next to me ... I go VROOOOM 1 time
07:40:57 <chillcore> then they look at me like ... yeah right
07:41:26 <chillcore> on green I am gone without noice while thye wait for RPM to kick in
07:41:49 <chillcore> just pulling up to 50
07:42:20 <chillcore> ofcourse they have to get past me but I do not follow
07:42:39 <chillcore> just fun ... much of it
08:00:24 <chillcore> NGC3982: just to be clear I am not working for Volvo right now, don't want you to be confused later on ;)
08:08:32 <chillcore> Boom ... another link to tt-forums from within steam locomotion forums
08:08:50 <chillcore> so sad for CS that Atari keeps abusing his name
08:09:53 <chillcore> he really should do a pc of Transport Tycoon
08:10:09 <chillcore> Atari is never going to fix theses issues
08:10:38 <chillcore> I don't see him steppng in and do it for them
08:10:58 <chillcore> its not even gameplay issues
08:11:17 <chillcore> I don't get it ... why is steam allowing all this BS on their store
08:11:43 <chillcore> digging their own grave ...
08:15:38 <chillcore> but yeah basically ... "to fix your issues and for help ... go to tt-forums"
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08:55:46 <supermop> hmm how tall are platforms?
08:56:24 <supermop> i feel like the floor of a train is shorter than my head but not by much
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09:06:08 <chillcore> 760mm in europe above the top of rail
09:08:24 <chillcore> another piece of random information I can pull out of my hat ... for them ackward silent moments :P
09:08:47 <chillcore> "Did you know ...?"
09:17:40 <supermop> 760mm? thats like half as high as i woould have thought
09:17:55 <supermop> i guess the rail itself is 100-200mm
09:18:03 <supermop> and then the ballast?
09:18:29 <chillcore> you're not standing on the rail that is why it seems higher ;)
09:18:36 <supermop> comparing to when i've boarded trains from no platform
09:19:10 <supermop> at rural american stations they put a little step stool outside the door, then their are stairs inside the door
09:19:32 <chillcore> americ my vae different standards yes
09:19:53 <chillcore> damned ... spelling*
09:20:01 <supermop> sometimes the rail is in a paved tramway so you stand flush with railhead, othertimes you are below the rail
09:21:33 <chillcore> the netherlands had a different height before so ... international trains had that prob too
09:21:44 <supermop> but even a tram wheel is 600mm, i would have assumed a train wheel was 800mm, plus room for suspensiin
09:22:07 <chillcore> you don't care for that
09:22:47 <chillcore> you've got the rail and the platform and the floor of the train
09:22:52 <supermop> bored so i'm bodelling stations
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09:23:08 <supermop> maybe make an ogfx+ station set....
09:23:30 <supermop> if someone else wants to code. i never want to code stations again
09:24:04 <chillcore> there should be templates
09:24:14 <chillcore> just add in the croeect sprite names
09:25:47 <chillcore> as long as you do not exceed the template height it should be fine
09:26:13 <chillcore> leaving some blue at the top is fine
09:26:20 <chillcore> it will be transparent anyways
09:27:04 <chillcore> that is how DJ did his coding
09:28:11 <chillcore> you've got a sprites template and offsets you re-use all the time
09:28:43 <chillcore> then you can still add minor differences
09:28:57 <chillcore> eg. not allowed in towncenter
09:29:28 <chillcore> but just to get them in game you do the hard part once
09:29:47 <chillcore> or not as it is available to re-use
09:30:04 <chillcore> maybe not yet in NML though
09:36:58 <chillcore> Also see Voyager one his trainsies ...
09:37:15 <chillcore> all the same template
09:37:35 <chillcore> makes coders life easy ;)
09:37:47 <supermop> nml doesn't do stations though
09:38:19 <chillcore> not sure who will do that eventually nor what is stopping him/her/them
09:38:22 <supermop> anyway ogfx+ style should be easy - although maybe it should be in pixel art
09:39:28 <supermop> i figure just do like the station hall style, available in each of the three styles,
09:39:56 <supermop> then the regular platform with and without the building,
09:40:26 <supermop> buffers for both the outdoor and indoor platforms
09:46:56 <supermop> maybe add a couple extra buildings
09:48:06 <chillcore> not sure if you can have station tiles without rails
09:48:58 <chillcore> graphically anything is possible ... eg fake depots
09:51:53 <chillcore> and Vast ... there is a station version and an object version
10:04:50 <supermop> reading on wikipedia i seed standard platform heights of 500, 760, 900, 1000, 1100, and 1300
10:05:04 <supermop> i think i'll just draw 300 and 1000
10:05:27 <supermop> no train sets will match anyway
10:06:00 <chillcore> supermop: if I were you I'd check ingame (no newgrf) and use that
10:06:09 <chillcore> but I am not you so ;)
10:06:33 <supermop> ogfx platforms are 3-4 pix tall
10:06:45 <supermop> what that means is open to interpretation
10:06:56 <chillcore> huhu id you use that it will looknicer ingame if sets are mixed
10:07:01 <chillcore> which I do all the time
10:07:35 <chillcore> and about NML stations ... the man to ask just walked in
10:08:09 <supermop> well "how many meters are those 3 px" is a tricky question
10:08:29 <chillcore> I don't know but a tle is 8 pixels high
10:08:56 <chillcore> if you make stations higher they may poke through bridges
10:09:09 <supermop> if you say, it's roughly half a heightlevel, that could be 1.3-4m at certain scales, different at others
10:09:17 <chillcore> if your set allows overbuilding with bridges
10:09:30 <chillcore> but you can set levels above station
10:09:30 <supermop> default stations do not
10:09:55 <supermop> true, i'd likely set different levels for different platforms
10:09:59 <planetmaker> supermop, it's tricky to infer any real-life scale - especially as those don't matter as it's inconsistent
10:10:09 <planetmaker> as such, use a scale which fits the graphics - not vice versa
10:10:20 <supermop> basic platforms maybe 1-2 heightlevels above
10:10:41 <supermop> if the platform has a roof obviously you'd want bridges to be taller
10:10:58 <chillcore> supermop even 5 above ... it is up to the coder to set that value
10:11:17 <V453000> bridges are ultra not-tall ... if you relied on that you would end with very obscure values
10:11:24 <V453000> just make it look nice
10:12:33 <chillcore> but we are talking two issues now ... not sure what 3 pixel high platforms translates too in your prog
10:12:57 <supermop> thats the thing - it could be anything
10:13:05 <V453000> yes, so dont worry about it. :D
10:13:52 <supermop> and as the original sprites were drawn for 1x zoom, there is more finesse at 4x zoom
10:14:09 <supermop> the originals look like something between 3 and 4
10:14:28 <supermop> at 4x zoom it could be 12 px, or 16 px, or in between
10:14:47 <V453000> this is what I call overengineering :P
10:15:16 <supermop> nah, taking advantage of the extra pixels to created a better proportioned sprite
10:16:10 <V453000> the bigger question is whether "better proportions" actually look nicer in the game
10:16:45 <supermop> so now im massing out squares that are 6000, 8000, and 12000mm per side, with 'platforms' of several sizes on each, then decide which combination looks best
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10:17:45 <supermop> the loading gauge on default sprites seems to be the center third of the tile, so leave that open and compare what looks good
10:18:08 <V453000> I would just try one, see if I am happy with it, and go with it y/n ... trying all options of everything sounds like slowdowns :P
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10:19:29 <supermop> nah ive already massed out all the options
10:20:45 <V453000> where have you been hiding? :P
10:20:59 <planetmaker> on faroer islands ;)
10:21:07 <planetmaker> in some troll caves or so :P
10:30:12 <supermop> shorter of the two 12000mm tile options look closest to default - the shortest 8000mm tile should just barely work
10:30:40 <V453000> visual point: I think you need more contrast between the asphalt and other gray-style things
10:30:51 <V453000> in other zooms than x4 it will just get lost, and in x4 it is barely there
10:31:09 <supermop> if the goal is to match ogfx it should be the short 12000mm
10:31:35 <V453000> why would you want to match opengfx with 32bpp/EZ thing
10:31:35 <supermop> for the streets you mean?
10:31:43 <chillcore> if it looks good it's okay
10:31:44 <V453000> for everything but the white sprites
10:31:57 <chillcore> if not ... it is still your set ;)
10:32:17 <supermop> im just talking about stations, i put it in the road topic because i dont know whereelse to put the image
10:32:44 <supermop> i want stations to match ogfx because it bothers me that there is no ogfx+ stations
10:32:54 <supermop> so i figured i'd try to make some
10:33:20 <supermop> as for dark grey streets they need more work indeed
10:33:36 <supermop> but i'm not touching those for a while
10:34:25 <supermop> there are enough road bits to make a complete road set, so i'm going to move on to other things, then mess with the fine tuning later
10:35:15 <chillcore> that is how I code ... make it work and polish after
10:35:46 <chillcore> I bet some peeps lose a couple of hairs when they read my early versions
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10:37:46 <V453000> all of my newgrfs are very get it done, polish eventually later :P
10:37:54 <V453000> hence most of yeti/rawr textures are pretty crappy
10:37:59 <V453000> no details in models, ... :)
10:38:24 <chillcore> hehe ... ofcourse as time goes by there is less polishing to do
10:39:22 <chillcore> just learned how to iterate through an enum yesterday ...
10:39:38 <chillcore> this gonna make my code alot shorter and neater in places
10:41:47 <chillcore> how to do it properly that is
10:42:05 <chillcore> less maintenance afterwards
10:42:56 <chillcore> also other little tricks are nice to know
10:43:24 <chillcore> when moddeling levels for HL ... leave a one unit gap between everything
10:43:45 <chillcore> does hardly show unless there is a lightsource shining through
10:44:07 <chillcore> does not break up surfaces so mucho less polygons
10:47:31 <chillcore> ofcourse you do not do this when it is something a player has in his face up close
10:49:02 <chillcore> just something I picked up along the way ;)
10:49:21 <chillcore> reducing memory footprint
10:49:42 <chillcore> peeps seem no longer to care about that
10:50:54 <chillcore> HL1 specs WERE 233 mhz and 32 megs of ram
10:51:13 <chillcore> before Valve did the switcharoo
10:52:06 <chillcore> they broke all mods ... in favour of their ...
10:52:27 <chillcore> moddb and planet half life
10:52:40 <chillcore> ^^^ great source for all kinds of goodies
10:52:52 <chillcore> including tutorials
10:57:58 <supermop> hmm the ogfx maglev station is a bit odd
10:58:15 <supermop> looks to me less futuristic than the monorail station
10:58:35 <supermop> also i cannot tell what type of roof structure this is supposed to be
10:58:54 <supermop> maybe tensile membrane or caternary
10:59:06 <supermop> or maybe freeform rigid spaceframe
11:02:41 <supermop> i could model it as any
11:03:19 <supermop> i never had ttd so i dont know what the original maglev station looked like
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11:27:53 <supermop> is people standing on platforms considered a good feature?
11:28:08 <supermop> do people like the visual indication of passengers waiting?
11:34:27 <chillcore> I don't dislike it ... but in the end they are just two pixels ... at normal zoom levels
11:35:25 <chillcore> you can do both ...
11:35:39 <chillcore> have them if people are actually waiting
11:37:37 <chillcore> not that I know how to code it ... XD
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11:40:02 <chillcore> reminds me of that castle ... little parade going on
11:40:20 <chillcore> that was a pleasent surprise
11:41:14 <juzza1> supermop: definitely a good feature
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13:08:23 <Eddi|zuHause> supermop: i once thought of this feature: since you can detect whether a train is waiting on the platform, people should gather more densely on platforms with train waiting
13:09:43 <supermop> obviously people wait for different trains in different ways, but it looks absurd to have 2000 people packed onto the platform while a non-stop high speed passes at 200 kmh
13:11:12 <Eddi|zuHause> well, there are some edge cases which you can't properly detect
13:12:01 <Eddi|zuHause> you'd need access to the unloading/loading flags of the train to work around this
13:13:33 <Eddi|zuHause> but it would be very inefficient to access those
13:16:04 <supermop> isr stations move gantry cranes over trains that are loading
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13:23:15 <supermop> so presumably you could animate people moving around on platforms that are loading
13:23:56 <supermop> if a bulk coal train happend to stop there and unload people would mill around to look at the coal though
13:24:12 <chillcore> supermop: you do not put speed limits on the train before it passes through a station?
13:24:42 <supermop> just as the default station changes graphics between rail, monorail, and maglev
13:25:05 <supermop> you could make platforms that add platform doors if rail type is highspeed
13:28:28 <chillcore> and yes you could animate passengers ... also you could add more or less depending on amount waiting if no train is loading
13:30:15 <Eddi|zuHause> chillcore: well, real trains do pass stations at those speeds
13:30:44 <Eddi|zuHause> e.g. in Bitterfeld
13:30:51 <chillcore> seems crazy to me but yeah
13:31:05 <Eddi|zuHause> of course, who would ever want to go to Bitterfeld...
13:31:06 <supermop> and change outfits of what the passengers are wearing due to complex town set that simulates economic vitality of each town
13:31:38 <supermop> M-F black suits and t shirts on the weekend
13:31:47 <chillcore> haha we need weather
13:31:47 <supermop> long coats above snow line
13:32:32 <supermop> the longer passengers are waiting the more are looking at their watch or yelling at station staff
13:33:01 <chillcore> need moar zoomzoom moar
13:33:18 <supermop> also draw watches on piles of coal, so the longer the coal has been waiting the more piles are looking at their watches
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13:58:18 <chillcore> V453000: I can't reply to the topic because roboboy was kind enough to close down that flamewar waiting to happen
13:58:42 <chillcore> have you ever tried the improved breakdowns patch?
13:58:53 <chillcore> and its little brother that extends on it ...
13:59:14 <chillcore> makes a hell of a lot difference as trains keep running
13:59:28 <V453000> I generally dont try patches much
13:59:32 <chillcore> albeit not as they should untill serviced
13:59:48 <chillcore> you should try that one some day
14:00:04 <V453000> I dont really play the game at all anymore :)
14:00:56 <chillcore> this chillcore dude has it in his patchpack ;)
14:01:15 <chillcore> some day ... if you feel like it
14:01:24 <chillcore> but it does change things
14:01:36 <chillcore> you even get a reason what is wrong
14:01:40 <V453000> what exactly does it do?
14:01:47 <chillcore> and it behaves accordingly
14:01:54 <chillcore> all kinds of stuffs
14:02:34 <chillcore> not just trains too
14:02:51 <V453000> but do vehicles run without failures if I service them properly?
14:03:23 <chillcore> I am not sure but the gridlocks happen less frequently
14:03:44 <V453000> well at least something :)
14:06:43 <chillcore> not sure why it was never added in trunk ... maybe some bugsies left ... I dunno
14:10:18 <chillcore> hmm no wait the little brother I mentioned above is more conditional orders and even more conditional orders, not breakdowns ... my bad
14:13:39 <planetmaker> not exactly sure... I think the idea was to have breakdowns a bit more generalized than adding more types. Maybe newgrf-able or scriptable
14:13:44 <planetmaker> but... long ago. not sure
14:24:15 <chillcore> yes people do have the tendency to add more in 1 patch then they should ... for trunk that is
14:24:25 <chillcore> yours truly included
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14:36:39 <Samu> V453000: are you a graphical expert?
14:37:30 <V453000> the word expert is quite relative
14:37:33 <Samu> i made a change in code to allow bridges over lock parts, but, while this works
14:37:46 <Samu> the bridge tile is invisible
14:38:25 <Samu> road vehicle goes over this invisibile platform thing
14:39:28 <V453000> idk I dont know much about the actual functionality of sprite ordering etc
14:40:02 <V453000> the answer probably is "but there is no bridge!"
14:40:36 <Samu> it is traversable, just not drawn
14:42:21 <chillcore> I am missing something here ...
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14:52:14 <chillcore> hmm why is marico not working in openttd no more? it worked before right?
14:52:43 <chillcore> all objects show as 0 * 0 tiles
14:53:13 <chillcore> "can not build object ..." the rest is not there
14:54:04 <chillcore> hmm testing older version to see if the author did not set a max version
14:56:36 <chillcore> nope same thing in my patchpack ... except there the graphics do not even show up
14:56:58 <chillcore> the space is there but not the actual graphics
14:57:32 <V453000> everybody move to ttdpatch immudetely!
14:57:39 <V453000> also register on simuscape
15:02:33 <chillcore> you can read a bit more though now without registering
15:03:47 <chillcore> I did not mean that .. just that there is no point in getting exited ... ttpatch.de does not work without https so ... that's trhat too
15:04:34 <chillcore> so closed ... much wall
15:04:47 <chillcore> why were you banned you naughty boy?
15:05:02 <chillcore> feel free to not reply
15:05:05 <V453000> I cant say I know precisely, but hm
15:05:22 <V453000> well first off I dared to defend bananas and say that they dont understand the TOC
15:05:36 <V453000> because they just openly lied often about it, so yeah that was uncomfortable
15:05:51 <chillcore> eh? I got banned from steam discussions and I know exactly why ...
15:06:06 <V453000> and then I had stolen trees on my dropbox after it was removed from bananas because I needed to distribute it to people who didnt have it for our old savegames :)
15:06:18 <V453000> of course the file on my dropbox had license which allowed sharing
15:06:45 <V453000> I think I am even mentioned in their hall of shame
15:07:33 <chillcore> hall of shame ... :/
15:07:48 <V453000> more like a golden pedestal for me but ok :D
15:08:07 <chillcore> also can not re-troactively change a lisence ...
15:08:46 <V453000> but since the cunt even sent a DMCA charge on my dropbox account, disabling it immediately, I did not have the stomach to handle a law war so I just deleted the file
15:09:20 <chillcore> you can start distributing under a different one sure ...
15:09:36 <V453000> nah we just uploaded it to some dutch server
15:09:44 <chillcore> but the cookies that are out the door are for the njummies
15:09:53 <V453000> and/or I send it to people via email, /care
15:10:14 <chillcore> but even DMCA ... omg
15:10:32 <V453000> cause dropbox has pants brown from DMCA and I think it even has a button to report
15:10:48 <V453000> regardles, I was uncomfortable so she had nothing better to do than that
15:11:04 <V453000> btw the legal name that was in the law dmca paper was not female ;)
15:11:37 <chillcore> bit like youtube ... I can take down all of it ... mine or not
15:12:15 <chillcore> I want to see valve try and stop me selling my hardcopies of HL
15:12:17 <V453000> it made me a lot more paranoid about my data
15:12:36 <chillcore> but I can not because then that person can claim my account :/
15:12:53 <V453000> the dropbox DMCA thing also stated that if such report is ticketed one more time, they will immediately remove all of my files from dropbox
15:13:10 <chillcore> you moved I hope ...
15:13:11 <V453000> which basically means that anybody can completely sabotage my dropbox at any point, without me being able to do anything
15:13:28 <V453000> but I dont rely on it in any way
15:13:33 <chillcore> but that is just me
15:13:43 <V453000> well sure but I dont have anything important there
15:13:54 <V453000> I tried setting up box.com but no success, idk why anymore
15:14:09 <V453000> but I am assuming they have similar law bullshit around them
15:14:27 <V453000> important things are on harddisks and in repos, and everybody can kiss my ass
15:14:36 <chillcore> and also if you remember what they did to them other file sharing sites
15:14:37 <V453000> especially people like "her"
15:14:46 <chillcore> so much genuine stuffs lost
15:15:12 <chillcore> or was it that other one?
15:15:18 <V453000> idk even, but probably that too
15:15:28 <chillcore> but not everything on there was pirated
15:15:32 <V453000> I dont really follow all this because i am sick of it
15:15:53 <V453000> the piracy sites are kind of a gray moral zone, but still
15:16:04 <V453000> removing things is just wrong
15:16:04 <chillcore> t is the users not the site
15:16:13 <chillcore> same with pirate bay
15:16:20 <chillcore> I can not access it no more
15:16:32 <chillcore> I did not get stuffs there but was fun reading
15:16:49 <chillcore> still it is users sharing
15:16:52 <V453000> piratebay just changes the domains but it still works
15:18:13 <chillcore> it shows me a page with a stop sign
15:18:24 <chillcore> like a real one you see on the streets
15:18:39 <chillcore> You have been redirected to this stop page because the website you are trying to visit offers content that is considered illegal according to Belgian legislation.
15:18:39 <chillcore> If you are the owner or administrator of this website and you consider to be wrongly redirected, you can report this by fax at +32(0)2/733.56.16.
15:20:30 <chillcore> also logos ... fgov, fedict, belgium, ecops and police
15:22:10 <chillcore> but like I said, nothing on there that I wanted anyways
15:32:33 <chillcore> hmm seems I clicked something wrong
15:32:47 <chillcore> "You're not channel operator" hehe
15:33:28 <chillcore> sometimes double clicks when it should not
15:34:07 <chillcore> so I get to select whatever is first in the little menu that opens
15:34:19 <chillcore> kinda annoying if it is undo
15:37:27 <V453000> im making a very openttd-ish model for work
15:37:30 <V453000> it is a load of fun :D
15:37:33 <V453000> but deadlines are a bitch
15:43:12 <chillcore> depends ... I like em kinda
15:44:00 <chillcore> if I have a week to do something I can do in two days ... I'll do it right now or wait till the last minute
15:44:37 <chillcore> usueally the stuff I really enjoy is right now
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15:56:47 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 2 days, 19 hours, 22 minutes, and 36 seconds ago: <andythenorth> lo
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16:27:47 <Samu> Is there a string "... must demolish river first" or close to it?
16:28:28 <Samu> must demolish canal first exists, but... doesn't fit
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16:44:26 <planetmaker> grep is your friend, Samu
16:46:30 <planetmaker> or more simply: any decent search tool
16:47:06 <ST2> personally, I like grepWin ;)
16:47:53 <Samu> I am thinking of submiting one of my patches
16:48:17 <Samu> but dunno if it's the right approach
16:48:54 <planetmaker> depends. Forum and flyspray both are ok. Depends on how fit for trunk inclusion you consider the patch
16:49:08 <planetmaker> if it's still much WIP the forums might be more appropriate
16:49:24 <Samu> forum have been quite silent about my patch
16:52:28 <Samu> canal on river patch is pretty much complete
16:53:19 <Samu> just wondering about the default behaviour when terraforming land with rivers on them
16:53:59 <Samu> if it brings the error about must demolish river first, or if i let it do what it does already
16:54:08 <Samu> and yes, river, in this patch, is demolishable
16:55:00 <planetmaker> aye. Well, then use flyspray. I've no opinion on that yet and I didn't follow any discussion this month, so...
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17:28:04 <NGC3982> This time, the same X2 back to Alvesta.
17:28:36 <NGC3982> If you pretend a bit, the dialectal translation of the Swedish town Alvesta is "Elven town".
17:36:15 <Alberth> hi hi master of semi-chaos networks :)
17:37:33 <chillcore> just expressing what it looks like in my head :P
17:38:57 <Alberth> just as in the network, everything in your head has a purpose :)
17:39:27 * chillcore bets noone will notice the change of driveside in one the screenshots
17:40:18 <Alberth> :O trains don't always drive at the right side? :)
17:41:11 <Alberth> don't think it's relevant, setting can easily be removed :p
17:41:57 <chillcore> in that game anyway ... I should have a later version that may or may be more chaotic in places
17:41:59 <Alberth> or we can connect it to the language :)
17:42:24 <chillcore> hmm removing the setting will not help much ... I litterally have my signals facing the other way
17:43:13 <Alberth> no problems finding train drivers?
17:43:35 <chillcore> nah ... they are well trained
17:44:15 <chillcore> I just had a prob with trains waiting at the back of one way signals
17:44:35 <chillcore> I disabled turn at signals and well ... yeah
17:44:54 <chillcore> when that was introduced it gave me some probs
17:45:15 <chillcore> nothing that can not be fixed
17:45:40 <chillcore> I then continued in my patchpack where I added the option to disable that
17:46:47 <chillcore> I would give the savegame but I guess peeps will have a though time finding the correct NewGRFs
17:47:09 <chillcore> that game was started in my very first self-build so
17:47:32 <chillcore> not many of them are even on bananas
17:49:04 <chillcore> but instead of having you guess where I change driving side ...
17:49:23 <chillcore> second screenshot, middle top
17:49:49 <chillcore> the track leading out of the screenshot
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17:52:31 <Samu> Alberth: would you like to review my patch?
17:53:50 <Alberth> Samu: I would like dinner now
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17:55:07 * chillcore hides eggsies from Alberth
17:55:29 <Samu> okay i'll post it on the forum
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18:14:12 <Alberth> ooh, they would have been useful
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18:19:21 <chillcore> xD Alberth, I doubt these would fulfil your needs they are tiny and blue
18:37:57 <Alberth> Samu: the post could use a small description of what high level problem you're solving perhaps? ie what is the question where the patch is the answer to?
18:39:59 <Samu> it restores rivers when demolishing a canal that has been built on a river tile. Demolishing a 2nd time will actually destroy the river.
18:43:00 <Samu> oops, found something that needs fixing, :(
18:43:35 <Samu> lines 166 and 167 still using SB
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19:01:48 <Samu> those tab spaces or white lines too, annoying
19:18:30 * chillcore scratches head ... must see in context
19:25:22 <chillcore> right ... done scratching till next episode
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19:45:38 <DorpsGek> Commit by translators :: r27212 /trunk/src/lang (czech.txt luxembourgish.txt) (2015-03-30 19:45:29 +0200 )
19:45:39 <DorpsGek> -Update from WebTranslator v3.0:
19:45:40 <DorpsGek> czech - 4 changes by Eskymak
19:45:41 <DorpsGek> luxembourgish - 113 changes by Phreeze
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20:09:23 <Wolf01> on the carpet, close to the table
20:13:34 <andythenorth> do I have enough battery left to compile newgrf?
20:14:07 <andythenorth> devzone is borked anyway
20:14:10 <V453000> I am starting to seriously consider learning blender
20:14:23 <andythenorth> why not a real app?
20:14:28 <Alberth> blend all the things!
20:14:46 <V453000> in many ways of the modelling I do it seems to be so much more friendly with my way of working
20:15:09 <V453000> and well, duh :) just want to try
20:15:39 <V453000> blender got a lot better in the last years
20:16:06 <V453000> I am not sure anymore dear old autodesk is so mighty anymore
20:17:46 <chillcore> if I take a hammer and smash things to little pieces before throwing them in a bag and shaking, does that count as blending?
20:17:47 <andythenorth> I only used blender once, years ago
20:17:52 <andythenorth> so I should stfu
20:18:06 <andythenorth> the main feature was very much “It’s free"
20:18:06 <V453000> the controlling is horrible
20:18:15 <V453000> but gui alone is just SO much better than max
20:18:23 <andythenorth> I tried manipulating objects in it
20:18:27 <andythenorth> gave up after about 5 mins
20:18:29 <V453000> the free part obviously plays a role but still
20:18:36 <andythenorth> even grabbing and moving a solid was...blearch
20:18:47 <V453000> well sure, that is just about getting used to
20:18:49 <V453000> it is stupidly different
20:18:53 <chillcore> It confused me ... but then again I did not 'really' try to do so
20:20:14 <chillcore> I can make some simple stuffs like a tile set for for use in unity
20:20:58 <chillcore> but then I got one of the zBase models and i was completely lost
20:25:13 <chillcore> maybe it had to do with what zbase does ; more then one model in a file. no idea how to hide the others and when importing in unity they were all garbled in one instead of being in the same position they had in blender
20:25:22 <chillcore> then I gave up that idea :P
20:26:47 <chillcore> must try again ... so much to do so little time ...
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20:29:44 <DanMacK> Somebody break Devzone?
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20:48:45 <V453000> :0 blender now has a 3ds max preset for controls XD
20:48:58 <V453000> instant removal of 50% problems XD
20:59:25 <Samu> is editing a string inside englist.txt the only thing I need to do when I create a new one?
21:01:40 <Samu> what about the other languages
21:02:01 <Samu> how could the translators know there would be a new string?
21:05:35 <Wolf01> do not worry about it, if the patch will hit the trunk, they will know
21:06:28 <planetmaker> DanMacK, andythenorth devzone is back. sorry for the inconvenience
21:06:35 <planetmaker> or back in a few seconds
21:06:50 <Samu> well, then i'm creating new string
21:15:24 <Samu> STR_ERROR_MUST_DEMOLISH_RIVER_FIRST :{WHITE}Must demolish river first
21:16:07 <Samu> demolish isn't quite the right word
21:16:23 <Samu> also, in-game how can i differenciate river from lake?
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21:19:47 <Alberth> by testing against what you believe is the differentiating factor between both?
21:21:14 <Samu> they're both river tiles
21:21:50 <Samu> landscape generator though creates a box of rivers so that we humans can see that as a lake
21:22:24 <Samu> no idea if it's ok to genelarize them as rivers
21:23:53 <Samu> woah, i found a bug just now
21:24:10 <Samu> running openttd alongside need for speed world
21:24:45 <Samu> openttd image stops refreshing when i move the cursor around when nfsw is running
21:25:05 <Alberth> that's your operating system
21:25:06 <Samu> only when the cursor is idling
21:25:07 <Wolf01> nice, I found a bug on a software while debugging another one
21:25:26 <Samu> it didn't use to do this before
21:26:18 <Samu> let me try with other game
21:28:01 <Samu> also happening with path of exile
21:30:02 <Samu> this is strange, still happening, did you change something about mouse cursor movement again?
21:30:36 <planetmaker> samu, is lake constance a river or lake? ;)
21:30:53 <Samu> when i query it, it's a river
21:31:06 <Samu> when i look at it, resembles a lake though
21:32:12 <Samu> i must install a previous ottd to see if it happened before
21:33:00 <glx> Samu: it's windows, not ottd
21:33:32 <Samu> i really don't recall this ever happening before
21:45:30 <glx> probably a fight between GDI and DX
21:45:39 <Samu> ah, just found the culprit
21:46:20 <glx> of course if you use stupid apps
21:46:23 <Samu> was updated recently, and introduced a nice bug apparently
21:47:01 <Samu> running path of exile and 1.5.0-RC1, no problems now
21:48:27 <andythenorth> yeah this is mentioned before
21:48:39 <andythenorth> apparently it ‘optimises’ your system
21:48:48 <andythenorth> but it screws OpenTTD
21:49:21 <andythenorth> Samu, it wasn’t you who found that before?
21:50:14 <Samu> the problem was not this, it was when closing it while openttd was still running, it could cause openttd to crash
21:50:44 <Alberth> also known as "it screws openttd" :)
21:52:28 <Samu> it was always running in the background, so i barelly closed it
21:52:37 <Samu> but this problem is new :(
21:54:48 <Samu> OBS is also updated from time to time, but it's not causing any problem
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22:12:38 <Samu> :{WHITE}Must demolish canal first
22:13:00 <Samu> ... must demolish canal first
22:13:23 <Samu> :{WHITE}... must demolish canal first
22:15:04 <planetmaker> Make it consistent with how the other error messages for similar errors look
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22:21:10 <Samu> "Can't raise/lower/level land here... ", then "Must demolish canal first"
22:21:29 <Samu> i don't know of any other way to trigger it
22:41:06 <Samu> hmm, one other question, I built openttd.exe but it generated a new string automatically
22:41:25 <Samu> when i submit a patch, do I submit it with the string already generated or not?
22:42:36 <frosch123> your vcs will know just fine what files to diff
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22:44:44 <Samu> oh, I see, it isn't including the strings.h
22:45:13 <glx> (hint: it's a generated file)
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23:34:04 <Samu> who's a professional english speaker
23:36:20 <Samu> "Bit field layout of m5 for water tiles." can't use this description to generalize because WBL_RIVER_FLAG uses m6
23:37:40 <Samu> the other comments need help
continue to next day ⏵