IRC logs for #openttd on OFTC at 2014-09-17
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04:49:54 <jA_cOp> Is there a keyboard shortcut to close news popups?
04:51:49 <jA_cOp> I wish cloning a vehicle would make their orders shared :(
04:52:06 <Sylf> hold the ctrl key when you clone vehicles
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05:03:15 <jA_cOp> They're just circling in the sea there
05:12:34 <Supercheese> maybe try using a buoy
05:12:44 <Supercheese> can help with routing
06:39:57 <Rubidium> jA_cOp: I think the corner is too tight just above the lock
06:42:22 <jA_cOp> They eventually managed to get up when I wasn't looking, but then they got stuck up there :( I think I just need to spam bouys
06:43:02 <jA_cOp> When I get messages about my buses getting old, what's the best way to renew them? I want to preserve the route if possible
06:44:27 <Sylf> There is an autorenew function
06:45:05 <Sylf> You may need to enable it in the advanced setting
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06:57:42 <Supercheese> It is still somewhat disconcerting that advanced settings help strings have no trailing punctuation...
06:58:10 <Supercheese> Even though multi-sentence help strings have punctuation after all earlier sentences
06:58:59 <Supercheese> not a game-breaking deal, of course
07:04:43 <V453000> :DDDDDDDDDDDDDDDDDDDDD
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07:40:29 <FLHerne> Well, otherwise it's the Turtle one
08:36:50 <jA_cOp> Can I somehow delete just a portion of a station without deleting all of it? Like just a bus stop at an airport?
08:39:47 <V453000> when you have the station tool topen
08:39:58 <V453000> just a bus stop should be removable by a dynamite simply
08:41:38 <jA_cOp> ah thanks, right, forgot about the bulldozer :P
08:41:48 <jA_cOp> R is a handy shortcut to know
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09:10:22 <peter1138> can we change the title game for 1.4.3?
09:10:28 <peter1138> the current one is WAY TOO FUCKING LOUD
09:11:28 <__ln__> YOU WOULD HAVE TO TALK TO THE PRODUCT MANAGER
09:11:29 <peter1138> yeah, and cunts vote for right wing fascists too
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09:26:10 <Eddi|zuHause> <jA_cOp> Is there a keyboard shortcut to close news popups? <-- i would have said space bar...
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09:44:24 <Eddi|zuHause> reached the stars yet?
09:47:24 <Eddi|zuHause> i have no realistic expectations of doing that :p
09:47:48 <Celestar> ... read the Hunger Games too often I guess
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10:03:55 <andythenorth> Pikka: such horse
10:13:32 <Eddi|zuHause> i think andy is on a downwards spiral...
10:16:38 <Xaroth|Work> Eddi|zuHause: he's already halfway i think :|
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11:51:29 <V453000> btw andythenorth , my issue was probably 100% offsets
11:51:50 <V453000> screw them up a bit and they wreck everything to shreds :D
11:52:23 <V453000> admittedly they werent exactly broken "a bit"
11:53:20 * Pikka ponders narrow gauge pineapples. But no, ships! and rails/stations! and houses! and trucks!
11:53:30 <Pikka> and industries! and planes!
11:55:04 <andythenorth> narrow gauge is compulsory imho
11:55:14 <andythenorth> or at least something that isn’t vanilla trains
11:55:57 <andythenorth> trams are just early truckses
11:56:57 <Pikka> well, it can go on the list
11:57:18 <V453000> simply put there EVERYTHING
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12:07:33 <b_jonas> Pikka: stations, houses? do you already have terrain like grass and hard grass and stones and similar?
12:07:51 <Pikka> I have pretty crappy grass
12:08:23 <Pikka> that can be improved along the way. and of course I can just use default ground tiles so my tracks / stations / etc can blend in to whatever base set is used
12:11:22 <andythenorth> also how big should a wine tanker be?
12:11:30 <Pikka> big enough to hold all the wine
12:11:49 <andythenorth> the sprite I want to use is 500k
12:11:54 <andythenorth> the gameplay size should be 300k
12:12:18 <Pikka> I don't think wine is shipped in tanker ships
12:12:36 <Pikka> isn't there a 300k tanker inna fish also?
12:13:24 <andythenorth> I turned off whine refit for it
12:13:28 <andythenorth> I like edibles tankers
12:16:20 <andythenorth> don’t mix the milk with the wine
12:17:43 <andythenorth> no cider tankers
12:18:05 <Pikka> wine tanker causes riots, apparently
12:18:17 <Pikka> plz add disaster to OTDD.
12:18:40 <andythenorth> thatchers diesel
12:19:15 <lastmikoi> I hope - even though I'm pretty much convinced it does - that metal tank don't alter wine's taster
12:19:28 <lastmikoi> but I feel like storing wine like oil is a bad thing.
12:20:07 <andythenorth> I think for the kind of sauv. blanc shipped in them, it’s probably fine
12:20:13 <andythenorth> these will be 4.99 bottles
12:20:39 <andythenorth> Pikka: good news that you can now drink Thatchers though, eh?
12:21:28 <Pikka> perhaps! I would have thought rekorderlig had the ridiculously-overpriced imported cider market sewn up, though.
12:32:38 <andythenorth> 400k litres seems about right
12:43:14 <peter1138> that glowing orange drink is cider?
12:43:27 <andythenorth> it may not have reached the north yet
12:43:36 <andythenorth> best eaten with cheese
12:44:35 * andythenorth is sometimes north
12:45:33 <andythenorth> flat cap, whippet
12:46:40 <andythenorth> need a name for this boot
12:47:29 <andythenorth> preferably named after a sea area or something
12:48:50 <Pikka> better than cabbage tree creek
12:49:51 <Pikka> or even little cabbage tree creek
12:50:03 <andythenorth> big and small versions
12:55:26 <Pikka> horsebuses are bad features
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13:29:18 <djura-san> Hm, i'm not sure if this is a bug or what but when .openttd/save is missing, the game wont create one for you.
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13:58:04 <Pikka> so you want a deck well and a cabin version of this hoverbus?
13:58:24 <Pikka> in 8bpp and pixelly and company colours?
13:58:46 <Pikka> and then maybe a bigger one?
13:59:31 <andythenorth> cabin hoverzep please
13:59:41 <andythenorth> well deck one can go in another roster too
13:59:46 <andythenorth> all the zellepins
13:59:49 <andythenorth> and a bigger one please
13:59:53 <Pikka> you already have a deck one, isn't it?
14:01:42 <andythenorth> need more donations for that
14:01:50 <andythenorth> currently have donations total of £0
14:02:43 <andythenorth> I would like BHT 130 - Solent Express
14:03:15 <Pikka> someone donated $5 to my paypal account today
14:03:16 <andythenorth> please send it to me on a lorry
14:03:26 <andythenorth> I could park it outside my office
14:03:31 <andythenorth> there is room on the street
14:03:37 <andythenorth> docks at the end of the road
14:04:07 <andythenorth> currently sprites for this one I have
14:04:17 <andythenorth> but it’s a bit lacking in coffee shops for pax
14:04:28 <Pikka> they go in the containers
14:04:40 <andythenorth> coffeeshoptainer
14:04:51 <andythenorth> costa is a plague
14:04:56 <andythenorth> they’re even invading tescos
14:05:04 <Pikka> on both your coffeeshops
14:05:10 <andythenorth> my nice local tesco is being invaded by some horrible chain
14:05:38 <andythenorth> there might even be a roster with no zellepin ships
14:05:48 <Pikka> costa is a coffee thing
14:05:58 <Pikka> I thought they were a cruise ship sinking company
14:06:27 <Pikka> or the best beard on television
14:07:37 <andythenorth> better than coffee
14:08:02 <Pikka> possibly better than costa coffee
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15:47:39 <peter1138> damn, you still need to use quotes around the rcon command? :S
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16:14:47 <peter1138> limitation disturbs me very sprites
16:14:53 <peter1138> goes it throw out limitation?
16:15:19 <andythenorth> out window goes it
16:15:30 <andythenorth> bathwater it with
16:16:24 <peter1138> 1http://www.tt-forums.net/viewtopic.php?f=26&t=9817
16:17:01 <peter1138> it's funny because all the answers are wrong, including from the dev...
16:17:20 <peter1138> oh hey, we missed that post's 10th birthday
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17:38:34 <Eddi|zuHause> <peter1138> damn, you still need to use quotes around the rcon command? :S <-- i have a patch for that
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17:45:45 <DorpsGek> Commit by translators :: r26843 /trunk/src/lang (ukrainian.txt welsh.txt) (2014-09-17 17:45:37 UTC)
17:45:46 <DorpsGek> -Update from WebTranslator v3.0:
17:45:47 <DorpsGek> ukrainian - 25 changes by Strategy
17:45:48 <DorpsGek> welsh - 8 changes by kazzie
17:52:56 <DorpsGek> Commit by rubidium :: r26844 trunk/src/3rdparty/squirrel/squirrel/sqcompiler.cpp (2014-09-17 17:52:50 UTC)
17:52:57 <DorpsGek> -Fix: clang compile error
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18:22:17 <__ln__> Wolf01: i'm kind of getting the point, but i lack some grammar and vocabulary for figuring out why it is the point.
18:24:30 <Wolf01> in substance the femminism mevement in Italy is not about the parity of genders, but to have more rights, and now some of them are blaming the grammar which looks as it's discriminating the gender
18:25:38 <andythenorth> language is power etc
18:27:41 <__ln__> Wolf01: italy should consider switching to finnish.
18:28:27 <frosch123> you think wales would switch to scottish?
18:33:48 <andythenorth> wales is scottish
18:33:51 <andythenorth> you should know that
18:33:59 <andythenorth> will it be chips?
18:34:05 <andythenorth> or something else
18:34:24 <michi_cc> Wolf01: Welcome to the GermanInnen language :p
18:34:33 <andythenorth> michi_cc did you see my offer of macs?
18:34:47 <andythenorth> they’re crappy, but I have two that get freecycled or whatever if no ottd dev wants them
18:34:55 <andythenorth> is fonsinchen back yet?
18:35:52 <DorpsGek> Commit by rubidium :: r26845 /trunk/src/3rdparty/squirrel/squirrel (3 files) (2014-09-17 18:35:45 UTC)
18:35:53 <DorpsGek> -Fix [Squirrel]: more uninitialized variables in constructors
18:35:57 <michi_cc> A bit pointless if I don't even find time for any kind of proper OTTD development. I have too many unfinished patches and repos around as it is.
18:36:17 <andythenorth> familiar tale :)
18:36:56 * andythenorth only has time for improper development
18:37:00 <andythenorth> but it seems to work
18:40:04 <peter1138> you can send one to me if you want
18:40:40 <peter1138> do they exhibit ottd bugs? heh
18:41:06 <andythenorth> pm me an address in the forums
18:41:15 <andythenorth> they have [spec] it’s not great
18:41:27 <andythenorth> I bet you end up wiping it and putting linux on it :P
18:41:42 <peter1138> no i have a linux laptop
18:43:07 <andythenorth> don’t think it has any OS disks, but it has clean install on it
18:43:38 <peter1138> i can presumably do a disk dump to back it up
18:44:52 <peter1138> or something like dd if=/dev/... of=/path/on/nas :D
18:45:03 <peter1138> ooh, genesis on the radio, heh
18:45:20 <andythenorth> follow you, follow me
18:45:34 <peter1138> nah, it's i know what i like
18:45:39 <peter1138> one of the more proggier ones
18:45:50 <peter1138> although less proggy than really proggy
18:46:04 <andythenorth> 1 mac down, 1 to go
18:46:20 <peter1138> my main hdd died, along with all my patches
18:46:35 <peter1138> i had an archive of stuff
18:46:41 <peter1138> so i have most them
18:47:42 <peter1138> i ought to watch that again
18:49:45 <andythenorth> everyone here is just someone I work with in disguise
18:49:57 <andythenorth> there are only so many kinds of developer :P
18:54:06 <andythenorth> he lives on Solsbury Hill
18:54:22 <andythenorth> but they’ve come to take him home
18:54:40 <andythenorth> we nearly recorded a film soundtrack in his studio but then we didn’t
18:55:08 <peter1138> there is no frontier
18:55:30 <peter1138> it is sans frontiers, after all
19:14:44 <peter1138> i don't have all his catalogue though :(
19:17:34 <andythenorth> I should alias git pish
19:17:44 <andythenorth> I think it’s what they do in scotland on fridays
19:17:50 <andythenorth> they / some people
19:19:54 <Wolf01> how do I remove a caboose when upgrading 100+ trains (any type of cargo)?
19:22:30 <Wolf01> dualheaded steam engines... one head the engine+tender, the other a caboose
19:23:43 <peter1138> hmm, is 240MB good for 9 minutes of video?
19:23:46 <andythenorth> replace cabeese to another wagon type
19:23:51 <andythenorth> oh wait, that’s impossible to do ;P
19:24:02 <andythenorth> sounds quite good, who are you emailing it to?
19:24:13 <peter1138> i'm emailing it to my nas
19:25:50 <peter1138> hmm, well, the chapter break is at the wrong point :S
19:26:09 <Wolf01> I could just try with a longer engine and hope the wagon removal will remove it
19:27:58 <peter1138> yeah, i don't know which end removal works from
19:29:20 <fonsinchen> andythenorth, I'm here
19:29:46 <peter1138> oh, it's not in the wrong place, this dvd isn't episodic, as i thought
19:31:51 <andythenorth> fonsinchen: I’m giving away macbooks, they’re quite old, 2008 or so, not a great spec, running 10.6.8 - happy to ship you one if you want it
19:32:51 <peter1138> my work laptop is a 2002 model
19:32:57 <peter1138> oddly enough, it's rather shit
19:33:08 <fonsinchen> Hmm, you'll expect me to fix all the Mac OS bugs if I take it
19:33:40 <andythenorth> there are no OS X bugs that bother me, except the ~ console bug
19:33:48 <andythenorth> michi just fixed one really important one
19:33:54 <andythenorth> the game just works for me :P
19:33:59 <andythenorth> as long as someone maintains the compile
19:34:23 <fonsinchen> On the other hand, you probably can't run anything above 10.7 on that thing
19:35:45 <andythenorth> yeah, it’s stuck on 10.6.8
19:35:55 <andythenorth> there’s a reason they’re free ;)
19:45:21 <fonsinchen> We actually don't have that many serious OSX specific problems ... FS#6087 , FS#6043 , FS#5889 , FS5812 , FS#5797 (which requires 10.9 to fix), and FS#5100 (which is probably outdated)
19:45:31 <fonsinchen> am I missing anything
19:46:23 <fonsinchen> oh, FS#5694 but we already know that this is the build farm creating broken ICUs
19:48:56 <fonsinchen> andythenorth: OK, I'll take that thing and then I'll have a stab at above bugs.
19:49:15 <andythenorth> fonsinchen: pm me an address in the forums, I’ll ship it to you
19:49:28 <andythenorth> you can always put linux on it :P
19:55:44 <andythenorth> wrong channel, but anyone give me a clue how to pass multiple args to this?
19:55:45 <andythenorth> lessc --modify-var="foo=bar" foo.less
19:55:51 <andythenorth> —modify-var needs multiple vars
19:56:10 <andythenorth> github comment for the tool suggests it’s possible
19:56:26 <andythenorth> I’ve tried spaces, multiple declarations of the arg, separators blah
19:59:08 <blathijs> andythenorth: Aren't you supposed to just give the option multiple times?
20:00:19 <andythenorth> I tried it, but my test file had errors
20:00:29 <andythenorth> the compiler was defending me from them, but I misunderstood it :P
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20:15:16 <argoneus> I've got two questions
20:15:32 <argoneus> 1, why not freenode? 2, does anyone here understand how the "ctrl click on start date to spread vehicles out" works?
20:16:11 <frosch123> 1. been there, came here
20:16:31 <frosch123> 2. make sure everything is timetabled, then ctrl+click it once, and wait
20:16:53 <argoneus> what do you mean "everything is timetabled"?
20:17:00 <argoneus> so if I have 40 buses in a city and I want to spread them out
20:17:04 <frosch123> all loading times and all travel tiems
20:17:04 <argoneus> I need to do a separate timetable?
20:17:15 <andythenorth> you can make one
20:17:18 <andythenorth> and then watch it not work
20:17:20 <frosch123> well, the vehicles need to share orders ofc
20:17:39 <argoneus> first I let one bus roam through the city
20:17:47 <argoneus> and adapt my timetable
20:17:51 <argoneus> and then I ctrl click start date?
20:18:12 <argoneus> and if I want to add even just one new bus
20:18:15 <argoneus> I need to do all this again>?
20:18:22 <andythenorth> I should file a bug report showing that it doesn’t work for ships
20:18:31 <frosch123> well, you do not need to fill the timetable a second time
20:18:36 <frosch123> just ctrl+click start again
20:21:27 <frosch123> you can also start all the busses at once, no need to let one finish the trip first
20:21:35 <frosch123> they will align later after you set the start date
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20:25:56 <argoneus> I ran into a problem
20:26:04 <argoneus> the bus that should be earlier is stuck behind a slower one in the loop
20:26:16 <argoneus> so the one in the front is on time
20:26:18 <argoneus> but the one behind is always late
20:26:21 <argoneus> so they always go together
20:26:30 <frosch123> then ctrl+click again
20:26:42 <argoneus> ctrl click on the first one?
20:26:51 <frosch123> it orders the veihcle relative to their lateness and position
20:27:33 <frosch123> you can also reset lateness times for busses to change their order
20:27:44 <frosch123> and then ctrl+click starttime again
20:28:26 <frosch123> basically make the busses run somewhat on time and in order, and then use the starttime to align them equidistantr
20:31:55 <argoneus> but whenever they go for maintenance
20:32:28 <frosch123> then you can timetable the servicing
20:32:30 <argoneus> as in, all will go at the same time?
20:32:36 <frosch123> add the depot to the order list
20:32:43 <argoneus> is there a simple way to do
20:32:45 <frosch123> and make them visit every time, not only when service is needed
20:32:47 <argoneus> "do this circuit 3 times, then go to depot"
20:33:11 <argoneus> if I have a line of 20 stations, I don't really want to copy the orders
20:33:15 <frosch123> you put the depot in the order list like a busstop
20:33:41 <frosch123> why "every 3 times"? just "every time"
20:39:28 <argoneus> sometimes one or two still bunch up together
20:39:33 <argoneus> also, I need to give it some leeway right
20:39:38 <argoneus> as in, if it says that it takes 35 days to complete
20:39:44 <argoneus> then the start date should be about 40 days away?
20:41:45 <frosch123> yeah, it's complicated to maintain :p
20:41:56 <frosch123> personally i only use half-timetabled shedules
20:42:07 <frosch123> that is, only timetable the loading times, not the travel times
20:42:30 <argoneus> I mean, how does it work for you?
20:42:51 <frosch123> it prevents vehicles from clumping, but is not as fragile as complete timetables
20:43:12 <frosch123> the idea behind it is:
20:43:31 <frosch123> if vehicles are not timetables, the first vehicle to arrive takes all cargo
20:43:55 <frosch123> if it happens that one vehicle arrives just behind it, it will also just leave immediately because there is no cargo to load
20:44:13 <frosch123> enforcing a minimum loading time via a timetable fixes that
20:44:39 <frosch123> the vehicles will not keep an exact distance, but imho that is not particulary important
20:46:23 <argoneus> all vehicles will wait in a station for the same time
20:47:01 <frosch123> ah, wait, i missed one piece in the puzzle :p
20:47:11 <frosch123> the stations need to be short enough, so only one vehicle can load
20:47:29 <frosch123> so, if they clump up, the second vehicle has to wait before the first one leaves
20:47:39 <frosch123> and then will load for x days until it follows
20:47:47 <frosch123> so, distance is always at least x days
20:48:47 <frosch123> because the traveling times are not timetabled, it will not adjust the loading time to catch up or anything
20:48:50 <frosch123> but always do x days
20:49:28 <frosch123> it's kind of like "full load", but with a timespan instead of a loading factor
20:49:46 <argoneus> I'll just try doing autofill
20:49:52 <argoneus> and then I'll ctrl click start date
20:49:58 <argoneus> and if there are minor problems, it should be ok
20:50:13 <frosch123> even if you do autofill, you should always add 1 or 2 days to all loading times
20:50:37 <frosch123> else it has never a chance to catch up, if something slows it
20:51:03 <frosch123> doesn't matter, i think setting loading is easier, since you can just type the same number everywhere
20:52:11 <argoneus> any idea how long it takes for a bus to full load?
20:52:17 <argoneus> assuming there's infinite people in the station
20:52:33 <frosch123> depends on the newgrf :)
20:52:39 <argoneus> I'm using FIRS with cargodist
20:52:46 <argoneus> and opengfx+ road vehicles
20:52:50 <argoneus> not sure if any of those matter
20:58:10 <argoneus> why didn't anyone tell me passengers were really great
20:58:20 <argoneus> a train network between cities
20:58:23 <argoneus> a few bus stations in each
20:58:28 <argoneus> ==== free money and super quick growth
21:01:04 <peter1138> some people prefer doing cargo?
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23:58:05 <Eddi|zuHause> < frosch123> even if you do autofill, you should always add 1 or 2 days to all loading times <-- actually what i do is i _shorten_ the waiting time in the middle, and add a big waiting time at the end stations. if the vehicles are 1 tile long, then they will distribute among the loading bays at the end station, and thus can overtake if one is stuck behind another one. this doesn't properly work for 1/2 tile vehicles, as the second one
23:58:06 <Eddi|zuHause> will choose a bay before the first one occupies it, thus is not affected by the penalty
continue to next day ⏵