IRC logs for #openttd on OFTC at 2014-08-27
            
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07:05:53 <Supercheese> what's the deal with {STRING} vs. {STRING1} vs. {STRING2} in the lang files?
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07:50:24 <Eddi|zuHause> don't use {STRINGn} in files other than english.txt
07:50:51 <Supercheese> ah, I see
07:50:56 <Eddi|zuHause> basically it means "the string that is passed here will consume n additional parameters"
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08:52:11 <Pikkaphone> wut
08:54:23 <Eddi|zuHause> rage
08:55:00 <V453000> asdf
08:55:23 <Eddi|zuHause> http://dict.leo.org/?search=wut
08:56:10 <Pikkaphone> si
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10:49:42 <andythenorth> so brake vans
10:49:57 <andythenorth> should wagons have lower speed limit if no brake van in train?
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11:11:50 <V453000> ...
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11:13:20 <andythenorth> yeah
11:13:25 <andythenorth> exactly
11:13:38 <V453000> making consist requirements is quite wtf to me
11:13:49 <V453000> and there are people with less game experience I believe
11:15:02 <andythenorth> sometimes the answer to a question is known in advance
11:15:09 <andythenorth> we should teach the bot to answer
11:15:17 <V453000> kind of often :D
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11:17:14 <__ln__> the speed limit should correlate to track maintenance budget rather than wagons. to be more _eal__tic.
11:17:36 <V453000> THE SECRET LETTERS ARE R AND IS
11:17:41 <V453000> what award do I win?
11:18:10 <__ln__> darwin? no, not suitable here.
11:18:16 <V453000> awesome
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11:49:05 *** peter1138 sets mode: +b *!*Andy@194.168.185.*
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11:49:28 <peter1138> o_O
11:49:49 <^Spike^> ....
11:49:58 <^Spike^> woops... wrong button?
11:55:50 <Eddi|zuHause> <andythenorth> we should teach the bot to answer <-- you mean like a magic 8-ball?
11:56:19 <V453000> ban andythenorth instead! :D
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11:56:38 <Eddi|zuHause> we tried tht, didn't stick! :p
11:56:43 <Eddi|zuHause> *that
11:57:07 <V453000> :D
11:57:15 <V453000> hi v453000_
11:58:06 <^Spike^> hehe
11:58:26 <^Spike^> you sure you want to do that andy... i bugged V alot last few days ;)
11:58:38 <V453000> wat
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11:59:03 <^Spike^> heeh
11:59:25 <V453000> asdf
11:59:26 <V453000> fff
11:59:26 <V453000> asd
11:59:43 <^Spike^> qwerty
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12:03:05 <Eddi|zuHause> all the cool people use qwertz
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12:12:59 <V453000> NO
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12:14:17 <Eddi|zuHause> "a clothing chain had to withdraw a children's shirt with stripes and a star on it, because it resembled a concentration camp uniform"
12:14:34 <V453000> lol
12:14:56 <__ln__> does the US flag resemble a concentration camp uniform too?
12:15:21 <V453000> everything resembles of concentration camp uniform
12:15:28 <Eddi|zuHause> if it had one star, and the star was on the other side, and the stripes weren't black?
12:15:43 <Eddi|zuHause> err.. *were
12:16:07 <Eddi|zuHause> oh, and if the stars were six-sided
12:16:40 <Eddi|zuHause> all in all, there are probably things closer than that :p
12:16:51 <^Spike^> :)
12:17:11 <^Spike^> what Eddi|zuHause said.... i saw the picture... i can understand ppl getting upset about it... :)
12:17:12 <Eddi|zuHause> http://www.spiegel.de/panorama/bild-988325-741568.html
12:17:42 <^Spike^> design wise it looked alot like what the children had to wear at that time
12:18:59 <V453000> clearly sheriff :D
12:35:14 <Eddi|zuHause> why is "tsunami" an "obscure" word?
12:36:46 <andythenorth> it is?
12:38:45 <Eddi|zuHause> according to xkcd?
12:40:48 <andythenorth> oic :)
12:42:08 <peter1138> Isn't that the point? It's not, any more.
12:42:27 <Eddi|zuHause> but it wasn't really before that either...
12:43:09 <Eddi|zuHause> if i went around in the 90's and asked a random set of people what a tsunami was, i'm sure i've gotten plenty of correct answers
12:43:46 <Eddi|zuHause> +'d
12:49:36 <peter1138> It wasn't on people's minds though.
12:49:50 <peter1138> Not that any of that is now.
12:51:07 <Eddi|zuHause> anyway, either that definition of "obscure" is weird, or things in america are much different than here...
12:55:59 <Eddi|zuHause> also, you can easily make that list backwards, like the time when "radio" became a word, or "christianity", or...
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14:37:17 <V453000> https://scontent-a.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10644454_876122062415628_6355659117160477107_n.jpg
14:39:16 <andythenorth> more horses
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16:22:21 <Alberth> hi hi
16:31:12 <Eddi|zuHause> V453000: didn't we have that already?
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16:42:38 <andythenorth> hi lo
16:42:52 <Alberth> hi hi
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17:35:34 <andythenorth> is it done yet?
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17:40:35 <Wolf01> hi
17:41:58 <Alberth> o/
17:42:49 <Alberth> can't be done yet, I haven't finished my termite/iron horse game yet
17:45:55 <DorpsGek> Commit by translators :: r26761 /trunk/src/lang (3 files) (2014-08-27 17:45:46 UTC)
17:45:56 <DorpsGek> -Update from WebTranslator v3.0:
17:45:57 <DorpsGek> catalan - 2 changes by juanjo
17:45:58 <DorpsGek> english_US - 3 changes by Supercheese
17:45:59 <DorpsGek> spanish - 2 changes by juanjo
17:46:16 <andythenorth> Alberth: add road hog :P
17:46:22 <andythenorth> you can it to a running game :P
17:46:53 <Alberth> I can easily start anew, I just built one train :p
17:47:23 <andythenorth> I released a new IH btw :)
17:47:48 <Alberth> the fun never stops! :)
17:47:51 <andythenorth> never!
17:47:54 * andythenorth biab
17:47:57 <Alberth> awesome!
17:48:00 <andythenorth> -> bike
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18:34:09 <andythenorth> oh DanMacK
18:34:14 <andythenorth> won’t you come bacK :(
18:35:13 <frosch123> DanBacK ?
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18:40:12 <andythenorth> Alberth: so is your game any good? o_O
18:42:22 <Alberth> http://devs.openttd.org/~alberth/awesome.png it will be awesome, I am sure
18:42:59 <Alberth> I started in 1895, which should be interesting :)
18:46:03 <andythenorth> it’s about as early as you want to start
18:46:09 <andythenorth> EnoFIRS :P
18:55:18 <Alberth> opengfx+industries will do fine
18:55:30 * andythenorth was trolling
18:55:40 <andythenorth> any ships? o_O
18:55:46 <Alberth> except for the invisible forests, in transparant mode :(
18:56:46 <Alberth> no ships yet, hopefully they'll come as I have a lot of water :)
18:57:52 <andythenorth> got squids?
18:58:56 <Alberth> http://devs.openttd.org/~alberth/map.png
18:58:59 <Alberth> yep
18:59:26 <Alberth> rc-4
19:00:45 <Alberth> water is not really ideal, but alas
19:01:19 <andythenorth> hoversquids
19:01:21 <andythenorth> very fast
19:01:24 <andythenorth> but not in 1895
19:01:25 <andythenorth> :P
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19:02:28 <Alberth> total bridge replacement set looks wrong, bridges with 150+ km/h :)
19:04:50 * andythenorth prefers ‘expensive short & slow bridges’ :P
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19:08:00 * andythenorth should fix road hog I guess
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19:10:00 <Alberth> lol, ever read the description of "very large ships?" http://devs.openttd.org/~alberth/vls.png
19:10:39 <Alberth> you need permission for everything, as it's "public domain" :D
19:11:00 * Alberth restarts the game
19:11:53 <andythenorth> hmm
19:12:36 <andythenorth> shall I draw flat dock graphics?
19:12:37 <andythenorth> :P
19:12:50 <andythenorth> then we can admire them whilst not adding them to the game
19:13:05 <andythenorth> if I call it NewDocks, does that help? o_O
19:14:17 <Eddi|zuHause> if for nostalgic effect you also shout "peter1138! NewDocks!" every morning :p
19:14:34 <LordAro> :D
19:15:25 <Alberth> trying to win a bet?
19:15:48 <andythenorth> all I want for christmas is
19:15:51 <Eddi|zuHause> anyone here actually remember that?
19:16:04 <andythenorth> to build a dock without lowering or raising about 20 tiles
19:16:05 <andythenorth> :P
19:17:28 * andythenorth arrived in this channel after all the fun stopped :P
19:17:39 <andythenorth> or just before ;P
19:17:49 <andythenorth> maybe causal
19:18:22 <andythenorth> at least we can finally all stop talking about roadtypes, eh?
19:18:48 <SpComb> openttd solar roadways
19:24:00 <Alberth> unloading the train is a bit quick? it jumps to 0% immediately :)
19:25:07 <andythenorth> what wagon type?
19:25:41 * Rubidium considers not taking the 18:05 train from Paddington next time...
19:26:14 <Alberth> open car, refitted to coal
19:27:02 <andythenorth> Rubidium: to Newbury? Terrible idea
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19:27:11 <andythenorth> worst possible time pretty much
19:27:15 <andythenorth> did it go via Reading?
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19:27:54 <andythenorth> Alberth: loading speed is 20, too high
19:27:58 <andythenorth> you found me a bug, ta
19:28:26 <Alberth> yw :)
19:28:50 <Alberth> the downside is mostly that you fix them and make a new release :p
19:29:09 <andythenorth> upgrade newgrds on your game :P
19:29:14 <andythenorth> never goes wrong, ever
19:29:45 <andythenorth> is there an emoticon for “I am lying”?
19:29:49 <Alberth> oh, it's no big deal, I like building networks, restart means more building :)
19:30:05 <Eddi|zuHause> first time i heard 'you're making too many bugfixes' :p
19:30:17 <andythenorth> I probably introduce new ones in every release :P
19:30:37 <Eddi|zuHause> that's a corrolary to murphy's law :p
19:30:51 <andythenorth> Alberth: try some narrow gauge trains too, they’re cheap, not too slow, and may have bugs to find
19:30:54 <Alberth> Eddi|zuHause: many bugfixes is ok, just don't release the fixed version :p
19:31:19 <Alberth> :o I have more track types!
19:31:32 <andythenorth> you get 4 in termite
19:31:37 <Alberth> hadn't found those yet :)
19:32:16 <Alberth> only 2 active in 1895
19:32:28 <Rubidium> andythenorth: yes... to Newbury via Reading
19:33:11 <Rubidium> luckily 2/3s got off at the first station
19:33:17 <andythenorth> crush hour
19:33:28 <andythenorth> on some kind of small unit?
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19:34:02 <andythenorth> DanMacK: !
19:34:07 <Rubidium> compared to what we'd get in the NLs it was small
19:34:24 <Rubidium> but it was the whole platform of Paddington long (8 coaches)
19:34:38 <andythenorth> public transport: the place where the English invert their usual attitude to personal space
19:34:42 <Rubidium> in the NLs we'd probably have a 12 coach double decker
19:35:15 <andythenorth> we consider standing in someone else’s armpit to be more effective
19:36:19 <Rubidium> and they're doing all kinds of work to get to 6 14 coach double deckers an hour (inter city) and then 6 8 coach stopping trains an hour for a certain stretch of about 150 km
19:36:40 <Eddi|zuHause> in my book on "murphy's computer laws" (1993) it says: "fundamental understanding of software industry: every major program development happened because of serious programming errors.", and draws three conclusions: "1) every program has errors", "2) every program has always one more error", "3) fixing one error causes two new ones"
19:37:20 <Rubidium> oh, actually two stretches... so there'll be a bit of 50 km where there'll be 12 of those beasts an hour (plus stopping trains)
19:37:48 <Rubidium> they actually did a test with it and it mostly failed due to huge queues at level road/rail crossings
19:39:10 <Eddi|zuHause> oh, it seems to be a reprint, the original appears to be 1990
19:39:18 <andythenorth> Rubidium: we just grumble instead
19:39:29 <andythenorth> actually maybe not, we do seem to be building stuff
19:39:44 <LordAro> Rubidium, just be glad that it wasn't the tube, at rush hour, in the middle of summer (and not during the holidays). Those are *fun*
19:42:45 <Eddi|zuHause> i was only in london for like 3 days, in the late 1990s
19:43:37 <Rubidium> LordAro: okay, it isn't the middle of summer... but the tube arriving at 17:45-ish at Paddington (from KX) was not that busy
19:43:54 <Rubidium> there was way more space in the tube train than the FGW train
19:44:10 <LordAro> it's holiday time :)
19:44:23 <LordAro> also, you do get lucky
19:44:50 <Rubidium> so... how full would the FGW train be outside of the holidays?
19:45:03 <Eddi|zuHause> i vaguely remember there being two separate tube stations in paddington
19:45:18 <LordAro> you'll probably get a seat on the mainline trains
19:45:25 <Rubidium> as I can't imagine it getting much more people (beyond really pushing it)
19:45:36 <LordAro> Eddi|zuHause, i wouldn't be surprised if there were more
19:46:02 <andythenorth> LordAro: are you smoking crack?
19:46:10 <andythenorth> a seat on the Bristol train, without reservation?
19:46:17 <andythenorth> have you seen how fast people run?
19:46:38 <andythenorth> it’s brutal at the gate, old people and toddlers are regularly crushed
19:47:02 <LordAro> andythenorth, alas, i do not have any experience with the south-west train network
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19:47:13 <LordAro> east + north-east, sure
19:47:16 <Rubidium> I'd guess at 3 tube stations for Paddington
19:47:33 <andythenorth> Bakerloo, District, and the other one
19:48:39 <andythenorth> the pink one
19:49:24 <LordAro> have i ever mentioned how much i hate wifi?
19:49:27 <Rubidium> green and yellow line between Edgeware Road and Bayswater, yellow and pink line between Edgeware Road and Royal Oak (you had to change for the direction Bayswater at Edgeware) and the brown like between Warwick avenue and (an unconnected Edgware road)
19:49:49 <Rubidium> LordAro: try bifi
19:50:25 <LordAro> much sooner try wired...
19:51:50 <Wolf01> I have this wifi cable which works really well
19:52:20 <Eddi|zuHause> i don't remember the pink one
19:53:08 <LordAro> <LordAro> but this hotel wifi is dropping out every minute or so, but only if i use a browser
19:53:10 <LordAro> <LordAro> it's perfectly stable when ircing
19:53:16 <LordAro> because i'm not sure how much of that sent
19:53:24 <Rubidium> though I think the main problem w.r.t. Paddington (and many other London termini) is the fact that they are termini and as a result all the cleaning and preparing for direction changes needs to be done at the station instead of at some space slightly further away
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19:54:18 <Rubidium> e.g. in Amsterdam many trains terminate few stations beyond Amsterdam Central station
19:54:30 <andythenorth> issue might be line capacity
19:54:42 <andythenorth> it’s a 4 track railroad to Didcot or so, but still busy
19:54:55 <andythenorth> 125mph pax, at least 2 per hour, probably 4 or 6
19:55:04 <andythenorth> 90mph local, many per hour
19:55:16 <andythenorth> 70mph (max) freight - containers, stone, coal in daylight hours
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19:55:33 <Alberth> http://devs.openttd.org/~alberth/narrow2.png narrow gauge tracks seem a bit off-center
19:55:43 <andythenorth> and the stations can’t handle many coaches, even if there were any available to buy or lease
19:56:13 * andythenorth is guessing, doesn’t know much about trains
19:56:17 <Alberth> interestingly, the ISR stations (bottom left) do it better than chips
19:56:18 <andythenorth> only what wikipedia says
19:56:27 <andythenorth> CHIPS hates railtypes :(
19:57:21 <LordAro> andythenorth, you should fix that
19:57:43 <Alberth> narrow1.png is the transparent image, you can see it better there
19:57:58 <Alberth> LordAro: but chips is finished :)
19:58:03 <LordAro> alternatively, you should fix nml so you can fix that ;)
19:58:06 <LordAro> :p
19:58:46 <Rubidium> andythenorth: busy? 8 ICs and 4 local trains per direction per hour on a four track is easily doable
19:59:40 <Rubidium> it's going to be upgraded to 12 ICs and 6 local trains when a major bottleneck station's track layout is redone (remove more than 60% of the switches)
20:00:24 <Rubidium> and the removal and relayout is done in such a way you can pass the station at 80 km/h although the only trains doing that are goods trains (IIRC 2 per hour per direction)
20:01:12 <andythenorth> someone should tell someone
20:01:26 <andythenorth> I do believe it might get fixed in the next few years
20:01:27 <andythenorth> maybe
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20:01:43 <andythenorth> Alberth: yeah that’s a known defect with CHIPS
20:01:48 <andythenorth> afaict the NG rails are in the right place
20:01:48 <Rubidium> for which that passing speed is needed not to mess with the paths of ICs
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20:02:29 <andythenorth> station foreground sprite is an overlay
20:02:30 <Rubidium> andythenorth: Crossrail?
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20:02:44 <andythenorth> and GW main line electrification + upgrade
20:03:08 <Alberth> it's just one pixel less wide than normal tracks? that looks much better aligned to me
20:03:09 <Eddi|zuHause> <Rubidium> and the removal and relayout is done in such a way you can pass the station at 80 km/h although the only trains doing that are goods trains (IIRC 2 per hour per direction) <-- increasing the passing speed usually speeds up entering and exiting as well
20:03:36 <Rubidium> that's true as well
20:06:01 * andythenorth looking if there’s a fix
20:06:08 <andythenorth> tried to fix this once before
20:08:03 <LordAro> ooh, ooh, what about diagonal stations?
20:08:24 <andythenorth> nah
20:08:28 <Eddi|zuHause> andythenorth: just add a ground sprite?
20:08:31 <andythenorth> removes some of the challenge
20:08:37 <andythenorth> Eddi|zuHause: station spec doesn’t work that way
20:08:38 <LordAro> aw
20:08:42 <andythenorth> me and yexo went around it for ages
20:08:45 <Alberth> stations isn't that bad but the tracks at the normal ground shift from one side to the other when changing direction
20:08:47 <Eddi|zuHause> LordAro: make diagonal bridges first
20:09:01 <andythenorth> Alberth: sounds like a bug :o
20:09:43 <andythenorth> Alberth: how do I reproduce that?
20:10:02 <andythenorth> we just stole Narrow Gauge Rails, so I disclaim all responsibility :)
20:10:29 <LordAro> Eddi|zuHause, ...fair point
20:10:39 <andythenorth> but I do have to fix it :P
20:10:49 <Alberth> lay some tracks at the ground? :)
20:11:53 <Alberth> http://devs.openttd.org/~alberth/compare.png
20:12:23 <andythenorth> oh
20:12:25 <andythenorth> odd position
20:12:27 <andythenorth> I see
20:13:05 <andythenorth> that’s what happens when we merge 2 different railtypes, and use original / ogfx base sprites for the ‘standard’ rails
20:13:06 <andythenorth> :(
20:13:15 <andythenorth> railtypes / railtype grfs /s
20:13:29 * andythenorth was hoping for free lunch
20:13:47 <Alberth> sorry :(
20:13:58 <andythenorth> :)
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20:20:59 <Alberth> gn
20:21:08 <LordAro> 'night
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20:23:44 <andythenorth> must
20:23:45 <andythenorth> not
20:23:46 <andythenorth> troll
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20:50:57 <andythenorth> je vais
20:51:00 <andythenorth> a mon lit
20:51:00 <andythenorth> etc
20:51:04 * andythenorth not french
20:51:06 <andythenorth> bye
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21:15:19 <frosch123> night
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21:36:43 <Wolf01> 'night
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