IRC logs for #openttd on OFTC at 2014-07-21
            
00:23:19 *** yorick has quit IRC
01:00:17 *** smb_ has quit IRC
01:27:28 *** MJP has quit IRC
01:38:03 *** glx has quit IRC
01:42:02 *** luaduck is now known as luaduck_zzz
01:44:07 *** smb_ has joined #openttd
01:44:53 *** SylvieLorxu has quit IRC
02:14:05 *** Flygon has joined #openttd
02:20:32 *** Flygon_ has quit IRC
02:37:46 *** tokai|mdlx has joined #openttd
02:41:13 *** tokai|noir has quit IRC
02:48:37 *** HerzogDeXtEr has quit IRC
03:13:34 *** Pereba has quit IRC
03:24:22 *** trendynick has joined #openttd
03:45:29 *** KWKdesign has quit IRC
03:46:07 *** KWKdesign has joined #openttd
03:47:00 *** Ttech has quit IRC
03:52:01 *** Ttech has joined #openttd
04:17:31 *** Supercheese has quit IRC
04:25:32 *** Flygon_ has joined #openttd
04:28:26 *** Flygon__ has joined #openttd
04:31:29 *** Flygon has quit IRC
04:35:02 *** Flygon_ has quit IRC
04:35:12 *** Flygon_ has joined #openttd
04:37:32 *** Flygon__ has quit IRC
04:56:02 *** Eddi|zuHause has quit IRC
04:56:17 *** Eddi|zuHause has joined #openttd
04:57:23 *** Flygon__ has joined #openttd
05:03:29 *** Flygon_ has quit IRC
05:03:34 *** KWKdesign has quit IRC
05:03:40 *** KWKdesign has joined #openttd
05:03:49 *** smb_ has quit IRC
05:04:13 *** smb_ has joined #openttd
05:11:13 *** Hazzard_ has joined #openttd
05:18:22 *** Hazzard has quit IRC
05:19:58 *** Supercheese has joined #openttd
05:36:33 *** Hazzard_ has quit IRC
05:54:50 *** APTX_ has joined #openttd
05:55:26 *** APTX has quit IRC
06:04:32 *** jinks has quit IRC
06:05:24 *** jinks has joined #openttd
06:25:42 *** Supercheese has quit IRC
06:29:50 *** pthagnar has joined #openttd
06:34:52 *** smb_ has quit IRC
06:35:13 *** Yotson has joined #openttd
06:52:34 *** andythenorth has joined #openttd
06:52:49 *** sla_ro|master has joined #openttd
07:04:25 *** shirish_ has joined #openttd
07:10:40 <V453000> bundling 1/789 files
07:10:41 <V453000> fun
07:10:51 <V453000> tortoisehg getting some serious job :D
07:11:56 *** shirish has quit IRC
07:12:14 *** Flygon has joined #openttd
07:15:11 <planetmaker> hm :)
07:17:17 <V453000> iz it ok that I had to --force after merging with the translation allowing commit?
07:17:30 <V453000> when pushing
07:18:26 <planetmaker> what? Force push?
07:18:39 *** Flygon__ has quit IRC
07:18:44 <V453000> tortoise told me I should either merge or --force, and I did merge
07:19:01 <planetmaker> but if you had to force the push after the merge, you didn't merge everything
07:19:09 <V453000> hm :|
07:19:30 <planetmaker> or didn't commit the merge?
07:20:57 <V453000> https://dl.dropboxusercontent.com/u/20419525/asdffffffffffffffffffffffffff.png
07:21:01 <V453000> I think I did
07:21:32 <planetmaker> ah, you merged correctly. But did not pull the latest translation changes, I think
07:21:42 <planetmaker> there's 3 translation commits and your log shows none
07:21:49 *** Mucht has joined #openttd
07:22:03 <planetmaker> thus, when push is done, pull again and merge again. No harm done
07:22:11 <planetmaker> (and push again)
07:22:35 <planetmaker> but releaste 0.0.6 possibly which includes translations :P
07:22:53 <peter1138> derpaherp
07:22:59 <V453000> alright
07:23:33 <V453000> well it will probably keep pushing for a few hours now :P
07:23:40 <planetmaker> :D
07:26:13 <V453000> but I made major progress in defining sprites
07:26:31 <V453000> next step I will try to create only moving objects and move them over the base tiles
07:26:48 <planetmaker> oh :)
07:27:00 <planetmaker> so separating ground and animation? Or how can I understand that?
07:27:14 <V453000> yeah
07:27:19 <planetmaker> sweet
07:27:21 <V453000> so the animation is as small as possible
07:27:42 <V453000> I managed to at least cut sprites correctly now, NML doesnt need to do it anymore
07:27:53 <planetmaker> not sure it's worth it, though. Except you definitely want some ground sprite definitions for your industries
07:27:59 <V453000> https://dl.dropboxusercontent.com/u/20419525/asdffffffffffffffffffffffffff.png
07:28:04 <V453000> eh
07:28:07 <V453000> http://www.tt-forums.net/download/file.php?id=179778
07:28:15 <V453000> it definitely is worth it
07:28:29 <planetmaker> If you're happy with it, fine
07:28:29 <V453000> every small decrease in size of the animation means a lot of decrease in the total file size
07:28:41 <planetmaker> yeah, true
07:28:52 <planetmaker> and it helps with that a lot?
07:28:54 <V453000> and I think masking out the animated objects could be 50% or more of saving
07:29:09 <V453000> well the animation sprites will become mostly transparent
07:29:26 <V453000> ofc depends on how much is animated, some industries will save more, some less
07:29:37 <planetmaker> yeah
07:29:44 <planetmaker> not sure about the factory :P
07:29:54 <V453000> it still is a lot I think
07:30:10 <V453000> one has to be careful about reflections/shadows, but still there are quite a few spaces on the buildings
07:30:24 <V453000> but yeah, that one is definitely the least efficient in this
07:30:35 <andythenorth> V453000: I started out drawing ‘big’ multi-tile industries
07:30:39 <planetmaker> well, the overlay sprites can have alpha. So shadow could be simulated by their means, too
07:30:43 <andythenorth> now I try and make each building fit to 1 tile
07:31:06 <andythenorth> easier to slice, easier to animate, easier to rearrange
07:31:19 <V453000> planetmaker: yes but making reflections and affections by light are way too tedious / almost impossible to render
07:31:28 <V453000> so it is more convenient to simply mask every tile by hand
07:31:36 <V453000> I get that andythenorth :)
07:32:05 <V453000> my stuff is simply not re-arrangeable, by design kind of
07:33:58 <planetmaker> I understand :)
07:37:05 <V453000> lets see how good size it can get me
07:37:26 <V453000> the bad cutting method i used before already used up like twice as much space as I use now
07:37:50 <V453000> 100MB per industry is what I originally expected
07:37:53 <V453000> but could be better :>
07:41:43 <andythenorth> the spritesheets are in the repo?
07:41:51 <V453000> pushing them now
07:42:08 <V453000> http://www.tt-forums.net/viewtopic.php?f=36&t=70646&start=40 here I wrote an example how I do it now
07:42:28 <V453000> so the final base spritesheet is this now http://www.tt-forums.net/download/file.php?id=179779
07:44:42 <andythenorth> V453000: and there’s one of those for every frame?
07:44:51 <V453000> exactly
07:45:24 <andythenorth> some of the sprites are unchanged per frame?
07:45:30 <andythenorth> you could maybe drop some
07:45:53 <V453000> rather some sprite areas
07:46:01 <V453000> but it is easier to mask them in after effects than remove them in the code
07:46:11 <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/entry/src/graphics/industries/cement_plant_1.png
07:46:25 <V453000> so supplying (almost) fully transparent sprite looks like a more convenient and mainly universal solution
07:46:39 <andythenorth> +1
07:46:47 <V453000> :)
07:47:05 <V453000> in total it is probably more work, but should save a lot more grfsize
07:47:21 <V453000> e.g. tiles where half animates and half doesnt
07:47:27 <V453000> which is like vast majority of them
07:47:40 <andythenorth> are you also doing snow?
07:48:27 *** DDR has quit IRC
07:48:56 <V453000> MightLater(tm)
07:48:58 <V453000> idk really
07:49:10 <andythenorth> snow will add a lot of file size :P
07:49:13 <V453000> if it should cause the grfsize to double, I am not so sure it is a good idea
07:49:36 <andythenorth> but Yetis like snow so much :)
07:50:10 <V453000> which is true :D
07:50:26 <V453000> I dont know really :) that is one of the things I have not quite considered
07:51:57 <V453000> well perhaps
07:52:05 <V453000> if I just overlay some static parts with snow bits
07:52:13 <V453000> it would look good already, without increasing the size oh so much
07:52:17 <V453000> by not animating
07:52:40 <V453000> so yeah, could happen :D
07:52:43 <V453000> :P
07:54:10 <planetmaker> snow certainly would add a lot to the flair :)
07:54:51 <planetmaker> or maybe simply a ground-tile aware overlay: temperate, arctic and tropical grass, snow and desert
07:54:56 <planetmaker> could change small things
07:55:06 <V453000> yeah, something like that
07:55:18 <planetmaker> like a small patch of grass or green growing in a hidden place. A small patch of sandy dirt or snow
08:00:08 *** retakk has joined #openttd
08:00:24 <retakk> *download your program*
08:03:26 *** bugzee has quit IRC
08:08:18 <retakk> it works :)
08:10:16 *** andythenorth has quit IRC
08:15:15 *** Myhorta has joined #openttd
08:26:03 <V453000> hm, YETI does not overwrite the original cargoes, so it often happens that there is Food 2 times, original Paper, Goods etc
08:26:29 <V453000> should I just disable_item(FEAT_CARGOES); or something?
08:26:40 <V453000> but I guess disabling pax/mail isnt the best idea
08:27:11 <V453000> -> better idea to remove all, and make yeti define pax/mail ont itself?
08:28:28 <planetmaker> just remove all but mail and pax
08:28:43 <V453000> how do I do that?
08:28:58 <planetmaker> by specifying the range of cargo IDs to disable :)
08:29:08 <planetmaker> disable_item(feature[, first_id[, last_id]]); http://newgrf-specs.tt-wiki.net/wiki/NML:Disable_items
08:29:21 <planetmaker> pax and mail are the first two, thus 0 and 1
08:30:20 <planetmaker> I *think*. Let's look
08:32:35 *** lugo has quit IRC
08:34:31 <planetmaker> actually FIRS does it like 'disable all' and 're-enable those we need'
08:34:43 <planetmaker> http://bundles.openttdcoop.org/firs/nightlies/v5307-138/firs.nml <-- search for 'disable_item'
08:38:05 *** sla_ro|master has quit IRC
08:53:27 <planetmaker> pulling nuts takes some time :P
08:53:38 <V453000> mhm :)
08:53:48 <V453000> some of the psd files might be a big biggy
08:54:47 <planetmaker> happens
08:55:23 <planetmaker> and then I realise I wanted to pull yeti :P
08:56:11 <V453000> :>
08:56:24 <planetmaker> omg, is your push still not complete?
08:56:49 <V453000> no :D
08:56:54 <V453000> I would have said
08:57:06 <V453000> 496/789
08:59:20 <V453000> taking kind of long :P
09:16:40 *** bugzee has joined #openttd
09:19:48 *** MJP has joined #openttd
09:22:11 *** Smedles has quit IRC
09:25:07 *** Smedles has joined #openttd
09:50:19 <__ln__> in countries like .de and .nl where carrying an id with you is mandatory, is it mandatory to own an id?
09:50:48 <Xaroth|Work> well you can't carry one if you don't own it :P
09:50:53 *** Brumi has joined #openttd
09:50:58 <Xaroth|Work> but in most cases a driver's license suffices as an ID
09:51:07 <Yotson> and in NL you actually never 'own' the id... :)
09:51:26 <Yotson> you sort of borrow it from the gov.
09:51:45 <Yotson> well, rent actually. as you have to pay for it. lol
09:52:03 <__ln__> yes, the cost would have been my second question.
09:52:50 <Xaroth|Work> there has been some debate on that the past years
09:53:15 <Xaroth|Work> about the gov not being allowed for something you -have- to have
09:53:50 <Xaroth|Work> so the cost of an ID could then only be the cost to produce, not the administrative cost they added to it
09:53:50 <__ln__> in .fi it's not mandatory to carry an id, and neither is it mandatory to own/possess any kind of id. for elections one can get a short-term temporary id for free, if one doesn't have any other.
10:03:58 *** shirish has joined #openttd
10:06:43 <V453000> planetmaker: [command completed successfully Mon Jul 21 11:59:28 2014] :P
10:06:53 <V453000> pushi pushi dun
10:08:00 <planetmaker> holy pigcow :D
10:08:18 <V453000> trying to pull and merge the new translation things
10:08:59 <V453000> looks like success
10:10:46 *** shirish_ has quit IRC
10:11:24 *** FLHerne has joined #openttd
10:15:29 <planetmaker> looks like
10:21:35 *** sla_ro|master has joined #openttd
10:50:56 *** yorick has joined #openttd
10:56:58 <retakk> narf. why cant i buy a new train. i habe enough money. but there are no available trains :(
10:58:25 <__ln__> what year is it?
10:58:30 <retakk> 2025
10:59:04 *** SylvieLorxu has joined #openttd
10:59:24 <__ln__> are you using some bizarre newgrf that doesn't have trains in 2025?
10:59:57 <retakk> i don't think so
11:01:27 <planetmaker> you're trying to buy them for the wrong rail type. Monorail or maglev might work
11:01:36 <planetmaker> normal rail expires somewhen
11:02:06 <retakk> okay
11:04:50 *** HerzogDeXtEr has joined #openttd
11:05:59 <V453000> which is also quite fucking broken :P
11:06:28 *** LadyHawk has joined #openttd
11:07:28 <planetmaker> Depends on view
11:07:47 <V453000> well since there is no convenient way to replace from rail to other railtypes, it is very broken
11:08:48 <planetmaker> mass-convert all rail tiles?
11:08:55 <V453000> and trains?
11:09:08 <planetmaker> buy new :)
11:09:23 <V453000> ...
11:09:41 <V453000> doing that with 300+ trains is so tedious that everybody would rather start a new game
11:09:43 <V453000> for no real reason
11:10:00 <V453000> letting e.g. SH40 and AsiaStar not expire would make a lot of sense
11:11:12 <planetmaker> of course, it would
11:11:21 *** sla_ro|master has quit IRC
11:12:54 *** oskari89 has joined #openttd
11:13:08 <planetmaker> which leads us back to: what could solve it, is a default choice of NewGRFs which are active unless you change it. They could fix all these problems
11:23:08 *** chrswk has joined #openttd
11:29:40 <V453000> quite
11:39:47 *** FLHerne_ has joined #openttd
11:40:37 *** FLHerne has quit IRC
11:46:57 *** kero has joined #openttd
11:50:13 *** oskari89 has quit IRC
11:56:49 *** Mucht has quit IRC
11:56:49 *** Stimrol has quit IRC
12:00:57 *** KWKdesign has quit IRC
12:01:32 *** KWKdesign has joined #openttd
12:08:37 *** theholyduck has quit IRC
12:21:01 <__ln__> also, it is not realistic for normal rail to expire
12:21:36 <V453000> !!
12:28:05 *** theholyduck has joined #openttd
12:35:18 <V453000> where is defined Industry creation types ?
12:35:35 <V453000> I found this value IND_CREATION_PROSPECT Industry is prospected by the player
12:35:39 <V453000> but I dont know where to set it :d
12:37:13 <planetmaker> it's a property
12:37:33 <V453000> I must be blind :D
12:37:34 <planetmaker> well, value for a property
12:37:47 <planetmaker> perfectly possible :P
12:37:51 <V453000> well yeah I get that it is avalue but I cant find the property name :D
12:39:00 <planetmaker> life_type basically covers that
12:39:19 <planetmaker> if you want it more detailed, you need to go for the construction callback and check various variables
12:39:41 <V453000> oh
12:39:46 <V453000> so setting life
12:39:47 <planetmaker> like founder_type
12:40:02 <V453000> life_type for everything to like blackhole would do the thing?
12:40:15 <V453000> I want everything to be prospected
12:40:16 <planetmaker> yeah. processing is usually allowed to be funded while the primary can be prospected (as ressources must be found)
12:40:27 <planetmaker> V453000, it#s a setting you can't control
12:40:46 <planetmaker> don't try to override the openttd setting by being a dick
12:40:58 <V453000> wat :D
12:41:01 <planetmaker> :)
12:41:03 <V453000> I just want my industries to prospect
12:41:05 <V453000> thats all
12:41:14 <V453000> funding everything looks weird
12:41:32 <planetmaker> it's an advanced setting. Start openttd and look there
12:41:49 <planetmaker> it's not a newgrf thing. at least by less than 50%
12:42:26 <planetmaker> the life_type defines what is primary and secondary. The rest is not your influence and player choice
12:42:29 <V453000> there I obviously have it to prospect, I am assuming the problem is that I have all of my industries coded as life_type: IND_LIFE_TYPE_PROCESSING
12:42:32 <V453000> right
12:42:34 <V453000> that is what I needed :D
12:43:05 <planetmaker> players can always choose 'fund all'. Or 'fund processing, prospect primary'.
12:43:20 <V453000> yes
12:43:32 <planetmaker> so just set the type correctly :)
12:43:47 <planetmaker> prospecting for a factory is not a good thing either imho
12:43:54 <V453000> ye, will make factories funded
12:44:02 <V453000> question is what technically is a factory in yeti :P
12:44:07 <planetmaker> :)
12:44:08 <V453000> everything that doesnt get workers :)
12:44:15 <planetmaker> anything not 1*
12:44:33 <planetmaker> 1* is primary, thus ressource extraction, iirc?
12:44:47 <V453000> no :P
12:45:11 <planetmaker> any up to date scheme?
12:45:19 <V453000> 4X is worker yard -> 1A 1B 1C are mines -> 1X is the one which accepts things fromo 1A 1B 1C
12:45:23 <V453000> so 1X is secondary :P
12:45:33 <V453000> yeah but schemes dont have the numbering atm XD
12:45:36 <V453000> can fix
12:45:58 <planetmaker> those which produce stone, wood, clay, animals, grain, fruit, uranium, ore and oil reasonably are primary
12:46:19 <planetmaker> all others are of type processing
12:46:49 <planetmaker> (not many left :P )
12:47:44 *** sla_ro|master has joined #openttd
12:47:46 <V453000> yeah
12:47:53 <V453000> well I also have worker yard as primary
12:49:00 <planetmaker> for that I'd argue differently to allow building yeti towns instead of scattering them too much. But well, dunno :)
12:49:55 <V453000> there is a lot of them for the player to choose already I think
12:50:17 <V453000> but your point makes sense too
12:50:22 <V453000> I will leave it on prospecting for now
12:51:08 <planetmaker> gives the impression that yetis emerge from earth and must be found :P instead of allowing settlement programmes
12:51:36 <planetmaker> yeti mine :D
12:52:09 <V453000> kayz
12:52:14 <V453000> lets make it funded
13:03:09 *** MTsPony has quit IRC
13:14:56 *** kero has quit IRC
13:23:32 *** LSky` has joined #openttd
13:24:23 *** kero has joined #openttd
13:36:23 <V453000> planetmaker: scheme. :P http://dev.openttdcoop.org/attachments/download/6305/YETIscheme06-02.png
13:42:28 *** kero has quit IRC
13:47:46 *** Klanticus has joined #openttd
13:52:28 *** Myhorta has quit IRC
14:01:12 *** Myhorta has joined #openttd
14:02:49 *** MTsPony_zzz has joined #openttd
14:02:49 *** MTsPony_zzz is now known as MTsPony
14:14:27 *** KouDy_ has joined #openttd
14:14:28 *** KouDy has quit IRC
14:34:53 *** oskari89 has joined #openttd
14:41:04 *** Klanticus has quit IRC
14:41:04 *** KWKdesign has quit IRC
14:41:04 *** jinks has quit IRC
14:41:04 *** tokai|mdlx has quit IRC
14:41:04 *** Rarn has quit IRC
14:41:04 *** tycoondemon has quit IRC
14:41:04 *** EyeMWing has quit IRC
14:41:04 *** kais58__ has quit IRC
14:41:04 *** joho has quit IRC
14:41:04 *** Extrems has quit IRC
14:41:04 *** efess has quit IRC
14:41:04 *** tyteen4a03 has quit IRC
14:41:04 *** Xaroth has quit IRC
14:41:04 *** oskari89 has quit IRC
14:41:04 *** KouDy_ has quit IRC
14:41:04 *** MTsPony has quit IRC
14:41:04 *** theholyduck has quit IRC
14:41:04 *** shirish has quit IRC
14:41:04 *** bugzee has quit IRC
14:41:04 *** Flygon has quit IRC
14:41:04 *** Eddi|zuHause has quit IRC
14:41:04 *** Ttech has quit IRC
14:41:04 *** bdavenport has quit IRC
14:41:04 *** Xaroth|Work has quit IRC
14:41:04 *** Vadtec has quit IRC
14:41:04 *** luaduck_zzz has quit IRC
14:41:04 *** dfox has quit IRC
14:41:04 *** Rubidium has quit IRC
14:41:04 *** lobster has quit IRC
14:41:04 *** orudge has quit IRC
14:41:04 *** blathijs has quit IRC
14:41:04 *** tparker has quit IRC
14:41:04 *** urdh has quit IRC
14:41:04 *** eQualizer has quit IRC
14:41:04 *** ccfreak2k has quit IRC
14:41:04 *** davidstrauss_ has quit IRC
14:41:04 *** jonty-comp has quit IRC
14:41:04 *** Nothing4You has quit IRC
14:41:04 *** Belugas has quit IRC
14:41:04 *** Sacro has quit IRC
14:41:04 *** funnel has quit IRC
14:41:04 *** TheIJ has quit IRC
14:41:04 *** ivan` has quit IRC
14:46:17 *** SylvieLorxu has quit IRC
14:46:44 *** oskari89 has joined #openttd
14:46:44 *** KouDy_ has joined #openttd
14:46:44 *** MTsPony has joined #openttd
14:46:44 *** Klanticus has joined #openttd
14:46:44 *** theholyduck has joined #openttd
14:46:44 *** KWKdesign has joined #openttd
14:46:44 *** shirish has joined #openttd
14:46:44 *** bugzee has joined #openttd
14:46:44 *** Flygon has joined #openttd
14:46:44 *** jinks has joined #openttd
14:46:44 *** Eddi|zuHause has joined #openttd
14:46:44 *** Ttech has joined #openttd
14:46:44 *** tokai|mdlx has joined #openttd
14:46:44 *** bdavenport has joined #openttd
14:46:44 *** Rarn has joined #openttd
14:46:44 *** tycoondemon has joined #openttd
14:46:44 *** EyeMWing has joined #openttd
14:46:44 *** Xaroth|Work has joined #openttd
14:46:44 *** Vadtec has joined #openttd
14:46:44 *** luaduck_zzz has joined #openttd
14:46:44 *** kais58__ has joined #openttd
14:46:44 *** joho has joined #openttd
14:46:44 *** Extrems has joined #openttd
14:46:44 *** Xaroth has joined #openttd
14:46:44 *** tyteen4a03 has joined #openttd
14:46:44 *** efess has joined #openttd
14:46:44 *** dfox has joined #openttd
14:46:44 *** Rubidium has joined #openttd
14:46:44 *** lobster has joined #openttd
14:46:44 *** orudge has joined #openttd
14:46:44 *** blathijs has joined #openttd
14:46:44 *** tparker has joined #openttd
14:46:44 *** urdh has joined #openttd
14:46:44 *** Sacro has joined #openttd
14:46:44 *** ccfreak2k has joined #openttd
14:46:44 *** davidstrauss_ has joined #openttd
14:46:44 *** eQualizer has joined #openttd
14:46:44 *** funnel has joined #openttd
14:46:44 *** Belugas has joined #openttd
14:46:44 *** Nothing4You has joined #openttd
14:46:44 *** jonty-comp has joined #openttd
14:46:44 *** TheIJ has joined #openttd
14:46:44 *** ivan` has joined #openttd
14:46:44 *** resistance.oftc.net sets mode: +oov orudge Belugas Belugas
14:48:01 *** ChanServ sets mode: +v orudge
14:57:53 *** SylvieLorxu has joined #openttd
15:16:23 *** FLHerne_ has quit IRC
15:35:39 *** FLHerne_ has joined #openttd
15:36:55 *** kero has joined #openttd
16:07:48 *** TheMask96 has quit IRC
16:08:42 *** Myhorta has quit IRC
16:12:31 *** TheMask96 has joined #openttd
16:15:25 *** Myhorta has joined #openttd
16:20:50 *** smb_ has joined #openttd
16:38:23 *** Stimrol has joined #openttd
16:45:29 *** chrswk has quit IRC
16:47:29 *** chrswk has joined #openttd
16:49:33 *** SylvieLorxu has quit IRC
16:52:54 <MTsPony> Does anyone know how to change nick/rejoin channel/or reconnect irc with autopilot?
16:53:04 <MTsPony> on a running server
16:53:07 *** SylvieLorxu has joined #openttd
17:13:59 *** Supercheese has joined #openttd
17:20:13 *** yorick has quit IRC
17:20:52 <planetmaker> you can't
17:22:59 *** jjavaholic has quit IRC
17:25:48 *** Greg has joined #openttd
17:28:57 *** Wolf01 has joined #openttd
17:29:21 <Wolf01> hello o/
17:31:22 <Wolf01> mmmh, any svn guru to help me with a dilemma?
17:34:00 <Wolf01> with externals in sub-sub folders (like "/foo/bar/externals"), is better to create the folders for the main project or let the externals do all the stuff as 'myexternal' => '/foo/bar/externals/myexternal'
17:35:20 <Wolf01> that's because I get inconsistent update logs with different svn clients, but all works as expectly
17:38:39 *** jjavaholic has joined #openttd
17:42:42 *** frosch123 has joined #openttd
17:46:09 <DorpsGek> Commit by translators :: r26698 trunk/src/lang/ukrainian.txt (2014-07-21 17:46:01 UTC)
17:46:10 <DorpsGek> -Update from WebTranslator v3.0:
17:46:11 <DorpsGek> norwegian_bokmal - 1 changes by
17:46:12 <DorpsGek> ukrainian - 30 changes by odisseus
17:52:50 <V453000> 32bpp bullshit moved to graphics development XD
17:58:18 *** kero has quit IRC
18:03:10 <DorpsGek> Commit by rubidium :: r26699 trunk/src/vehicle.cpp (2014-07-21 18:03:05 UTC)
18:03:11 <DorpsGek> -Fix-ish: do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all
18:03:39 <DorpsGek> Commit by rubidium :: r26700 /trunk/src/saveload (order_sl.cpp saveload.cpp) (2014-07-21 18:03:32 UTC)
18:03:40 <DorpsGek> -Fix [FS#6066]: incorrect saving of order backups
18:11:04 *** andythenorth has joined #openttd
18:15:29 <andythenorth> o/
18:22:15 <FLHerne_> "do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all" Huh?
18:24:14 <frosch123> don't worry, won't happen to normal users
18:24:28 <frosch123> only if you do nothing nasty
18:26:09 * FLHerne_ was wondering how the game can know about the error at all if the GRF isn't loaded
18:27:48 <Rubidium> it's the "changing capacity" check in this case; due to the capacity being done with a callback, the capacity can (in theory) change at any moment. However, it may only change in depots (or at refits?)
18:28:51 <Rubidium> during loading a game you can check the capacity as stored in the vehicle against the one you'd get using the normal capacity resolution methods (in case of no NewGRF -> fallback to default), and in this case the default is not equal to the actual capacity as stored in the savegame for the vehicle
18:28:53 *** yorick has joined #openttd
18:28:53 <frosch123> it will also happen for short vehicles
18:29:34 *** Progman has joined #openttd
18:30:15 <Rubidium> since the default vehicles do not have anything w.r.t. changing capacities, the assumption is made that the NewGRF is returning a "wrong" result
18:34:24 <FLHerne_> And you can get that error before the grf providing the vehicle is loaded? I think I see
18:35:50 <Rubidium> well... it's normally after the NewGRF is loaded. But in this case it is simply not loaded and will never be loaded because it is missing, and the (UI) NewGRF check is simply ignored (command line)
18:44:33 *** glx has joined #openttd
18:44:33 *** ChanServ sets mode: +v glx
18:45:24 <andythenorth> @seen alberth
18:45:24 <DorpsGek> andythenorth: alberth was last seen in #openttd 22 hours, 22 minutes, and 31 seconds ago: <Alberth> gn
18:55:03 *** FLHerne_ has quit IRC
18:56:55 *** smb_ has quit IRC
18:59:46 *** FLHerne_ has joined #openttd
19:11:52 *** smb_ has joined #openttd
19:21:27 *** Klanticus_ has joined #openttd
19:22:12 *** Brumi has quit IRC
19:25:01 *** Klanticus has quit IRC
19:37:28 *** trendynick has quit IRC
19:50:34 *** KritiK has joined #openttd
20:04:26 *** Klanticus_ has quit IRC
20:04:55 *** Tuhin has joined #openttd
20:17:33 *** chrswk has quit IRC
20:41:17 *** HerzogDeXtEr has quit IRC
20:42:58 *** FLHerne__ has joined #openttd
20:42:59 *** FLHerne_ has quit IRC
20:46:07 *** Brumi has joined #openttd
20:48:41 <planetmaker> g'night
20:51:24 *** LSky` has quit IRC
20:54:04 *** Yotson has quit IRC
21:00:20 *** Progman has quit IRC
21:01:56 <andythenorth> bye
21:01:57 *** andythenorth has left #openttd
21:11:35 *** andythenorth has joined #openttd
21:11:43 <andythenorth> Eddi|zuHause: you didn’t suggest lambda? o_O
21:12:12 <Eddi|zuHause> andythenorth: close :)
21:12:45 <andythenorth> I have never written a lambda
21:12:50 <andythenorth> but also bed time :P
21:12:51 <andythenorth> bye
21:12:53 *** andythenorth has quit IRC
21:15:18 <Eddi|zuHause> ... lambda is for when you're too lazy to write a named function
21:25:31 <Eddi|zuHause> so there were only 3 active topics in the 32bpp forum?
21:30:20 *** Myhorta has quit IRC
21:30:54 *** sla_ro|master has quit IRC
21:37:46 <Brumi> strings bugreport: STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT shouldn't be '(TerraGenesis only)'
21:41:47 <frosch123> hmm, true, i remember it being a difficulty setting
21:41:58 <frosch123> though the mapgen gui is just as buggy, as it disabled the dropdown
21:45:41 <frosch123> same for water amount
21:45:57 *** Tuhin has quit IRC
21:46:50 <Brumi> when using the original landscape generator? It doesn't disable those dropdowns for me
21:48:13 <frosch123> hmm, it's more complicated
21:48:17 <frosch123> it depends on climate
21:48:31 <Brumi> yeah now I see
21:49:01 <Brumi> but I wouldn't consider that a bug
21:49:06 <frosch123> how insane
21:49:27 <Brumi> sub-arctic and sub-tropical has almost fixed maps when using original generator
21:49:36 <frosch123> well, the tooltip shall say, when the settings have no effect :p
21:49:58 <Brumi> yeah
21:50:23 <Brumi> so instead of 'TerraGenesis only' we should add an extra sentence describing this
21:52:02 <frosch123> night
21:52:05 *** frosch123 has quit IRC
21:52:29 <Brumi> gn
22:06:38 *** tyteen4a03 has quit IRC
22:09:33 *** tyteen4a03 has joined #openttd
22:11:20 <Wolf01> 'night
22:11:34 <__ln__> 'night Wolf01
22:11:42 *** Wolf01 has quit IRC
22:12:34 *** tyteen4a03 has quit IRC
22:16:33 *** tyteen4a03 has joined #openttd
22:19:32 *** bdavenport has quit IRC
22:22:43 *** bdavenport has joined #openttd
22:32:45 *** Brumi has quit IRC
22:44:03 *** Stimrol has quit IRC
22:45:43 *** Stimrol has joined #openttd
22:45:46 *** Pereba has joined #openttd
22:55:08 *** oskari89 has quit IRC
23:02:23 <MTsPony> hello all. Ive noticed a new cfg option since recent revisions, "support8bpp = no"
23:02:38 <MTsPony> can anyone elaborate on this?
23:05:58 <peter1138> Modern OSes don't cater for 8bpp video modes very well.
23:06:52 <MTsPony> does this option only apply to full screen mode?
23:08:42 <peter1138> I dunno what it actually does :p
23:08:51 <MTsPony> ok lol
23:14:05 <glx> I think it's related to fullscreen
23:14:27 <glx> usually window mode uses whatever the desktop does
23:14:38 <glx> but I can be wrong
23:15:11 <glx> (and I don't want to start looking in the code)
23:23:32 *** KWKdesign has quit IRC
23:23:55 *** KWKdesign has joined #openttd
23:24:01 *** FLHerne__ has quit IRC
23:34:15 <MTsPony> no you already did that last time, which i thank you for, cuz its working now :)
23:52:36 *** yorick has quit IRC