IRC logs for #openttd on OFTC at 2014-07-14
            
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06:44:10 <xintron> I added a few GRFs to play around with and (it seems) like the Swedish Rails allows me to build electrified railways already in 1950. Might this be a GRFs setting or could it be something else?
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06:55:03 <Eddi|zuHause> when the electric rails are activated depends on when the first electric engine becomes available
06:57:35 <Eddi|zuHause> which may be as early as 1900 for some GRFs
06:58:25 <Supercheese> or earlier, pretty sure NARS has 19th century electrics
06:59:29 <Eddi|zuHause> well, germany began commercial main line electric operations in 1911
06:59:41 <Eddi|zuHause> there were experimental lines before that
07:01:25 <Eddi|zuHause> and it probably depends on where you draw the line between trains and trams
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07:07:21 <xintron> Eddi|zuHause, ah, thanks for the info :)
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08:04:39 <planetmaker> moin
08:05:04 <V453000> mooin
08:05:07 <V453000> yeti smashin
08:05:40 <__ln__> http://www.overcomingbias.com/2008/02/dinos-on-the-mo.html
08:05:49 <planetmaker> yeah, tried it briefly when the grf was available. Caused a bug report (on OpenTTD, handling of game scripts :P )
08:05:54 <planetmaker> looks awesome
08:06:18 <V453000> :)
08:06:51 <planetmaker> actually, I built it from the repository :)
08:07:09 <planetmaker> is there a change in 0.0.2 with respect to what I saw?
08:08:19 <V453000> there is a change that it doesnt overwrite mail and goods with clay and livestock :D
08:08:32 <planetmaker> hm :)
08:09:15 <V453000> I guess it is a good idea to define all cargo IDs/number: higher than some number?
08:09:52 <V453000> ALSO, I might use port XD https://dev.openttdcoop.org/attachments/download/6266/YETIscheme05-03.png
08:10:05 <planetmaker> Keeping mail and passengers cargoIDs unchanged is an idea I'd strongly recommend. It will break many implicit and explicit assumptions otherwise
08:10:19 <V453000> y
08:11:13 <planetmaker> dunno, maybe that port is a good idea. Depends on balance, I guess
08:11:48 <planetmaker> anyhow, I really like the idea of 'ports' in general. Gives a good excuse to create an industry which accepts X and provides Y without any logical connection between X and Y
08:11:58 <V453000> exactly
08:12:10 <V453000> the point here is that once you got your towns grown, you would have an useless cargo
08:12:15 <V453000> so you could get more food to feed them, instead
08:12:18 <planetmaker> when andy introduced them in FIRS I firs(t) was sceptical. But it's excellent
08:12:25 <planetmaker> yeah, understand that :)
08:12:40 <V453000> vice versa should not be necessary
08:12:58 <V453000> you could simply deliver more workers to the primaries anyway
08:13:09 <V453000> to get more bdmt
08:13:22 <planetmaker> btw... https://bugs.openttd.org/task/6062 ;)
08:13:56 <V453000> lol
08:14:12 <V453000> well it doesnt quite do that sufficiently yet :)
08:14:15 <V453000> will do more
08:14:23 <planetmaker> don't exagerate it :)
08:14:48 <V453000> sure, it will just be more directly linked to towns
08:14:51 <planetmaker> well, you won't. But it will be tricky to balance, I guess. One must avoid negative feed-back cycles in production
08:15:07 <V453000> its fine :)
08:15:11 <planetmaker> and too-strong positive feed-back cylcles, too. And they easily happen with... cycles :P
08:15:36 <V453000> if you always produce 1:1, the station rating not being 100% solves it on its own :)
08:16:10 <planetmaker> nah, I mean, that industry production drops dramatically when you mess-up some part of your network. And in turn the production of all secondary and tertiary industry also drops dramatically
08:16:22 <V453000> oh that
08:16:22 <planetmaker> producing more jams etc :)
08:16:37 <V453000> well, currently if you stop delivering workers you simply get 0
08:16:41 <V453000> same for other industries
08:16:51 <V453000> while it produces over time, which is nice
08:17:12 <V453000> but surely contraptions like overflows are going to be super important :)
08:17:42 <planetmaker> the more you deliver the less efficient it gets :)
08:17:59 <planetmaker> gives also incentive to distribute stuff and connect all industries :)
08:17:59 <V453000> that is a next step, I dont think that happens currently
08:18:02 <V453000> though I am not sure
08:18:05 <V453000> ye
08:25:03 <V453000> currently you very much do have the option to just use 3 primaries and feed them EVERYTHING :D
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08:40:25 <dihedral> hello
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10:42:13 <mist__> dogecoin is taking sha256?
10:42:19 <mist__> oh
10:42:22 <mist__> wrong channel, sorry
10:42:53 <Xaroth|Work> are you?
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12:15:32 <LadyHawk> [14/7][13:10:13] -NickServ- This hostname matches an entry on the access list of nickname LadyHawk. You
12:15:32 <LadyHawk> [14/7][13:10:13] -NickServ- have been automatically identified.
12:15:33 <LadyHawk> <3
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12:49:11 <dihedral> LadyHawk, as long as you two don't start making out ... :-P
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17:15:53 <DanMacK> hey all
17:16:07 <DanMacK> @seen andythenorth
17:16:07 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 21 hours, 18 minutes, and 33 seconds ago: <andythenorth> http://www.aqpl43.dsl.pipex.com/MUSEUM/POWER/petrol/petrol.htm ?
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17:45:50 <DorpsGek> Commit by translators :: r26687 /trunk/src/lang (polish.txt slovak.txt) (2014-07-14 17:45:42 UTC)
17:45:51 <DorpsGek> -Update from WebTranslator v3.0:
17:45:52 <DorpsGek> polish - 10 changes by Kilian
17:45:53 <DorpsGek> slovak - 9 changes by Milsa
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17:52:05 <DorpsGek> Commit by rubidium :: r26688 trunk/src/lang/slovak.txt (2014-07-14 17:52:00 UTC)
17:52:06 <DorpsGek> -Fix: WT3 validation
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18:07:56 <Wolf01> hi hi
18:09:22 <Alberth> moin
18:10:44 <planetmaker> o/
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18:23:26 <DGMurdockIII> hi
18:23:36 <DGMurdockIII> do any of you play on the reddit server
18:24:35 <Alberth> it's not impossible
18:33:27 <MTsPony> i do
18:33:45 <Rubidium> since everyone on IRC is idling, it's unlikely someone is playing at all
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18:34:08 <MTsPony> does anyone know of a recent tree growth patch?
18:34:25 <Taede_> if they were playing, they would idle too
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18:35:29 <MTsPony> i wonder if its possible to apply a small patch so that tree growth AND trees dieing can be put to a freezing state without any client side adjustments
18:35:55 <MTsPony> just a server side patch
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18:36:28 <Rubidium> there is a trick to do that, without patch, but I guess you won't like it ;)
18:36:37 <Rubidium> otherwise it's not
18:36:53 <MTsPony> mhh i dunno? why woukdnt i like it.
18:36:56 <MTsPony> :p
18:37:14 <Alberth> when RB says that, you better believe it :)
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18:38:32 <MTsPony> aww dont tease me :p
18:38:57 <Rubidium> pause the whole game
18:39:43 <MTsPony> lol i knew you were going to say that :p
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18:41:10 <MTsPony> really tho isnt it possible to adjust a few lines? at the end all the changes are sent to the clients right? if that data isnt sent then the clients wont go out of sync?
18:41:39 <Alberth> the clients also compute the same game changes
18:41:57 <Alberth> so any machine has to do the same as all other machines, at all times
18:44:02 <Alberth> thus if you want to change tree growth, all machines have to be changed
18:44:12 <MTsPony> mhh k
18:44:27 <MTsPony> doesnt the server decide the tree changes tho?
18:44:38 <Rubidium> nope
18:44:49 <MTsPony> :/
18:45:06 <Rubidium> if it would, then you'd need much more bandwidth
18:45:31 <MTsPony> true :p
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20:13:32 <DGMurdockIII> hi
20:13:41 <DGMurdockIII> would anyone like to help
20:13:48 <DGMurdockIII> me learn the basics of this game
20:19:09 <Alberth> http://wiki.openttd.org/Tutorial
20:20:37 <Alberth> otherwise, lots of practice, and reading the forum helps a lot :)
20:21:37 <Alberth> people are happy to answer specific questions here or at the forum
20:22:46 <Alberth> but generic ones like "learn me basics" are too complicated to do over a text medium like IRC
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22:08:05 <Wolf01> 'night
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22:48:47 <LadyHawk> [14/7][13:49:13] <dihedral> LadyHawk, as long as you two don't start making out ... :-P
22:49:08 <LadyHawk> lol, it's a silent agreement, leave us be lol
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