IRC logs for #openttd on OFTC at 2014-07-10
            
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05:47:00 <Eddi|zuHause> muuhahahahaa... www.informatik.uni-halle.de/~krause/Bildschirmfoto24.png
05:53:58 <SpComb> faaaake
05:54:08 <Eddi|zuHause> it's not.
05:54:22 <Eddi|zuHause> it's achievable by legal moves. i still have the tab open
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06:17:50 <Supercheese> hax
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06:34:24 <Flygon> Is 65768 achievable?
06:34:50 <Eddi|zuHause> that is not a power of two
06:35:17 <Flygon> I don't know
06:35:25 <Flygon> I just know I totally screwed up 2 * 32768
06:35:35 <Flygon> 65536
06:35:44 <V453000> both ending with 768 is suspicious >]
06:35:47 <V453000> :)
06:35:57 <Eddi|zuHause> well, obviously yes, since the above easily collapses into that
06:36:37 <Eddi|zuHause> there is an extremely theoretical chance that you can get to 128k
06:37:14 <Eddi|zuHause> but it involves spawning lots of 4s in a row
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07:31:27 <Rubidium> Eddi|zuHause: you only need one 4 in the whole game. With only 2s you can make 65536, which means you can make 32768 in one less space with 2s as well. So you only need the 4 to create the second 32768 to merge into 65536 and finally 131072
07:33:08 <Rubidium> for the maximum score you need a few more 4s (I'd guess about 16), although having as few 4s as possible is best for your score
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13:42:53 <xintron> Shouldn't autosave work on a dedicated server?
13:43:22 <xintron> oh, sorry. The server created new folders with all contents outside of .openttd it seams :(
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14:22:11 <Eddi|zuHause> they are created automatically where the config file was found
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14:31:20 <xintron> if i play online, can I in my client enable autorenew for vehicles (even after I've created a company)?
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14:45:43 <Eddi|zuHause> some settings can be changed, others not
14:45:55 <Eddi|zuHause> not sure what this one is
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16:19:34 <Alberth> flyp
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17:26:19 <DigitalFox> Good afternoon.
17:28:22 <DigitalFox> When using the Sprite aligner in OpenTTD, why does it give different X and Y offset's than written in NML? Is there a way to convert say the ones OpenTTD gives like X -31 and Y -24 to the ones used in NML?
17:28:34 <DigitalFox> *than the ones
17:29:23 <Alberth> I always use relative changes to copy back to nml
17:30:12 <Alberth> ie if you moved x -5, also subtract 5 from whatever number you have in nml
17:30:25 <Alberth> it's probably due to cropping
17:31:03 <DigitalFox> Ok, it just would help even much more when not having to have that into consideration.
17:31:38 <DigitalFox> Direct Copy would be awsome :o
17:31:42 <Alberth> +1 :)
17:31:45 <DigitalFox> *awesome
17:32:14 <Alberth> it does change the newgrf in the game, so just keep running open tdd forever? :)
17:32:27 <DigitalFox> ah ah, nice one ;)
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17:46:16 <DorpsGek> Commit by translators :: r26682 /trunk/src/lang (5 files) (2014-07-10 17:46:06 UTC)
17:46:17 <DorpsGek> -Update from WebTranslator v3.0:
17:46:18 <DorpsGek> esperanto - 5 changes by polluks
17:46:19 <DorpsGek> indonesian - 51 changes by redout9122
17:46:20 <DorpsGek> malay - 9 changes by TheITChap
17:46:21 <DorpsGek> norwegian_bokmal - 6 changes by hafting
17:46:22 <DorpsGek> polish - 1 changes by nitro2012
17:46:27 <Wolf01> hih hi
17:47:13 <V453000> Yeah I was total wtf about that too DigitalFox
17:47:20 <Alberth> o/
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17:47:24 <V453000> had to write down 2 offsets per rotation in 8 rotation in vehicles :d
17:47:28 <V453000> was quite tedious
17:47:30 <V453000> hi Alberth
17:48:19 <Alberth> I wonder if a nocrop option would help
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17:50:00 <V453000> anything that would output the same values as the code would be amazing
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17:50:56 <DigitalFox> V453000: So true :o
17:52:02 <V453000> what are you coding? vehicles?
17:52:38 <DigitalFox> I wouldn't call it coding, but replacing Stations 32bpp
17:52:43 <V453000> mhm
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17:54:32 <V453000> well, all I can tell you is: know that it could be much worse :D
17:54:54 <V453000> making offsets with different-length-2-part articulated steamer was truly wonderful
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17:55:51 <Alberth> try coding nfo? :D
17:55:55 <andythenorth> done that
17:55:55 <Alberth> o/ andy
17:55:59 <andythenorth> easy peasy
17:56:02 <V453000> nice, masochism
17:56:05 <andythenorth> as long as frosch does it for you
17:56:07 <andythenorth> or yexo
17:56:11 <V453000> LOL
17:56:21 <andythenorth> also where is the string ID stuff in nml?
17:56:24 <andythenorth> I had it the other day :P
17:56:41 <Wolf01> https://www.youtube.com/watch?v=SrZSelcIxWM me want
17:56:58 <Wolf01> (on the mini map)
17:57:37 <Alberth> andythenorth: nml/grfstrings ?
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17:58:28 <andythenorth> nah
17:58:32 <andythenorth> I think it’s somewhere else
17:58:42 <andythenorth> it assigns IDs at random
17:59:16 <andythenorth> action4
17:59:52 <andythenorth> I want to patch it so it writes all the IDs used to a file
18:00:03 <andythenorth> just not sure I’m in the right place
18:00:14 <andythenorth> also wtf cargodist thread?
18:00:17 <andythenorth> distracting :P
18:01:32 <andythenorth> afaict cargodist now 95% works
18:01:36 <andythenorth> for all cargo types
18:01:42 <andythenorth> although I’m playing the waybill patch :P
18:01:51 <andythenorth> so that bet might be off
18:14:37 <andythenorth> this appears to print string ID
18:14:37 <andythenorth> http://paste.openttdcoop.org/show/3492/
18:14:48 <andythenorth> I’m not convinced I’ve understood correctly though
18:14:55 <andythenorth> if that is string ID, I can dump them to a file
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18:29:46 <andythenorth> hmm
18:29:52 <andythenorth> that isn’t quite what I want
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18:52:37 <Alberth> quak
18:52:59 <frosch123> hai
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19:10:10 <glx> hello
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20:29:20 <andythenorth> bye
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20:54:46 <frosch123> night
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21:09:36 <Wolf01> 'night
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