IRC logs for #openttd on OFTC at 2014-07-07
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14:03:15 <Eddi|zuHause> if this is a word association game, it's a terrible one :p
14:19:11 <TrueBrain> I do wonder how we got from server to client to proxy to telnet to .... ass ...
14:19:19 <TrueBrain> how did that happen?
14:19:40 <TrueBrain> I know people tend to say: I am sending a fax, when they are going to take a dump
14:19:44 <TrueBrain> but really ... telnet .. ass ..
14:22:46 <blathijs> Well, the toilet is a terminal of sorts? :-)
14:23:27 <TrueBrain> just not as digital
14:26:24 <Eddi|zuHause> pherhaps he meant a donkey?
14:27:01 <Xaroth|Work> the level of chat is way too high here
14:27:39 <TrueBrain> @kick Xaroth|Work don't be rude
14:27:39 <Eddi|zuHause> are there donkey oxes now?
14:27:44 <DorpsGek> TrueBrain: I don't recognize you.
14:27:53 <DorpsGek> Xaroth|Work: I don't recognize you.
14:27:58 <Xaroth|Work> no love for me either
14:28:07 <DorpsGek> TrueBrain: TrueBrain
14:28:14 <TrueBrain> HA! I GOT THE POWER AGAIN
14:28:33 <Eddi|zuHause> # dududuuudib dib dib dib
14:31:20 <Eddi|zuHause> was that an ancient image format?
14:31:48 <TrueBrain> wasnt it windows crap?
14:32:14 <Eddi|zuHause> no idea, it was so long ago
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15:47:59 <Alberth> let's see what's for dinner tonight :)
16:13:22 <Eddi|zuHause> "leftovers from yesterday"
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17:30:45 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 20 hours, 31 minutes, and 36 seconds ago: <andythenorth> security funtime
17:39:07 <Wolf01> glad to see that our emergency systems works when they need
17:39:31 <Wolf01> or at least when the train works
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17:45:36 <DorpsGek> Commit by translators :: r26676 /trunk/src/lang (hebrew.txt luxembourgish.txt) (2014-07-07 17:45:29 UTC)
17:45:37 <DorpsGek> -Update from WebTranslator v3.0:
17:45:38 <DorpsGek> hebrew - 3 changes by oofnik
17:45:39 <DorpsGek> luxembourgish - 14 changes by Phreeze
17:52:16 <Eddi|zuHause> one would assume that there'd be a dead man switch installed that instantly stops the train...
17:54:41 <Wolf01> then the poor man fainted just entering the station, or the train couldn't have been able to travel for that long time
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18:37:06 <sigi> is there any plan to add 4k resolution to the options menu?
18:38:22 <blathijs> sigi: IIRC it just lists the resolutions that SDL and/or your OS list as available, but I'm not sure
18:38:56 <Eddi|zuHause> if your computer/screen support the resolution, it should be listed
18:39:33 <planetmaker> sigi, then your OS doesn't correctly report your screen resolution
18:39:53 <sigi> gta 4 detected 4k without any issue
18:40:05 <sigi> win detectes 4k without any issue
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18:40:24 <Eddi|zuHause> sigi: in any case, there is nothing we can do about it
18:40:29 <__ln__> planetmaker: you have a great confidence in openttd not having some upper limit for resolution somewhere
18:40:54 <planetmaker> so do I. Nor do I need convincing in that matter :)
18:41:43 <__ln__> not too many versions ago the maximum width was 2048 or something.
18:44:21 <sigi> the question is: if openttd doesnt detect my 4k resolution i would open an issue; if it is on purpose i wound look for a workaround
18:45:38 <frosch123> well, does it work in windowed mode?
18:47:09 <sigi> and that doesn't look like fullhd;
18:47:14 <frosch123> really? does it limit the size of the window?
18:47:21 <sigi> otherwise it wouldn't take that much space
18:49:22 <sigi> there is still something wrong: when i have a resolution of 1920x1200 the image should be exact half the size of my screen. it isn't
18:50:28 <frosch123> some weird system you have there :)
18:50:37 <sigi> its probably ui scaling from win8.1
18:57:36 <MTsPony> is there some unofficial way to change opcode count in a running game?
18:58:22 <frosch123> can't you just change it in adv. settings?
19:00:23 <frosch123> hmm, it is, no idea why though :p
19:00:39 <MTsPony> i need to do some testin
19:04:02 <Eddi|zuHause> i suppose someone found it too dangerous to change the running vm
19:04:46 <sigi> had internet issues; was there any answer?
19:04:55 <frosch123> problem is, that code has likely been changed 3 times
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19:05:18 <frosch123> sigi: what answers? didn't you discover the issue?
19:05:43 <sigi> i will probably just open a ticket
19:12:29 <MTsPony> how would someone know what opcode count is safe for their script?
19:13:48 <MTsPony> before it starts slowing down too much
19:14:03 <MTsPony> im twlkin citymbuilder in specific
19:14:08 <frosch123> that depends on the cpu you are running it on, doesn't it?
19:14:28 <frosch123> anyway, most game scripts sleep all the time
19:14:49 <frosch123> while i do not know the city builder scripts, i believe the opcode stuff is only important for ais
19:14:56 <frosch123> gamescripts hardly have stuff to do
19:15:53 <MTsPony> well, justman example
19:15:58 <frosch123> TrueBrain: so, why can max_opcde_till_suspend not be changed in game?
19:16:02 <frosch123> you added that code :p
19:16:03 <MTsPony> you place your HQ close to a city to claim it
19:16:19 <MTsPony> once,the game progresses it takes longer and longer for it to happen
19:17:18 <frosch123> whenever a script triggers a command, it is forced to sleep
19:17:32 <frosch123> so, likely the gs is busy running commands
19:17:40 <frosch123> the max opcode thingie won't affect that at all
19:18:13 <frosch123> yeah, i am pretty sure there is no game script out there which is affected by the max_opcode thing
19:18:18 <frosch123> if at all they are busy with commands
19:18:51 <MTsPony> cb calculates town needs etc and manages city growth, but i think it kinda,does it once a month or so
19:19:18 <frosch123> changing the text in a town gui, or triggering town growth needs a command
19:19:31 <frosch123> so, the more towns the script actively manages, the more time it needs
19:20:03 <frosch123> you could try with lesser towns :p don't you only need 15? :p
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19:24:04 <frosch123> you've missed the cat
19:36:11 <andythenorth> are we making anything? o_O
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19:38:55 * andythenorth wishes someone would make Virgin Media work
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19:59:46 * andythenorth should finish a newgrf
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20:06:24 <Eddi|zuHause> finishing is totally overrated
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