IRC logs for #openttd on OFTC at 2014-07-01
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13:21:27 <planetmaker> MTsPony, my response time usually is quicker when one approaches me in public ;)
13:21:59 <Xaroth|Work> planetmaker: lies! you never ignore my pms!
13:22:29 <planetmaker> Xaroth, oh, I might not ignore them... but not see them when I'm actually not on. They might end up at a client I won't see for days :P
13:23:04 <planetmaker> but ignoring pms is harder if they're not coming out of the blue :)
13:43:50 <Flygon> Steam Locomotives that have electric motors in their otherwise unpowered axles
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13:45:02 <V453000> idk if you can change visual_effect_steam, but you certainly can change power based on current_railtype
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13:45:38 <Flygon> V453000: The assumption that they're hybrids
13:46:06 <Flygon> Able to be powering the electric motors with the batteries and the steam engine itself charging the battery and powering the motors as well
13:46:24 <Eddi|zuHause> Flygon: have you looked through this website which has all kinds of weird engine stuff?
13:46:31 <Eddi|zuHause> i forgot the name
13:46:58 <Flygon> But there was no Steam-Electric locos that were hybrid-transmission :p
13:47:17 <Eddi|zuHause> Flygon: in general, batteries have horrible effectiveness
13:47:45 <Flygon> Yeah, but how else are you suppose to power those motors at low speed?
13:48:00 <Eddi|zuHause> you'll get better results by just powering a generator with the steam engine, and then driving all axles electrically
13:48:14 <Eddi|zuHause> like diesel-electric, just steam-electric
13:48:26 <Flygon> Yes, but where's the cool factor in that? D:
13:48:27 <V453000> I dont get why should engine A power battery B :d
13:48:43 <Flygon> Unless we feel like building a facade anyway
13:49:50 <Eddi|zuHause> the "cool factor" would be that you're not affected by the diesel shortage that will ensue in the next 20-50 years
13:50:12 <Flygon> You're better off just electrifying everything
13:50:29 <Eddi|zuHause> yes, i was just about to say that :)
13:50:32 <planetmaker> not if people will steal the catenary to scavange it for copper ;)
13:51:19 <Flygon> It was literally built to accelerate as fast as possible (and actually does accelerate faster than modern DE's here...)
13:51:21 <Eddi|zuHause> i still wonder why not more electric-battery-hybrid trains are built
13:51:27 <Flygon> So I chose a terrible terrible example
13:51:44 <Flygon> Eddi: Well, technically, Victoria's full of those
13:51:54 <Eddi|zuHause> battery range of ~100-200km, and you usually have electric wires at some point in your travel
13:52:37 <Eddi|zuHause> there are electric/diesel hybrids, or diesel/battery hybrids
13:52:38 <Flygon> The VLocity trains have three motors per car. Two Diesel ones and an Electric one. There's two transmissions. The Diesel ones can switch between taking care of the hydralic transmission, and the electric one is obviously alone with it's own transmission. And yes, it has a battery :P
13:53:15 <Flygon> Reported figures are that it can one one hour on battery alone, but that's just a reported figure, and says nothing on speed...
13:53:29 <Flygon> Either way, this does nothing for their fuel efficiency :B
13:53:44 <Flygon> I suspect they were only put in to give some extra oomph...
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13:54:59 <Eddi|zuHause> diesel/battery hybrid is the new trend with shunting engines, and electric/diesel hybrids is the new trend for "last mile" connectivity in an otherwise elecrified network. usually the diesel engine can only reach low speeds
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15:31:04 <Eddi|zuHause> "Hamburg Altona train station will be moved"... maybe they should put it underground and rotate it 90°? :p
15:32:21 <Alberth> wouldn't that be "hidden" instead of "moved"? :)
15:34:19 <Eddi|zuHause> Alberth: it's a reference to how horrible that went in stuttgart
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15:35:40 <Eddi|zuHause> but it should be less controversial in hamburg, as they "just" promote the location of an existing station to new purposes
15:36:38 <Alberth> I totally missed that reference :p
15:37:07 <Alberth> Did you ever look into NML expressions reduce(), I wonder why it deep-clones the expressions
15:37:44 <Eddi|zuHause> no, i did not. i just noticed that it's extremely slow and avoided complicated expressions by pre-processing
15:39:57 <Alberth> do you know if it eliminates duplicate expressions in some form, or does it just generate expression code 1-to-1 with the input?
15:41:01 <Eddi|zuHause> no. but i did wonder whether it optimizes shifts and masks into the appropriate nfo concepts instead of advanced varaction2 operations
15:41:52 <Eddi|zuHause> i never got around to/bored enough to investigate
15:42:27 <Eddi|zuHause> i've really not spent a lot of time in nmlc internals at all
15:43:31 <Alberth> I read that it does adjust shifting of nfo values, for variables that are really shifted nfo values
15:43:43 <Alberth> don't remember where though
15:44:31 <Alberth> deep-cloning expressions is probably a good receipt for making a huge and slow compiler, since pretty much all code are expressions
15:45:40 <Alberth> I have a weird idea to make each expression node unique, ie if you make it again, you get the first one again
15:46:42 <Alberth> that should solve using memory, and probably allow re-use of reduction results, but it breaks horribly if you change intgernals of expression nodes :)
15:47:40 <Alberth> also, it probably means reviewing and perhaps rewriting all expression code in nml
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17:42:41 <MTsPony> anyone know how to statically link ICU in openttd? (compiling in vs2010)
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18:07:53 <andythenorth> always this daylength obsession in forums :o
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18:17:23 <Alberth> yeah, /me wondered whether to make it a FAQ :)
18:19:04 <planetmaker> who reads FAQ at tt-forums? The stickies are mostly pointless.
18:19:20 <planetmaker> If so, it probably should be in the openttd wiki. So that everyone can maintain it
18:22:56 <Alberth> planetmaker: tt-f has a FAQ?? I didn't know :)
18:23:34 <planetmaker> nah. But there are a lot of stickies. Which all are ignored by what I can tell
18:23:44 <planetmaker> and it probably also has a FAQ somewhere
18:24:03 <Alberth> lots of stickies are quite useless imho
18:24:20 <Alberth> we generally have 2 or 3 topics about forums rules, in every forum :p
18:24:59 <planetmaker> which is already 'a lot' in my eyes
18:25:17 <Wolf01> meh, my noip.com domain has been taken down :(
18:25:27 <Alberth> yeah, and then we generally have another 2 or 3 topics
18:26:04 <Wolf01> (with about 90% of other people's domains)
18:26:06 <planetmaker> Wolf01, *every* NoIP domain has been taken down
18:26:20 <planetmaker> thanks to Microsoft trying to stop one or two (literally) malware distributors
18:26:50 <Alberth> that's going to get them great publicity :p
18:28:24 <planetmaker> s/going to get/getting/ :P
18:28:57 <Rubidium> finally it's literally no-IP ;)
18:29:05 <Wolf01> "Using that same logic maybe No-IP can get a court order to take the bing.com domain because you can find illegal content on it?" really...
18:29:29 <planetmaker> Wolf01, yeah. With the same reason you can shut down bing and hotmail, too
18:29:39 <planetmaker> especially the latter
18:30:33 <planetmaker> "Seriously, the goal is less realism. I have enough reality." <-- +1 @ andythenorth
18:31:43 <andythenorth> let’s make it a game goal to continue perpetuating the game’s fundamental non-reality
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18:41:27 <Alberth> we should have industries making stuff, things, and magic! :p
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18:41:47 <Alberth> and making nothing would be useful too
18:42:10 <Alberth> I might, currently collection useful cargoes :)
18:42:12 <planetmaker> waiting: 121t of nothing
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18:43:18 <Alberth> s/collection/collecting/
18:43:56 <planetmaker> and the black hole factory uses stuff, things and magic to make nothing? :)
18:44:11 <Alberth> woow, so many good ideas :)
18:44:57 <planetmaker> or is nothing made of thin air?
18:44:58 <Eddi|zuHause> and a piece of mint for the flavour
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18:46:31 <andythenorth> whuffie not wuffle :P
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20:13:32 <DorpsGek> TrueBrain: Commit by frosch :: r26670 /branches/1.4 (5 files in 4 dirs) (2014-07-01 20:13:23 UTC)
20:13:33 <DorpsGek> TrueBrain: [1.4] -Backport from trunk:
20:13:34 <DorpsGek> TrueBrain: - Fix: CargoPacket::SourceStation() returns a StationID (r26660)
20:13:36 <DorpsGek> TrueBrain: - Fix: Production cheat cannot be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously [FS#6044] (r26656)
20:13:37 <DorpsGek> TrueBrain: - Fix: Make sure an 'abs' is used that supports int64 when using 'abs' on those variables (r26651)
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20:46:07 <__ln__> thank you for your input
20:49:00 <Eddi|zuHause> __ln__: "your opinion is important to us"?
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21:02:45 <andythenorth> how do I keep Pikka’s stupid buses off my road?
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21:03:03 <andythenorth> they’re blocking my town :D
21:03:32 <Supercheese> Use fake subways instead? Oh wait they still block roads...
21:03:44 <Supercheese> still waiting on a NoClip variable for RVs ;)
21:05:10 <Eddi|zuHause> use trams. or trains.
21:07:16 <Pikka> hooray for stupid buses!
21:09:56 <andythenorth> let’s see CivicAI build bus stops in tunnels :P
21:10:16 <Supercheese> Is there even A Patch for That?
21:10:32 <Supercheese> think I've seen ancient diagonal stations patch
21:10:37 <Supercheese> but never in tunnels
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21:53:42 <luaduck> is there a super simple video of the title game?
21:53:52 <luaduck> ie just running away quietly
21:54:07 <Eddi|zuHause> you can load the title game as a savegame
21:54:38 <Eddi|zuHause> rename opntitle.dat to .sav
22:07:33 <luaduck> as in already rendered
22:10:49 <Eddi|zuHause> well, make one...
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