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00:33:32 <Sputnik> Hello Everybody!
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00:34:16 <SputnikCZ> Ah, goood. Hello everybody!
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01:15:14 <SputnikCZ> Hello everybody!
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01:17:51 <Eddi|zuHause> wtf? "i connected all cities on the europe map in alphabetical order"
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08:19:19 <Wolf01> hi
08:24:42 <Alberth> good morning
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08:26:11 <Alberth> Anyone having issues with NML processing CPP generated line number information, with Python 3.3 (and possibly higher) ?
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08:33:28 <Rubidium> Alberth: I'm not having issues, in the same way I have no issues with the toilet in the ISS ;)
08:33:53 * Alberth is happy for Rubidium
08:38:37 <Pulec> http://www.reddit.com/r/openttd/comments/29ajsv/took_6_years_of_in_game_time_to_fill_it_18240/
08:38:39 <Pulec> hh
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09:03:42 <Alberth> CPP output seems to have changed instead
09:06:58 <Alberth> fixed!
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11:16:08 <Alberth> hi
11:19:00 <frosch123> ho
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13:16:30 <George> When would https://bugs.openttd.org/task/6004 be implemented? There is a path there, but nobody moves it to trunk. Why?
13:20:53 <Rubidium> the same reason there are about 75 open bug reports now instead of the 5 or so when releasing 1.0?
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15:24:37 <Eddi|zuHause> https://www.youtube.com/watch?v=Edx9D2yaOGs
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16:03:48 <Xenoid> Hello.
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16:15:46 <Alberth> hi hi
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17:36:44 <Wolf01> bye
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17:45:25 <DorpsGek> Commit by translators :: r26666 trunk/src/lang/afrikaans.txt (2014-06-28 17:45:18 UTC)
17:45:26 <DorpsGek> -Update from WebTranslator v3.0:
17:45:27 <DorpsGek> afrikaans - 176 changes by mulderpf
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18:54:16 <V453000> if I use 32bpp, can catenary_wire have transparency?
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18:54:29 <V453000> like semi-transparent "roof" thingy?
18:54:58 <peter1138> With 32bpp, anything that isn't part of a ground tile can have transparency.
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18:55:34 <peter1138> Whether the sprite ordering will work as you intend is another matter.
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18:58:03 <V453000> I think it should :)
18:58:30 <V453000> I mean, catenary should always be drawn above tracks/trains?
18:59:24 <V453000> what I think about doing is a tube-ish track, where the top half of the tube would be above ground - covering train, but leaving it half visible
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19:04:04 <V453000> does that sound within bounds of possibilitieS?
19:07:25 <Rubidium> I'd say, try... start with junctions (I think it draws multiple wires) and directly under a bridge (there's no catenary wire under 1 tile high bridges)
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19:09:16 <V453000> oh
19:09:18 <V453000> hm :)
19:09:38 <V453000> good points :D quite problematic
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19:20:06 <Eddi|zuHause> you probably can get passable results, if you only use catenary for the roof, not for the "walls"
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19:22:19 <Eddi|zuHause> i haven't actually used the vactrain grf, so i don't know how they do it
19:23:56 <V453000> ha, will take a look
19:24:38 <V453000> the catenary disappears under bridge simply
19:25:05 <V453000> junctions are weird
19:25:15 <V453000> looks like only 1 catenary shows at a time
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20:46:48 <iSystem> hello
20:46:59 <iSystem> how do i join a server?
20:49:57 <iSystem> hell9o
20:50:19 <iSystem> hello?
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21:02:09 <Eddi|zuHause> yes.
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